Red Dead Wiki
No edit summary
(Added another photo when he is sick.)
Line 2: Line 2:
 
{{User/characterbox
 
{{User/characterbox
 
|name = Arthur Morgan
 
|name = Arthur Morgan
|image = Arthur morgan.png
+
|image = <gallery>
  +
Arthur morgan.png|Arthur
  +
Sick Arthur.jpg|Sick Arthur
  +
</gallery>
 
|game = ''[[Red Dead Redemption 2]]''
 
|game = ''[[Red Dead Redemption 2]]''
 
|aka = {{addendum|by Micah Bell post-Guarma|Black Lung }}<br>{{addendum|by Micah Bell|Cowpoke}}<br>{{addendum|post-Guarma|Coughing Billy }}<br>{{addendum|by Sean MacGuire|English}}<br>{{addendum|by Tommy|Pretty Boy}}<br>{{addendum|alias used in Lemoyne|Arthur Callahan}}<br>{{addendum|alias by Hosea Matthews|Fenton}}<br>{{addendum|only in Guarma|Leviticus Cornwall}}<br>{{addendum|alias used by the gang|Tacitus Kilgore}}
 
|aka = {{addendum|by Micah Bell post-Guarma|Black Lung }}<br>{{addendum|by Micah Bell|Cowpoke}}<br>{{addendum|post-Guarma|Coughing Billy }}<br>{{addendum|by Sean MacGuire|English}}<br>{{addendum|by Tommy|Pretty Boy}}<br>{{addendum|alias used in Lemoyne|Arthur Callahan}}<br>{{addendum|alias by Hosea Matthews|Fenton}}<br>{{addendum|only in Guarma|Leviticus Cornwall}}<br>{{addendum|alias used by the gang|Tacitus Kilgore}}

Revision as of 19:23, 17 January 2019

D&l The above video was added by FANDOM's Staff, not members of the Red Dead Wiki. Please take notice that the above video may contain inaccuracies or out-of-date information regarding the article's subject matter.

Been a tough few weeks. I know I been... kinda... mad with you all. I'm sorry, okay? I'm sorry, but I... I want us to get outta here. Everybody nearly gone crazy, I'm just... trying to keep things together. Sometimes it gets hard... I guess I'm... I guess I'm struggling to just... find a path forward for us all. Same as Dutch, same as Hosea. I don't wanna die. But if I have to, I will. So... forgive me, all of you.
Arthur Morgan

Arthur Morgan is the central character and main protagonist of Red Dead Redemption 2.

History

Background

Theoldguard

A young Arthur with his two adoptive fathers, Hosea and Dutch

Arthur Morgan was born in 1863 to parents Beatrice and Lyle Morgan. A petty criminal and outlaw, his father was arrested for larceny in 1874, when Arthur was 11 years old.

Around 1878, Arthur was picked up by Dutch van der Linde and Hosea Matthews[1]. Viewing him as an adoptive father figure, Arthur came to share Dutch's vision of a life lived free from civilization and the rule of law, becoming one of the first members of the Van der Linde gang. At some point during his youth, Arthur met a girl named Mary Gillis and the two were deeply in love. However, Arthur's preference for a life of crime and the prevalent disapproval of Mary's family caused their relationship to fall through. At some point later, Arthur met and slept with a young waitress named Eliza, resulting in her becoming pregnant with their son Isaac. Eliza knew who Arthur was, but accepted whatever support he offered to her and their son. Arthur would visit Eliza and Isaac every few months and stay with them for days at a time. One day, Arthur arrived at their home and saw two crosses outside. Arthur knew immediately that they were both dead, and later learned that they were killed by robbers, all for ten dollars. The incident hardened Arthur ever since and he never truly coped with the pain.

ArthurMorganBio

Biography in RDR 2 (click to enlarge)

Events of Red Dead Redemption 2

Colter Chapter

After a botched ferry heist, Dutch and the gang are forced to flee their hideout in Blackwater and attempt to cross the mountains west to evade law enforcement. Not long after relocating to Colter, Micah, Arthur, and Dutch go out looking for supplies. They stop at a homestead to ask for supplies, where they encounter the O'Driscoll Boys. After meeting them, a gunfight breaks out, which results in the deaths of the O'Driscolls. After looting the ranch, they encounter Sadie Adler, whose husband was killed by the enemy gang. Feeling bad for her, they bring her back to camp. Not long after returning, Arthur is asked by Abigail to find John who has gone missing. He along with Javier will go find John bleeding from being attacked by wolves, and bring them back to camp.

The gang decides to attack the O'Driscoll camp, which is situated nearby according to an O'Driscoll they interrogated during the battle for the homestead. The gang attacks the camp, and after defeating them, find dynamite and information about a Cornwall train. In order to fund their escape, Dutch has the gang rob the train, which results in them getting a significant amount of money in bonds.

Horseshoe Overlook Chapter

After the thaw comes in, the gang escapes the mountains, to go to a new camp location near Valentine. Arthur will first ride with Trelawny, Charles, and Javier to rescue Sean. Arthur takes part in the frontal assault, along with Trelawny and Javier. After a bloody firefight, Sean is rescued, and the gang members return to camp. After returning, Lenny tells Arthur and Dutch that Micah started a gunfight in Strawberry, and was arrested. Arthur will first bring Lenny to Valentine and get him drunk to calm his nerves, before going to Strawberry to rescue Micah. After the Sheriff refuses to release Micah, Arthur breaks the bars on Micah's cell, and a firefight ensues. Arthur yells to Micah that they need to get to the horses, but Micah refuses, saying he has something he has to do. The two are forced to kill almost every lawman in the town until at last Micah breaks into a house, and kills a man who has his guns. The two then flee on horseback, after which Arthur berates Micah for his recklessness on going back for the guns.  

John contacts Arthur and tells him that he heard of a train that will be moving through Valentine. He suggests that in order to get the train to stop, Arthur will steal a stagecoach carrying Cornwall oil. Arthur will steal the stagecoach, and rendezvous with Sean, Charles, and John. After putting the stagecoach in front of the train, it screeches to a halt and the gang boards. Charles goes down the train with a bag and Arthur beats whoever does not cooperate with their demands. He goes looking for Sean, who has gone missing. Arthur finds him getting beaten up by an engineer, who Arthur kills. It is then that the law descends upon them. The four gang members are forced to flee and barely escape the law.  

John, who thinks they still need more money, talks to Arthur and tells him that he hears of a herd of sheep coming in. He tells Arthur to buy a sniper rifle, they ride up to a hill and shoot bullets at the feet of the ranch-hands. They flee, and Arthur corrals them to the auction. The man who runs the auction recognizes the sheep and says if they pay him forty percent of all profits, he will keep his mouth shut. This sum falls to eighteen percent after John negotiates with him. Arthur and John then go to the nearby saloon, where they meet Strauss and Dutch. During the meeting, Leviticus Cornwall and his hired guns capture Strauss and John. Dutch and Arthur rescue them, before fighting their way out of the town back to camp. Realizing that they can't stay in the area, Dutch sends Arthur and Charles to investigate a possible camp location. After fighting a group of bandits in the area, they select a spot that is ideal for camp.  

Clemens Point Chapter

After moving to the new camp location, Hosea, Arthur, and Dutch go out riding. They encounter Sheriff Gray, who has captured Trelawny, due to him running an illegal gold prospecting operation. After Arthur re-captures a group of outlaws who escaped, Trelawny is released. In addition, Gray decides to make Arthur, Dutch, and Bill deputies in order to crack down on a Lemoyne Raiders moon-shine operation. With the help of Sheriff Deputy Archibald, the three gang members succeed in bringing down the moon-shining operation, earning favor with the Sheriff.

Dutch will then tell Arthur to go to Caliga Hall, to find out stuff about the Grays. He will end up talking to Beau Gray, who asks him to go to Braithwaite Manor and deliver a letter to his secret lover, Penelope Braithwaite. After delivering the letter to her, she will give him one of her own back, to give to Beau. The letter will say that Penelope is planning on going to a women's suffrage rally. The news that Penelope is going to a women's suffrage rally alarms Beau, and he tells Arthur that her life is in danger, offering him money if he will help him save her. Arthur and Beau ride up to the carriage where the protesters will be riding in, and when they are unsuccessful in convincing her to leave, Arthur is tasked with driving the carriage to protect her. After the march ends, Arthur departs and returns to camp.

Charles and Arthur grow concerned over Trelawny's disappearance and go to find him. They find the room he has been staying in torn apart, and that he has been taken after a fight. The two-track his trail to a small camp, where they discover some of his belongings. The pair is attacked by two robbers who live at the camp, whom they promptly killed. After deciding that the only place he could be is a nearby farmhouse, they ride over and find him being escorted into a cabin by a few bounty hunters. They attack the bounty hunters, and they flee into the nearby tobacco field. The two venture into the field, and hunt down the remaining bounty hunters, before returning to Trelawny. He insists he told them nothing, and they bring him back to camp safely.

When Arthur gets back to camp, he is asked by Uncle if he will join him, Bill, and Charles in robbing a stagecoach. Unfortunately for them, the stagecoach turns out to be owned by Leviticus Cornwall, who has hired a small army of private soldiers to protect the stagecoach. After robbing the stagecoach, the gang members are forced to flee to a nearby barn, where they attempt to hide. The hired guns, however, find them and light the barn on fire while opening fire on them at the same time. The men are forced to fight their way out of the barn and into the forest, where they engage some of the enemy soldiers in hand to hand combat, before escaping back to camp.

Not long after, Lenny approaches Arthur and tells him that after talking to some of the colored community in Rhodes, he has learned that the Lemoyne Raiders have a large store of military grade weapons stockpiled. Arthur agrees to rob the raiders, and he and Lenny ride to where Lenny's contacts said to go to. The two men see a coach coming by, and they follow it at a safe distance before coming upon Shady Belle. The two attack the Belle, and after butchering the Raiders, take the coach and drive it away. Some other raiders attempt to intercept them but are vanquished by the two. After getting back to camp, Arthur claims one of the Bolt Action Rifles as his own and says they will sell the rest to get some more cash for the camp.

Almost immediately after returning, Bill and Karen approach Lenny and Arthur and propose robbing the Valentine bank, which they have already collected information on. After a bit of prodding, he agrees, and the three rides to Valentine. Karen pretends to be either a lost girl or a Harlot, and after confusing the guard, knocks them out. Arthur then places dynamite on the safes, blows the locks off, and takes the money. On the way out, they are attacked by the law, but the four gang members succeed in fighting their way to safety. After returning to camp, Dutch congratulates them in front of the entire gang.

The gang will then decide that in order to get some more money for their stores, they will rob both the Braithwaites and the Grays. Arthur will first go with Sean, and the two will light on fire the Grays tobacco fields using moonshine, in exchange for a significant sum of money from the grays. He will then go with John and Javier, and the two will go to Braithwaite manor, and steal the family's prized horses. Although they are told by Tavish Gray that they can sell the horses to a horse-fence for five-thousand in cash, this proves to be a lie and they end up with a measly seven-hundred. The gang is then told by the Grays to meet them at Rhodes for a job. Bill, Micah, and Sean go to Rhodes, however, it turns out to be an ambush. Sean is shot dead almost immediately, and Bill is taken captive by the Sheriff. Micah and Arthur will clear the street, before killing Leigh and rescuing Bill.

The men return to camp with Sean's body and hear that the Braithwaites have taken Jack captive, in revenge for stealing their horses. A large posse of gang members attack Braithwaite Manor, and after a long fight take Catherine Braithwaite captive. After she refuses to reveal the location of Jack, they burn down her manor. She then reveals that she gave him to Angelo Bronte, who lives in Saint Denis before running into her burning home. After returning home, Agent Milton is waiting for them. Dutch decides that in order to avoid his men, they will relocate to Shady Belle, which Lenny and Arthur had previously cleared of Lemoyne Raiders. John and Arthur will go to scope it out and kill the remaining Lemoyne Raiders. Once this is done, the gang will move into their new home.

Saint Denis Chapter

After relocating to Shady Belle; John, Dutch, and Arthur go to Saint Denis, to find out where Bronte lives. After talking to a young boy, Arthur learns he lives at a mansion near the river, and the men go to confront him. The three gang members enter the house, and after almost starting a gunfight with his men, they strike a deal: John and Arthur will deal with a group of grave-robbers, and in exchange Bronte will give Jack back. The two men go the graveyard, and after being ambushed by the criminals, gun them down. They then grab their loot and escape before the law shows up. The two will return to Bronte with the loot, and Bronte will release Jack, after offering Dutch an invite to the Mayor's house party.

Bill, Hosea, Arthur, and Dutch will arrive at the Mayor's party, and quickly break up so that they can pursue different leads. Arthur will hear a servant talking about Leviticus Cornwall, and after being prompted by Dutch, will follow him. Arthur will steal documents relating to him, before fleeing the mansion and meeting up with the rest of the gang. Although Bill complains that they have found no leads, Hosea will say he has a few, including one about a riverboat.

After hearing about the riverboat tip, Trelawny decides to use it to their advantage. He pulls some strings and succeeds in getting Javier, Strauss, Arthur and himself on board as well as befriending the dealer to rig a poker game. While on board Javier manages to pose as a guard on the riverboat and Strauss finds a seat in Arthur's view. Arthur will then get into a card game with a mark, named Desmond Blythe on the boat, and with Strauss's help in cheating, Arthur wins. After losing all of his money to Arthur, Blythe offers one final bet, in which he will use his watch being stored in the vault as credit. Arthur will accept and beat Blythe. The pit boss arrives and congratulates Arthur on his win. The pit boss will bring Arthur and Javier up to get the watch. After he opens up the vault, Javier and Arthur point their guns at him and tell him to back away. He will respond withdrawing his gun, and they are forced to shoot him. Unfortunately, the guards hear the shots, and rush to see what happened. They take the money, before being forced to jump off the boat with Strauss and Trelawny. After reaching the shore, they divide up the money.

Arthur will then be told by Trelawny, to go talk to an Indian chief named Rains Fall. He will find him at Saint Denis, along with his son Eagle Flies. Rains Fall will tell Arthur that the US Army plans on moving his tribe off of their land, and he has a proposition for him. He asks Arthur to steal from the Cornwall Refinery, where documents are being held about their relocation. Arthur will accept, and sneak into the refinery using a wagon destined for the storage area. After forcing a man to give him the papers, he makes his escape. After being attacked by hordes of hired guns, Eagle Flies causes an explosion, and the two escape together. Eagle Flies then pays Arthur and says he hopes that the documents will help.

Sadie asks Arthur that she needs to talk and tells him that Kieran has disappeared and she is worried about him. Almost immediately after she has finished speaking, O'Driscolls roll Kieran's dead body into camp and assault the gang. The gang attempts to hold them off at the road, but are forced to retreat inside the plantation house. It is then that Dutch realizes that Sadie is outside, and is fighting for her life. Arthur charges out and kills the people attacking Sadie, but she refuses to go inside, preferring to avenge her husband. The two engage members of the enemy gang, and at force the O'Driscolls to retreat.

Bill and Micah ask Arthur to ride with them, and the two reveal that they are going to rob a stagecoach caravan. Using dynamite, Arthur stops the caravan, before the three open fire on the guards. After slaying all of the guards and drivers, they take the money and flee back to Shady Belle.

Dutch tells Arthur to come over and tells him that the two of them, as well as Lenny, are going to rob the Saint Denis trolley station after getting a tip from Angelo Bronte. The three break into the station and hold the clerks at gunpoint, before realizing that only ninety dollars are in the vault. The three then attempt to escape, but police are now everywhere. They board a trolley and use it to ride out of the city center. The trolley is finally stopped, so they commandeer a stagecoach and ride to safety. Dutch then comments on how he thinks Lenny saved them, and Arthur gives them each fifteen dollars.

Dutch asks Arthur to come to the balcony, and he tells him that he and Hosea can't agree on what to do next and that he is the tiebreaker. Dutch says that he wants to assassinate Angelo Bronte for tricking them, and says it will make robbing the bank easier. Hosea meanwhile says the plan is foolhardy, and will only endanger them. Arthur sides with Dutch, and the two go to Lagras where they are going to broker a deal with a fisherman named Thomas. Dutch talks to him, and they agree that they will aid him in finding one of his people who has gone missing. In exchange, he will ferry the gang to Bronte's mansion. The three men find the villager in the swamp, bring him to the boat, and start rowing back to Lagras. Unfortunately, along the way, they are attacked by a massive alligator. He bites the young man's leg and throws him into the water. They pull him out, before gunning down the alligator and returning to Lagras.

When Arthur returns to Lagras, the gang boards Thomas's boat and make their way toward Angelo Bronte's mansion. Once there, the gang gets takes cover and opens fire on the guards positioned in the courtyard. Reinforcements arrive, but the gang secures the area, and approach the door. Arthur blasts the lock off of the door, and the gang begins clearing the rooms. Arthur goes upstairs and enters a room, only to be surprise attacked by the crime lord. After subduing Bronte, Arthur carries him downstairs, and they head toward the boat. Unfortunately, policemen hear the gunshots and arrive, forcing the gang to fight their way to the boat. Once on the boat, they set off to Lagras, planning on ransoming back Bronte. Bronte, however, believes that the gang will turn on Dutch for money. He offers thousands of dollars to whoever kills Dutch, and when no one takes him up on the offer, begins insulting Dutch. Dutch responds by drowning Bronte, shocking the rest of the gang.

Back at camp, Dutch and Hosea finalize the plan for the robbing of the Saint Denis Bank. The gang readies and rides out the next morning, and on the ride, Dutch goes over the plan. Hosea and Abigail will cause a diversion to divert police away from the bank, while the rest of the gang will enter the bank's front doors. Once inside, Arthur loots the safe, when suddenly the Pinkertons arrive. The bank is completely surrounded, and Agent Milton calls for them to surrender, holding Hosea hostage. Dutch attempts to negotiate, but Agent Milton refuses and shoots Hosea dead in the street. The gang, now angry, attack the Pinkertons in full force and a shootout ensues. Dutch instructs Arthur to use dynamite to blow a hole through the side of the bank in order to create a path of escape. Arthur blows open the wall and makes his way to the rooftop, where he proceeds to lay down cover fire so the gang to make a run for it. The gang joins Arthur on the roof without John, who has been captured by the Pinkertons. As the group tries to escape on the roof, Lenny is gunned down by Pinkertons, and Arthur pauses a moment to mourn his fallen friend. The gang then makes their way to an abandoned building where they wait till nightfall, before heading to the docks where they hope to find a boat to ferry them away. Unfortunately, the police have the area under heavy surveillance, and they cannot continue. Arthur leads a group of them and then Charles causes a distraction so that the rest of the gang can reach the dock. They then board a ship destined for Cuba, but the boat sinks and Arthur is separated from the rest of the gang.

Guarma Chapter

Arthur washes up on the shore of Guarma and searches for civilization. He comes upon the gang at a campfire but immediately after, the local military arrest them and transport them in shackles to jail. Along the way to the jail, the rebels bombard the soldiers with bullets. In the confusion, Arthur collects keys from a dead soldier's corpse and uses it to unlock the shackles. After killing off the guards leading them, Hercule Fontaine, the revolutionary leader tells the gang to follow him. As they rush away, Javier is shot by reinforcements, and they are forced to leave without him. Despite this, Hercule leads the remaining gang to a small rebel outpost, stocked with Bolt Action Rifles. Reinforcements soon arrive, but the gang and Hercule are ultimately victorious. They then proceed to a church turned rebel outpost called La Capilla.

After arriving at La Capilla, Arthur rests for a short time, before setting out to find a way off the island. One of the two things he does to get off the island is sets out with Dutch to rescue Javier. The two of them go to a cave where an old lady named Gloria is. Dutch pays her a gold ingot to lead them through the cave, up to a ladder that would bring them up to Aguadulce. It is then that she demands more money, and when Dutch can't pay the rest of the promised money, she pulls a knife on him. Dutch then grabs her, and kills her, prompting an outburst from Arthur. The two of them then enter Aguasdulces, where they see Colonel Fussar and a group of soldiers, who are leading a donkey that is dragging Javier along. The pair quickly begins looking for ways to find a distraction, which they find in the sugar refinery. Dutch cuts up the bags of sugar, spilling it all over the floor, before they blow up the furnace. In the distraction, they fight their way to Javier. After Dutch picks him up, they flee the settlement, until they reach the river of Arroyo de la Vibora. At the river, Arthur tells Dutch to take Javier while he holds the bank. Waves of enemies assault his position, but Arthur prevails and departs.

Arthur then goes and investigates a group of workers who have disappeared. Arthur is unfortunately captured, and imprisoned with two other militants. A guard approaches him and is about to beat him up when he attacks. Arthur swiftly slays the guard, and then with another militant sneak through the camp. They save three men from execution, before engaging and defeating the soldiers.

After doing this, he along with the gang goes to Cinco Torres. It is here, that they see a Cuban warship approaching, and swarms of enemies attacking. The gang and Hercule shoot at them from above, until they reach the fort. Hercule, Dutch, and Arthur then rush out and clear out the soldiers that are preparing to take the fort. They then rush back to the top of Cinco Torres and man the cannon as the warship approaches. After many shots, the warship falls, and they begin planning on making their escape off the island.

The gang is preparing to leave when they see a gun battery preventing their escape. Realizing it has to be silenced, the gang assaults the battery, and Arthur blows up the cannons. They then set out cutting their way to the ship. While fighting Aguasdulces, Arthur breaks into the worker's cabin to find the captain and is put on gunpoint by Levi Simon. Dutch breaks in, and puts Simon on gunpoint before Fussar aims his own gun at Dutch. The standoff ends when Arthur kicks the ship captain his rifle, and he shoots Simon dead. Fussar flees the cabin and runs. They then set out fighting their way to the ship in earnest, when they find Fussar has occupied the final tower with a large cannon. Arthur blows down the tower, killing him. The gang then departs the island at last.

Beaver Hollow Chapter

The gang lands at Van Horn Outpost, and Arthur steals a horse which he uses to get back to Shady Belle. He finds it abandoned but finds a letter written by Sadie which says that they are at Lakay. As he prepares to head out, a group of Pinkertons arrives and corner him in a room. Arthur manages to slay his assailants, before fleeing to Lakay. When he arrives, he finds the entire gang who weren't stranded on Guarma. They welcome him and Abigail informs Arthur of John’s capture and sent to Sisika Penitentiary, and soon afterward the rest of the gang arrives. However, their short Reunion is cut short by the arrival of Agent Milton and a group of Pinkerton agents who attack the camp, with the help of Sadie and eventually Bill they repel the attack and with the aid of the Gatling gun. They are told that every gang members is now together, except for Molly who they believe drank herself to death. Sadie then tells Arthur to meet her at Saint Denis so they can brainstorm how best to break John out of prison.

While in Saint Denis to meet Sadie about rescuing John from Sisika Penitentiary, Arthur is seized by a violent coughing fit and collapses. A stranger escorts him to a clinic, and a doctor named Joesph R. Barnes diagnoses Arthur with tuberculosis, having contracted it from Thomas Downes several months earlier. Arthur is overcome with emotion at this news, as the illness is a death sentence in a time when there is no effective treatment. The news shakes Arthur to his core and ultimately causes Arthur to change and to become a better man.

Arthur meets up with Sadie after the doctors visit who has paid a hot air balloon operator, Mr. Bullard, to give Arthur a tour. Arthur then uses the balloon to inspect Sisika to see if John is still there. He spots John working field detail and the guard opens fire, forcing them to leave. When they reach the mainland, Arthur spots Sadie being chased by a group of O'Driscolls and opens fire upon them from the balloon. Bullard is shot and killed by the rival gang, and the balloon crashes. Arthur and Sadie then engage the assailants in a bloody gunfight in which they are victorious.

Dutch orders Arthur to clear out an old hideout called Beaver Hollow, home to a group of cannibals called the Murfree Brood, Arthur brings Charles along, and Arthur tells Charles about Guarma while he tells Arthur about the scramble to flee to Lakay. Eventually, whether through Canoe or Horse riding they eventually reach Beaver Hollow. The pair first sneaks through the camp, quietly killing the enemies until the alarm is sounded. The two then forcibly storm the hollow and clear out all the enemies. It is then that they find a young girl named Meredith, who had been captured and tortured by the Brood. Arthur takes her back to her mother in Annesburg, before returning to the Hollow where the rest of the gang has assembled. Molly then stumbles into the camp and says that she was the mole all along. While the rest of the gang looks on shocked, Susan grabs a shotgun and shoots her through the chest.

While in Annesburg, Arthur notices Edith Downes, the wife to the late Thomas Downes whom he contracted tuberculosis from. Arthur walks up to her and she becomes very angry at him, saying that it's his fault that her husband is dead and her son is working in the mines. Feeling horrible for what he did, Arthur brings Archie back from the mines and gives him some money to help rebuild their lives. Unfortunately, Edith does not want to leave and continues practicing prostitution to make money for the family. Arthur confronts her about this out in the woods and finally convinces her to leave town.

Arthur then heads to the docks at Copperhead Landing located a few miles from Sisika Penitentiary, to help Sadie break John out of prison Abigail is there protesting she should come, but Sadie and then Arthur shut her down saying that they don't need to look after her. Abigail thanks them for what they are doing, and they sail and dock along the islands shore. The pair climbs a watchtower that overlooks the fields, and takes down the guard in the tower, before opening fire and killing two other guards in the fields. They take a guard named Milliken captive, and Milliken tells them that Jon was working that day. With Milliken hostage, they march up the main gate of the fortress and tell them that they want to trade Jon for the guard. They make the trade, and the three flee the island with enemy guards hot in pursuit.

Arthur is called on by Dutch and Micah to go help them confront Cornwall in Annesburg. They hide near his yacht, and after hearing him talking to the Pinkertons, Dutch jumps out. He demands that Leviticus give him an exorbitant amount of money, his boat, and safe passage off the island. Cornwall refuses, and Dutch shoots him in the stomach, killing him. Pinkertons and hired guns swarm the gang, and the three men narrowly fight their way out of town. In the chaos, Micah steals papers from the Cornwall company which proves to be useful in the future.

Arthur eventually heads to Saint Denis with Sadie and Dutch to ensure Colm is hung. The three change into disguises to ensure they are not recognized. They find two O'Driscolls in the crowd and realize that there is a sniper on top of the building. Arthur eliminates the sniper, Dutch and Sadie capture the O'Driscolls, and Colm is hanged. Sadie then executes the O'Driscolls, and the three cut a path through the swarms of gang members and lawman to escape the city.

The papers that Micah stole reveals that a large shipment of dynamite and Bill and Arthur go to take it by force. They go to Van Horn Outpost, and Bill acts like he's sick in front of the road. When the stagecoach stops, Arthur opens fire from a vantage point, and they seize the carriage, waves of hired guns attempt to pursue them, but the pair manages to escape with their lives.

Not long after Arthur would be tasked by Strauss to go after two Debtors, a deserter from Fort Wallace named J.John Weathers and Arthur Londonderry, a coal miner. Arthur first goes after Weathers who offer supplies from the wagon to pay off his debt, only to be attacked by soldiers who were after him. Arthur is forced to help Weathers defend the wagon, however, the wagon is set alit by a lantern and destroyed. After killing the soldiers Arthur sees Weathers lead a Wapiti Indian woman who he is in a relationship with and sees the situation they’re in. Weather’s offers a locket for the debt and Arthur can choose to either just dissolve the debt or take. Weathers then thanks Arthur and says that there isn’t enough kindness in the world to which Arthur mumbles under his breath he doesn’t know anything about kindness. Arthur then goes after Londonderry, only to find out that he was killed. Arthur then goes after the widow looking for the money, but after finding her and realizing her, situation Arthur can choose to just absolve the debtor to absolve it and give her money.

Arthur returns to camp, and Strauss asks how he got on to which Arthur says just dandy. He then tells Strauss to get up and takes him over to where his belongings are, stating that he isn’t going to kill him even though he wants to. He tells Strauss he disgusts him and shames the gang despite already being shamed as it is. Arthur then forces Strauss out of camp after giving him some money to find somewhere to stay.

Arthur meets with John by the Bacchus Bridge, and the two blow it up in order to cut off the government supplies. This endeavor almost costs them their lives, as they were almost struck by the train, and afterward, John tells Arthur that he is afraid for his family due to Dutch's descent into madness. Arthur tells John that he agrees, and after John tells him that Abigail thinks that she knows where the money is, Arthur tells him to check it out and then come and talk to him.

Eagle Flies rides into Beaver Hollow and tells the gang that the army stationed at Fort Wallace has taken their horses, and he needs help to get them back. Dutch, seeing an opportunity to damage the government, agrees. He calls for Charles and Arthur to follow him, and the four men ride east where they plan on stealing horses from a government ferry. The four of them swim to the boat, sneak on board, and knock out the guards. They then grab the horses and flee back to shore. After reaching the shore, Eagle Flies and Dutch take the horses back to the reservation, while Arthur goes to meet Rains Fall.

Arthur reaches the reservation and meets Rains Fall. After the Indian chief realizes that Arthur has tuberculosis, he tells him that he has some things that could ease the pain and they go riding out onto the mountain looking for the herbs. While traveling, a man named Captain Monroe asks for his help, and Arthur pledges to help him. After gathering up all the herbs, the two go to a sacred place to the Wapiti, only to find it burned and its sacred objects were gone. After realizing that it was the armies doing, Arthur sneaks into the camp, steals the objects back, and gives them to Rains Fall, who thanks him. The two then return to camp and separate.

Arthur goes and meets up with Monroe, who shows him a young child who has caught smallpox, due to Colonel Favours stopping a shipment of vaccines from reaching the reservation. Arthur, disgusted by this, demands that Monroe show him where the shipment is traveling. He then rides after the wagon carrying the vaccines and steals them back. He then returns to the reservation with the supplies and gives them to Monroe.

At the order of Dutch, Arthur meets up with him and a group of Indians led by Paytah and Eagle Flies. Dutch tells him that they plan on trapping the soldiers in the canyon and tar-and-feathering them, and the two get to work. After placing dynamite next to the trees, they wait for the soldiers to arrive, and blow the dynamite. The trees collapse, blocking the road, and they order the soldiers to drop their weapons. Unfortunately, reinforcements arrive and swarm the would-be-ambushers. They fight their way down the pass, but all the Indians are killed or captured, and Arthur and Dutch are forced to run. They flee to the top of a cliff, and after being surrounded by the army, jump to the safety of the waters below.

Following the capture of Eagle Flies, a meeting is called between Colonel Favours and Rains Fall. Rains Fall asks Arthur and Charles to come along, and Arthur agrees due to pleading from Charles. During the meeting, Arthur breaks out in a fit of coughing and has to go take a break in a tent. In the tent, he hears that Favours plans on executing Monroe, and puts himself on his guard. After the meeting breaks down, Favours arrests Monroe and announces his plans to execute him. Charles and Arthur attack, grab him and flee. They hide behind a rock and defeat the army in a long battle, before taking the captain to Emerald Station.

Charles and Arthur learn that Eagle Flies is being held at Fort Wallace, and decide to break him out. They cross the river and ride up the fort, where they wait until night. They then slay several sentries silently with bows, before climbing the back wall with a rope. They then slay several guards on the walls with knives and bows, before attacking the army and fighting their way into the jail. After releasing Eagle Flies, they blow a hole in the back wall and run to canoes lying along the river. Although soldiers attempt to shoot them out of the canoes, they succeed in escaping the area, and Charles brings Eagle Flies back to his father.

Eagle Flies shows up at Beaver Hollow with a large force of warriors from the reservation and tells the gang that the army raided the reservation. He then asks for the gangs to help in destroying the Cornwall company distillery in retaliation. It is then that Rains Fall rides in, and begs for his tribe not to go for war. They instead ride off, leaving the gang behind. After a quick discussion, the majority of the gang follows, and then arrive to find the battle all but over. Many Wapiti were dead, Eagle Flies was fighting for his life in the center, and a small group of warriors was surrounded near the warehouse. The remnants met up with the gang, and they split into two groups with Arthur leading a force to rescue Eagle Flies. They succeed in rescuing Eagle Flies, and then meets up with Dutch's force near the warehouse. After fighting to the warehouse doors, Dutch and Arthur enter, and take the government bonds. As they leave, however, they are attacked by a large force of hired guns, and Dutch leaves Arthur to die. Right before he is about to be killed by the soldiers, however, Eagle Flies bursts in and kills the soldiers only to be killed by Colonel Favours. Arthur slays Favours, and then brings him back to his father where he dies.

Dutch announces to the gang that they are pulling off one more big heist, before leaving the country. He tells them that they are going to rob a train going through Saint Denis with the help of two new gang members named Cleet and Joe, and everyone needs to help. They ride to Saint Denis, but the train goes right through the city and they are forced to go in pursuit of it. After boarding taking the train, swarms of enemies assault the gang, and although Arthur fights them off, John is wounded and falls. Dutch yells that he will rescue him, and goes after him while the rest of the gang takes the treasure and goes back to camp with the considerable riches.

They return to find that the camp was raided, and although Tilly and Jack escaped, Abigail was captured by the Pinkertons. Arthur insists that they must rescue her, but Micah convinces Dutch to leave her to die. Refusing to leave his old friend to die, Arthur along with Sadie go to Van Horn outpost where she is being held, desperate to save Jack from being an orphan. Arthur covers Sadie while she fights her way through the town, and after reaching the building where Abigail is being held, is ambushed by two Pinkertons and captured. Arthur then goes to rescue her, and kills the guards that captured her only be be knocked down by Agent Milton. Milton tells him that Micah was the mole all along and is about to kill him, when suddenly Abigail shoots him in the head with a shotgun, killing him. He then takes her back to Tilly and Jack, and tells them to leave along with Sadie while he confronts Micah. Right before leaving he is handed the keys to the gangs money by Abigail and is told the location of the money.

Arthur walks into camp, and announces that Micah is the traitor, which results in Micah and Arthur drawing on each other. At first, no one is willing to take sides, until John stumbles into camp saying that Dutch left him to die. John points his gun at Micah, and the rest of the gang sides with Micah. This standoff ends when the Pinkertons arrive, and John and Arthur flee into the tunnels under Beaver Hollow. After reaching the surface, Arthur has a difficult choice to make. He can either return for the money, in which case he is stabbed in the back by Micah after a brutal fist fight if his Honor is low, or go with John. If he goes with John, he tells John to run on the top of a mountain while he holds off the Pinkertons. Micah then attacks him as soon as John leaves, and the two engage in a fist fight. In the end, Micah will come out victorious, but right before finishing off Arthur, Dutch arrives. Arthur pleads for Dutch to kill Micah, while Micah begs him to come with him. In the end, Dutch simply walks away. If Arthur's honor is low then Micah will then shoot Arthur in the head, while if his honor is high, Micah will be forced to flee as the Pinkertons are approaching. He will then crawl to the cliff and witness his final sunset as he succumbs to his Tuberculosis. If he goes back for the money, he fights his way back to the gang's camp and manages to find the bag of money in a chest inside the cavern. As he exits out, he is suddenly attacked by Micah. Then they engage in a knife/fist fight until Dutch comes to break up the fight. Soon after realizing that Micah is the rat, he leaves him behind. if Arthur's Honor is too low, he will be seen crawling away as Micah approaches him with a knife in hand. He then proceeds to stab him in the back, killing Arthur. He then leaves. Other, wise if his Honor is high enough, he leaves him to die. Arthur then crawls to an opening and watches the sun rise shortly before he succumbs to Tuberculosis. Depending on how Arthur died, a deer with a light background (If Honor is high) or a wolf with a dark background (If Honor is Low) is seen.

Epilogue

Morgan's attempt in giving Marston a second chance in life proved fruitful as, years later, John and his family manage to buy a land in Beecher's Hope to live a life as ranchers, after working at Pronghorn Ranch for a short while.

Charles revealed to John that he buried Arthur and Susan Grimshaw after receiving news about their deaths, burying Arthur around where he died. Mary visited his grave, as did a buck or a black coyote, depending on his honor in his life. John can also visit his grave, and upon approaching Arthur's "spirit animal", can hear Arthur's voice speaking to him. 

Eight years later, Morgan's death is avenged after John, Sadie and Charles manage to track down Micah Bell at Mount Hagen. Micah is jointly killed by John and Dutch for ratting out to the Pinkertons and betraying the gang. Ironically, John hunting down Micah and avenging Arthur's death ultimately leads Agent Ross to kidnapping his family and his own death four years later.

Character

Personality

You know, all that mattered to me was loyalty. It's all I ever believed in.
Morgan to John Marston

Arthur Morgan is a cold, brooding outlaw who often resorts to violence and has very few moral qualms about killing. At his worst, Arthur could be extremely ruthless and completely unemphatic to the people he hurts. Despite being capable of committing such violence, Arthur does have a playful side to his personality that comes out around those he is friendly with. He isn’t above joking or employing sarcasm wit his friends. Notably, Arthur was kind and polite to John Marston’s then four year old son, Jack, having a gentle demeanor around the young boy in contrast to his threatening persona.

Regarding his religious beliefs, Arthur is likely irreligious but has stated he does believe in an afterlife.

Despite his ability to commit great acts of violence, Arthur has his own moral code and doesn’t believe in what he deems as unnecessary killing, especially if it endangers himself or those he cares about. Dutch also raised Arthur to believe that revenge is a fruitless endeavor. It seems Arthur strictly believes that violence should be cold, necessary and without feeling, never out of personal enjoyment or without reason.

In his own terms, Arthur is aware that he is a “bad man” and clearly understands that his behavior is morally wrong. However, he justifies his own actions as being different from most criminals, as the Van der Linde gang carries a philosophy that Arthur genuinely believed could help people. As time went on, however, he realized this philosophy was a ruse or an “excuse,” as John Marston would later put it.

Arthur’s deteriorating loyalty to Dutch caused him to go through an existential crisis. Because Dutch had raised Arthur since he was a child, his philosophy was primarily the only thing Arthur ever believed in up until the gang’s downfall. As the gang fell apart, Arthur realized that social issues were more complex then he had ever thought and that these issues were beyond the gang’s ability to control. Perhaps most disturbing to Arthur was seeing how easily Dutch could influence younger, disenfranchised men such as Eagle Flies to commit acts of violence for him. Undoubtedly, this gave Arthur a new perspective on his own childhood and how Dutch had been taking advantage of him.

With his faith in Dutch and the Van der Linde gang crushed, Arthur became more wise and sensitive to his own feelings, opening up to Rains Fall about traumatic experiences, including the death of his own son, Isaac. He also began caring about other people more than himself. In the end, Arthur’s last objectives were to protect John Marston’s family and to secure Dutch’s hidden money for them in order to hopefully build a better life for themselves, making all the suffering the gang had gone through worth something in the end.

Unlike most people during the time period, Arthur is quite progressive in his views, but only because he's a misanthrope who believes most people are awful regardless.

Appearance

As of 1899, Arthur is 36, with a stocky build perfect for his position, and a head of thick, light brown almost blond, fair hair. Regardless of player choices, Arthur has blue / green eyes. Arthur also has a scar near his chin as seen when facial hair is around level 2 and 3.

Arthur’s physical appearance can be influenced by the player. The player can choose his hair style, clothing and even cleanliness.

Players must also take basic care of Arthur, which in turn influences his appearance. A healthy Arthur will retain his stocky appearance. Over-feeding him will lead to weight gain, giving him more health but limiting his stamina, while neglecting nutrition will thin Arthur out, negatively affecting his health but gaining him more stamina.

During his time in Guarma, Arthur will have a sunburn around his face and will appear to be around average weight and his hair grown longer due to being left out where he awakes for a certain amount of time

After returning from Guarma, Arthur's health takes a turn for the worse as his Tuberculosis progresses. He looks more and more sickly and his face will be pale; his eyes become red in the corners, they become watery and he develops eye bags, as a result of constant coughing.

Relationships

Main article: Arthur Morgan/Relationships

As Arthur is a central character of the game, he has relationships with important characters related to him in the game. Arthur can partake various relationships throughout his life as an outlaw especially within the Van der Linde gang or outside of it.

Mission appearances

Skills

As a veteran of Dutch’s gang, Arthur is proficient in combat and wilderness survival. From antiques such as the Volcanic Pistol to modern automatic Mauser Pistols, his competency with a variety of weapons and fighting styles makes Arthur an invaluable asset for the gang and a dangerous opponent for its enemies. Though he claims that he never got the hang of shooting a bow during a conversation with Charles, he nonetheless picks up the skill quite quickly.

His time riding with the gang has taught him how to live on the fringes of society. Arthur is able to track, hunt and skin animals with the skill of a seasoned outdoorsman. Unlike John, Arthur knows how to swim, and is also a master equestrian.

Dead Eye Targeting

Like other protagonists in the Red Dead series, Arthur can use the trademark Dead Eye ability to slow time to a crawl and carefully pick out shots to cripple or kill his enemies. Unlike previous entries, Arthur's use of the ability is also capable of pinpointing critical areas of the target as the player levels up the skill.

Eagle Eye

Introduced in RDR2 as a representation of Arthur's well-developed survivalist skills, this new gameplay mechanic highlights animal tracks, objectives, and other points of interest, allowing the player to track targets effectively over long distances.

Trivia

  • Despite seeming to be the good guy of the story Arthur wears a black hat, which is normally associated with the villain in old western stories, while Micah, who is depicted as the bad guy, wears a white hat which is usually associated with the hero of those stories. This reflects the more conventional view of the outlaws being evil and the law being good and foreshadows Micah's betrayal.
  • According to Agent Milton, Arthur has amassed a $5000 bounty with the US Government. Equivalent to roughly $150,000 in today’s currency.
  • No matter how much time the player spends fishing or how many fish they catch, Arthur will always describe himself as a an inadequate fisherman.
  • Despite not being able to enter New Austin as Arthur, if the player uses a glitch to get into New Austin. he still has unique drawings for points of interest

Quotes


This whole thing is pretty much done. We're more ghosts than people.
Morgan to Sadie Adler.
Be loyal to what matters.
Morgan to John.
I wish things were different but it were not us who changed
Morgan to john about the gangs situation
John made it. He's the only one. Rest of us... no. But... I tried. In the end. I did.
Arthur Morgan's last words.

Gallery

Main article: Arthur Morgan/Gallery

References

  1. Arthur states that he has been in the gang for twenty years when asked by Charles, which would put the date he was found by Dutch and Hosea at 1879 at the latest. Hosea later states that Arthur was "around" 13 when they found him, and an official bio states he was 14 when he met them. In 1878, he would have been 14 or 15, depending on the time of year.

Navigation