User blog comment:Spawny0908/Character Disscusion: John and the Honor Meter/@comment-89.241.13.150-20120405211620

I would agree with you if John would have had a low honour however I played Red Dead Redemption with a high honour and the cutscenes fitted perfectly. I think Rockstar originally made honour change the cutscenes and gave you more of a choice on what honour you chose as trailers would usually show that when John was losing honour the notification at the bottom of his honour meter would tell the player this in a green font, as if this is a good thing (or at least not a bad thing), however in the final game honour loss is shown in red, the same colour for failing a mission/random event and death. If John were to hogtie somebody that has just robbed a shop and run away to keep the stolen items it will say you have failed the mission and the failure music will play instead of just simply losing honour, another encouragement to have a high honour. Perhaps they had to get rid of the changing cutscenes to make room in the disk's memory for a multiplayer so they made all cutscenes as if John had a high honour, but I don't know for sure. This is just my idea.