User blog comment:El Lobo Oscuro/Am I the only one who thinks that Jack should get more of a story/@comment-2018257-20121228034113

I agree. He did get ripped off.

1- I think near the end of the New Austin Missions he should be able to either A. Kill Marshal Jonah and have one of his men placed up there, B. Take the leader of his gang and turn him in, or C. Convince the leader of his gang to quit his life of crime, which would all and all end up in him becoming a traveling companion.

2- I think the the Mexico missions should be about a Rebellion that takes out Abaraham Reyes with the help of Jack, which would result in positive karma, OR he could choose to help Reyes, which would result in negative honor and a familiar quote "Mexico loves you, Marston." (You Guess) to make the player relize the dictator that Reyes is.

3- I think that the West Elizabeth missions should be about the government getting you to pay off your bounty for killing Edgar Ross by hunting down the remnants of Dutch's Gang, Bill's Gang, and Walton's Gand (because Escualla didn't have a gang). Which would lead to the capture of The Bollard twins, the escaped criminals Walton and Javier Escuaella, and the new leader of Dutch's Gang, Moses Forth. All with the help of Nastas's Son and Shaky.

End- You make ammends with the government and get an old friend of John Marston, Irish, a Pardon, who proves to be more trustworthy than before or you could leave him to rot in prison.

New Features

Posse - You could have a group of up to three, including you, people with you on a mission. Possible members include: Jacob Frith (If talked out of crime), Victor Melendez (If aided to take down Reyes), Shaky, Chogan, and Irish (if freed). They will all be alllowed to stay at the Marston Ranch until called upon (that includes all unlocked members).

Marriage - Jack Marston could marry a named female that isn't a prostitute or nun after doing something for them, such as a stranger task or random event. They take care of animals and children

Adoption - Jack can adopt children from the Blackwater or Las Hermas Orphanages. Up to three can be adopted. They will do chores such as feed animals or clean something up.

Chicken Raising - You can buy chickens from the Ridgewood Farm or MacFarlane Ranch. Chicks - $5, Hens - $10, Roosters - $10. Max. of 15 chickens, and must have at least one rooster for income. Chicks take 2 months to raise. 14 Hens and 1 Rooster gives the max income of $50 a month. If you find and tame (by lassoing and training in a special pen) a Cockatrice (which there is only one of in the game) you can put it into the chicken coop and have five more spaces (Though the Cockatrice takes up one), giving you a $75 income for 1 rooster, 1 Cockatrice, and 18 hens.

Cows - You can catch stray cows from the wilderness or buy some from the MacFarlane Ranch ($150 per heard). You can kill them and sell the meat ($40 each) or, if they're dairy, keep them and sell the milk from them, gaining a profit of $30 a month if you have all four cows. Cows can also be sold alive for: Sick - $5, Calf - $12, Dairy Cow - $15, Normal Bull - $15, Longhorn - $35, Angus - $50, Golden Calf - $10,000 OR can be built a special pen and kept as a trophy. It doesn't age and is based of the Golden Calf Idol in Exodus of the BIble.

Horses and Steeds - You can tame and break wild horses and keep the best for yourself, selling some for: Sickly - $10, Normal Horse - $20, Fast Horse - $40, Young Horse - $15, Normal Mule - $15, Strong Mule - $30, Fast Mule -$30, Legenadary - $500. You can keep any for youself. There is one black skinny horse found in Tumbleweed that can be captured and sold as legendary or kept. It is very fast and has unlimited both health and stamina. The four horses of apocalypse, and a unicorn also appear as they do in Undead Nightmare. A Pegasus also appears though it doesn't fly but it glides instead of falling at the edge of a cliff. Steeds can hold items for you.

Dogs - Dogs can be bought. One for hunting, one for guarding the farm, and one for hearding animals. A total of three.

Farm hands - Potential Posse members will act as farmhands until asked to be posse members. The will have their own cabin of the Marston Ranch. Zhou and Seth Briars will be also available for hire. Jack will remark on how Seth reminds him of Uncle. Seth will slowly stop being so crazy, taking a total of a year to stop. That only happens if you complete the Stranger Task, The Glass Eye, and take Seth to see the Armadilo Doctor. You can also get Zhou help with his drug addiction.

Bounties (Criminals) - New Crimes will be added to the bounty list: Vandalism -$30 Alive, Threatening a Law Officer - $50 Alive, Grave Robbing - $60 Alive, Cannibalism - $250 Alive. Multiple rewards for each count. (EG: Vandalism, One Count - $30, Two Counts - $60). Criminals found but not on the poster can be brought to the police for the sum of money one found on a poster can (such as one found in Random Events or Stranger Tasks). The First found bounty will be on Herbert Moon for threatening a law officer and will be vital to the New Austin Stroyline. If he is brought alive he will be seen back in his shop after 10 days, having a replacement until then. He will slowly start to lose his hatred for minorities. If killed a man named Robert Stone will be put in the place of him.

Missing Persons - Missing Persons will be Added to the bullitins right next to the Wanted Posters. The First one will be Eli, Marshal Jonah's missing deputy, who was kidnapped by the dying Bollard Gang.

New Gangs - New Gangs will be added, Including: The Cult of Quezacoatl, a Cult-Gang who worships the ancient Aztec god and commits crimes in his name, The Gravediggers, a gang of Grave Robbers, The Red Moons, a group of mentally unstable murderers who falsely believe they are vampires, the Peacekillers, a group of Americans against peace with the natives who commit very violent crimes against them, and the Charlie Ford Gang, who terrorizes people in Armadillo and Blackwater.

Bring in the Law - You can help the American and Mexican Governments take over Thieves' Landing and Casa Madrugada.

Ghost Hunts - Jack and Jake, A.K.A. The Sasquatch Hunter, can scout out Coot's Chapel, Tumbleweed, and Tesoro Azul for ghosts and parinormal activity. The results will be in newspapers, which vary depending on the approach and actions of Jack and Jake.

Gang Hideouts - Each Gang Hideout will have multiple stories and one will be randomly selected as opposed to all haveing one story each. Gang Hideouts can be turned off.

DLCs

The Sasquatch - Help Archer Fordham wipe ou the Sasquatch OR help the Sasquatch make peace with the humans. (Forham is operating without government orders.) If you help Fordham you lose Honor and if you help the Sasquatch, Barbolow (Intended to be the same one from Undead Nightmare) you gain Honor. Helping Fordham will get you a Gatlin Gun on a Carriage and helping Barbolow will get you him as a Farmhand. Helping Barbolow will also make you start seeing Sasquatch in Settlements and unlock the Hunters Gang, who kills sasquatch, and is one of the few gangs that can be taken out completely. Herbert Moon will also mention rejecting Sasquatch from his store if his bounty is not been completed, and the Newspaper will talk of Fordham being fired and wanted for treason. You can look at a copy of a wanted poster and take the bounty. He is found in Charuposa, and is protected by Banditos. You could capture him and bring him Alive for $300 and the Bandito leader for $120. You could kill them both for half that. Or you could do any mixture of the two. It also unlocks the Treason Bounty Crime, for $300 which is hardly ever seen. (MAYBE 1/100,000 bounties).

The Fallen Gunslinger - Jack finds an Injured man on the road and brings him to the Armadilo Doctor. With full memory loss, he sets out to find his past with Jack, but his past leads to Aztec gods and goddesses, including a friendly, familiar face and a deadly encounter with a cult. The Gunslinger, Cualli Achcauhtli, finds out he is a descendant of the Aztec Natives (Being a full blooded one though) and becomes a potential Posse member. Also unlocks the Mayan Pyramid Gang hideout, Inhabited by the Cult of Quezacoatl.