|“||I have gone out hunting. Not a phrase I thought any pen of mine would ever ink but nonetheless one I am very proud to finally be able to write.||„|
|—Charlotte Balfour, in a letter to Arthur Morgan.
Prior to 1899, Charlotte married a banker named Cal Balfour. At some stage, they decided to leave Chicago to start a simple life together in the wilderness.
Events of Red Dead Redemption 2
Charlotte is first encountered sitting by a grave north of Annesburg. She informs the player about how, after her husband passed away, she is certain that she will die from starvation, as she does not know how to fend for herself. The player insists that he will teach her, and the two search the nearby forest for rabbits. After successfully killing a rabbit, the player suggests that she skins it. Hesitantly, Charlotte does so, by pulling the rabbit's fur from its body. Surprised that she managed it, she thanks the player for their help and suggests that they could come and visit her sometime.
Some time afterwards, Charlotte is seen practicing how to use her husband's rifle, by shooting at some glass bottles. However, she is unable to hit the bottles and asks the protagonist if they can teach her how to shoot. The player gives her some guidance, and on the second attempt, Charlotte manages to shoot a bottle.
- Playing as Arthur: She thanks Arthur and offers to give him a meal. During this, Arthur starts to cough violently due to his Tuberculosis, and eventually collapses. Charlotte decides to place him in her room; she leaves a letter requesting Arthur to take money from her nightstand, as gratitude for what he had done for her. In the letter, Charlotte expresses how grateful she is for being shown how to survive for herself.
- Playing as John: Charlotte is grateful and thanks John for helping her, before walking inside the house. There is no third encounter if the player uses John.
Third Encounter (Arthur only)
A few days later, Charlotte seems to be doing well, and is well-dressed. She thanks Arthur again and tells him that he can take anything from her house. There are several packs of Premium Cigarettes inside for him to take.
If Arthur completes all of her three encounters, she is available at her cabin for John to visit, eight years later. John informs her of his friendship with Arthur and the latter's passing, telling her that Arthur's journal writings suggested that he thought quite highly of her. Charlotte thanks John for telling her of Arthur's passing and tells him that she knew he wasn't well, adding that she assumed he passed away from his illness that when he stopped coming by. She says that she considers anyone a friend of Arthur like John to be a friend of hers as well and welcomes him to her cabin whenever he wants.
She is initially shown to be despondent after her husband died, owing to her lack of survival skills. However, this changes once she meets the protagonist, as the skills she learns from him cause her to have a lot more self-confidence.
Charlotte can also be seen as a kind and selfless individual, allowing Arthur to have all of her money, and showing John great kindness despite only knowing him as a friend of Arthur's.
In 1899, Charlotte has long, straight, black hair and a slim build. She wears a blue blouse and a skirt with a tartan pattern. If Arthur never meets her and the player only does the mission with John, she is seen wearing these clothes in 1907.
By 1907, Charlotte appears much the same as she did eight years prior, but she is noticeably healthier and is seen wearing different clothes. Her outfit consists of a white shirt with a brown waistcoat over it, black pants and boots, and a white brimmed hat on her head, with a feather tucked in the band. Notably, she also wears a gunbelt, inferring that the skills she learned from the protagonist continued to develop.
- Unlike most characters with stranger missions, Charlotte's missions don't have names. Instead, her strand of missions is technically considered a "Home Robbery" mission, as documented in the in-game log and the "Robberies" section of the official guide.
- Her mission strand is the only one that requires both Arthur and John to be played in all entirety.
- If Arthur only completes her first encounter, either John or Arthur will find her deceased in her house if they revisit it.
- The player can encounter a man with a tent not too far from her home. When talking to the man, dialogue implies that he has been stalking her. A closer look at his tent reveals pictures of naked women, dolls and a pair of handcuffs.
- Although she lives in Willard's Rest, the robbery tip about her is called "Rocky Seven," the beta name for the area and her ped model in the game files even refers to her as the "Rocky Seven Widow".
- Charlotte Balfour is the only stranger who had a deep impact on Arthur's feelings about whom he does not give a single entry at all in his journal, neither by drawing nor description, despite Arthur having registered events with seemingly far less presence in his life. In addition, John says that Arthur wrote fondly of her, although there is no mention of her name in his journal.
- If the player gets too close to her when she's sitting on her porch, she will make a comment about this while being visibly uncomfortable. If the player points a gun at her, she will react shocked and will pull out a gun of her own.
- Even though she and Arthur exchange names during their third encounter, Charlotte still calls Arthur by his name in her letter to him beforehand.
Completing her Stranger mission strand is associated with these trophies/achievements:
Reach maximum or minimum Honor level.
BREAKING AND ENTERING
Recover the stash from 4 homesteads
Complete 10 Stranger mission strands.
Complete one of the Collectible strands
Attain 100% Completion.