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The default controls for Red Dead Redemption are listed below. In cases where the consoles use different terminology, the Xbox 360 control is listed first followed by the equivalent PlayStation 3/PlayStation 4 control, and Nintendo Switch control.

Controls[]

On foot[]

  • Left Analog: Movement
    • Press (L3) to crouch
  • Right Analog: Camera control
    • Press (R3) to look behind the character
    • Press (R3) while aiming to trigger Dead-Eye Targeting)
  • Directional buttons
    • Up: Whistle for horse
    • Left, Right: Switch aim between right, left shoulders
    • Down: Zoom out the mini-map
  • Left Bumper/L1/L: Draw/holster weapon or hold to open the Weapon Wheel
  • Right Bumper/R1/R: Attach to cover
    • In Dead-Eye: mark targets
    • While aiming, without gun: block
  • Left Trigger/L2/ZL: Aim
  • Right Trigger/R2/ZR: Shoot (Punch, if unarmed)
  • A/X/B: Run (Tap repeatedly to gain speed, then hold to stay at that speed)
  • Y/Triangle/X: Mount Horse, interact with vehicle
  • X/Square/Y: Jump/Climb/Evasive roll or dodge (while targeting and moving left or right)
  • B/Circle/A: Reload weapon (if drawn), focus on important event
  • Select: Open Satchel
  • Start: Pause menu

On horseback[]

  • Left Analog: Movement
  • Right Analog: Camera (press for Dead Eye when aimed)
  • Left Bumper/L1:/L Draw Weapon (tap)
  • Right Bumper/R1/R: Pull on reins
  • Left Trigger/L2/ZL: Aim
  • Right Trigger/R2/ZR: Shoot
  • A/X/B: Spurs (press for speed boost, hold to maintain fellow rider's pace)
  • Y/Triangle/X: Dismount
  • X/Square/Y: Hitch horse (near a hitching post only), Jump (if moving fast), Rear up (if moving slow/stopped)

Driving Carriage/Wagon/Stagecoach[]

  • Left Analog: Steer
  • Right Analog: Camera
  • R3: Dead Eye
  • Left Bumper/L1/L: Weapon Wheel
  • Right Bumper/R1/R: Pull on reins
  • Left Trigger/L2/ZL: Draw weapon and aim
  • Right Trigger/R2/ZR: Shoot
  • A/X/B: Whip reins (Repeatedly tap for speed increase, hold to maintain carriage pace)
  • Y/Triangle/X: Dismount Carriage

Trivia[]

  • If a player were to not use any of the controls for a certain amount of time then the camera will switch to a scenic view of the area that the player is currently in. Using any control will return the player to the normal view.

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