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The player can escape a posse only by getting outside the search radius on the map, which is much larger than usual if the posse contains dogs as part of it. The posse will accept surrender and take you to jail, or kill you if you resist. The player can lose the Wanted level either by staying hidden, bribing or by killing all members of the posse. If the posse was formed from a witness report, and the player killed all members of it, the bounty will then be rolled back to the value it was at before the posse formed since there is no one left alive to tell the tale of what happened.
 
The player can escape a posse only by getting outside the search radius on the map, which is much larger than usual if the posse contains dogs as part of it. The posse will accept surrender and take you to jail, or kill you if you resist. The player can lose the Wanted level either by staying hidden, bribing or by killing all members of the posse. If the posse was formed from a witness report, and the player killed all members of it, the bounty will then be rolled back to the value it was at before the posse formed since there is no one left alive to tell the tale of what happened.
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==Lockdown==
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In [[Red Dead Redemption 2]] when committing enough crimes a town will go into lockdown. While in lockdown all shops and provision areas will be closed and the town will be patrolled by lawmen who will shoot the player on sight should they be recognized. While most towns will come out of lockdown after a certain amount of time, Blackwater will be in lockdown from the beginning of the game and will remain so until the end of Chapter 6 when the [[Van der Linde gang]] has disbanded. Should Arthur attempt to enter New Austin he will be killed by an invisible sniper.
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After certain missions in the game a town will inevitably go into lockdown.
   
 
==Tips==
 
==Tips==
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|Trophy = <font COLOR="#CD7F32">Bronze</font>
 
|Trophy = <font COLOR="#CD7F32">Bronze</font>
 
|Desc = Use the [[Pardon Letter]] with more than $5,000 Bounty in Single Player.
 
|Desc = Use the [[Pardon Letter]] with more than $5,000 Bounty in Single Player.
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{{Achievement
 
{{Achievement
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|Trophy = <font COLOR="#CD7F32">Bronze</font>
 
|Trophy = <font COLOR="#CD7F32">Bronze</font>
 
|Desc = Become a [[Public Enemy]] for 10 minutes and escape alive in a public [[Free Roam]] session.
 
|Desc = Become a [[Public Enemy]] for 10 minutes and escape alive in a public [[Free Roam]] session.
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}}
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<nowiki>----</nowiki>
   
 
{{Achievement
 
{{Achievement

Revision as of 15:43, 8 April 2019

D&l

A Bounty is a monetary amount offered for the apprehension or elimination of an individual. In Red Dead Redemption, the player can acquire a bounty in both single player and multiplayer for committing crimes while in Red Dead Redemption 2, the player can be a bounty hunter themselves, hunting down NPCs with bounties on their heads.

Description

If the player commits a crime which is witnessed by someone and that person is able to report it, a bounty will be issued. The bounty level will be determined by the crime(s) committed and committing any additional crimes beyond that will increase the existing bounty level. Unwitnessed crimes and crimes where all witnesses are either bribed or killed before they can report it will not cause a bounty to be issued although Honor will still be lost. Sheriffs, deputies, bounty hunters, and other lawmen will attempt to apprehend or kill the player to collect on the bounty if the player has one.

The Heads-Up Display provides a wanted meter to indicate the manpower strength of the pursuing bounty collectors or lawmen and the remaining time until pursuit is broken off. The player must avoid detection in order to escape pursuit, though eventually, a new set of bounty hunters will pick up the trail.

If and when a crime is witnessed, the eyewitness can be either killed or bribed before they are able to notify the law.

John and Arthur can be bounty hunters themselves too; bounties will be issued on NPCs and the characters can track down these NPCs and either apprehend and turn them in, or kill them for a reward. Bounties can be found either through missions or posters.

Acts Relating To Bounty Increase

These crimes will if committed, witnessed and reported cause a bounty of the following amount to be issued;

Criminal Acts Bounty
Killing an owned dog $3
Shooting an owned Horse $5
Trespassing $5
Threatening an Officer $5
Killing an owned Horse $20
Killing owned Cattle $20
Abduction $20
Abducting an officer $30
Shooting an officer $20
Cheating at poker $25
Killing a non-hostile/hostile person in town $40
Stealing A Vehicle (Stagecoach) $20
Murdering An Officer $50
Safecracking $50

Arson

$20

Vandalism

$1

If the player already has a bounty on their head while committing any of these crimes, the bounty will be increased by the amount listed.

All of these values will be cut in half if the player has obtained the highest Fame rank.

Acts Relating To Bounty Decrease

When the player has an active bounty of their own (single player only), completing a bounty hunting mission will decrease the player's active bounty by an amount equal to the reward for the outlaw that was captured. Performing Nightwatch tasks will also reduce an active bounty. Being shot by a marshal will decrease bounty by a certain percentage.

If Marston does not resist arrest (holsters his weapon and stands still while the lawmen close in), he will be placed in jail. Money will be subtracted from the player's balance to pay off the bounty when leaving the jail. If the player has insufficient funds, they will have to complete bounty hunting missions or simply earn more money to pay off the balance.

Affecting Bounty Level

Honor directly affects an active bounty. Bad deeds increase the bounty, while good deeds decrease it.

A Pardon Letter can be used to instantly clear an active bounty. This is done by taking to a Telegraph Office and handing it in.

If the player wears a bandana while evading pursuit from the law, the wanted meter will decrease at a significantly slower rate. If being pursued, remove the bandana in order to better evade apprehension by law officers and bounty hunters.

Posses

A bounty that exceeds $150 will result in posses forming and trying to ambush the player (the higher the bounty, the more ambushes occur). This will take place every 30-40 minutes in real time

If an eyewitness gets far enough away (or the player gets far enough away from them), a posse will form at the point where the report took place. Alternatively, posses form in the wilderness, with composition and size based on bounty amount. A posse is made up of three or more lawmen, and if the bounty is high enough they arrive with dogs. The player cannot hide from posses that have at least one dog alive as they have an infinite search radius and will always know where the player is. Sometimes, if the player travels far enough away from any settlements, the posse will be made up of bounty hunters instead of lawmen.

Posses will have a number of members dependent on the player's bounty level

Bounty Greater than... Posse composition
$150

3 or 4 members; (3 if this is the first posse response)

$1700 6 members and 1 dog
$3700

8 members and 2 dogs

$5000 10 members and 3 dogs
$7000+ 12 members and 4 dogs

The player can escape a posse only by getting outside the search radius on the map, which is much larger than usual if the posse contains dogs as part of it. The posse will accept surrender and take you to jail, or kill you if you resist. The player can lose the Wanted level either by staying hidden, bribing or by killing all members of the posse. If the posse was formed from a witness report, and the player killed all members of it, the bounty will then be rolled back to the value it was at before the posse formed since there is no one left alive to tell the tale of what happened.

Lockdown

In Red Dead Redemption 2 when committing enough crimes a town will go into lockdown. While in lockdown all shops and provision areas will be closed and the town will be patrolled by lawmen who will shoot the player on sight should they be recognized. While most towns will come out of lockdown after a certain amount of time, Blackwater will be in lockdown from the beginning of the game and will remain so until the end of Chapter 6 when the Van der Linde gang has disbanded. Should Arthur attempt to enter New Austin he will be killed by an invisible sniper.

After certain missions in the game a town will inevitably go into lockdown.

Tips

  • An effective way of losing a bounty would be to bring the lawmen away from a town and then kill all of them.
  • The only settlements in-game where it is impossible to acquire bounties under most circumstances are Thieves' Landing and Casa Madrugada, however, NPCs will attack the player if they cause any trouble in those locations.
  • The best way to escape from a high bounty is to cross the border to Nuevo Paraiso, since the two countries have their own bounties that exist independently of one another. Be careful though, as bounty hunters and lawmen may be waiting at the edge of the border to intercept you.
  • An effective way of gaining a bounty in multiplayer, is to form a posse and go to El Presidio. Once there, decide on who takes the cannons, and the Gatling guns. Once the positions are placed, start shooting the Mexican Army, until your posse gets a sufficient bounty. Make sure to cover both doors, as the Army is persistent and dangerous at your back.

Gallery

Trophy/Achievement

Accumulating a bounty is required or can contribute towards completion of the following Trophies/Achievements:

Friendsinhighplaces
10 gamerscoregamerscore
Bronze bronzebronze
Use the Pardon Letter with more than $5,000 Bounty in Single Player.

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Mostwanted
10 gamerscoregamerscore
Bronze bronzebronze
Become a Public Enemy for 10 minutes and escape alive in a public Free Roam session.

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Headingsouth
5 gamerscoregamerscore
Bronze bronzebronze
Evade the U.S. Marshals while riding the Hungarian Half-bred in singleplayer.


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