Safehouses

Safehouses are buildings in Red Dead Redemption that allow the player to save game progress, change outfits, and replenish ammunition. When the player uses a safehouse, Marston sleeps for six hours. Safehouses vary greatly in size and location. In most large settlements, the player can chose to rent or buy a room, which will then function as a safehouse.

Most safehouses feature a hitching post, used to ensure that the player's horse does not stray too far, and that it is present when Marston returns to the wilderness.

Safehouses also feature a wardrobe to store and change into different outfits. Purchasing a safehouse in Nuevo Paraiso unlocks the poncho. Many safehouses are located near vital amenities such as a general store or Sheriff's office.

Once the player has completed rank 5 of the Sharpshooter Challenges, extra ammunition is gained when restocking from the containers found in safehouses.

Why buy safehouses?
Some players have expressed the concern "Why buy when you can save throughout the game via campsites?" Safehouses are required for 100% completion.

When a player owns a safehouse, death will result in spawning in the nearest owned safehouse with Marston's horse hitched outside. Additionally, once the player owns multiple safehouses, it is possible to save the game and gather ammunition many times while making a long journey.

These features allow for a more seamless and real time experience of the game, by simply following real time traveling from place to place and foregoing fast travel. A highly recommended way to vary a players approach to the game.

List of Safehouses
There are thirteen safehouses that can be obtained in single-player. The MacFarlane's Ranch Safehouse is given at the beginning of the game, after Bonnie MacFarlane has rescued John Marston. The remaining twelve Safehouses can be acquired after having completed the quest This is Armadillo, USA. Buying each house is a requirement for 100% completion; places that can be rented do not count towards this total.


 * New Austin Safehouses
 * MacFarlane's Ranch Safehouse (shack) - Free mission unlock
 * Armadillo Safehouse (room) - $50
 * Rathskeller Fork Safehouse (room) - $100
 * Thieves' Landing Safehouse (room) - $100
 * Ridgewood Farm Safehouse (shed) - $5 per night (rent only)
 * Plainview Safehouse (tent) - $5 per night (rent only)
 * Pleasance House Safehouse (house) - $200 (is not needed for 100% Completion)


 * Nuevo Paraiso Safehouses
 * Irish's Shack - Free mission unlock
 * Escalera Safehouse (house) - $150
 * Chuparosa Safehouse (room) - $200
 * Casa Madrugada Safehouse (room) - $250
 * El Matadero Safehouse (room) - $150


 * West Elizabeth Safehouses
 * Blackwater Safehouse (room) - Free mission unlock
 * Manzanita Post Safehouse (house) - $400
 * Beecher's Hope Safehouse (John and Abigail's Room) - Free mission unlock, unusable after "The Last Enemy That Shall Be Destroyed"
 * Beecher's Hope Safehouse (Jack's Room) - Free mission unlock, usable after "The Last Enemy That Shall Be Destroyed"