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[[File:Med RSG RDR Screenshot 172.jpg|border|300px|right|]]
 
   
 
[[File:D&l.png|border|300px|right]]
A '''Bounty''' is a [[Money|monetary amount]] offered for the apprehension of an individual. Bounty increases when [[John Marston|Marston]] commits a crime. Sheriffs, deputies, bounty hunters and other lawmen will attempt to pursue Marston to collect on the bounty.
 
   
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A '''{{PAGENAME}}''' is a [[Money|monetary amount]] offered for the apprehension or elimination of an individual. In ''[[Red Dead Redemption]]'' and ''[[Red Dead Redemption 2]]'', the player can acquire a bounty in both single player and [[Redemption Multiplayer|multiplayer]] for committing crimes, but can also be a bounty hunter themselves, hunting down NPCs that have bounties on their heads.
Normally a bounty is issued by a government official or [[Law Enforcement|law enforcement]] with a monetary reward. The idea is to tempt others to aid law enforcement in tracking down and capturing the criminal. The bounty will increase if John Marston is [[witness]]ed committing major crimes. (You can kill the witnesses, or bribe them for a small fee) Law enforcement or bounty hunters will attempt to track the player down. There is also a wanted meter to indicate the intensity of the pursuing bounty collectors or lawmen.
 
   
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==Description==
Marston can be a [[Bounty Hunting|bounty collector]] himself. Bounties will be issued on NPCs and Marston can track down these NPCs and either apprehend and turn them in, or kill them for reward. Bounties can be found either through missions or posters.
 
  +
If the player commits a crime which is witnessed by someone and that person is able to report it, a bounty will be issued. The bounty level will be determined by the crime(s) committed and committing any additional crimes beyond that will increase the existing bounty level. Crimes with no witnesses and crimes where all witnesses are either bribed or killed before they can report it will not cause a bounty to be issued although [[Honor]] will still be lost. Sheriffs, deputies, bounty hunters, and other lawmen will attempt to apprehend or kill the player to collect on the bounty if the player has one.
   
  +
The [[Heads-Up Display]] provides a wanted meter to indicate the manpower strength of the pursuing bounty collectors or lawmen and the remaining time until pursuit is broken off. The player must avoid detection in order to escape pursuit, though eventually, a new set of bounty hunters will pick up the trail.
== Acts Relating To Bounty Increase ==
 
   
  +
If and when a crime is witnessed, the [[eyewitness]] can be either killed or bribed before they are able to notify the law.
Remember, all of these acts must be witnessed and reported in order to cause the bounty.
 
  +
 
[[Jack Marston|Jack]], [[John Marston|John]], and [[Arthur Morgan|Arthur]] can be [[Bounty Hunting|bounty hunters]] themselves too; bounties will be issued on NPCs and the characters can track down these NPCs and either apprehend and turn them in, or kill them for a reward. Bounties can be found either through missions or posters.
  +
 
== Acts Relating To Bounty Increase ==
  +
These crimes will if committed, witnessed and reported cause a bounty of the following amount to be issued;
   
{|style="vertical-align:top;" class="wikitable"
+
{| style="vertical-align:top;" class="wikitable"
 
!Criminal Acts
 
!Criminal Acts
 
!Bounty
 
!Bounty
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|$20
 
|$20
 
|-
 
|-
  +
|Abduction
|Kidnapping
 
 
|$20
 
|$20
 
|-
 
|-
|Kidnapping an officer
+
|Abducting an officer
 
|$30
 
|$30
 
|-
 
|-
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|$20
 
|$20
 
|-
 
|-
|Cheating
+
|Cheating at poker
 
|$25
 
|$25
 
|-
 
|-
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|-
 
|-
 
|Murdering An Officer
 
|Murdering An Officer
|$100
+
|$50
 
|-
 
|-
 
|Safecracking
 
|Safecracking
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|-
 
|-
 
|
 
|
  +
Vandalism
Destroying Light Fixture
 
 
|$1
 
|$1
 
|}
 
|}
  +
If the player already has a bounty on their head while committing any of these crimes, the bounty will be increased by the amount listed.
All of these values may be cut in half by obtaining the highest Fame rank.
 
  +
 
All of these values will be cut in half if the player has obtained the highest [[Fame]] rank.
   
 
== Acts Relating To Bounty Decrease ==
 
== Acts Relating To Bounty Decrease ==
  +
Collecting a bounty while having an active bounty on your own head will decrease the active bounty with the reward for the outlaw captured. Performing Nightwatch tasks will also reduce your bounty. Also being shot by a [[marshal]] will decrease your bounty for a certain percentage.
 
 
=== Red Dead Redemption ===
 
When the player has an active bounty of their own (single player only), completing a bounty hunting mission will decrease the player's active bounty by an amount equal to the reward for the outlaw that was captured. Performing Nightwatch tasks will also reduce an active bounty. Being shot by a [[marshal]] will decrease bounty by a certain percentage.
  +
  +
If [[Marston]] does not resist arrest (holsters his weapon and stands still while the lawmen close in), he will be placed in jail. Money will be subtracted from the player's balance to pay off the bounty when leaving the jail. If the player has insufficient funds, they will have to complete bounty hunting missions or simply earn more money to pay off the balance.
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  +
A [[Pardon Letter]] can be used to instantly clear an active bounty. This is done by taking it to a [[Telegraph Office]] and handing it in.
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  +
=== Red Dead Redemption 2 ===
  +
For Arthur (and John), the only way to get rid of one's bounty is by paying it at a [[Post Office]]. However, for minor crimes, or a long time has elapsed since the crime, law enforcement may not recognize the player character and won't attempt to arrest him.
  +
  +
The player character can also surrender to law enforcement if he hasn't initiated with them yet. It will show a cutscene of Arthur/John in a jail cell, and him eventually being released with funds taken from him, or a [[Van der Linde gang]] member will visit to release Arthur ([[Abigail Marston|Abigail]] will visit to release John).
   
 
==Affecting Bounty Level==
 
==Affecting Bounty Level==
 
[[Honor]] directly affects an active bounty. Bad deeds increase the bounty, while good deeds decrease it.
Wearing a [[bandana]] while evading pursuit from the law will cause the wanted meter to decrease at a slower rate. If you are being pursued, remove the bandana in order to better evade apprehension by law officers and bounty hunters. Additionally, Marston can use a [[Pardon Letter]] to reduce his bounty to zero. Pardon Letters cannot be purchased. A bounty that exceeds $150 will result in posses trying to ambush you (the higher the bounty, the more ambushes you'll get).
 
   
 
If the player wears a [[bandana]] while evading pursuit from the law, the wanted meter will decrease at a significantly slower rate. If being pursued, remove the bandana in order to better evade apprehension by law officers and bounty hunters.
Alternatively, Marston can [[Bounty Hunting|hunt down outlaws]], thieves, or run-aways for the bounties placed on them by others.
 
  +
  +
Changing clothing before and after the crime will also hinder law enforcement's ability to find and recognize you.
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  +
==[[Bounty Hunter|Bounty Hunters]]==
  +
A bounty that exceeds $150 will result in posses forming and trying to ambush the player (the higher the bounty, the more ambushes occur). This will take place every 30-40 minutes in real time.
  +
  +
If an [[eyewitness]] gets far enough away (or the player gets far enough away from them), a posse will form at the point where the report took place. Alternatively, posses form in the [[wilderness]], with composition and size based on [[bounty]] amount. A posse is made up of three or more [[lawmen]], and if the bounty is high enough, they arrive with [[dogs]]. The player cannot hide from posses that have at least one dog alive, as they have an infinite search radius and will always know where the player is. Sometimes, if the player travels far enough away from any settlements, the posse will be made up of bounty hunters instead of lawmen.
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{| border="1" cellpadding="1" cellspacing="1" style="height: 200px; width: 500px; "
  +
! scope="col" |Bounty Greater than...
  +
! scope="col" |Posse composition
  +
|-
  +
| $150
  +
|
  +
3 or 4 members; (3 if this is the first posse response)
  +
|-
  +
| $1700
  +
|6 members and 1 dog
  +
|-
  +
| $3700
  +
|
  +
8 members and 2 dogs
  +
|-
  +
| $5000
  +
|10 members and 3 dogs
  +
|-
  +
| $7000+
  +
|12 members and 4 dogs
  +
|}
  +
The player can escape a posse only by getting outside the search radius on the map, which is much larger than usual if the posse contains dogs as part of it. The posse will accept surrender and take you to jail, or kill you if you resist. The player can lose the Wanted level either by staying hidden, bribing or by killing all members of the posse. If the posse was formed from a witness report, and the player killed all members of it, the bounty will then be rolled back to the value it was at before the posse formed since there is no one left alive to tell the tale of what happened.
   
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==Lockdown==
The Honor system also directly affects Marstons Bounty. Bad deeds increase the Bounty, while good deeds can reduce Marstons Bounty.
 
  +
In [[Red Dead Redemption 2|''Red Dead Redemption 2'']], when committing enough crimes, a town will go into lockdown. While in lockdown, all shops and provision areas will be closed and the town will be patrolled by lawmen, who will shoot the player character on sight, should he be recognized. While most towns will come out of lockdown after a certain amount of time, Blackwater will be in lockdown from the beginning of the game and will remain so until the end of Chapter 6, when the [[Van der Linde gang]] has disbanded. Attempting to enter [[West Elizabeth]] beforehand will result in multiple bounty hunters spawning, who will know Arthur's location immediately. Should Arthur attempt to enter, New Austin he will be killed by a seemingly-invisible sniper. After certain missions in the game, a town will inevitably go into lockdown, such as in the beginning of Chapter 6, where all of Saint Denis is on lockdown.
   
 
==Tips==
 
==Tips==
 
*An effective way of losing a bounty would be to bring the lawmen away from a town and then kill all of them.
 
*An effective way of losing a bounty would be to bring the lawmen away from a town and then kill all of them.
 
*The only settlements in-game where it is impossible to acquire bounties under most circumstances are [[Thieves' Landing]] and [[Casa Madrugada]]. However, NPCs will attack the player if they cause any trouble in those locations.
*If staying on a horse, they will just make it harder to shoot them, as they will be running around shooting and it will be harder to spot and kill the lawmen.
 
 
*The best way to escape from a high bounty is to cross the border to [[Nuevo Paraiso]], since the two countries have their own bounties that exist independently of one another. Be careful, though - bounty hunters and lawmen may be waiting at the edge of the border to intercept you.
*If the player puts their gun away and doesn't move while lawmen are after them, they will put the player in jail. When the player leaves jail, they will lose their bounty and money at the same amount as your bounty. If the player can't pay the bounty, they will have to [[Bounty Hunting|Bounty Hunt]] to pay it off.
 
  +
*An effective way of gaining a bounty in [[Redemption Multiplayer|multiplayer]] is to form a [[posse]] and go to [[El Presidio]]. Once there, decide on who takes the cannons and the Gatling guns. Once the positions are placed, start shooting the [[Mexican Army]] until your posse gets a sufficient bounty. Make sure to cover both doors, as the Army is persistent and dangerous at your back.
*The only settlements in game where it is impossible to acquire bounties under most circumstances are [[Thieves' Landing]] and [[Casa Madrugada]], however the player may still get shot at if they cause trouble in those locations.
 
  +
*On the map, [[Fort Wallace]] maintains the red outline and highlight of a lockdowned area for the entire game. Despite it being un-enterable, attempting to enter the fort at any time will make all guards in the area hostile.
*The best way to escape from a high bounty is to cross the border to [[Nuevo Paraiso]], since the two countries have their own bounties. be careful, as bounty hunters and [[lawmen]] may be waiting for you at the edge of the border.
 
*If you are attempting to capture or kill a NPC that has a bounty on him, be wary. Due to the fact that after killing or capturing the NPC, and all his followers nearby are dead, then reinforcements will chase you and attempt to kill you. they will stop chasing you if you are at the city you turn in the bountied NPC. The reinforcements usually consist of 3 people on horseback with[[cattleman pistol| ]][[Cattleman Revolver]]s, and maybe [[Repeater Carbine]]s.
 
*In multiplayer, if you are trying to keep a bounty (possibly to unlock trophies, etc.) the easiest way to do it is to get two people in a posse, go to [[Chuparosa]], and go onto the balcony of the building with the jail cell. Before getting your bounty and staying on the balcony, you might want to clean out the house so that no one can sneak up on you. When finished, have one person watch the back of the balcony (viewing the corral behind Chuparosa) and have the other watching the front (viewing the fountain in the center of town). Another strategy is to keep all doors closed in the house so that you know if someone has been in there. If in fear of running out of ammo, simply kill all lawmen in one general area, so that you can easily run down and pick up all the ammo.
 
*If you sit by the toilet, a man will walk in and pee through his pant and underwear.
 
   
 
==Gallery==
 
==Gallery==
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==Trophy/Achievement==
 
==Trophy/Achievement==
 
Accumulating a bounty is required or can contribute towards completion of the following [[Trophies/Achievements]]:
 
Accumulating a bounty is required or can contribute towards completion of the following [[Trophies/Achievements]]:
  +
 
{{Achievement
 
{{Achievement
 
|Image = Friendsinhighplaces.png
 
|Image = Friendsinhighplaces.png
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}}
 
}}
 
----
 
----
  +
 
{{Achievement
 
{{Achievement
 
|Image = Mostwanted.png
 
|Image = Mostwanted.png
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}}
 
}}
 
----
 
----
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{{Achievement
 
{{Achievement
 
|Image = headingsouth.png
 
|Image = headingsouth.png
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|Desc = Evade the [[U.S. Marshals]] while riding the '''Hungarian Half-bred''' in singleplayer.
 
|Desc = Evade the [[U.S. Marshals]] while riding the '''Hungarian Half-bred''' in singleplayer.
 
}}
 
}}
  +
[[Category:Gameplay]]
 
  +
==Related Content==
[[Category:Red Dead Redemption]]
 
 
{{Related Content}}[[Category:Gameplay]]
 
[[Category:Activities]]
 
[[Category:Activities]]

Revision as of 16:03, 25 September 2019

D&l

A Bounty is a monetary amount offered for the apprehension or elimination of an individual. In Red Dead Redemption and Red Dead Redemption 2, the player can acquire a bounty in both single player and multiplayer for committing crimes, but can also be a bounty hunter themselves, hunting down NPCs that have bounties on their heads.

Description

If the player commits a crime which is witnessed by someone and that person is able to report it, a bounty will be issued. The bounty level will be determined by the crime(s) committed and committing any additional crimes beyond that will increase the existing bounty level. Crimes with no witnesses and crimes where all witnesses are either bribed or killed before they can report it will not cause a bounty to be issued although Honor will still be lost. Sheriffs, deputies, bounty hunters, and other lawmen will attempt to apprehend or kill the player to collect on the bounty if the player has one.

The Heads-Up Display provides a wanted meter to indicate the manpower strength of the pursuing bounty collectors or lawmen and the remaining time until pursuit is broken off. The player must avoid detection in order to escape pursuit, though eventually, a new set of bounty hunters will pick up the trail.

If and when a crime is witnessed, the eyewitness can be either killed or bribed before they are able to notify the law.

Jack, John, and Arthur can be bounty hunters themselves too; bounties will be issued on NPCs and the characters can track down these NPCs and either apprehend and turn them in, or kill them for a reward. Bounties can be found either through missions or posters.

Acts Relating To Bounty Increase

These crimes will if committed, witnessed and reported cause a bounty of the following amount to be issued;

Criminal Acts Bounty
Killing an owned dog $3
Shooting an owned Horse $5
Trespassing $5
Threatening an Officer $5
Killing an owned Horse $20
Killing owned Cattle $20
Abduction $20
Abducting an officer $30
Shooting an officer $20
Cheating at poker $25
Killing a non-hostile/hostile person in town $40
Stealing A Vehicle (Stagecoach) $20
Murdering An Officer $50
Safecracking $50

Arson

$20

Vandalism

$1

If the player already has a bounty on their head while committing any of these crimes, the bounty will be increased by the amount listed.

All of these values will be cut in half if the player has obtained the highest Fame rank.

Acts Relating To Bounty Decrease

Red Dead Redemption

When the player has an active bounty of their own (single player only), completing a bounty hunting mission will decrease the player's active bounty by an amount equal to the reward for the outlaw that was captured. Performing Nightwatch tasks will also reduce an active bounty. Being shot by a marshal will decrease bounty by a certain percentage.

If Marston does not resist arrest (holsters his weapon and stands still while the lawmen close in), he will be placed in jail. Money will be subtracted from the player's balance to pay off the bounty when leaving the jail. If the player has insufficient funds, they will have to complete bounty hunting missions or simply earn more money to pay off the balance.

A Pardon Letter can be used to instantly clear an active bounty. This is done by taking it to a Telegraph Office and handing it in.

Red Dead Redemption 2

For Arthur (and John), the only way to get rid of one's bounty is by paying it at a Post Office. However, for minor crimes, or a long time has elapsed since the crime, law enforcement may not recognize the player character and won't attempt to arrest him.

The player character can also surrender to law enforcement if he hasn't initiated with them yet. It will show a cutscene of Arthur/John in a jail cell, and him eventually being released with funds taken from him, or a Van der Linde gang member will visit to release Arthur (Abigail will visit to release John).

Affecting Bounty Level

Honor directly affects an active bounty. Bad deeds increase the bounty, while good deeds decrease it.

If the player wears a bandana while evading pursuit from the law, the wanted meter will decrease at a significantly slower rate. If being pursued, remove the bandana in order to better evade apprehension by law officers and bounty hunters.

Changing clothing before and after the crime will also hinder law enforcement's ability to find and recognize you.

Bounty Hunters

A bounty that exceeds $150 will result in posses forming and trying to ambush the player (the higher the bounty, the more ambushes occur). This will take place every 30-40 minutes in real time.

If an eyewitness gets far enough away (or the player gets far enough away from them), a posse will form at the point where the report took place. Alternatively, posses form in the wilderness, with composition and size based on bounty amount. A posse is made up of three or more lawmen, and if the bounty is high enough, they arrive with dogs. The player cannot hide from posses that have at least one dog alive, as they have an infinite search radius and will always know where the player is. Sometimes, if the player travels far enough away from any settlements, the posse will be made up of bounty hunters instead of lawmen.

Bounty Greater than... Posse composition
$150

3 or 4 members; (3 if this is the first posse response)

$1700 6 members and 1 dog
$3700

8 members and 2 dogs

$5000 10 members and 3 dogs
$7000+ 12 members and 4 dogs

The player can escape a posse only by getting outside the search radius on the map, which is much larger than usual if the posse contains dogs as part of it. The posse will accept surrender and take you to jail, or kill you if you resist. The player can lose the Wanted level either by staying hidden, bribing or by killing all members of the posse. If the posse was formed from a witness report, and the player killed all members of it, the bounty will then be rolled back to the value it was at before the posse formed since there is no one left alive to tell the tale of what happened.

Lockdown

In Red Dead Redemption 2, when committing enough crimes, a town will go into lockdown. While in lockdown, all shops and provision areas will be closed and the town will be patrolled by lawmen, who will shoot the player character on sight, should he be recognized. While most towns will come out of lockdown after a certain amount of time, Blackwater will be in lockdown from the beginning of the game and will remain so until the end of Chapter 6, when the Van der Linde gang has disbanded. Attempting to enter West Elizabeth beforehand will result in multiple bounty hunters spawning, who will know Arthur's location immediately. Should Arthur attempt to enter, New Austin he will be killed by a seemingly-invisible sniper. After certain missions in the game, a town will inevitably go into lockdown, such as in the beginning of Chapter 6, where all of Saint Denis is on lockdown.

Tips

  • An effective way of losing a bounty would be to bring the lawmen away from a town and then kill all of them.
  • The only settlements in-game where it is impossible to acquire bounties under most circumstances are Thieves' Landing and Casa Madrugada. However, NPCs will attack the player if they cause any trouble in those locations.
  • The best way to escape from a high bounty is to cross the border to Nuevo Paraiso, since the two countries have their own bounties that exist independently of one another. Be careful, though - bounty hunters and lawmen may be waiting at the edge of the border to intercept you.
  • An effective way of gaining a bounty in multiplayer is to form a posse and go to El Presidio. Once there, decide on who takes the cannons and the Gatling guns. Once the positions are placed, start shooting the Mexican Army until your posse gets a sufficient bounty. Make sure to cover both doors, as the Army is persistent and dangerous at your back.
  • On the map, Fort Wallace maintains the red outline and highlight of a lockdowned area for the entire game. Despite it being un-enterable, attempting to enter the fort at any time will make all guards in the area hostile.

Gallery

Trophy/Achievement

Accumulating a bounty is required or can contribute towards completion of the following Trophies/Achievements:

Friendsinhighplaces
10 gamerscoregamerscore
Bronze bronzebronze
Use the Pardon Letter with more than $5,000 Bounty in Single Player.

Mostwanted
10 gamerscoregamerscore
Bronze bronzebronze
Become a Public Enemy for 10 minutes and escape alive in a public Free Roam session.

Headingsouth
5 gamerscoregamerscore
Bronze bronzebronze
Evade the U.S. Marshals while riding the Hungarian Half-bred in singleplayer.


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