- 1 Red Dead Revolver
- 2 Red Dead Redemption
- 3 Red Dead Redemption 2
- 4 Gallery
- 5 Videos
- 6 References
Red Dead Revolver
- Red Harlow looked older and his outfit looked slightly different in the earliest version.
- Red seemed to be the only protagonist as there were no traces of the other playable characters or plans for them.
- Bloody Tom and most members of his gang looked vastly different: Big Oaf had Loaf Whitney's body type and green skin with an ogre-like appearance; Loaf Whitney wasn't present, instead of him there was a big red-haired outlaw in blue clothing known as Gorgeous, who would use somersaults to dodge bullets and looked fairly similar to Dan; Tom himself had feminine mannerisms and clothing.
- Juan Sanchez appeared in more missions.
- Jacques Markus was simply known as Hunter, wore winter fur clothing and red boots and had a longer beard.
- Rico Pedrosa and Asada were present on a horseback during the mission "Ugly Streetfight".
- There was an unknown character who could fly using his suit.
- Various enemies were either redone or ended up scrapped.
- Some enemy characters had different names. For example, Smitty was known as Dan.
- Curly Shaw had different clothing. He would also run around in the mission "Bounty Hunter" instead of hiding.
- Whiskey Treadwell could be encountered in Brimstone.
- "Freak Show", or the mission that was turned into it, was played from Red's perspective and not Jack Swift's. Sheriff O'Grady would also be present in his third outfit.
- Red was supposed to visit some snowy area. Nothing is known about this mission aside from that Red would walk at the burning cabin at some point. It was possibly redone and turned into "Bear Mountain".
- The location of the mission "Bull's Eye" was originally used for the mission set during Red's years as the bounty hunter. Red was also going to fight Chris "Ugly" Bailey and his gang there. The house could be entered.
- Red could follow the train from the missions "The Traincar" and "Railroaded" on foot or on horse, but what purpose did the train itself serve is unknown.
- The mission that became "Ugly Streetfight" originally had civilians running around. At least one female in a dress.
- There was an idea for the gun store, where Red could buy guns and practice his shooting, but it never went past the concept art stage.
- Another location that appeared only on the concept art was set during a sunny day in the woods with the river and an Indian tent.
- In the earliest version, Red would engage in a shootout with the bandits in Brimstone.
- Red could mount and ride horses almost anywhere.
- Red's dog would wonder around in the "Bounty Hunter" mission.
- Weapons' bullets were visible.
- Some enemies used shields.
- Red could shoot enemies' weapons out of their hands.
- Automatic pistols made an appearance, at least one, which was used by Big Oaf.
- Heads-Up-Display (HUD) looked much different.
- Enemies had health circles.
- A timer was planned. Earliest version had a countdown timer, which means that missions were either timed or that there was a bonus for completing missions before the timer runs out. This timer was then replaced with a count up one that ended up scrapped too.
Red Dead Redemption
- John and Abigail were much younger than in the final version.
- Bonnie and her family's last names were MacFarling.
- Abraham Reyes was once planned to have a goatee.
- Mother Superior had her own stranger mission in which the player would retrieve four missing relics and return them to her. Although the mission is not in the game, the dialogue files for it can be accessed by inspecting the game code.
- Cut Stranger Mission where John Marston comes across a little person somewhere in the world and he remarks at how he doesn't have any friends, so John decides to go find a friend for him. He comes across a drunk man who tells him that there are an ugly woman and a giant somewhere in the hills. John decides to go after the latter. When John encounters the giant, he doesn't want any visitors and John fights him. John wins and convinces the giant to go find the little person. John goes back to the little person and finds that the giant has killed a woman. The little person wants John to kill the giant, at which point John is left with the choice to kill the giant or not. It appears that the concept of this mission was remade and turned into a Stranger Mission "The Smell of the Grease Paint" for Red Dead Redemption 2.
- Originally, the main character was meant to be the son of Red Harlow.
- MacFarlane's Ranch was supposed to be Hennigan's Stead and MacFarling's Ranch.
- Armadillo was much smaller, as shown in a short video shown at E3 2005 for the game.
- The South Western Railroad Company - Armadillo Station didn't exist in early trailers for the game.
- In Blackwater, there were two buildings along the east shore. It's unknown what they did, but one appears to be a factory based on the smokestacks seen in the "Life in the West" pre-release trailer.
- There was originally a steamboat docked in Blackwater, its sole function was to serve as a floating casino, the likes of which were common in the era. Evidence of this can be seen in the "Life in the West" pre-release trailer, and also in the dialogue exchanged between Marston and Elizabeth Thornton during the stranger mission "The Wronged Woman", wherein she says, "I knew his frequenting that gambling boat would be the death of him".
- Bats were supposedly able to be hunted and skinned.
- The Sasquatch could be found in the normal Red Dead Redemption, just like in Undead Nightmare.
- Some rifles were supposed to appear but were left out of the game.
- Dead Eye Targeting had a different reticle after being activated.
- The weapon wheel was not present, only the weapon icon next to the Heads-up Display.
- The Elegant Suit lacked a hat.
- The US Marshal Uniform was a Sheriff Uniform, as shown in early screenshots, the badge was shaped like a sheriff's.
- Upon receiving a bounty, the black paint splash was not behind the reward. Also, it would mention what the player was charged with.
- Originally the HUD had a different design, along with different fonts shown for dialogue, and Poker.
- When Wanted, the HUD would show what the player is charged with.
- The map radar had a rough design and was bigger.
Red Dead Redemption 2
- In the game files, there is an unused character named Sheriff Owens.
- In the game files, there are is an unused Gray family member. His name is Adam Gray.
- Nathan Kirk had hair instead of being bald.
- There is an unused character named Featherstone Chambers. Of note, Dutch van der Linde uses this name as a pseudonym in the mission "The Gilded Cage" in the final game.
- There is an unused character name Dale Maroney.
- There is an unused character Nial Whelan.
- There is an unused model of the mentioned character named Archibald Jameson.
- There is an unused character named Dr. Higgins.
- There is an unused Acrobat performer.
- There is an unused bounty hunting target named Doc Wormwood.
- There is an unused character named Mr. Pattison.
- There is an unused homestead robbery character.
- In the game files, Hector Fellowes had a wife. His wife's ped model can be found but was unused from the game.
- Frank Heck was meant to be a subject in the stranger side mission "The Noblest of Men, and a Woman". His model is within the game files but was left unused.
- There is an unused PED model for Seth Briars for Red Dead Online found in the game files.
- There are two unused Chez Porter sons, however, they are the same model. 
- There is a unused female character that was part of "Oh, Brother" stranger mission.
- Bill and Lenny were originally supposed to be part of the mission "Pouring Forth Oil IV".
- Bill was originally supposed to be part of the mission "Country Pursuits" instead of Dutch.
- In the game files Molly originally was going to be buried in a unmarked grave instead of her body being burned.The texture of grave, location coordinates and model exist in the game files. It can be spawned with mods.
- Willard's Rest was originally called "Rocky Seven".
- Cumberland Falls was supposed to be named "Cunson Landing".
- There was mean't to be a location in Roanoke Ridge called "Tallulah Jetty".
- The grass color in The Heartlands was supposed to be yellow and not green.
- Ambarino was supposed to be smaller with only the northern and southern portions being explorable.
- Millesani Claim was supposed to be located in Big Valley instead of in Grizzlies West.
- Bluewater Marsh was supposed to be named "Bluegill Marsh."
- There were meant to be two locations in Ambarino called "Iron Cloud" and "Cohutta".
- Nekoti Rock and Cochinay were meant to be the same as they were in the first game.
- Tempest Rim was meant to be accessible.
- Clemen's Cove was supposed to be called "Clearing Cove."
- The Mexico portion of the red train line from the first game was meant to be included. Same goes for the entire blue train line.
- Doverhill was meant to be located in the Cumberland Forest.
- Guarma was meant to be larger and was supposed to be a place the player could go back to in the Epilogue.
- Saint Denis was supposed to be named "New Bordeaux". The name would be eventually be used in Mafia III.
- The barn for Beecher's Hope was at one point was suppose to be under construction, but is instead completed in the game.
- The Aberdeen Pig Farm was originally meant to be located in the Heartlands instead of being in Scarlett Meadows.
- Clingman was meant to be located in the Cumberland Forest.
- Granite Pass was meant to be called "Granni Pass".
- Mayor Nicholas Timmins house has an inaccessible interior.
- There was supposed to be a location in Bayou Nwa called "Criard Slaughterhouse."
- At the Van Horn Trading Post, there was a rope bridge that the player could cross to get to the lighthouse but was removed from the game. The bridge still exists in the game files and can still be spawned through mods and the bridge can also be seen in a loading screen picture of the lighthouse. 
- There was a collectible animal skin painting that depicted a massacre of Native Americans by settlers, connected to the curse of Valentine.
- There were supposed to be more trinkets in the game, but they were cut before the release of the game.
- Some of the cut trinkets still spawn in game. The Bull Horn Trinket can be found in a chest inside the Blackwater Sheriff's Office. The Rhodes Fence has the Squirrel Tooth Trinket, Frog Legs Trinket and Turtle Shell Trinket. The Turtle Shell Trinket was released when the game came out for PC. 
- The cut Squirrel Tooth trinket was actually used for the UI picture for "Private" lobbies for the online mode pre Red Dead Online. 
- Josiah was supposed to request a Eagle Talon.
- Strauss was supposed to request reading glasses.
- There originally was supposed to be a Bobcat in the game, but was cut out during development.
- Sharks were supposed to be in the compendium, but it was also cut out during development.
- Supposedly, jaguars and mule deer were meant to be in the game, but were cut out.
- The Loch Ness Monster Easter Egg from GTA Online's Cayo Perico Heist DLC could possibly be the cut River Monster from RDR2.
- The audio for the River Monster remains in the game files and can be accessed.
- The Legendary Channel Catfish was meant to be catchable, but its model was left unused.
Red Dead Redemption 2
Red Dead Redemption
Community content is available under CC-BY-SA unless otherwise noted.