Posse:Pirates

 is a Red Dead Redemption posse.

=About=

=Joining=

=Chain of Command=

=Ranks & Organization=

Officers
Captain: Retsphe First Mate: SniperShot1215 Quartermaster: TBA

Division Leaders
Boatswain: TBA Master Gunner: TBA

Squad Leaders
Ship Master: TBA Master Carpenter: TBA

Other Crew Members
Gunner: TBA Carpenter: TBA Sailor: TBA Cabin Boy: TBA Powder Monkey: TBA

Promotions
NOTE:: AS WE HAVE VERY FEW MEMBERS AT THE MOMENT, THESE GUIDELINES ARE NOT TO BE APPLIED UNTIL WE GAIN ENOUGH CREW MEMBERS.

Upon joining, you are automatically ranked as a powder monkey until you have proven yourself. You will be promoted to cabin boy approximately 24 hours after recruit training/boot camp. You will then be put through three trials. If you pass, you will be accepted as a sailor. If you fail once, you must stay as a cabin boy until you are prepared to try again. If you fail a second time, you will be kicked out of the posse and placed on the blacklist. You will NOT be given a second chance.

When your division leader sees fit, you will be promoted from sailor to carpenter, then to gunner. When a Master Carpenter position is open, the most senior gunner(s) will be promoted to that position, and thus become their squad's co-leader. In the squad leader's absence, they must be ready and willing to take over the responsibilities of running their squad.

Ship Masters are trusted members of the crew. They are the squad leaders, and report directly to their division leader. They take their squad through daily training and plan raids on other posses. These guys usually have headsets, but if they don't, they must find other ways to communicate quickly and efficiently with their squad. They may also recommend squad members for promotions. They are appointed by their division leader.

Master Gunners are division co-leaders. In the division leader's absence, it is their duty to oversee the goings on in their division. They may also become Cadres and assist the captain in initiating and judging trials for new members. They are appointed by their division leader.

Boatswains are high-ranking officers and division leaders. They may promote members from Powder Monkey as far as Ship Master, as well as demote them. They may become Cadres. They are appointed by the captain.

The Quartermaster is the crew's third-in-command. He reports to the first mate and, if the first mate and the captain are both offline, may start a posse and invite Pirates. He may become a Cadre. He is appointed by the captain. If the captain quits or formally retires, the quartermaster takes his place.

The first mate is the crew's co-leader, and he reports directly to the captain. He may become a Cadre. He is appointed by the captain. No, he does not become the captain if the previous captain quits, so don't ask.

The captain is the head honcho, and holds all of the power in the posse. Don't fuck with him.

Infantry Division
Led By: Boatswain ______ Co-Led By: Master Gunner ______

Alpha Squad
Leader: Ship Master ______ Co-Leader: Master Carpenter ______ Other Members: TBA

Bravo Squad
Leader: Ship Master ______ Co-Leader: Master Carpenter ______ Other Members: TBA

Artillery Division
Led By: Boatswain ______ Co-Led By: Master Gunner ______

Echo Squad
Leader: Ship Master ______ Co-Leader: Master Carpenter ______ Other Members: TBA

Foxtrot Squad
Leader: Ship Master ______ Co-Leader: Master Carpenter ______ Other Members: TBA

Special Positions
Sniper: TBA Stagecoach Driver: TBA Mount Provider (must be legend 3 or higher): TBA

=Trials=

Introduction
Joining the Pirates isn't a cake walk. You must prove yourself before you can truly be accepted into our crew. For this reason, the captain and any other approved officer will take you through a series of trials.

Trial of Accuracy
You will have to face the captain and two of his Cadres in three matches without aim assist. If you perform decently, you will move on to level two of this trial. You will have to face the first mate in two private matches using only sniper rifles and--if you run out of ammo--your hunting knife. If you win one or both matches, you will automatically move on to the next stage. If you do not, depending on how well you did, you may or may not fail this trial.

Trial of Efficiency
You must complete three gang hideouts of the captain's choice. You will be timed and your deaths will count as time penalties as well as point deductions. If you do not complete the gang hideouts within the time frames given (which will not be revealed to you until your trial is over), you will have only one more chance chance, and you will have to start from the first gang hideout. You will be permitted to only use weapons accepted by the captain and his Cadres, and if you use any other weapons, you will automatically fail.

Trial of the Long Knives
Using only ranged weapons and your hunting knife, you must take down the captain and one of his lowest-ranking Cadres. You will not be permitted to use guns, and if you do, you will automatically fail.