^Agreed
^^You can get Arthur into New Austin, and no patch can stop you…if you’re willing to use the RDR2 Rampage Trainer. Basically you can disable the New Austin guaranteed killer sniper, fight your way through the crazy accurate Pinkertons, and eventually reach safety where they aren’t actively hunting you.
Or, you can just turn on no clip mode and fly Arthur right to where you want him to go. Try finding Guarma doing this. Quite trippy. :) There’s also a pretty simple teleportation option.
Theres lots of interesting things to do with the Rampage Trainer.
It’s a good premise overall, and seems like the likely next step for the franchise. Focusing on the early days of the gang sounds really cool. I disagree with some of the details, like the climax being about revenge for Isaac’s death and the disagreement between Dutch and Arthur. I also don’t like all the torture references. Really necessary?
I do like the idea of exploring the traitor in the gang prior to RDR2.
^I think you can buy some types of ammo at the general store in Blackwater if I remember correctly.
Valentine and Tumbleweed give me the most “old west” vibes of any of the towns. I just wish Tumbleweed had a bit more civilization to it and you could visit it as Arthur earlier in the game.
Valentine is probably my overall favorite.
Try lassoing a cougar…
Yep, one of the best games of all time I think. I honestly was never much interested in the western genre itself, and bought the game on a whim. Now I’m all about it.
You’re right about it being an experience. The core story of Dutch’s descent, the unraveling of a group of friends, and the hard decisions Arthur and John make (ultimately redeeming them) is very artfully told. This could have been an epic critically acclaimed HBO series had it been done for TV. It’s that good. Not many video game stories ultimately feel that way.
I don’t think bounty hunting is an outlaw activity. Perfectly legit.
Did you play RDR or RDR2? Or both?
@Jake Mansfield definitely agree. Springfield is like a stronger repeater in my mind.
If I’m geared for a fight against human foes at short to medium range, I usually go bolt action or Springfield (both scoped) over the shoulder for medium range, and then a type of shotgun on my back for powerful short range work, and then two revolvers—typically Schofield and Cattleman—as backup.
Lol, I was playing last night and just noticed my Carcano rifle is missing. It indeed must have vanished due to the same glitch and I just didn’t realize until now.
^^^Agreed. That frustrates me too. I wish it instead prompted the player to pick weapons after dismounting instead of selecting them for you.
Just played this mission yesterday. I hate how the game forces you to use the scoped rifle they want you to use, rather than letting you choose (this happens in the Colm hanging mission and in the rescue of Abigail in Van Horn too). The carcano and rolling block don’t let you target without the scope. I love the damage but I much prefer being able to toggle to my iron sites view on scoped rifles, and you can do this with the bolt action and the Springfield. So as soon as I started the engagement with the Carcano I quick jumped down to my horse and replaced it with the bolt action.
So no, can’t say I’ve experienced the glitch. I do love the carcano for its damage, but I like to pick what rifle I’m going to use in an engagement, and for target rich environments I like the flexibility of the bolt action or Springfield.
^definitely a good choice! Love those snakebite freebies.
Schofield tends to be a player favorite. High damage with moderate speed. Cattleman is probably the most well rounded revolver. Double action is optimized for speed but isn’t as high damage. I usually like to go Schofield in the main holster and cattleman in the other. Good damage, speed, accuracy balance in my mind.
Nope.
The wiki says what you see is horrible, but that’s a bit misleading. You see what you’d expect to see in a bedroom on top of a tavern in the Old West.
You can watch it on YouTube. But it is not work safe, so recommend discretion. :)
…And do the camp upgrades, especially the fast travel map, using the ledger, when it becomes available at the camp in chapter 2. Fast travel is a requirement. I’m a bit surprised myself it’s not a native ability you get automatically.
Totally agree. Spend time just sitting around camp and listening to the gang talk to each other. If you miss conversations they are missed for good once you move camps. One of this game’s best features is its very rich character development and cast. I didn’t appreciate enough in my first playthrough, and took more time on my second.
Spend time upgrading your satchel. It takes a lot of hunting and patience. Getting the best satchel is an absolute game changer.
Some people will disagree, but I say explore the map early, even if it means you are postponing advancing the story. Many side quests tend to yield benefits that much improve your trip through the game.
Use treasure maps to find treasures early in the game. The extra cash cushion is super helpful and lets you splurge a bit on weapons, ammo, clothes and supplies. But don’t find all the treasures. Save one or two for the epilogue. You’ll be glad you did.
I’d give you an A for effort and determination. When I was a young lad I too tried my hand at writing stories about franchises I was interested in. This is a very difficult and time consuming thing to do.
I think the story needs a lot of work. This isn’t comprehensive and don’t take these examples as being mean. Just being honest about what doesn’t seem to fit together. The whole opening premise of a bunch of slaves in Siberia is confusing. Is there an historical precedent for this? I don’t understand who these slaves are or why, of all places, they’d be working on growing potatoes in Siberia. Who are their guards? Why are they slaves? Are these all Russians? Is Rain Chinese? Why doesn’t Rain have a name at first when other people in the camp seem to know him and his mother? After they begin their escape, how are they now somewhere close to a town that has a port that has a boat that can journey to America? Siberia is mostly landlocked unless you are in the extreme north or extreme east. And none if those places would have ports that would likely be servicing trans-Arctic/Atlantic or trans-Pacific boats (though you could make a case for trans-Pacific, but NYC is still a very far port from there). What town with a port have these people come across? We seemed to be in a slave camp in Siberia a moment ago. Is there a town like right by there, and we also are right by an ocean? Furthermore, how is the boat owner Jose communicating with the runaways? Are they all speaking Russian? English?
I’ll leave it there. I see you aiming to create an exciting story with unique characters (sounds like Rain is trans, which we haven’t seen in this franchise to my knowledge). But I’d encourage you to really flesh out details about the setting. Don’t take for granted that the reader knows anything that you are storing in your head. If there is a slave camp in Siberia, why? How did these people get enslaved? Who are the slavers? Where exactly are they? How can they so quickly get to a port that can access NYC? Why doesn’t Rain have a name at first? Try and be ruthlessly plausible with your storyline, if your aim is to have a serious story like RDR2.
You will also probably get better advice about creative writing from an English or creative writing teacher than a bunch of us video game nerds on a fandom.
Finally, it isn’t at all clear from the story what it has to do with RDR2, so I’d clarify that ASAP here to avoid getting the post locked.
I know it’s hard work. Good luck.