Glitches in Redemption

This page is for glitches in Red Dead Redemption, not Red Dead Revolver.

By listing the glitches here it should avoid multiple pages for each one scattered over the wiki.

You can send your emails regarding the glitches to the Red Dead Redemption support team to this address:

[mailto:RDRSupportteam@rockstargames.com RDRSupportteam@rockstargames.com]

This page is also forwarded to Rockstar staff via Twitter and Email.

This page is solely for glitches with the main game for both consoles. Glitches for the DLC Outlaws to the End should be addressed at Glitches in DLC Outlaws to the End.

List
Before posting your supposed glitch or bug, please search for it first, it may already be on the list. Some glitches may have to do with some of the game's myths so don't forget to check that out first, and please put the console name if you know if it is confirmed on the specific console by at least more than one person.

Outfits

 * Sometimes when you want to change outfits in safe house it does not give you the option to do so - the button is missing on occasion also the save or the house is also missing. Even when you have purchased it.
 * (360/PS3) There is a way, by using the Elegant Suit, that you can make Marston take his gloves off. Go to any poker table in game and as soon as you start to deal press 'cheat'. Push the stick as far right or left as it will go and you will be caught. When you are allowed to draw do not put any markers on the enemy and allow him to shoot you. You will return to the last place you saved. Go on 'change outfits' then click on an outfit with gloves e.g. Legend of the West Outfit and you will have no gloves on.
 * (360/PS3) The Deadly Assassin Outfit glitch. One of the tasks to get a scrap is to kill Mo van Barr, but he sometimes won't appear as a bounty anywhere.
 * Sometimes when you change an outfit while the Infinite Ammo cheat is on, the cheat will disable, even though the game says it's on. To fix this, turn the cheat off, fire a round, then turn the cheat back on.
 * (360) Sometimes, when playing as Jack and trying to change outfits, after you select it, it will be the outfit you were wearing before you changed. To fix it, change back into your previous clothing, then try switching outfits again.

Gameplay (General)

 * (360/PS3) When on the train, if you incapacitate the driver(shoot him in both of his legs), he will fall against the pile of wood, and then display the animation when an NPC gets hit by the train, but the train will continue to fuction normally, probably because the game will stop the train if the player kills the driver, but technically he was killed by the train, which is usually impossible, overriding the directing AI, hence not stopping the train.
 * (360/Other) If you enter the 'Hic' cheat, then hold B to look at a Wanted Poster, you character will strech his arms out, turn ragdoll, and then repeat over and over until you move off the porch(EX. the MacFarlane's Ranch sherrif's office wooden porch), you can then run around like normal, however, you will turn into a ragdoll a few seconds later, and warp back to normal, then fall again and so on.
 * (360/PS3) Your playing time will sometimes show a much larger amount than it is. For example, having the game for a day and it showing 21 hours.
 * (360/PS3) Odd glitch that makes your horse fly while riding in single player. You'll get down by killing the horse, but after that the game gets very buggy. If you fast travel, your character will get stuck, major part of texture is missing, people are flying and going under ground. Some other glitches may also appear. Restarting the console is the only fix.
 * (360/PS3) Sometimes the train has no driver, when riding along side the train, on the train when moving and when the train is at a s The train still operates as it would normally just without the driver.
 * (360/PS3) If you shoot and jump through one of the windows in the back of the Thieves Landing Saloon you will fall through the floor and will be trapped under the back of the Saloon.
 * (PS3) Occasionally, after riding a coach to a location, all of the player's money will mysteriously disappear. This continues to occur even after becoming a rank 10 Treasure Hunter.
 * (360/Other?) In Free Roam, when two people attempt to get on a mount at the same time (this happened twice for me, once with a Buffalo, and again with an Albino Buffalo) the game will put both players on the mount. The person who did NOT call the mount will have the most control of it.
 * (PS3/Other?) Sometimes when The Player mounts a horse, he will be standing on it for a moment. After he starts moving, this glitch usually goes away. (This has only been confirmed when mounting your horse by leaping on it from behind)
 * In both single and multiplayer, if you take cover on a stack of wood beside the law enforcement building in MacFarlane's Ranch and press the right bumper three times, your character may be launched into the air and free fall for a while before hitting the ground and dying. This always happens. Fixed in Patch 1.02
 * (PS3/Other?) When you whistle for your mount in Free Roam, after it arrives, it will trot away from you if you get close to it. Eventually it will stop and you will be able to mount it. Whistling again when it is running away will also make it stop, allowing you to mount it. This is very annoying because this glitch is encountered tremendously often, however it has yet to be confirmed to be occurred 100% of the time..
 * (PS3/Other?) Occasionally, when attempting to complete various Gang Hideouts, especially Pike's Basin and Gaptooth Breach, an enemy will get stuck in part of the environment. In Pike's Basin, an enemy (usually the last one) will get trapped in the mountain near where the two bridges are. In some cases, you can kill him by throwing Dynamite on the mountain near where the red marker is on the map. In other cases, you cannot kill him, making the Gang Hideout impossible to complete. In Gaptooth Breach, an enemy will get stuck in the furnace on the second floor of one the buildings. However he can always be killed by throwing Dynamite near the furnace.
 * (PS3/Other?)When activating the 'Hic' cheat,then doing a job (Night watch etc.) Marston will walk normal, then suddenly fall forward,sliding across the floor
 * (360/?) When using a coach to travel, if you get on, choose a destination and select to skip the ride you can fire a few shots before going to a loading screen. This will scare the driver and cause him to jump off. You will then be brought to a never-ending loading screen. Simply reset and no harm will befall the game.

Gameplay (Locations)

 * (360/PS3) To get under the floor in the Hacienda/Villa in Escalera, enter the Hacienda/Villa and go into the back room of the mansion. Then turn around face back towards the entrance on the wall to the right where there is a bookshelf and a potted plant. Get between the wall on the right and the potted plant. Crouch and aim a weapon, then roll to the left and forward a little... if you roll right you'll end up in a room underneath of which you can't get out of without killing yourself.
 * (360/PS3) Another way to get underneath the floor in the Villa in Escalera is too do the same as above but when you get on the pot crouch and throw a Fire Bottle at the wall next to you and you should fall into and underneath the floor. Walk through a place where there are Stairs to leave the Glitch.


 * (Unfortunately R* decided to patch this glitch and is therefore no longer available; as for the other glitches it is believed they too have been patched)
 * (360/Other?) while in chuparosa,you can glitch from the 3rd floor of the main building to the 1st floor by going onto the end of the roof above the bounty poster and pressing B.
 * (360/PS3) In multiplayer Free Roam, the town of Casa Madrugada has no law enforcement. No matter how many NPCs you kill there, you will never obtain a bounty.
 * (PS3/360) In Blackwater, you can destroy windows of some buildings and jump through into an invisible area. Confirmed areas are: Town Hall/Farthest window on the left (you may be stuck inside and the only way out is to kill yourself)- Bank, First right side window (on the side, not the front. Also, since you cannot enter here in Free Roam, it can be used to get in here)- and the last house when leaving Blackwater to the South, destroy the window near the door and jump in.
 * (PS3/360)The same glitch as the one mentioned above can be accomplished in multiplayer, in the house within Beecher's Hope.(For the 360 they have patched it to make it harder but at the 3 windows on the house if you jump at it while running you are able to make it in)
 * (360/Other?) In Cochinay in multiplayer, killing livestock will occasionally cause a small posse of Mexican armymen to attack you as if you are wanted. However, no wanted level or bounty will appear and they cannot be evaded. Either you must kill them or be killed to get rid of them.
 * (360/Other?) In Casa Madrugada, sometimes the town is filled with snakes, coyote, bobcat and wolves. The only human NPCs in the town are the ones with a bible in their hand - and the man outside waiting to duel with you.
 * (360/Other?) In Free Roam under the Railway Track Tunnel North of Armadillo you can leave the map by running into the first beam on the left side, this will cause you to fall out of the map and land above where you fell. There isn't much freedom of movement once out of the map as there is an invisible wall blocking you from going up. You can get further out by running into a tree at the very end of the tunnel you are on top but once out there are lot of undetailed floors that you can fall down and will not be able to get out unless teleported to a posse leader or leaving the game session.
 * (360/Other?) In Free Roam, it is possible to get on top of the Town Hall in Blackwater. When standing in front of the building in the courtyard, go to the 3rd window on the right on the left side of the building and break it with a shotgun or dynamite. Then kill yourself with dynamite. When you spawn, go to the same window and you'll be able to climb in. Once inside, set your weapon wheel to fists, and hold down LT and RB, which will cause you to cower, and also hold down RT. While doing that, look at the door above you. After you move around a bit, one of four things will happen. 1) You'll be blasted high up and sky dive or be stuck up there in which case you'll have to turn of your console, 2) Jump up high enough to kill you, 3) transport back outside, or 4) The intended purpose of getting on top of the building which can make a good sniping spot.
 * (360/Other?) In Free Roam, In Hennigan's Stead there will be two trees/bushes, one that the player may walk around/through and one the player cannot unless they jump over. Go to the bush you can jump over, next to the cliff/ledge and jump towards the ledge, it may take a few tries, but you will fall through the map and into the "Great Beyond" and fall and your horse will die. You are now stuck underground unless you leave Free Roam or kill yourself with Dynamite. For Referance: http://www.youtube.com/watch?v=4cWv-w2DkXU

Gameplay (Weapons)

 * (360/Other?) When dynamite is held for too long, the player can roll and will not be knocked over by the explosion but they will still be damaged by it. Also, the ammunition will not go down if the player keeps hold of the dynamite.
 * (360/PS3) Auto-aim turns off for non-harmful animals, meaning you must manually aim to shoot deer or birds, or other innocent animals. Reset console to fix.
 * (PS3/Other?) A glitch exists for the Buffalo Rifle in the single-player version of the game; if Marston has the bandolier equipped and has more than 120 rifle rounds, shooting it will bring it down to 99 rounds.
 * (360/Other?) When using a gatling gun for the Mexican Army while riding on a train during the mission or from the back of a wagon on the attack on Fort Mercer mission, the game can freeze. The gun will still sound as if it is firing and the controller will continue to vibrate but, the game itself will freeze the screen and only a hard reset of the console will stop this. Have noticed problem seems more prominent when firing gun continuously for many seconds. Firing in 2 to 3 second bursts doesn't seem to trigger the bug. Have not seen problem when using ground mounted gatling guns.

Gameplay (Items)

 * (360/PS3) When buying from shops, one can purchase more than the maximum amount that they are able to carry. For example, if Marston has 5/10 baits in your inventory, and the Gunsmith in Blackwater has Baitx10, he is able to purchase all 10 of them, though he will only pick up 5. Purchasing the 5 bait from him will max out Marston's stock, making him unable to buy more. This happens for all purchasable items (ammo/consumables) from any store, except for throwable items, in which case pressing down on the right thumbstick properly sets the quantity to the amount you currently need to max out. Seems to be a perma-bug, as it has always been this way for this user.
 * (360) a sex toy will generate at 6:00 AM or 10:00 PM in Tumbleweed and Rathskeller's Fork. You cannot pick it up and it will generate randomly between both locations at the given time. It will stay in the given location for appx. 1 hour in game time.

Achievements/Trophies

 * (360/PS3) Some people break the Kentucky Saddler, American standard bred, and the Hungarian Half-Bred, but do not receive this achievement. The Kentucky Saddler will be given to you on one of the first missions Wild Horses, Tamed Passions (received from Bonnie) After it runs away from the herd it will sometimes not actually count as breaking it. In order to fix this, go back to the same area again, near Warthington Ranch, south of McFarlane's Ranch. It can also be caught North-East of Armadillo, near Rattlesnake and break another one you should get the achievement.
 * (360) I have found that if you install the game on your hard drive, and complete a mission having died once or more before completing the mission, you are not awarded the "G" for completion of that level. The proof is that for every level I have completed that holds an achievement for completion, where I have died, I have received no achievement, yet if I do not die then I get the achievement. I put this down to the game forgetting about the achievement when installed and level re-loaded. Either way I warn you not to install the game on your hard drive, I only did this to speed up the loading and now regret I ever did it.

DLC

 * (360/PS3) The Code for the deadly assassin outfit doesn't work even though it says it is installed but when you enter singleplayer the challenges are missing and the outfit is locked.
 * (360/PS3) If you have the War Horse on Single Player and you go to private Free Roam. Go to your mounts and go where your War Horse is meant to be. Select it and return to private Free Roam then call your horse. Every time you join a public session, the War Horse spawns for you. Either this is a secret or a glitch. It was missed or left in the 1.02 patch.
 * (360/PS3) If the player has a golden Tomahawk and throws it, when thrown it switches back to the model of the normal Tomahawk.
 * (360/?) In some countries the hunting and trading pack will not download and giving the message: "This game's region does not match this console. It won't be downloaded, and you have not been charged."
 * (360/?) In the DLC Undead Nightmares there is a glitch I have encountered just like the patched skydiving glitch. I had killed a goat with a shotgun and when I walked up to it, it moved rapidly and I was flung into the air across West Elizabeth. Other attempts at the glitch resulted the goats disappearing upon death.
 * (PS3/?) In the DLC Undead Nightmere, there is a glitch where when there is a few undead wolves attacking, the player will see them standing in mid air looking as if they are on something attacking it.

Mission Related

 * (360/Other?) During the final act of the "On Shaky's Ground " mission, after you have escaped the building with Shaky, a cut scene will play during which Shaky and Irish argue. The moment this cutscene ends, and before you can fully take control of Marston, the wagon will fly upward into the air and become fixed in the sky slightly to your right. There is no known way to make the wagon fall to continue the mission. The best way to recover from this is to simply run/ride away from Irish until you fail the mission - You will then restart from the end of the aforementioned cutscene, and the wagon should be in its proper place between you and Irish.
 * (360?Other?) During the mission "The Great Mexican Train Robbery", Stealth killing the soldier pissing with your Knife, the game may freeze. You will have to restart your xbox to get back to normal.
 * (360/Other?) Game bugs out after "Man is Born Unto Trouble". After loading autosave, game works for a few minutes, then Marston and mount freeze. Horse may move sporadically forward and move through terrain. Reloading doesn't seem to work, nor does loading a save prior to "Man is Born Unto Trouble".
 * (360/Other?) In Part 2 of the Funny Man mission (where he is hogtied in a cave) he may die if you follow him out of the cave if there is a rattlesnake in his path. This wont count as a mission failure.
 * (PS3/Other?) The player is sometimes able to kill the Strange Man after his final appearance. After the cut-scene, turn around and the character may be standing where he first appears for the encounter. The Strange Man can then be fought and killed like any NPC and even looted.
 * (PS3/Other?) After the duel on the mission An Appointed Time, if you used R1/RB to mark tags, right after the duel Marston will automatically go into cover mode and you will not be able to exit it. If you try aiming with a weapon you will be able to move a bit, but will frequently go back into position. All you have to do is throw a fire bottle or dynamite at Reyes and you will retry from the start of the duel. But if you don't have a fire bottle or dynamite, get as near to Reyes as possible and try throwing knives at him and you will eventually be able to retry from checkpoint.
 * (360/PS3) On the mission An Appointed Time after the player kills Williamson, the Colonel will run away and the player along with Reyes will not be able to move. Marston will remain stationary as if he had still not killed Williamson. Use a Fire Bottle to assault Reyes, thus allowing a reset at the previous checkpoint. Also, sometimes when finishing Williamson, Reyes will kill the Colonel, but this will still occur. Given time, though, the game eventually continues as normal.
 * (360/PS3) The bandolier turns on and off at random times. This means when you have 200 ammunition for repeaters or rifles, it will go back down to the maximum of 100 when the bandolier turns off. The bandolier can be turned back on if you reset your console a couple of times or so, but its possible for it to turn off again. Here's a tip though: if you have the improved campsite, you can easily just drain a repeater and rifle of all its ammo, then use the campsite to gain the full 200 for both types of weapons. This glitch seems to take place often after the forced outfit switch in "The Outlaw Returns".
 * (360/PS3) During the last mission after Jack and Abagail leave the barn you can see a second Jack standing motionless in the corner of the barn.
 * (360/PS3) If you go to the wood stack next to the Foreman's Office at MacFarlane's Ranch, take cover at the right side of the wood and go in and out of cover, then you should super jump up to the top of the map. If you don't go that high, then try aiming your gun as soon as you leave the ground.
 * (360/Other?) While riding out of Armadillo on a train if you punch the engineer then jump off the train then get back on and punch a passenger, you will be shot off the train to the top of the map and fall back down the the ground. This glitch only works if Cheats are active and you are wearing the U.S. Army Uniform.
 * (360/PS3) The movie theater man in Armadillo re-spawns every time you try to rob him. He will run for you and then disappear after 4 seconds, only to re-spawn at his location in the theater. Then he starts running again.
 * (360/PS3) When traveling north on the Easternmost road of West Elizabeth, if the player is going at a high enough speed and carrying a whore that has helped Bandits on his horse, once he crosses into Blackwater there will be a tremendous amount of lag, and the player will lose control of their horse. It will laggingly continue to go straight once the road stops and will run inside a building directly through the wall. Once inside, the lagging will stop and the player can see out onto the streets but is trapped within the building.
 * (360/PS3) When doing the Gaptooth Ridge hideout, during the part of the gang hideout inside the mine, miners will glitch and gunfire will occur from inside a wall rather then from a killable person. This indeed happens with the Fort Mercer hideout too, where NPC's randomly spawn inside a wall and the only way to kill them is to shoot their limbs if they show, or throw a stick of dynamite next to the wall, as closely to the NPC as possible.
 * (360/PS3) At the first location of Eva in Peril before you pay $200 to Mario, there are two Eva's. One is just looking around and one is crying (if you shoot, the crying one will run away and the other one won't react to anything except executing her).
 * (360/Other?) This may be related to the previous Eva in Peril glitch. After you pay the $200 to release Eva, you will potentially see a man (who may happen to be the guy you paid the money to) holding a knife to another floozy. If you save her, it will tell you that you have failed the Eva in Peril mission. Although if you wait a day, you can still proceed to the next part of the mission in the other town.
 * (360/Other?) Bandito bounties out of Chuparosa when hog tied cannot be placed on horse for transport.
 * (360/Other?) Bandito bounties out of Chuparosa when returned alive won't give you the scrap for the Bandito outfit.
 * (360/PS3) The multiplayer challenge where you must kill the legendary boar is glitched. Sometimes "Gordo" the legendary boar will not appear, no matter how many boar are killed.
 * (360/PS3) Sometimes when in middle of a fight if you try to cover, the character will be sent flying to the sky leading to death.
 * (360/Other?) When in a duel with a person that has a hostage, even if you kill the man and not hit the hostage, the game will say that you have failed. Shooting the hostage once, reloading the checkpoint and shooting the man in the face will restore normal gameplay.
 * (360/PS3) The Invincibility cheat will randomly turn off, and it will turn off if you activate Dead Eye (fixed as of Title Update 1.03).
 * (360/PS3) During the mission you rescue Jack from the bear, sometimes another version of Jack is standing behind the rock during the cutscene and just looking around while the other version ducks and talks to you and comes out
 * (PS3/Other?) Sometimes in the mission At Home With Dutch, only two horses appear and you are unable to ride off with Nastas and MacDougal. Use a Fire Bottle to assault Nastas or MacDougal and choose to retry the mission.
 * (360/PS3) In Multiplayer Free Roam, when attacking Pike's Basin Gang Hideout, 2 gang members can get stuck underground in the main camp area, making finishing the hideout very difficult. Occasionally, the glitched enemy can be killed by throwing dynamite nearby. Failing this, the hideout may automatically complete after several minutes or restarted.
 * (PS3/360) If you do "The Last Enemy That Shall Be Destroyed" immediately after "Spare the Love, Spoil the Child", right after Jack and Abigail have escaped the Barn, Another Jack NPC can be seen in the background with the scars and blood after the Grizzly meeting.
 * (PS3/Other?) Sometimes when you start playing as Jack, random NPCs will come to the Marston Ranch and do things such as cleaning, chopping wood, sleeping, etc.
 * (360/Other?) If you save your game just before doing the last mission, you are unable to change outfits ever again.
 * (360/PS3) Sometimes, randomly during game-play, the game freezes, you have to restart console to play again. Game might also freeze on certain missions, e.g."Wild horses, Tamed Passions", (Confirmed PS3).
 * (360/Other?) If you start a game of poker, liar's dice or blackjack with only one person remaining at the table, if the last chair/stool is knocked over then John/Jack will be unable to move, unable to draw/change weapon and unable to do anything about it. Reload to fix.
 * (360/PS3) Sometimes after playing multiplayer (usually for a over an hour or more) when exiting multiplayer the game will enter an seemingly endless loading screen, sometime the "loading" text will not even be there during the "process".
 * (PS3/Other?) Players have reported having absolutely no bounties appear in Mexico. (Try hanging out in the town for a save or two)
 * (360/Other?) In Tumbleweed by the well took cover and got shot up around at least 100 meters towards the tavern
 * (360/Other?) After accepting a bounty, if the game is saved and then the bounty is claimed alive or dead, the player may then kill themself and the game will reload before the bounty was claimed but with the increase in money and honor, the player may then choose to claim the bounty again. NOTE: this may not work for all bounties and may only work once per bounty
 * (PS3/Other?) In multiplayer free roam, mini-map icons for enemies (red dots) and your horse sometimes disappear after completing a hideout. Fixed by restarting the game.
 * (PS3/Other?) In multiplayer free roam, replaying the same hideout a few times often results in uncollectable weapons dropped by enemies. Many of these float a few feet off of the ground. Fix by riding away.
 * (PS3/Other?) In multiplayer free roam, restarting a gang hideout sometimes results in a complete game lock-up at the loading screen. Console restart is the only 'fix'.
 * (PS3/Other?) In the multiplayer outfitter you can select 'no title'. However, choosing this results in the game giving you the title 'Greenhorn' instead.
 * (PS3/Other?) Trophies may be awarded randomly when they should not be. (requires further confirmation)
 * (PS3/Other?) Trophy "More Than A Fistful" may be awarded when you get slightly over 8000$. This may be due to the fact that the achievement is awarded through income rather than possession.
 * (360/Other?) If marking a rope with throwing knives, the knife will try desperately to hit the rope, although it cant, this will result in the knife turning back around the rope to try and hit it again, and will repeatedly do this in lightning speed until it hits the wood, or disappears.
 * (PS3/Other?) When a new game is loaded, Marston will not whistle for his horse, yet the up D-pad button still works (proven on start menu). Fix: Go back to previous load.
 * (360/PS3) Sometimes when spurring a horse vigorously, the horse and the rest of the game world will stop moving. The camera can still be controlled and tapping X (PS3) or A (360) will cause the camera to zoom out. Every 5 or so seconds, the game will move the world on as if the frame rate had been reduced to less than 1 frame per 5 seconds - the horse will change position, however it will not change height - meaning that it can appear to be floating in the air, or under the map. When under the map, tilting the camera will multiply the horse - meaning that you will see the horse at different angles, as if there were more horses there, inside each other. However, Marston will be seen normally. Fix: Go back to previous load/ restart console
 * (PS3/Other?) Sometimes will attempting to play Poker in Blackwater, Marston will sit down, hold the cards up, and then be transported into "walking mode" The pack of cards will still be in the same position, they were, floating inside Marstons, now downward pointing arms. The cards are attached to Marston, and he will not be able to play poker again (the option to play is still there "Play poker (100$) O") and the camera will focus to the same angle when pressing circle
 * (360/PS3) Animals may occasionally fly into the air when killed.
 * (360/Other?) When accidentally sliding into water while on horse near Aurora Basin it is possible to walk on water. Eventually you will die if you keep walking down river but game gets really glitch and frame rate drops.
 * (PS3/Other?) Upon saving game, Marston might occasionally wake up somewhere else, often inside NPCs and animals. The animation for Marston breaks, has the classic "T" shape (arms out by side and legs neatly together). Fix by pressing "Triangle" or "Y" at random times which may make you fall back to sleep, possibly in the same position, possibly in another place or animal. Another Fix: Load game to the save game you made, or restart console.
 * (360/Other?) In Multiplayer Free Roam if you steal a two person carriage and place it by the back window of MacFarlane's Ranch (Near the garden area) (Make sure the driver is facing the side of the window.) If you kill the horses your player will jump off the carriage into the House.
 * (360/Other?) When setting bait Marston sometimes will freeze in place, making animals either run away or get a free meal. (Only solution so far is to re-load)
 * (360/Other?) While in Outfitter for Multiplayer Free Roam, if it is raining while looking at a locked character, you will be able to see the locked character more clearly (Still dark) you can make out his face and what he is wearing.
 * (PS3/Other?) A NPC continues to ride although the rider's horse is sunken half way through the ground and unable to move.Glitch Video
 * (360/Other?) When Khan the Jaguar is summoned, wolves kill him before you can get to him. This makes getting the ninth rank of Master Hunter impossible.
 * (360/Other?) Menu sounds are not influenced by the sound effects volume setting.
 * (360/Other?) If you get behind the blackjack player directly across from the dealer in Blackwater and shove him, you will suddenly be teleported to a random spot in the air above the town. The fall is nearly always fatal. It doesn't seem to happen when cheats are activated.
 * (360/Other?) If you shoot a chicken after the mission Exodus in America, it will be invincible.
 * (360/Other?) Wanted poster bounties in Nuevo Paraiso may never count towards the 100% achievement/trophy. For instance, the player's game is at 99.8% complete, with only 2 more bounties left until the player is redeemed. However, when he view a wanted poster, the player recieves the same target everytime. with the bounty's name not given, and the location being the same everytime. The player can go to El Presidio, Escalara or Chuparosa to possibly break the glitch, but it persists nonetheless.
 * (PS3/Other?) Sometimes during multiplayer mode, while killing people and being a outlaw, it may be possible for the law to get stuck in a texture, making them invisible for you, but they can still shoot the player. This can't be fixed, but its not necessary because the player can always choose another place to hunt the law or changing the multiplayer room.
 * (PS3/Other?) Happens in either single or multiplayer. If the player pauses the game or goes to any menu and doesn't touch the controller long enough for it to go into standby, sometimes reconnecting the controller doesn't always allow character input (ie walk, turn, draw weapon). The player can still access both menus from select and start. This can usually be resolved by leaving single/multiplayer game and entering the other, or exiting the game and restarting.
 * (360/Other?) Eternal Bounty- While attempting a fist fight with a civilian NPC in Blackwater, Marston randomly got a bounty, perhaps for accidentally aiming his fists at a nearby police officer. However, the 'bounty area' never showed up and even though the officers were firing at him, they never appeared as red stars. Simply put, the bounty could never be lost because there was no area to run out of. It was also impossible to pay off the bounty as the telegraph stations were all unmanned, presumably from people running away.
 * (360/Other?) After completing the "Assault on Fort Mercer" mission, it is possible for the player's horse to become stuck in the fort, and will not respond to whistles, because it can not leave the fort. This can be fixed by simply returning to the last saved game.
 * (PS3/Other?) In some areas there are pots next to corner walls. If the player jumps in one of those corners, then either he falls down in a eternal pit of doom, or the player gets stuck there and has to reload the game.
 * (PS3/Other?) In an area in Tall Trees just south of Bearclaw Camp, it is possible to get your horse stuck between a tree and a cliff. Killing it then respawning it solves this.
 * (PS3/Other?) When a minor cutscene is featured (skinning or hogtying) on a railroad track while a train is approaching, the player will not die while being hit by the train. Rather, the player is put on some position on the train.
 * (360/Other?) While in Mexico, aiming a gun at an NPC in the saloon, next to a corner resulted in Marston being instantly transported high above the map. He was frozen in place floating in midair, with building only visible as bright specks of color. This problem can be fixed by reloading a save or killing oneself with a stick of dynamite. (A similar glitch has also occured on a PS3 system, where holding a stick of dynamite until it blew up left Marston high and dry hundreds of feet above Mexico.)
 * (PS3/Other?) If you are killed at exactly the same time you are using Medicine, John will die but you won't get the "Dead" screen. He will just lie there, you can't aim or reload but your guns will still fire from the holster.
 * (360/Other?) In one instance, I was able to rapidly fire a seemingly indefinite number of shots with the buffalo rifle without reloading. It seems that rapidly pulling the trigger skipped the reloading sequence. Upon switching to another weapon and back, it worked normally again.
 * (360/PS3) On Fort Mercer Gang Hideout one of the outlaws might be merged into one of the walls not allowing you to kill that outlaw. This also appears on Twin Rocks.
 * (360/PS3) In Blackwater, harming the middle-most player can result in flying high into the air and dying.
 * (360/PS3) Shooting either the pigs or the goat in the pen at Dutch's hideout in multiplayer free-roam may cause the amazingly persistent Mexican army to surpass their jurisdiction and come after you. The red wanted circle and the waypoints of all the soldiers show up on your map, but the wanted meter and your current bounty do not appear in the corner of the screen. However it is possible to reach public enemy and beyond as they are still active. This is actually a good place to do the public enemy challenges for a well equipped player, as it is a great bottleneck and not often visited by other players.
 * (PS3/Other?) After a random encounter, girl jumping in her cart. http://www.youtube.com/watch?v=9rBG30XtZkY
 * (360/Other?) After the Armadillo U.S.A. mission is over go to options, use the Lewis and Clark cheat, get in a stagecoach ask to go to Blackwater and the stagecoach will spin out of control, you will hear someone scream and the town of Armadillo will be gone. It will reboot after a couple of seconds.
 * (360/Other?) In Multiplayer, it is possible, when you are on horseback, some other horse may run into you at full speed, the horse merges into you, and you start moving as fast as lightning in the direction that horse ran.You stop moving after some time.
 * (360/PS3) In the multiplayer challenge "Master Hunter II Rank 3" where you have to kill Gordo The Legendary Boar, the challenge does not complete upon killing him, no matter how many times you do it.
 * (360/PS3) If you hurt one of the Walter brothers in Armadillo you might encounter an elevator glitch.
 * (360/PS3) In the mission when John is killed, and the family stands in the stable, a second Jack will appear. He will be standing clearly visible besides the door, even when Jack and Abigail has riding away. I have completed the game two times, this happened both times.
 * (360/PS3) Sometimes flocks of birds will stop flying, and remain in one spot in the air. They will still occasionally flap their wing, to no reaction.
 * (360/PS3) When fast traveling via campsite to a waypoint (set at Benedict Point when it happened) it is possible for Marston and his horse to appear inside a moving train.
 * (PS3/360) When skinning animals at certain angles, the camera shows the player in third-person skinning nothing (invisible dead animal), but sometimes the animal reappears after the skinning is done.
 * (PS3/360) Sometimes when looting or skinning, there is no animation at all nor a mini cutscene. Instead, you just gain the items from the looting or skinning. Skinned animals also do not use the skinned model when this occurs.
 * (360/Other?) Occasionally when attacking Gaptooth Breach, enemies have been known to spawn inside some of the larger rocks. The enemy is visible on the mini-map, and can shoot the player, giving the impression of a boulder with a gun. The player is not able to shoot the enemy. There is only one way to kill the person. It is to throw dynamite at the bolder and hope that he dies.
 * (PS3/Other?) While galloping on your mount on a railroad line, your mount will die for no reason catapulting the player a good 30 meters at high speed. This has been known to kill the player
 * (360/PS3) 'Elegant Suit description discrepancy.' When viewed from the shopkeeper/tailor's inventory, the Elegant Suit's description states that it may be used to cheat at both Poker and Liar's Dice -- however, once unlocked and obtained, the final description of the Suit (main menu, "Outfits" section) makes no mention of Liar's Dice and there is no known way to use the Suit to "cheat" anything but Poker.
 * (360/PS3) Rarely, when in a gun battle indoors (haven't seen it outdoors yet, anyway) if you shoot someone in the head, they'll fall down dead, but the blood/gore/brain spray from their head will just hover in mid-air and stay there. It's not tangible to John/Jack, and you can't shoot it.
 * (360/Other?) Sometimes, while using a campfire and playing with Jack, the animation of seated down at campfire will stop and he will be in the normal animation, it may freeze the game, other times nothing happens and the game proceed as normal.
 * (PS3/Other?) Sometimes people will spawn with fire on them when riding a horse. They will have no reaction to the fire. You can also die from the fire if you touch them.
 * (360/PS3) When hogtying a victim (particularly in Blackwater), sometimes John Marston freezes up for about 7 seconds, and then hogties the victim in a 3rd-person view.
 * (360/PS3) When paying a merchant for a certain good, sometimes the money you exchange will float to the left of Marston, disappearing occasionally.
 * (PS3/Other?) At a gunsmith, if you have rifle ammo full, you can buy more, costing money but not increasing the ammo counter.
 * (PS3/Other?) Fort Mercer hideout raid will not complete if you don't follow Leon into the treasure room. Game will "freeze." Marston sits on horse and time moves forward but you cannot bring up the menus or load the game out. Controls also do not work. When you press start, the gameplay freezes as if you were watching a cutscene.
 * (360/PS3) Not much of a glitch, but a bad bug that has been occurring is people with perfect connection will be kicked out of countless online games until they are placed into a free roam with only one person.
 * (360/Other?) When on a train if you punch the train conductor backwards or off the train he automatically teleports back to the front of the train.
 * (PS3/Other?) One notable visual glitch is that at card tables (particularly in Chuparosa), AI card players might sit 2 or 3 feet back from the card table, and if enough card players do so, the Marston may be unable to join the game. (If they select the on screen prompt to sit down and play, X or A button, they will hear a click noise and see a screen flash, but will not join, even after multiple attempts) This can be solved by simply saving and reloading, but even then, some card players sit 2 feet from the table.
 * (360/PS3) There are several glitches at the Warthington Ranch. You can run right through a section of the pig pen from the inside but not the outside and weirdly, you can't just walk through it you have to run. Also your mount can sometimes appear on the roof of the barn along with other animals who were inside and will all commit suicide by running off of the roof if you leave your game paused for a substantial amount of time this glitch will happen
 * (360/PS3) Throwing a fire bottle or dynamite near a window will cause it to go through the wall and through the ground outside as if the window gave it ghost powers.
 * (360/PS3) If you use a glitch to get to Blackwater early which is accomplished by removing the patch and getting a wanted level heading up the trail of the waterfall until it says tall trees and getting arrested and you buy the hideout at Manzanita Post and save there, you'll need a fast horse to try to jump the Dixon Crossing in Thieves' Landing to get back.
 * (360/Other?) After administering Horse Pills to increase stamina, a chair will spawn on the horse's head but quickly fall off.
 * (360/Other?) Possibly after playing Five Finger Fillet, if you consume something a chair might appear prompting the player to play it. If the player does, they will not be able to move for about 3 seconds.
 * (360/Other?) There is an occasional glitch in which the player cannot change into either DLC outfit (Deadly Assassin, Gentleman's Attire) while in Jack's room at The Marston Ranch.
 * (360/Other?) There are glitches concerning the changing into and out of the Reyes' Rebels Outift. When the player selects this outfit, the game may show whatever the player was wearing before, despite saying that the player is wearing the rebels outfit. This can be fixed by changing in and out again. Also, when the player wants to change out of the Reyes' Rebels, the game will show the rebels outfit, but the outfit list will say the player is wearing whichever other outfit he selected. This can also be fixed by changing again.
 * (360/PS3) Sometimes in Blackwater the bartender will pour the drink to the side of the glass, missing it completely, although the glass does indeed fill up.
 * (360/PS3) Occasionally, while riding a stagecoach to fast travel, the driver may initially charge a lower amount, but take ALL of Marston's money (usually when his money to begin with was under $100). Load a previous save if you had the money that you lost then to get it back.
 * (PS3/Other?) Occasionally when raining building will not show up (though will still be there.)
 * (PS3/Other?) While doing the Fort Mercer gang hideout and climbing up the crates with Leone's help, you may encounter Martson flashing up to the top of the crates, flashing down to where Leone is, and then proceeding up the crates as normal with Leone's lift.
 * (360/PS3) During mini-games, your larger gun (in the holster on Marston's back) often disappears in addition to the small gun (waist holster). It should be noted that the small gun is seen during mini-games MORE OFTEN than the large gun.
 * (PS3/Other?) First West Elizabeth bounty (Aurora Basin) will not register as being complete until you bring the bounty back ALIVE.
 * (360/PS3) After getting a Wanted Level, and being killed by pursuing Lawmen, Marston is jailed. After being released, all of the player's money is gone, sitting at $0. Confirmed in both Blackwater and Armadillo. This only happens if all of Marston's guns are holstered. Keeping a gun in hand should prevent this glitch.
 * (PS3/Other?) Zebedee Nash (a Blackwater bounty target), once hogtied, can sometimes not be put on a horse and endless waves of backup enemies pursue you one wave after the next.
 * (PS3/Other?) In Blackwater, Poker players (while Marston is NOT playing) may just stand around the table and eventually flash back into their seats.
 * (360/PS3) Marston's long gun (in the back holster) often reverts back to the player's selected shotgun upon loading a game, exiting a cutscene, or some other non-gameplay/gameplay-linking oriented action. Similar to this, seemingly random guns the player owns are occasionally placed in their corresponding holsters after cutscenes. One might have a Cattleman Revolver before the cutscene and have a Mauser equipped after it, or a Rolling Block Rifle prior the the cutscene and a Henry Rifle subsequently. This is possibly related the the weapon Marston is SHOWN using during the cutscene (often the gun shown during the cutscene is the gun placed in the holster after it), and might be fully deliberate on Rockstar's part.
 * (PS3/Other?) Sometimes when calling for your horse whilst already mounted on it, the horse will buck you off and the player is forced to sprint in a single direction and you are unable to control him for a brief period. It is possible to aim your weapons in this state but you are unable to use them, and you cannot whistle for your mount during this period.
 * (PS3/Other?) Once you have completed a mission involving any loaded form of transport (train, carriage, etc.). If you don't go too far away and return to that spot, the transport has disappeared but anything loaded onto it would still be visible in a solid state and floating in mid air.
 * (360/Other?) In Manzanita Post, multiple tame Kentucky Saddlers will spawn at hitching posts, however will have no saddle. 3 or 4 can appear at a time.
 * (PS3/Other?) Occasionally when buying newspaper from Armadillo as Jack, you will glitch into the air, go flying miles from Armadillo (Like Odd Fellow's Rest distance) and land and die.
 * (360/PS3) When leaving the barn at the end of "The Last Enemy That Shall Be Destroyed," the final Dead Eye may not appear. It will just play like a cutscene, but it will let you look around as well.
 * (PS3/Other?) if you push over the shopkeeper from the general store in Blackwater and then point a gun at him he will spawn a Repeater and try to kill you. Blackwater policemen will shoot at him, and he will require about 40 shots from them to be killed. This can also be done in Armadillo, but the smaller number of law enforcement there sometimes allows the shopkeeper to fight back and occasionally win.
 * (360/PS3) In the mission Cowards Die Many Times, the cutscene after you are betrayed by Allende may skip.
 * (PS3) When cracking the Solomon's Folly safe, if one choose to skip the animation of picking the safe after spinning the dials, the wagon might disappear leaving a floating safe.