Posse:Fort Mercer Regulators

 is a Red Dead Redemption posse.

Wise words from our leader
"Hardcore Free-roam all day every day...except at like eleven cause my mom gets home and she gets mad." StubblyFeline



Joining the posse
Inform us of your interest in our posse and we will then go through a process of checking out your skills with all guns and game mechanics. We do not use dynamite, fire bottles, high powered pistol, Mauser pistol, semi-auto pistol, or semi-auto shotties during free-roam posse face offs. We also NEVER BACK DOWN OR RUN FROM A FIGHT even when out numbered. Once you're in, you cannot be the same character as someone else or change characters.

thumb|150px|left

Leaders

 * Leader 1 StubblyFeline
 * Leader 2 MEMO1234567
 * Leader 3 WARRIOR W0LF

Members
STUBBLEYFELINE, DIABLO INSANE O, WEASEL BLASTER, CREEPY SUSIE 13 , COGDILL1992 , JACKGAVIN , MEMO1234567 , MEOWMIX134 , DisArmed TerrOR , THE BIG RANDALL , N iii C K Y , oSSwald, M16223 , LORD LARSH , SolidSwall, WARRIOR W0LF

Prospects

 * prospect 1 ISECOLDKILLAH22

BIO
'''This amalgamated group of misfits, The Fort Mercer Regulators, are known for their stoic acts and marksmanship. Grouping together after individually gaining feared reputations for themselves across the blood ridden roads of Red Dead, these bandits have gathered for the soul purpose of suppressing all malcontents with their personalized sense of justice. Operating above the law, The Regulators freely roam the country side unchallenged and undefeated.'''

Games and Ideas
'''This is for any game ideas on Hardcore free-roam, please be as elaborate as possible. (try to restrict comments to positive responses and feedback, on improving the suggested game type rules etc.) Game ideas examples include games like'''

Micheal Myers

---This game is played similar to hide and seek, but once found by the seeker the hider must run and try to survive being stabbed to death, if killed then the runner becomes the killer.[this game usually works best when the killers player icons are turned off, and the mini map is also turned off, as well as defining a zone of play that cannot be left.

Marshals and Bandits' '

---In this game type the goal is to first split teams into 2 groups, the cops and bandits, once changed, the wagon from gap-tooth gang hideout must be acquired by the marshals. Next, they are given a 15 second head start by the bandits to get to Black-water (or distant location of your choosing in northern east America). If the marshals reach Black-water they win but if the Bandits manage to steal the wagon and make their way down to Plata Grande (or distant location of your choosing) in south west Mexico, they win [weapons that are not allowed are: semi-auto shotgun, semi-auto pistol, high powered pistol,buffalo rifle, explosive rifle, dynamite, fire bottles, or sniper rifles.

---All group members must reach the final location before there can be declared a winner, using transports and killing the wagon horses results in disqualification.

---If horses mysteriously die the match is a draw, if they are killed the team who killed them loses.

Allied Posses
SxOxD Original