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[[File:D&l.png|border|300px|right]]
 
[[File:D&l.png|border|300px|right]]
   
A '''{{PAGENAME}}''' is a [[Money|monetary amount]] offered for the apprehension of an individual. In ''[[Red Dead Redemption]]'', the player can acquire a bounty in both single player and [[Redemption Multiplayer|multiplayer]] for committing crimes.
+
A '''Bounty''' is a [[Money|monetary amount]] offered for the apprehension or elimination of an individual. In ''[[Red Dead Redemption]]'' and ''[[Red Dead Redemption 2]]'', the player can acquire a bounty in both single player and [[Redemption Multiplayer|multiplayer]] for committing crimes, but can also be a bounty hunter themselves, hunting down NPCs that have bounties on their heads.
   
 
==Description==
 
==Description==
A bounty is acquired when the player commits a crime and a witness is able to report it. Additional crimes increase the bounty level. Unwitnessed crimes, and those where all witnesses are bribed or killed, incur no bounty although [[Honor]] is still lost. Sheriffs, deputies, bounty hunters, and other lawmen will attempt to apprehend or kill the player to collect on the bounty.
+
If the player commits a crime which is witnessed by someone and that person is able to report it, a bounty will be issued. The bounty level will be determined by the crime(s) committed and committing any additional crimes beyond that will increase the existing bounty level. Crimes with no witnesses and crimes where all witnesses are either bribed or killed before they can report it will not cause a bounty to be issued although [[Honor]] will still be lost. Sheriffs, deputies, bounty hunters, and other lawmen will attempt to apprehend or kill the player to collect on the bounty if the player has one.
   
The [[Heads-Up Display]] provides a wanted meter to indicate the intensity of the pursuing bounty collectors or lawmen and the remaining time until pursuit is broken off. The player must avoid detection in order to escape pursuit, though eventually a new set of bounty hunters will pick up the trail.
+
The [[Heads-Up Display]] provides a wanted meter to indicate the manpower strength of the pursuing bounty collectors or lawmen and the remaining time until pursuit is broken off. The player must avoid detection in order to escape pursuit, though eventually, a new set of bounty hunters will pick up the trail.
   
When a crime is witnessed, the [[eyewitness]] can be killed or bribed before they are able to notify the law.
+
If and when a crime is witnessed, the [[eyewitness]] can be either killed or bribed before they are able to notify the law.
   
[[John Marston|John]] and [[Arthur Morgan|Arthur]] can be a [[Bounty Hunting|bounty hunters]] themselves; bounties will be issued on NPCs and the characters can track down these NPCs and either apprehend and turn them in, or kill them for reward. Bounties can be found either through missions or posters.
+
[[Jack Marston|Jack]], [[John Marston|John]], and [[Arthur Morgan|Arthur]] can be [[Bounty Hunting|bounty hunters]] themselves too; bounties will be issued on NPCs and the characters can track down these NPCs and either apprehend and turn them in, or kill them for a reward. Bounties can be found either through missions or posters.
 
==Posses==
 
Posses form in the [[wilderness]], with composition and size based on [[bounty]] amount. A posse is made up of three or more [[lawmen]], and if the bounty is high enough they arrive with [[dogs]]. The player cannot hide from posses that have at least one dog alive; they always know where the player is is. Sometimes, the posse is made up of bounty hunters instead of lawman.
 
 
==Pursuit ==
 
Posses may appear in one of the two circumstances:
 
*If an [[eyewitness]] gets far enough away, a posse will form at the point where the report took place.
 
*If the player has a bounty over $150 and are in the wilderness, a posse may come after you. This will take place every 30-40 minutes in real time
 
 
==Bounty level==
 
Posses will have a number of members dependent on the players bounty level
 
{| border="1" cellpadding="1" cellspacing="1" style="height: 200px; width: 500px; "
 
! scope="col"|Bounty Greater than..
 
! scope="col"|Posse Amount
 
|-
 
| $150
 
|
 
3 or 4 members; (3 if this is the first posse response)
 
|-
 
| $1700
 
|6 members and 1 dog
 
|-
 
| $3700
 
|
 
8 members and 2 dogs
 
|-
 
| $5000
 
|10 members and 3 dogs
 
|-
 
| $7000+
 
|12 members and 4 dogs
 
|}
 
The player can escape them only by getting outside the law radius on the map, which is much larger than usual if dogs are part of the posse. The posse will accept surrender and take you to jail, or kill you if you resist. The player can lose the Wanted level either by staying hidden, bribing, or by killing all members of the posse. If the posse was formed from a witness report, and the player killed them all, the bounty will then be rolled back to the value it was before the posse started, since there is no one left alive to tell the tale.
 
   
 
== Acts Relating To Bounty Increase ==
 
== Acts Relating To Bounty Increase ==
These acts must be witnessed and reported in order to cause the bounty.
+
These crimes will if committed, witnessed and reported cause a bounty of the following amount to be issued;
   
 
{| style="vertical-align:top;" class="wikitable"
 
{| style="vertical-align:top;" class="wikitable"
Line 103: Line 69:
 
|$1
 
|$1
 
|}
 
|}
  +
If the player already has a bounty on their head while committing any of these crimes, the bounty will be increased by the amount listed.
All of these values may be cut in half by obtaining the highest [[Fame]] rank.
 
  +
 
All of these values will be cut in half if the player has obtained the highest [[Fame]] rank.
   
 
== Acts Relating To Bounty Decrease ==
 
== Acts Relating To Bounty Decrease ==
When the player has an active bounty of their own (single player only), completing a bounty hunting mission will decrease the player's active bounty based on the reward for the outlaw that was captured. Performing Nightwatch tasks will also reduce an active bounty. Being shot by a [[marshal]] will decrease bounty by a certain percentage.
 
   
  +
=== Red Dead Redemption ===
If Marston does not resist arrest (holsters his weapon and stands still while the lawmen close in), he will be placed in jail. Money will be deducted from the player's balance to pay off the bounty when leaving the jail. If the player has insufficient funds, they will have to complete bounty hunting missions or simply earn more money to pay off the balance.
 
 
When the player has an active bounty of their own (single player only), completing a bounty hunting mission will decrease the player's active bounty by an amount equal to the reward for the outlaw that was captured. Performing Nightwatch tasks will also reduce an active bounty. Being shot by a [[marshal]] will decrease bounty by a certain percentage.
  +
 
If [[Marston]] does not resist arrest (holsters his weapon and stands still while the lawmen close in), he will be placed in jail. Money will be subtracted from the player's balance to pay off the bounty when leaving the jail. If the player has insufficient funds, they will have to complete bounty hunting missions or simply earn more money to pay off the balance.
  +
  +
A [[Pardon Letter]] can be used to instantly clear an active bounty. This is done by taking it to a [[Telegraph Office]] and handing it in.
  +
  +
=== Red Dead Redemption 2 ===
  +
For Arthur (and John), the only way to get rid of one's bounty is by paying it at a [[Post Office]]. However, for minor crimes, or a long time has elapsed since the crime, law enforcement may not recognize the player character and won't attempt to arrest him.
  +
  +
The player character can also surrender to law enforcement if he hasn't initiated combat with them yet. It will show a cutscene of Arthur/John in a jail cell, and him eventually being released with funds taken from him, or a [[Van der Linde gang]] member will visit to release Arthur ([[Abigail Marston|Abigail]] will visit to release John).
   
 
==Affecting Bounty Level==
 
==Affecting Bounty Level==
[[Honor]] directly affects an active bounty. Bad deeds increase the bounty, while good deeds can decrease it.
+
[[Honor]] directly affects an active bounty. Bad deeds increase the bounty, while good deeds decrease it.
   
 
If the player wears a [[bandana]] while evading pursuit from the law, the wanted meter will decrease at a significantly slower rate. If being pursued, remove the bandana in order to better evade apprehension by law officers and bounty hunters.
A [[Pardon Letter]] can be taken to a [[Telegraph Office]] in order to pay off a bounty.
 
   
  +
Changing clothing before and after the crime will also hinder law enforcement's ability to find and recognize you.
Wearing a [[bandana]] while evading pursuit from the law will cause the wanted meter to decrease at a slower rate. If being pursued, remove the bandana in order to better evade apprehension by law officers and bounty hunters. A bounty that exceeds $150 will result in posses trying to ambush the player (the higher the bounty, the more ambushes occur).
 
  +
 
==[[Bounty Hunter]]s==
  +
A bounty that exceeds $150 will result in posses forming and trying to ambush the player (the higher the bounty, the more ambushes occur). This will take place every 30–40 minutes in real time.
  +
 
If an [[eyewitness]] gets far enough away (or the player gets far enough away from them), a posse will form at the point where the report took place. Alternatively, posses form in the [[wilderness]], with composition and size based on bounty amount. A posse is made up of three or more [[lawmen]], and if the bounty is high enough, they arrive with [[dogs]]. The player cannot hide from posses that have at least one dog alive, as they have an infinite search radius and will always know where the player is. Sometimes, if the player travels far enough away from any settlements, the posse will be made up of bounty hunters instead of lawmen.
 
{| border="1" cellpadding="1" cellspacing="1" style="height: 200px; width: 500px; "
 
! scope="col" |Bounty Greater than...
 
! scope="col" |Posse composition
 
|-
 
| $150
 
|
 
3 or 4 members; (3 if this is the first posse response)
 
|-
 
| $1700
 
|6 members and 1 dog
 
|-
 
| $3700
 
|
 
8 members and 2 dogs
 
|-
 
| $5000
 
|10 members and 3 dogs
 
|-
 
| $7000+
 
|12 members and 4 dogs
 
|}
 
The player can escape a posse only by getting outside the search radius on the map, which is much larger than usual if the posse contains dogs as part of it. The posse will accept surrender and take you to jail, or kill you if you resist. The player can lose the Wanted level either by staying hidden, bribing or by killing all members of the posse. If the posse was formed from a witness report, and the player killed all members of it, the bounty will then be rolled back to the value it was at before the posse formed since there is no one left alive to tell the tale of what happened.
  +
  +
==Lockdown==
  +
In ''[[Red Dead Redemption 2]]'', when committing enough crimes, a town will go into lockdown. While in lockdown, all shops and provision areas will be closed and the town will be patrolled by lawmen, who will shoot the player character on sight, should he be recognized. While most towns will come out of lockdown after a certain amount of time, Blackwater will be in lockdown from the beginning of the game and will remain so until the end of Chapter 6, when the [[Van der Linde gang]] has disbanded. Attempting to enter [[West Elizabeth]] beforehand will result in multiple [[Pinkerton National Detective Agency|Pinkertons]] spawning, who will know Arthur's location immediately. Should Arthur attempt to enter New Austin he will be killed by a seemingly-invisible sniper. After certain missions in the game a town will inevitably go into lockdown, such as [[Blessed are the Meek?|"Blessed are the Meek?"]] and [[The Sheep and the Goats|"The Sheep and the Goats"]] in Chapter 2, which will lockdown [[Strawberry]] and [[Valentine]] respectively, and from the beginning of Chapter 6, where all of Saint Denis is still on lockdown from the Chapter 4 mission [[Banking, The Old American Art|"Banking, The Old American Art"]].
   
 
==Tips==
 
==Tips==
 
*An effective way of losing a bounty would be to bring the lawmen away from a town and then kill all of them.
 
*An effective way of losing a bounty would be to bring the lawmen away from a town and then kill all of them.
*The only settlements in game where it is impossible to acquire bounties under most circumstances are [[Thieves' Landing]] and [[Casa Madrugada]], however the player will get shot at if they cause trouble in those locations.
+
*The only settlements in-game where it is impossible to acquire bounties under most circumstances are [[Thieves' Landing]] and [[Casa Madrugada]]. However, NPCs will attack the player if they cause any trouble in those locations.
*The best way to escape from a high bounty is to cross the border to [[Nuevo Paraiso]], since the two countries have their own bounties. Be careful, as bounty hunters and lawmen may be waiting at the edge of the border.
+
*In ''Redemption'' the best way to escape from a high bounty is to cross the border between [[New Austin]] and [[Nuevo Paraiso]], since the two countries have their own bounties that exist independently of one another. Be careful, though - bounty hunters and lawmen may be waiting at the edge of the border to intercept you.
  +
* In ''Redemption 2'' the best way to escape from a high bounty is to cross state lines, as each state tracks crime separately (for example, a wanted criminal in New Hanover wouldn't necessarily have a bounty in Ambarino, and vice versa), and while bounty hunters will sometimes pursue the player, killing them will not incur further bounty or create a new bounty in either state.
*An effective way of gaining a bounty in [[Redemption Multiplayer|multiplayer]], is to form a [[posse]] and go to [[El Presidio]]. Once there, decide on who takes the cannons, and the gatling guns. Once the positions are placed, start shooting the [[Mexican Army]], until your posse gets a sufficient bounty. Make sure to cover both doors, as the Army is persistent and dangerous at your back.
 
  +
** Bounty hunters will usually wait near state lines when the player has a bounty to ambush them, and crossing state lines when both states have a bounty on the player can be a dangerous prospect, as the ambushing bounty hunters can pin the player between them and the pursuing bounty hunters.
  +
*** This does not apply to [[lawmen]].
  +
*In ''Redemption 2'', if bounty hunters encounter other criminals while pursuing the player (such as in an ambush or in [[Gang Hideouts|gang hideouts]]), they might engage in combat.
 
*An effective way of gaining a bounty in [[Redemption Multiplayer|multiplayer]] is to form a [[posse]] and go to [[El Presidio]]. Once there, decide on who takes the cannons and the Gatling guns. Once the positions are placed, start shooting the [[Mexican Army]] until your posse gets a sufficient bounty. Make sure to cover both doors, as the Army is persistent and dangerous at your back.
  +
*On the map, [[Fort Wallace]] maintains the red outline and highlight of a lockdowned area for the entire game. Despite it being un-enterable, approaching the fort at any time will make all guards in the area hostile.
   
 
==Gallery==
 
==Gallery==
Line 140: Line 152:
 
|Trophy = <font COLOR="#CD7F32">Bronze</font>
 
|Trophy = <font COLOR="#CD7F32">Bronze</font>
 
|Desc = Use the [[Pardon Letter]] with more than $5,000 Bounty in Single Player.
 
|Desc = Use the [[Pardon Letter]] with more than $5,000 Bounty in Single Player.
}}----
+
}}
  +
----
   
 
{{Achievement
 
{{Achievement
Line 148: Line 161:
 
|Trophy = <font COLOR="#CD7F32">Bronze</font>
 
|Trophy = <font COLOR="#CD7F32">Bronze</font>
 
|Desc = Become a [[Public Enemy]] for 10 minutes and escape alive in a public [[Free Roam]] session.
 
|Desc = Become a [[Public Enemy]] for 10 minutes and escape alive in a public [[Free Roam]] session.
}}----
+
}}
  +
----
   
 
{{Achievement
 
{{Achievement
Line 159: Line 173:
   
 
==Related Content==
 
==Related Content==
{{Related Content}}[[Category:Gameplay]]
+
{{Related Content}}
  +
[[Category:Gameplay]]
 
[[Category:Activities]]
 
[[Category:Activities]]

Revision as of 02:16, 29 July 2020

D&l

A Bounty is a monetary amount offered for the apprehension or elimination of an individual. In Red Dead Redemption and Red Dead Redemption 2, the player can acquire a bounty in both single player and multiplayer for committing crimes, but can also be a bounty hunter themselves, hunting down NPCs that have bounties on their heads.

Description

If the player commits a crime which is witnessed by someone and that person is able to report it, a bounty will be issued. The bounty level will be determined by the crime(s) committed and committing any additional crimes beyond that will increase the existing bounty level. Crimes with no witnesses and crimes where all witnesses are either bribed or killed before they can report it will not cause a bounty to be issued although Honor will still be lost. Sheriffs, deputies, bounty hunters, and other lawmen will attempt to apprehend or kill the player to collect on the bounty if the player has one.

The Heads-Up Display provides a wanted meter to indicate the manpower strength of the pursuing bounty collectors or lawmen and the remaining time until pursuit is broken off. The player must avoid detection in order to escape pursuit, though eventually, a new set of bounty hunters will pick up the trail.

If and when a crime is witnessed, the eyewitness can be either killed or bribed before they are able to notify the law.

Jack, John, and Arthur can be bounty hunters themselves too; bounties will be issued on NPCs and the characters can track down these NPCs and either apprehend and turn them in, or kill them for a reward. Bounties can be found either through missions or posters.

Acts Relating To Bounty Increase

These crimes will if committed, witnessed and reported cause a bounty of the following amount to be issued;

Criminal Acts Bounty
Killing an owned dog $3
Shooting an owned Horse $5
Trespassing $5
Threatening an Officer $5
Killing an owned Horse $20
Killing owned Cattle $20
Abduction $20
Abducting an officer $30
Shooting an officer $20
Cheating at poker $25
Killing a non-hostile/hostile person in town $40
Stealing A Vehicle (Stagecoach) $20
Murdering An Officer $50
Safecracking $50

Arson

$20

Vandalism

$1

If the player already has a bounty on their head while committing any of these crimes, the bounty will be increased by the amount listed.

All of these values will be cut in half if the player has obtained the highest Fame rank.

Acts Relating To Bounty Decrease

Red Dead Redemption

When the player has an active bounty of their own (single player only), completing a bounty hunting mission will decrease the player's active bounty by an amount equal to the reward for the outlaw that was captured. Performing Nightwatch tasks will also reduce an active bounty. Being shot by a marshal will decrease bounty by a certain percentage.

If Marston does not resist arrest (holsters his weapon and stands still while the lawmen close in), he will be placed in jail. Money will be subtracted from the player's balance to pay off the bounty when leaving the jail. If the player has insufficient funds, they will have to complete bounty hunting missions or simply earn more money to pay off the balance.

A Pardon Letter can be used to instantly clear an active bounty. This is done by taking it to a Telegraph Office and handing it in.

Red Dead Redemption 2

For Arthur (and John), the only way to get rid of one's bounty is by paying it at a Post Office. However, for minor crimes, or a long time has elapsed since the crime, law enforcement may not recognize the player character and won't attempt to arrest him.

The player character can also surrender to law enforcement if he hasn't initiated combat with them yet. It will show a cutscene of Arthur/John in a jail cell, and him eventually being released with funds taken from him, or a Van der Linde gang member will visit to release Arthur (Abigail will visit to release John).

Affecting Bounty Level

Honor directly affects an active bounty. Bad deeds increase the bounty, while good deeds decrease it.

If the player wears a bandana while evading pursuit from the law, the wanted meter will decrease at a significantly slower rate. If being pursued, remove the bandana in order to better evade apprehension by law officers and bounty hunters.

Changing clothing before and after the crime will also hinder law enforcement's ability to find and recognize you.

Bounty Hunters

A bounty that exceeds $150 will result in posses forming and trying to ambush the player (the higher the bounty, the more ambushes occur). This will take place every 30–40 minutes in real time.

If an eyewitness gets far enough away (or the player gets far enough away from them), a posse will form at the point where the report took place. Alternatively, posses form in the wilderness, with composition and size based on bounty amount. A posse is made up of three or more lawmen, and if the bounty is high enough, they arrive with dogs. The player cannot hide from posses that have at least one dog alive, as they have an infinite search radius and will always know where the player is. Sometimes, if the player travels far enough away from any settlements, the posse will be made up of bounty hunters instead of lawmen.

Bounty Greater than... Posse composition
$150

3 or 4 members; (3 if this is the first posse response)

$1700 6 members and 1 dog
$3700

8 members and 2 dogs

$5000 10 members and 3 dogs
$7000+ 12 members and 4 dogs

The player can escape a posse only by getting outside the search radius on the map, which is much larger than usual if the posse contains dogs as part of it. The posse will accept surrender and take you to jail, or kill you if you resist. The player can lose the Wanted level either by staying hidden, bribing or by killing all members of the posse. If the posse was formed from a witness report, and the player killed all members of it, the bounty will then be rolled back to the value it was at before the posse formed since there is no one left alive to tell the tale of what happened.

Lockdown

In Red Dead Redemption 2, when committing enough crimes, a town will go into lockdown. While in lockdown, all shops and provision areas will be closed and the town will be patrolled by lawmen, who will shoot the player character on sight, should he be recognized. While most towns will come out of lockdown after a certain amount of time, Blackwater will be in lockdown from the beginning of the game and will remain so until the end of Chapter 6, when the Van der Linde gang has disbanded. Attempting to enter West Elizabeth beforehand will result in multiple Pinkertons spawning, who will know Arthur's location immediately. Should Arthur attempt to enter New Austin he will be killed by a seemingly-invisible sniper. After certain missions in the game a town will inevitably go into lockdown, such as "Blessed are the Meek?" and "The Sheep and the Goats" in Chapter 2, which will lockdown Strawberry and Valentine respectively, and from the beginning of Chapter 6, where all of Saint Denis is still on lockdown from the Chapter 4 mission "Banking, The Old American Art".

Tips

  • An effective way of losing a bounty would be to bring the lawmen away from a town and then kill all of them.
  • The only settlements in-game where it is impossible to acquire bounties under most circumstances are Thieves' Landing and Casa Madrugada. However, NPCs will attack the player if they cause any trouble in those locations.
  • In Redemption the best way to escape from a high bounty is to cross the border between New Austin and Nuevo Paraiso, since the two countries have their own bounties that exist independently of one another. Be careful, though - bounty hunters and lawmen may be waiting at the edge of the border to intercept you.
  • In Redemption 2 the best way to escape from a high bounty is to cross state lines, as each state tracks crime separately (for example, a wanted criminal in New Hanover wouldn't necessarily have a bounty in Ambarino, and vice versa), and while bounty hunters will sometimes pursue the player, killing them will not incur further bounty or create a new bounty in either state.
    • Bounty hunters will usually wait near state lines when the player has a bounty to ambush them, and crossing state lines when both states have a bounty on the player can be a dangerous prospect, as the ambushing bounty hunters can pin the player between them and the pursuing bounty hunters.
      • This does not apply to lawmen.
  • In Redemption 2, if bounty hunters encounter other criminals while pursuing the player (such as in an ambush or in gang hideouts), they might engage in combat.
  • An effective way of gaining a bounty in multiplayer is to form a posse and go to El Presidio. Once there, decide on who takes the cannons and the Gatling guns. Once the positions are placed, start shooting the Mexican Army until your posse gets a sufficient bounty. Make sure to cover both doors, as the Army is persistent and dangerous at your back.
  • On the map, Fort Wallace maintains the red outline and highlight of a lockdowned area for the entire game. Despite it being un-enterable, approaching the fort at any time will make all guards in the area hostile.

Gallery

Trophy/Achievement

Accumulating a bounty is required or can contribute towards completion of the following Trophies/Achievements:

Friendsinhighplaces
10 gamerscoregamerscore
Bronze bronzebronze
Use the Pardon Letter with more than $5,000 Bounty in Single Player.

Mostwanted
10 gamerscoregamerscore
Bronze bronzebronze
Become a Public Enemy for 10 minutes and escape alive in a public Free Roam session.

Headingsouth
5 gamerscoregamerscore
Bronze bronzebronze
Evade the U.S. Marshals while riding the Hungarian Half-bred in singleplayer.


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