Beaver Hollow is a gang hideout and a camp hideout featured in Red Dead Redemption 2 and Red Dead Online in the Roanoke Ridge region of the State of New Hanover.
It serves as a gang hideout for the Murfree Brood, and as the location of the Van der Linde gang's camp site during the sixth chapter of the game.
Location[]
Beaver Hollow is located in Roanoke Ridge, within New Hanover. It lies east of the Kamassa River and due west of Annesburg.
Description[]
Beaver Hollow consists of a plateau and a cave network. West of Beaver Hollow is located the Kamassa River, at east of it is located rocks and a hill and at the north are accessible the caves. Out of all the other campsites, Beaver Hollow is the most closed area and the less strategically advantageous camp location in the game, as the only exits possible are through the caves or the two roads leading to the site, forming a dead end.
History[]
Background[]
In 1899, the caves are home to the Murfree Brood, a gang of inbred territorial and homicidal hillbillies feared throughout the Roanoke Ridge region.
Events of Red Dead Redemption 2[]
After returning from Guarma and being attacked by Pinkertons at Lakay, Dutch sends Arthur Morgan and Charles Smith north to find somewhere suitable for a new camp. The pair arrive at Beaver Hollow, where they come across a stagecoach from Annesburg that had reportedly disappeared without a trace. After silently killing a few of the Murfrees, the player is given the option to either flush out the others from the cave with dynamite, or to go into the cave and attack them directly. Either way, the Murfrees are defeated, and the duo come across a girl named Meredith, who had been taken from the stagecoach a few days prior and imprisoned in the cave, after which she was subjected to sexual abuse. Arthur takes her back to her mother in Annesburg, while Charles goes back to the rest of the gang to direct them to their new camp.
Soon after Arthur returns to Beaver Hollow, Molly O'Shea arrives at the scene. Drunk, she taunts Dutch and tells him that she told the Pinkertons about the bank robbery in Saint Denis, enraging him and prompting him to try and kill her in response, despite Arthur trying to tell him she wasn’t worth it and to let her go. Before anymore can be said, Susan Grimshaw shoots her with a shotgun, claiming that she "knew the rules" and ordering Molly's body to be burnt. Subsequently, Beaver Hollow becomes the gang's camp for the remainder of the chapter.
At the end of the chapter, after Arthur finds out from Agent Milton that Micah Bell has been the rat all along, Arthur rides to Beaver Hollow to confront Micah about it. Micah strongly denies the allegations and tells Dutch to "be practical" about it. As tensions continue to rise, John Marston arrives, still wounded from the recent train robbery, claiming that Dutch left him to die. With the rest of the gang shocked, Arthur tells the gang's members to choose their side. Along with John, Susan joins Arthur's side and points a shotgun at Micah, demanding that he puts his guns down. Momentarily afterwards, Javier Escuella arrives, to tell them that Pinkertons are coming. With Susan temporarily distracted by this, Micah takes his chance and shoots her, resulting in her death. The gang slowly unite behind Dutch and Micah, pointing their guns at Arthur and John, but before either of them can be killed, Pinkertons, led by Edgar Ross, assault the camp, resulting in Dutch and the others fleeing. Arthur and John soon follow, and escape through the caves.
- If the player decides to go back for the money: After saying his farewells to John and giving him all of his possessions, Arthur returns to Beaver Hollow, in order to take the gang's money stash hidden in the caves. After fighting his way past a few Pinkerton agents, he enters the cave and retrieves a huge sack of money hidden inside a chest. On his way out, he is attacked by Micah, who jumps on Arthur from above and stabs him in the side with his own knife. Afterwards, Arthur manages to wrestle Micah off him and get his knife back, Micah takes out his own knife and the two enter a knifefight.
- If the player's Honor is high, Arthur manages to slash Micah's left eye during the fight, blinding it and scarring Bell forever. Enraged, Micah tackles Arthur to the ground and tries to stab him, but to no avail, as Dutch soon arrives and breaks up the fight. After Arthur promises him that Micah is the traitor, Dutch leaves both of them behind. Micah also decides to leave, taking the money sack with him. Subsequently, Arthur succumbs to TB and his wound and passes away in the rays of the dawning sun.
- Conversely, if the player has low honor, Arthur will not manage to take out Micah's left eye during the fight, and instead loses his balance. Micah laughs at this and insults him, before tackling Arthur to the ground and eventually impaling him in the chest. Dutch quickly arrives to break up the fight but, after Arthur insists that Micah had betrayed him, he abandons them both. As Arthur begins crawling away, Micah picks up his knife from the floor and walks over to Arthur, before thrusting the blade into his back, killing him.
Aftermath[]
Charles Smith later returns to Beaver Hollow soon after the Van der Linde gang's collapse, and collects Susan's body (as well as Arthur's, if he had died here) and buries them both. In the epilogue, the Murfree Brood move back into the cave and the location becomes a Gang Hideout that can occasionally be cleared for loot.
Notable Occupants[]
- Seventh Generation (formerly)
- Murfree Brood (temporarily expelled)
- Meredith Buckley (temporarily)
- Van der Linde gang ("That's Murfree Country" - "Red Dead Redemption")
Mission Appearances[]
Red Dead Redemption 2[]
- "That's Murfree Country"
- "Visiting Hours"
- "A Rage Unleashed"
- "The Fine Art of Conversation"
- "Goodbye, Dear Friend"
- "Mrs. Sadie Adler, Widow"
- "My Last Boy"
- "Our Best Selves"
- "Red Dead Redemption"
Trivia[]
- If visited while the Murfree Brood control it as a hideout, two different conversations can be heard depending on the entrance the player takes.
- If visited during the epilogue, Arthur’s old caravan can be found destroyed and flipped over where it was abandoned.
- Once Chapter 6 is reached, players cannot make any more donations or restock Medicine and Ammo, as Susan tells Arthur that the box is destroyed and the ledger is gone. Only food can be stocked up (through hunting) indefinitely until after the mission "My Last Boy". Despite this, the amount of money previously donated into the tithing box is still shown.
- During the Van der Linde gang's time in Beaver Hollow, several camp features and random events indicate the desperate, almost hopeless situation of the gang. For example:
- The caves are the home of the Murfree Brood, an inbred family of cruel killers and rapists;
- The overall atmosphere of the camp is very gloomy as they are constantly under the shade of trees, compared to the more open areas of the previous campsites;
- Many members who once got along well with their comrades no longer trust them;
- The flaps to Dutch's tent will be closed as opposed to his tent in previous chapters being open and inviting, with Dutch himself usually being alone in the tent or the cave;
- Some members, like Pearson, openly speak out regarding the hopelessness of the situation;
- The inability to perform chores or restock Medicine and Ammo shows the defeatist attitude among the gang;
- Table games are no longer available to play as the overall camp mood deteriorates;
- There is the sound of wind blowing through the trees, highlighting the somber tone;
- Some of the horses are grouped very closely together and don't have much room to walk around, making even the horses uneasy;
- Dutch’s tent is far from the center of camp, where it typically resided when the gang was close;
- Dutch tries giving speeches in a tone that doesn't sound very inspiring or reassuring, and is almost completely ignored.
- Chapter 6, which takes place in Beaver Hollow, is the longest chapter in the game.
- The camp's location signifies how low Dutch has fallen. Back in the mission "A Strange Kindness", Arthur tells Charles that Dutch would never hide himself, or the gang, in a cave as it would be an admission of his status as a criminal and against everything he stood for.
- Inside the cave in the western chamber is jewelry, money, and Valerian Root.
- East-southeast near the trail junction is a dreamcatcher.
- The trail east of Beaver Hollow is one of the locations where random encounters can happen, including an ambush from Murfree Broods. This is initiated either by a corpse hanging from the trees or a flaming cart of explosives which the Murfrees send at the player. Another ambush location is the small road that runs north of Beaver Hollow, which is less dangerous and only consists of a hanging corpse; regardless, players are advised to be careful when travelling along the main trail near camp.
- As is the case with all former camp locations, visiting Beaver Hollow after achieving 100% story completion will result in John having audio flashbacks to his time during the chapter.
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