Arthur Morgan

Unreleased

"Maybe when your mother is finished mourning your father... I'll keep her in black, on your behalf."

- Morgan to a young man



 is a central character and the main protagonist of Red Dead Redemption II.

Background
Arthur Morgan was born in 1863 to parents Beatrice and Lyle Morgan who are of Welsh descent. His father, Lyle Morgan was a criminal and an outlaw and was arrested for larceny in 1874 when Arthur was 11 years old. He has been a member of Dutch’s gang since he was a young boy when he was saved by Dutch at the age of 13, and has followed him ever since, seeing him as a father figure.

Arthur spent time riding alongside Dutch and led him to claim the outlaw life as his own, along with Dutch’s vision of a life lived free from the government's rule of law. This loyalty makes him one of the few people Dutch really trusts.

Arthur and Hosea Matthews where two of the first members to join Dutch’s gang. Hosea met Dutch in 1878 when they where trying to rob each other but later became the best of friends.

However, it is revealed that Arthur is going through an "existential crisis", where he begins to develop skepticism regarding Dutch's ideologies and motives as the gang grows more notorious in status over time.

Events of Red Dead Redemption II
After a botched ferry heist, Dutch Van der Linde and his gang, which includes Arthur Morgan, a young John Marston, intelligent outlaw and Dutch’s right hand man, Hosea Matthews, the ruthless, Bill Williamson, Mexican outlaw, Javier Escuella, young ambitious African American fugitive, Lenny Summers, Native American and one of the newest additions to the gang, Charles Smith, cocky young Irish thief, Sean MacGuire, lazy alcoholic, Uncle, girlfriend and mother of John and Jack Marston, Abigail Roberts, Dublin native, Molly O’Shea, young outlaw, Tilly Jackson, the gang’s cook, Pearson, bookkeeper and native Austrian, Leopold Strauss, scam artist and triggerwoman, Karen Jones, arbiter, Susan Grimshaw, conman, Josiah Trelawny, kind and good natured, Mary-Beth Gaskill and ex-clergyman, Reverend Swanson are forced to flee their hideout in Blackwater and attempt to cross the mountains west to evade law enforcement. In order to fund their escape, Dutch has the gang rob a train belonging to the wealthy oil magnate Leviticus Cornwall. A furious and vengeful Cornwall then hires the Pinkerton Detective Agency, who send Agents Milton and Ross to apprehend the gang. As a result, the gang is forced to be constantly on the move to stay one step ahead of them. All the while, Morgan and the rest of the gang continually have to perform numerous jobs and heists to keep the gang funded as Dutch continually promises one last, big heist that will secure their freedom.

However, their heists soon begin to become more dangerous and less successful, with several of the gang members being killed in the process and Marston being arrested. Morgan saves Marston, but begins growing increasingly disillusioned with Dutch's leadership as he becomes more violent and paranoid. Dutch's decline is also helped along by one of the newer recruits, the ambitious and unscrupulous Micah Bell. In addition, Morgan contracts tuberculosis. Morgan's loyalty to Dutch finally breaks when Dutch murders Cornwall, instigates a war between a local Native American tribe and the US Army, leaves Marston to die, and refuses to rescue Marston's girlfriend Abigail when she is captured by Agent Milton. Morgan disobeys Dutch's orders and rescues Abigail, killing Agent Milton and learning that Bell has been working as a mole for the Pinkertons. Morgan convinces Marston to leave the gang and start a new life, Morgan stays behind and confronts Bell one last time. Dutch, realizing Bell is a rat, parts ways with him, and Morgan is either killed by Bell or succumbs to his tuberculosis.

Years later, Marston is attempting to lead an honest life and provide a living for Abigail and his son Jack. In order to convince Abigail he's changed, Marston buys a plot of land with the intention of turning it into a ranch. He reunites with several surviving gang members, who help Marston build his ranch and provide him with jobs to pay off his bank loans. Eventually, Marston comes across information leading to Bell's location. In revenge for Morgan's death, Marston tracks down and confronts Bell, only to be shocked to see Dutch is with him. Upon seeing Marston, Dutch kills Bell and takes his leave. Marston finds the gang's old money stash and uses it to fully pay off his loan. Afterwards, he formally marries Abigail, and they both look forward to living a new life on their ranch.

The mid-credits scenes show the fate of some of the surviving members of the gang, while Agent Ross follows Marston's trail. Eventually, Agent Ross' search leads him straight to Marston's ranch.

The story eventually leads into the first game which is a sequel to the second game.

Description
As of 1899, Arthur is in his 30s, with a stocky build perfect for his position, and a head of thick, fair hair.

Arthur’s physical appearance can be influenced by the player. The player can choose his hair style, clothing and even cleanliness.

Players must also take basic care of Arthur, which in turn influences his appearance. A healthy Arthur will retain his stocky appearance. Over feeding him will lead to weight gain, giving him more health but limiting his stamina. While neglecting nutrition will thin Arthur out, negatively affecting his health but gaining him more stamina.

Bill Williamson
Arthur has a poor relationship with Bill, stating "As long as we get paid or you get shot I'm happy." before going on a mission with him and Charles Smith.

Dutch van der Linde
Arthur and Dutch have a long history together. As of 1899, their relationship is strong and healthy, with Arthur having Dutch’s full trust and respect and vice versa. Arthur follows Dutch’s every command, even those he doesn’t necessarily agree with. However, Arthur’s distrust of Micah Bell has led to some friction between the old friends.

John Marston
As of 1899, Arthur has little respect for John. Arising from John taking a full year away from the gang to see to his family. Arthur states that “had it been anyone else...” Indicating he believes that Dutch coddles Marston. Despite this, the two work well together and the player can attempt to have pleasant conversations with John at camp, usually only getting short, irritated replies from John, likely meaning that the feelings are mutual.

Skills
Being a veteran of Dutch’s gang, Arthur is proficient in combat and survivabity. Competent with variety of weapons and fighting styles makes Arthur a dangerous opponent for his enemies and an invaluable asset for the gang.

Arthur shows great skill and experience using a variety of weapons. From antiquities such as the Volcanic, to modern automatic Mauser pistols. Though he claims that he “never got the hang of” shooting a bow during a conversation with Charles Smith, he nonetheless picks up the skill quite quickly.

His time riding with the gang has taught him how to live on the fringes of society. Arthur is able to track, hunt and skin animals with the skill of a seasoned outdoorsman.

Dead Eye Targeting

Arthur shares the similar ability to John Marston in that of Dead Eye. Allowing Arthur to slow the battle to a crawl and carefully pick out shots to cripple or kill his enemies.

Eagle Eye

Along with Dead Eye, Arthur has another trick up his sleave. Eagle Eye allows him to see the world in great detail. Animal tracks, objectives and other points of interest are highlighted and is almost essential to hunting animals effectively.

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