|“||Let's get out of this godforsaken place and go rob ourselves a bank!||„|
Banking, The Old American Art is a mission in Red Dead Redemption 2. It is the final mission of Chapter 4.
The gang prepare to rob the bank in Saint Denis as one final score that would allow them to retire.
In order to fund their escape overseas and retirement from the life of crime, the gang prepare for one last job: robbing Lemoyne National Bank in Saint Denis. Although the robbery starts off well, Pinkertons quickly arrive on the scene. Hosea is held hostage after being captured by Agent Milton during the distraction that he orchestrated. Knowing that Hosea had not and would not agree to his deal of handing over Van der Linde, Milton decides to kill him, doing so with a shot to the chest. A shootout ensues between the gang and the Pinkertons.
With the gunfight unwinnable, Dutch has Arthur plant dynamite on the wall inside the bank, allowing the outlaws to escape to the rooftop and escape. While the rest of the gang are escaping, John is captured alive by Pinkertons and later sent to Sisika Penitentiary to be incarcerated. Along with this, Lenny is killed by Pinkerton gunmen during the escape on the rooftops. The remaining six - Dutch, Arthur, Micah, Bill, Javier and Charles - hide in an abandoned apartment and wait until night to escape. Dutch decides to escape on a boat and leave the country, so the six proceed to the docks. Along the way, Charles distracts some Pinkerton guards and allows the other five to enter a boat bound for the South Pacific. After a few days at sea, a torrential storm sinks the ship, and the men wash ashore on the island of Guarma.
Gold Medal Objectives
- Crack the safe without making any mistakes.
- Complete using only sidearms.
- Get 25 headshots.
- Complete the mission without taking any health items.
- Hosea Matthews - Killed by Agent Milton outside the bank, for his crimes over the years and not agreeing to the deal that Milton tried to make with the gang.
- Lenny Summers - Killed by Pinkerton gunmen during the gang’s escape on the rooftops.
- Multiple Pinkerton agents - Killed by various members of the Van der Linde gang during the robbery.
The mission will fail if the player:
- Assaults, kills, abandons, or aggravates any members of the gang;
- Abandons or attacks the convoy;
- Alerts the law prematurely;
- Kills the bank manager;
- Kills or alerts any Pinkertons after the shootout;
- Kills any of the gang's horses;
- Kills their horse;
Background Music Played in the Mission
- "Banking, The Old American Art" - Played when the Van der Linde gang are riding on the way to Saint Denis, and during a heist gone horribly wrong.
- "Everybody Wake Up" - Played when the gang attempt to escape the ship that is being wrecked during a storm.
- Lenny Summers' death in this mission is the only gang related death to happen outside of a cutscene in Red Dead Redemption 2.
- It is also impossible to save him as the two Pinkerton agents who shoot him cannot be killed until Lenny has died.
- The gang members do not wear their usual outfits in this mission; they are all dressed in smart suits instead. This is because a group of men in business dress riding into a city would be less likely to arouse suspicion than a posse of armed men in rugged, outdoorsman clothes.
- After reaching the roof of the building adjacent to the bank the player can jump down into a backyard and make their way through some alleys to the area in front of the bank, where Hosea's body can be looted. He has nothing special on him though, just random possessions.
- When escaping the authorities at the end of the mission, the gang departs on a vessel named Antenor. Antenor was the name of five British steamships, the first two of which were built in 1872 and 1896, respectively. The name generally stems from the figure in Greek mythology who was a counselor to King Priam during the Trojan War. Appearing in both The Iliad and The Aeneid, Antenor became known in many versions of the Trojan War story for betraying Troy to the Greeks, fleeing the city's ultimate destruction, or attempting to build various new cities.The name is further referenced in Dante's Inferno, in which part of the deepest level of hell is named "Antenora" as a special place reserved for traitors of the fatherland.
- After this mission, the player will temporarily lose their provisions, weapons, money and horses, as well as Arthur's journal, and become trapped in Guarma until the mission "Paradise Mercifully Departed" has been completed.
- It was possible to kill all the gang members without failing the mission by shooting at the wagon in the front at a certain spot in the back with a Shotgun loaded with incendiary rounds. The driver would get off the wagon and stop, messing up the gang members AI and making them stop. The player could kill them by throwing fire bottles at them, although doing this would disallow completion of the mission.
- This glitch was fixed in patch 1.14.
- While there are some minor differences (longer, slightly different coloured-coat etc.), the suit John Marston wears in this mission bears heavy resemblance to the Elegant Suit in Red Dead Redemption. He is also seen wearing it at his wedding eight years later.
- Right before the gunfight begins, both Dutch and Arthur's bandanas disappear. Neither of them will regain them for the remainder of the mission.
- This mission will automatically continue into the first mission of Chapter 5 "Welcome to the New World".
- If the player is not already carrying a longarm, Javier will toss them a Lancaster Repeater as they head for the rooftop.
- Despite Dutch's calls for help and the gang's insistence that the gunfight is unwinnable, the player can shoot Pinkertons for as long as they want.
Completing this mission and chapter contributes toward the following Trophies/Achievements:
Complete Chapter 4
Earn 70 Gold Medals in Story missions.
Attain 100% Completion.