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You, you, you twist words… you lie shamelessly… you think you are better than everyone else…
Angelo Bronte to Dutch van der Linde

Angelo Bronte, A Man of Honor is a mission in Red Dead Redemption 2.

Mission Overview[]

Arthur, John, and Dutch head to Angelo Bronte's mansion to get Jack back. Bronte asks the gang to clear out the local graveyard of thieves in return for Jack.

Story[]

Arthur meets Dutch and John in the park, across the street from Angelo Bronte's house. As they approach the house, Arthur worries that if they get violent, Jack will likely get killed, but Dutch says that if they stay calm, it will be fine.

Upon reaching the gates, Dutch grabs a guard and orders him to summon Bronte. Afterwards, they are let in, and the group meet Bronte, who is not happy to see them. After Dutch explains that they are just "simple, country folk" and that Jack's kidnapping was almost meaningless, making the group appear innocent, Bronte expresses his fondness for Dutch and shakes his hand warmly. After a short discussion, Arthur and John agree to go out and kill some grave-robbers at the cemetery, while Dutch stays behind to talk with Bronte.

On the way to the cemetery, Arthur compliments John on how calm he was with Bronte. John expresses his distrust in Bronte and also his regret at being a bad father to Jack. Arthur assures him that the Braithwaites gave Jack to Bronte for money, but since the Braithwaites are now all dead and cannot pay him, Bronte has no more use for Jack and that the boy should be alright.

Arthur and John arrive and the cemetery and eventually find the robbers, killing them in a shootout. They then find their stash, but before they can leave a number of lawmen arrive. John and Arthur sneak around them, eventually getting out of the cemetery, and they return to Bronte's mansion. Dutch is seen with Jack outside, and the group ride back to camp, with Jack talking fondly of his time at the Bronte mansion, with John relieved he was treated well. Dutch also tells Arthur that Bronte has invited them to a garden party at the Mayor's house. After arriving at camp, Abigail is overjoyed to see Jack and a party is thrown to celebrate his return.

During the celebration, players will be unable to do most activities or save the game. This is highly problematic for players who wish to exit the game during celebrations, as it is likely to result in players losing their progress.

Gold Medal Objectives[]

  • Encounter the dog and the drunk.
  • Don't get spotted by the law.
  • Complete within 10 minutes 40 seconds.
  • Get 4 headshots.

Mission Failure[]

The mission will fail if the player:

  • Assaults, kills or abandons John;
  • Allows John to be killed;
  • Assaults, kills or abandons Dutch;
  • Alerts the law prematurely;
  • Gets arrested;
  • Abandons the cemetery;
  • Kills or abandons their horse;
  • Dies.

Deaths[]

  • Grave Robbers - Killed by Arthur and John at the request of Angelo Bronte.
  • Optionally lawmen and 2 law-dogs will be stealth killed to progress through the cemetery without being caught.

Trivia[]

  • This mission closely resembles the Chapter 8 mission from Max Payne 3 and the mission "Bury the Hatchet" in Grand Theft Auto V. In both cases, the missions take place in a cemetery, with a massive shootout occurring in all three scenarios. Additionally, all protagonists—Arthur Morgan, Max Payne, and Michael De Santa—possess a special ability that allows them to shoot in slow motion. In each instance, the protagonists are cornered while attempting to escape: Max manages to escape, Arthur is nearly caught by the police, and Michael is captured by Chinese gangsters.
  • During the part of the mission where Arthur and John are searching for the grave robbers in the cemetery, an old woman in a black dress can be seen wandering around the graveyard. It is possible to hogtie and loot her, however she cannot be killed.[1]
  • Using any firearms or projectiles in the cemetery while searching for the grave robbers will result in mission failure with John saying "Goddamn it, Arthur! How are we gonna get Jack back now?".[2]
  • After killing the grave robbers, they can be looted for an unusually large amount of money, around $18-$22 per corpse.
  • After dealing with the grave robbers, if the player jumps on top of one of the large graves and over the wall, the part where Arthur picks up the stash will be skipped. It will also prevent the lawmen from spawning inside the cemetery.
  • This mission has one of the most common exploits used by players to explore New Austin before the epilogue, both during[3] and after mission completion[4]. However the glitch that allows for exploration after replaying the mission only works on version 1.0.0.
    • Blackwater seems to be desert of lawmen, but it is also recommended caution, as policemen still spawn despite the absence of Pinkertons, and alerting them shall incur in mission failure and also loss of all progress until there. If the player doesn't alert the law in any way, they are free to explore the city and greet the citizens.
    • In New Austin, the saloons of Armadillo and Tumbleweed are open, but the player cannot drink or eat anything. The gunsmith, the general shop and the butcher can be however used like the player is outside of any mission.
    • Aside from policemen and a few animals, almost no other character will spawn around, the weather will be always foggy and it will always be nighttime.
    • However, if the player goes to Sisika Penitentiary the guards will still be present, preventing them from exploring the island.
  • During the mission, all shops in Saint Denis will be closed but the player can still enter them. However, they will only be able to converse with the shopkeepers as the shop services will be unavailable.
    • This is an alternative way to obtain the horses from the stable for free.[5]
  • Jack mentions the Italian word "pantafòla", a kind of slipper, as one of the things he learnt. However, the actual word in Italian is "pantòfola", with Jack mispronouncing it, most likely due to his young age. He also says the same thing for the word "cavallo" (horse), but mispronounces it as the Spanish "ca-va-yo" rather than the Italian "ca-val-lo".
  • The song that Javier sings at Jack's return party is Cielito Lindo, a popular traditional song of Mexico written in 1882 by Quirino Mendoza y Cortés, which became a well known theme song for Mexicans in recent decades.
  • It is impossible to save the player's progress until after the party is over, unless Arthur goes to sleep or leaves the area.
  • After Arthur arrives at the cemetery, he will automatically be equipped (on console) with a Lancaster Repeater and a Bolt Action Rifle.
  • This is the only mission in the game that allows saving the game after activating cheats. Once cheats are activated, the player must have autosave turned "on" before initiating the mission and the game will save once the final cutscene plays out. Then the player must load the autosave and skip Jack's party by going to Arthur's room and using the "sleep" option to advance time. Once Arthur wakes up, starting a Stranger Side mission or inspecting Mary's letter will allow them to save as normal.[6]
  • Oddly, the end cutscene of this mission cannot be skipped.

Gallery[]

Video Walkthroughs[]

PS4 Version

PC Version

References[]

Navigation[]

Red Dead Redemption 2 mission walkthroughs
Chapter 4: Saint Denis
"The Joys of Civilization""No, No and Thrice, No""Angelo Bronte, A Man of Honor""Help a Brother Out""Horsemen, Apocalypses""Fatherhood and Other Dreams""A Fine Night of Debauchery""American Fathers I""American Fathers II""Brothers and Sisters, One and All""The Gilded Cage""Urban Pleasures""Country Pursuits""Revenge is a Dish Best Eaten""Banking, The Old American Art""Lost and Not Quite Found"
Companion Activities
"Coach Robbery - Lenny Summers""Coach Robbery - Micah Bell""High and Low Finance""Hunting - Simon Pearson""Rustling - Uncle"
Chapter 1Chapter 2Chapter 3Chapter 5Chapter 6Epilogue, Part 1Epilogue, Part 2