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We can't always fight nature, John. We can't fight change, we can't fight gravity, we can't fight nothin'. My whole life, all I ever did was fight...
Dutch van der Linde

Dutch van der Linde is a central character and one of the primary antagonists of Red Dead Redemption, and a central character in Red Dead Redemption 2.

With the addition of the Liars and Cheats DLC pack, Van der Linde is also a multiplayer character model that may be selected in the 'Damnation' section of the Outfitter.

History

Background

DutchLindeBio

Biography in RDR 2 (click to enlarge)

Dutch was born in 1858. Little is known about his younger days. His father fought for the Union in the American Civil War and died at Gettysburg. Because of his father's death, Dutch seems to have developed a grudge against Southerners. Dutch also mentions that he left his home when he was 15 years old because he rarely got along with his mother, whose death Dutch only found out several months after the fact from an uncle of his.

He valued liberties above all else and dreamed of living an independent existence. To attain these desires, Dutch began to resort to a life of crime. In the early days of his criminal life, Dutch had an "odd" partnership with Colm O'Driscoll, a fellow infamous outlaw and the leader of a gang, and at some point met and befriended Hosea Matthews, a con artist who tried to rob Dutch who likewise tried to do to do the same to Hosea. Dutch and Hosea later formed their own gang and began to operate in West Elizabeth. Notable members that joined the gang were Arthur Morgan, Micah Bell, John Marston, Abigail Marston, Bill Williamson, and Javier Escuella. At some point later, Dutch and Colm became bitter enemies after Dutch killed Colm's brother and Colm killed Dutch's lover Annabelle in retaliation.

At this time, Dutch was an altruistic and idealistic rogue, believing the gang could make a difference in the world. He fashioned himself into a Robin Hood figure, taking money from those who had more than they could ever need, and giving it to those who had very little, and truly needed it. He saw himself as a symbol of the romanticized Wild West, and a humanitarian champion of the people, opposing government control, supporting individual liberty and punishing general human cruelty and selfishness. His romantic image and charisma inspired his gang to believe in his vision of a "Savage Utopia", and it was in the name of Dutch and his cause that they committed crimes such as murder and robbery. By 1899, Dutch was reluctantly starting to realize that the way of life he held dear was fast becoming an unrealistic proposition.

Events of Red Dead Redemption 2

The leader of a sizable gang of outlaws and misfits. Idealistic, anarchic, charismatic, well‐read, well‐ lived, but possibly starting to unravel under the pressures of the encroaching modern world.
Rockstar Games' description of Dutch for Redemption II.

The Van der Linde gang attempted one last big score in the form of a Blackwater ferry heist, however it ended in disaster and the gang was forced to flee into the blizzardly mountains of Ambarino to escape the heat. The specifications of the heist are kept very vague, but it's known that Dutch killed a defenseless young mother named Heidi McCourt during it. The events of Blackwater shook Hosea's faith in Dutch, though he admits that his faith in their mission had been dead for a long time before this.  

Colter Chapter

Dutch and his gang reluctantly travel into the heart of the blizzard in a wagon convoy, where they rest up in a small mining town called Colter. Dutch gives an inspirational speech to the gang (that turns out to have been staged and scripted) and heads out with Arthur to meet up with Micah. After Micah tells Dutch that he found a homestead that appears to have a party going on, they three head out. After showing up at the homestead, the gang members soon learn that the residents are all O'Driscolls. A shootout erupts, won by the Van der Lindes. After searching the house, they find a hysterical victim of the O'Driscolls named Sadie. Dutch brings Sadie back to camp, and then decides to strike and kill the O'Driscolls camped nearby. The missions is a success, and the gang gains intel about a Cornwall train traveling nearby, and finds dynamite to take it out. The gang then moves to attack the train, and although the dynamite doesnt go off, the train and its money is taken by the gang. Now with some money in their pockets, and the thaw coming, he decides to move to a new camp location.

Horseshoe Overlook Chapter

Not long after arriving at the new camp location, Micah is arrested in the town of Strawberry. Knowing he cant go to Strawberry himself, due to him being wanted in the area, he sends Arthur to break him out.

Dutch and Strauss go to Valentine to see John and Arthur, after they threw a successful train heist. During the visit, Leviticus Cornwall and his hired guns capture Strauss and John. Dutch and Arthur rescue them, before fighting their way out of the town back to camp. Realizing that they cant stay in the area, he sends Charles and Arthur to investigate an area in Lemoyne for a new camp location.

Clemens Point Chapter

After moving to the new camp location, Hosea, Arthur, and him go riding. They encounter Sheriff Gray who has captured Trelawny, due to him running an illegal gold prospecting operation. After Arthur re-captures a group of outlaws who escaped, Trelawny is released. In addition, Gray decides to make Arthur, Dutch, and Bill deputies in order to crack down on a Braithwaite funded moon-shining operation. With the help of Archibald, the three gang members succeed in bringing down the moon-shining operation, earning favour with the Sheriff.

After Jack is captured by the Braithwaites, Dutch orders an assault on Braithwaite Manor. The gang members storm the manor, and slaughter the family members. After Jack is nowhere to be seen, Dutch torches the manor before interrogating Catherine Braithwaite, and forcing her to reveal to them that Jack is being held hostage by Angelo Bronte. Dutch then orders for the gang to ride away, and later orders them to relocate farther south.

Saint Denis Chapter

After moving to the Saint Denis area, he, Dutch, and John ride to the city and confront Bronte. Bronte agrees to give back Jack, if in exchange they do a job for him. After Arthur and John deal with some grave robbers, Bronte releases Jack, and gives them a invitation to the Mayors party.

At the Mayors party, Dutch hears someone talking about Cornwall, and tells Arthur to go and find out more about him.

Dutch calls over Arthur and Lenny, and tell them that Bronte also gave him a tip that the Saint Denis trolley station is carrying a large amount of cash. In fact the trolley station is carrying almost no money, and they are forced to fight their way out of the station, to safety. During the escape, the trolley crashes and Dutch gets a concussion, receiving serious brain damage that he insists is nothing to worry about. Afterwards, he vows revenge on Bronte for betraying him.

During the O'Driscoll assault on Shady Belle, Dutch tells Arthur to find Sadie and get inside of the building.

Dutch and Arthur go to the town of Lagras, where they make a deal with a fisherman that if they find one of his people who has disappeared, he will drop the gang off at Bronte's doorstop. Arthur and Dutch succeed in saving his life, and the fisherman keeps his promise. The gang comes ashore at Bronte's home, and after fighting through his manor, capture him. With police closing around them, the gang fights their way through, and back to the boat. Along the way back, Dutch decides to kill Bronte and drown him for his betrayal, shocking John and Arthur.

After deciding to do one more heist before sailing to a peaceful island and leaving the gang life, the heist quickly goes sour, however, due to someone alerting the Pinkertons. The robbery costs Lenny and Hosea their lives, and Dutch is never the same again. The remaining gang members stow away on a boat destined for the south pacific, with the intention of coming back for the others.

Guarma Chapter

Along the way, the ship sinks, and all the gang members besides Arthur regroup on the shore. Not long after Arthur finds his way back to them, the local military arrest them and transport them in shackles to jail. Along the way to the jail, the rebels bombard the soldiers with bullets. In the confusion, Arthur manages to unlock their shackles, and the gang kills the guards in the area. Hercule Fontaine, the revolutionary leader tells the gang to follow him. Hercule leads the remaining gang to a small rebel outpost, stocked with Bolt Action Rifles. Reinforcements soon arrive, but they are victorious. They then retreat to the rebel outpost of La Capilla.

Dutch rests for a short time at La Capilla, before him and Arthur go to rescue Javier, who was captured in the battle with the Guarman military. Arthur and him go to a cave where an old lady named Gloria is. Dutch pays her gold to lead them through the cave, to Aguasdulces. It is then that she demands more money, and when Dutch doesn't pay her, she pulls a knife on him. Dutch then grabs and kills her, saying she would have betrayed them. The pair then enter Aguasdulces, where they see Colonel Fussar and a group of soldiers, who are leading a donkey that is dragging Javier along. Dutch quickly sees a way to cause a distraction in the sugar refinery. Dutch cuts up the bags of sugar, spilling them on the floor, before blowing up the furnace. In the distraction, they rescue Javier, before fighting their way out of the settlement.

The gang then goes to the rebel stronghold of Cinco Torres. Not long after arriving, a Cuban warship approaching, and swarms of enemies attack. The gang and Hercule shoot at them from above, before sallying out and vanquishing them. It is then that the gang realizes that their are gun batteries preventing their escape. Realizing it has to be silenced, Dutch orders an assault against the batteries, and blows up the cannons.

They then set out cutting their way to the ship. While fighting in Aguasdulces, Dutch breaks into the workers cabin and find Arthur being held at gunpoint by Levi Simon. Dutch points his gun at Simon, before Fussar comes in, who hold each other at gunpoint. The standoff ends when Arthur kicks the ship captain his rifle, and he shoots Simon dead. Fussar flees the cabin and runs. They then set out fighting their way to the ship in earnest, and finally reach the port. They then set sail for the mainland at last.

Beaver Hollow Chapter

After coming back to the gang, Dutch tells Arthur and Charles to go investigate Beaver Hollow for a new possible camp location.

Dutch begins to grow paranoid, and orders Arthur and Sadie not to rescue John, who has been arrested and is being held at the Sisika Penitentiary. After they rescue him anyways, Dutch gets furious for the insubordination.

Later, the gang meets up to grab "one last score" off of a nearby train. When Arthur arrives, he reveals that Uncle, Pearson, and Mary-Beth fled, and calls them cowards. After Arthur suggests letting John and his family go to, Dutch becomes furious, but quickly calms down and seemingly agrees.

During the heist, John is shot and falls off of the train. Dutch claims he'll try to save John and leaves for a while. When he comes back, he claims John has already died.

Following the heist, the gang learns that Abigail has been arrested for murder. Despite the gang's code, Micah quickly points out the risks of making a rescue attempt and implores Dutch to abandon her. Dutch agrees with him and heads back to camp, infuriating Arthur and Sadie, who go after her themselves.

When Arthur returns to camp, he reveals that Agent Milton's informant was in fact Micah. This initiates standoff begins between nearly everyone in camp, but Dutch initially refuses to participate. During the standoff, John appears and reveals that not only he did not die during the train heist, but that Dutch, fearing John was a traitor, made no attempt to rescue him. Micah shoots Ms. Grimshaw and John sides with Arthur, causing Dutch to finally take out his guns and joins Micah. However, the showdown is cut short by an intervention from the Pinkertons. In the chaos, Dutch slips away, leaving the others to fend for themselves.

He eventually reappears, either at the ruins of the camp or in the mountains depending on Arthur's choice. Either way, he intervenes in the fight between Micah and Arthur. Arthur, with his final breaths, pleads to Dutch and swears that Micah is the traitor. Micah asks Dutch to come with him and take the money, but Dutch simply walks away, signifying the end of the Van Der Linde Gang.

Beecher's Hope

Eight years later, Dutch hides out in Mount Hagen with Micah. When John and Sadie come to kill Micah, he reveals himself and enters a standoff with the pair. Although he initially appears to be on Micah's side, John eventually convinces Dutch to shoot Micah, wounding him and freeing Sadie. John then finishes off the wounded Micah and Dutch walks away, ignoring John's attempts to thank him.

Post-Redemption 2

Van der Linde had not been seen nor heard from in a few years, and despite claims of sightings was thought to have perished in a fire following a botched robbery in 1906. During one of the cutscenes in "The Gates of El Presidio", it is rumored that Dutch is in Colombia and not likely to be seen ever again. This was later proven false.

Events of Red Dead Redemption

When Bill Williamson and Javier Escuella are dealt with in Mexico, Edgar Ross declares that John is not finished hunting his old gang. He is told that Dutch is back in the West Elizabeth region and that Marston is obliged to kill him. Together with a Native American named Nastas and Professor Harold MacDougal, John tries to hunt down Dutch. Nastas tells Marston and MacDougal of Dutch's fortress in the mountains called Cochinay, where he has recruited a new gang consisting of Native Americans that lived in poor conditions on local reservations. Dutch takes advantage of the natives mutual hatred of the government and has created an army now holed up in the mountainous fortress. Dutch's Gang has been attacking and harassing settlers outside of Blackwater. The Blackwater Ledger makes mention of an incident where Dutch and his gang killed two men on a homestead north of Blackwater.

John and Nastas investigate and scout Cochinay with the goal of locating Dutch himself. Nastas is injured while climbing the mountains, so John continues the climb alone. After killing a scout, John picks up his binoculars. When looked through, John observes Dutch killing a captured police officer. After looking away, John returns his glance on Dutch again only to see Dutch now aiming at him. A shot is fired, but it hits the binoculars, causing John to fall back and get knocked unconscious. Satisfied, Dutch holsters his pistol. Not long after, the Bureau of Investigation receives word that Dutch's Gang has robbed the Blackwater Bank and has taken hostages inside.

After taking a sniping position and gaining entrance to the bank, John confronts Dutch with a group of sheriffs and has him corned in an upstairs office. However Dutch is holding a young woman hostage at gunpoint. Dutch takes the moment to speak with John, all the while slowly making his way towards the exit. Dutch asks about John's family, remarking how fast time flies before berating his marriage to Abigail telling the sheriffs that John "married a whore". When John brings up that Dutch had left him to die years prior, Dutch dismisses this and mocks John for being an "errand boy" for the government. Dutch suddenly inches closer to the door and shoots the young woman in the head while throwing her corpse into John's arms. John and the sheriffs pursue Dutch on horseback after realizing he escaped in an automobile parked outside the bank. They come across the automobile, now wrecked, and with Dutch nowhere in sight.

Later, Dutch and his gang surround the Blackwater Hotel while John and Professor MacDougal are inside. Shouting up at John, he announces that he plans on killing John and the Professor for "sport". However, John and MacDougal escape out of a window and across the rooftops before reaching a pair of waiting horses. John is then able to safely escort MacDougal to the train station at Manzanita Post.

The U.S Army launches a full scale assault on Cochinay. After weakening Dutch's forces by luring them out of Tall Trees and into the Great Plains where the army ambushes them, John Marston, Edgar Ross and Archer Fordham ride to Cochinay with a garrison of U.S. Army soldiers with the intention of killing Dutch and ending his gang. The army assaults Cochinay, gunning down most of Dutch's Gang. John tells the American Army Captain to tend to his wounded while he faces Dutch alone. Seeing John coming, Dutch mounts an armor plated Gatling Gun and attempts to use it to gun down John. However John shoots an oil lantern fixed behind Dutch, causing a fire that forces him off the gun. Dutch then flees into the caves with John chasing after him. The caves lead to atop a mountain cliff where John holds Dutch at gunpoint.

Dutch tosses his pistol off the mountain and the two exchange words. Dutch remarks the inevitability of his situation and the changing times. He laments that his whole life he tried to fight societal change but that, like gravity, change was always constant. John asks Dutch why he could never give up if he knew his fight for change was in vain. But Dutch explains that he couldn't give up as it was too much in his nature to fight. John coldly claims that if Dutch won't surrender, he'll have to shoot him. Dutch smirks at this and comments on the hypocrisy of law enforcement, saying that after he dies, the law will find "another monster" to target and use that to justify their wages. Dutch takes a step back towards the mountain cliff and says "Our time has passed... John" before allowing himself to fall back off the cliff to his death, choosing suicide over capture. Edgar Ross later shoots Dutch's corpse with a pistol in order to make it look like John shot him, claiming that it "looks better in the report that way".

Dutch's prediction of the bureau not stopping after his death came true. In The Last Enemy That Shall Be Destroyed, John himself became the next target of the agency and this subsequently leads to his death.

Personality

Dutch seems to carry a philosophy similar to other characters in Red Dead Redemption. Dutch seems to want a world that goes along the lines of a Hunter-Gatherer Society, a world that opposes technology and governmental control and where men fight to survive. A world where men live like they did in the old Wild West. When Dutch appears, he is fighting against the town of Blackwater which is filled with agents and technology. Since Dutch once fought for the poor, and the agencies in Blackwater constantly take from the poor, this means that Dutch sees the new West as evil. Also, since he has fought against the government and banks his whole life, this means that he may want to not only destroy Blackwater, but he may also want to completely destroy all government, currency, and social order. The way he attains this appears to be by recruiting soldiers and taking out towns that are hot spots for government agents and technology, and he is unafraid to kill to achieve this world.

Another part of Dutch's philosophy seems to be returning to the older ways. While the New West promotes clothing, technology, and civilization, Dutch seems to want to move back to the Old West which promotes survival, discipline, and using skill and courage to overcome hardship. While most people in Blackwater try to raise themselves up and civilize the Old West, Dutch would prefer they remain civilized where they are and allow the Old West to survive in the way to which it has grown accustomed, and when the citizens of Blackwater, and indeed; the Federal Government, will not allow him or his people to live their lives the way they wish, he attacks.

Dutch himself is shown to be a merciless killer who justifies killing innocent people or lawmen as a way of combating the corruption of the federal government. Despite his brutal ways, Dutch is shown to be educated and, unlike many outlaws, believes he is committing these crimes for idealistic reasons rather than greed.

Ironically, in spite of his anti-government ideals, Dutch seems to have a slightly fascist and authoritarian stance when it comes to managing his own gang. He constantly preaches "loyalty" and "faith" as being among the highest and most honorable tenets; this makes it easier for him to make fiat decisions that decide the course of the gang without taking any input or criticism from those he is leading. In fact, whenever a member of the gang questions Dutch's actions, he immediately sees the act of doing so as traitorous and a threat.

A testament as to how much Dutch values loyalty can be seen in Dutch's relationship with Micah Bell. During the final days of the Van der Linde gang, Micah Bell became Dutch's most trusted consultant, as Micah never questioned any of Dutch's actions. Dutch trusted in Micah so much that when Arthur Morgan revealed Micah to be a Pinkerton spy, Dutch couldn't bring himself to admit this fact and only years later would he come to terms with Micah's betrayal and exact vengeance.

Interestingly, many details about how the gang operates mirror practices in various implementations of government. For example, everyone must contribute 50% of the take from any completed job to the camp as a whole, similar to taxes in capitalism; much of the work done in the camp itself is again, for the good of the whole community, such as donating animal carcasses to add to the food supply, as might be expected of a communist regime.

A point of contention is how much Dutch really cared about his former gang members. Dutch commonly referred to John Marston and Arthur Morgan as his brothers or sons, implementing a family-like relationship with the gang members that have stuck by him for over several years. However, at several points it is implied that Dutch might have never even cared for John or Arthur at all. The two biggest examples of this are when Dutch leaves both John and Arthur to die at two different points. When Arthur is nearly killed by a solider while fighting alongside Dutch, it is clearly shown that Dutch knowingly left Arthur to die when he could have helped him. However once confronted by Arthur on the subject, Dutch denies this.

Not long after, Dutch would leave John to die during a train robbery following an argument with Arthur on allowing John to leave the gang to protect his family. Dutch was angered at the prospect that John was willing to leave the gang for his own family. When John was shot and left behind, Dutch lied to the entire gang, claiming that John had died. However, unexpectedly, a wounded John turned up to confront Dutch about leaving him to die. Again, Dutch denied this.

In the years after his time in the Van der Linde gang, John Marston would reference Dutch's past actions and crimes with a Robin Hood-like idealism. However, John has also stated that this idealism was really just an excuse to mindlessly kill and rob people. This became more obvious as Dutch grew more violent and erratic as time went on, to the point where John and other members of the gang even questioned his sanity.

By the mid-1900's, the once idealistic rogue had become a delusional frantic killer who was secretly aware that all of the horrible crimes he committed changed nothing about the government or society.

In his final moments, Dutch expresses remorse for his actions, telling John that he couldn't stop fighting for his ideas even though he realized the futility of it simply because it was who he was. He even described himself as a "monster". Before committing suicide, Dutch told John that "Our time has passed", signifying his acceptance that the Old West way of life was dead and his ideals along with it.

Appearance

Pre-1899

As seen in a photo on Arthur Morgan's wagon, Dutch is seen in a younger appearance without his mustache and darker hair.

1899

In 1899 Dutch is shown as an average built man with a thick, black mustache and soul patch under his lips, he also has dark black, slick backed hair that curls at the end. He is always seen in elegant suits or fancy clothing: some examples include, a black and red vest with a blue and white pinstripe shirt and gold chains on his vest and a black tail coat and black hat, a low cut red vest with a white shirt and the same tail coat from the former outfit, during the Saint Denis bank heist he wears a white shirt and red vest and bigger tailcoat which leads to the survivor look in Gurama with an elongated mustache a large amount of scruff on his face. During the first chapter he wears a knee length coat and rifleman gloves, and during the mission in which you attend to Angelo Bronte's mansion he wears a black and white three piece suit with a top hat.

1907

During the Epilogue of Red Dead Redemption 2, Dutch briefly appears with an ungroomed beard and even longer hair with gray-white streaks along with a very large and thick winter coat thrown over him.

1911

In 1911 Dutch has aged considerably with large white streaks through the sides and top of his hair, but has regained some of its previous colour since 1907, and has gained obvious weight and wears a pink shirt and brown pants with a black and silver necklace. He also shaved his beard back down to a mustache without the soul patch and sports a more modern haircut.

Mission Appearances

Red Dead Redemption
Red Dead Redemption 2

Quotes

Red Dead Redemption 2

Red Dead Redemption

Single-player

Multiplayer

  • "I saw your friends runnin' off with their tails between their legs."
  • "C'mon my fine, patriotic friends."
  • "Come closer, I've got a surprise for you."
  • "Who do you think you are?"
  • "Meet one of the few benefits of your civilization."
  • "Go to hell!"
  • "You should've stayed at home."
  • "You're all cowards!"
  • "You're weak; you always were. You never had the stomach for this."
  • "Well, come and get it then."
  • "I am settin' these people free."
  • "We'll kill every last one of you!"
  • "You're even weaker than I thought."
  • "Why don't you look me in the eye?"
  • "Get the hell away from me!"
  • "You're a dead man."
  • "I'll make you so sorry."
  • "You made a big mistake comin' here."
  • "This time, I'll make sure you're dead!"
  • "Crazy?! Oh, I'll show you crazy, you just keep comin'."
  • "We're takin' what's ours!"
  • "I'll cut your throat."
  • "Go back to your whore wife!"

Trivia

Red Dead Redemption

  • Ironically, Dutch uses a Semi-automatic Pistol, a symbol of future technology, when he is against civilization himself. Granted, the gun would have been 18 years old at the time of his death, but even Edgar Ross uses a far older Winchester Repeater.
  • In the mission "And The Truth Will Set You Free", when Dutch is forced off the machine gun, he has a High Power Pistol in his holster. When he is fleeing through the caves, the first time he fires at you is with a High Power Pistol, the second time he fires is with a Semi-automatic Pistol, and when he is cornered, he has a trusty Cattleman Revolver, although on occasion the game will glitch and he will be holding a Semi-Automatic Pistol. It is possible that Dutch had a Cattleman tucked into his belt or in a pocket as a backup, although sometimes in "The Prodigal Son Returns (To Yale)", he will have a Cattleman in his holster and the Semi-Automatic Pistol in his hand. This could be a glitch, as it happens to John sometimes in "The Gates of El Presidio".
  • John implies that he still has respect for him, when he says to Agent Ross, "I'd kill you a hundred times before I killed Dutch if it were an option." The fact that John says this even right after watching Dutch shoot an innocent woman in the head raises concerns about John's character as a person but is likely meant to show John's opinion towards Ross, more arguably, who he sees as worse than Dutch, probably because Ross has the power that he is corrupt with, which is the key thing Dutch has always been against.
  • After Dutch has died, his lair can be explored. There is a well-stocked bookshelf and a desk with a typewriter, further emphasizing his intelligence and his paradoxical relationship with modernity. There is also a bathtub hidden behind a makeshift curtain.
    • These contradictions may also be intentionally emblematic of an underlying hypocrisy in Dutch and his gang. As John points out to Javier Escuella their philosophies were an excuse, which is something "[they] all knew."
  • At the edge of the cliff on the mission "And The Truth Will Set You Free" Dutch appears to be wounded in the torso despite appearing unharmed moments earlier.
  • Dutch appears to be a frighteningly skilled shooter, as he is able to shoot John's binoculars from well over 100 feet away, on about a 70 degree upwards angle, with the wind, cold and gravity effects of being on a mountaintop working against him, and above all he does this with a single shot from what is meant to be a mid-range pistol, taking no more than a second to correct his aim.

Red Dead Redemption II

  • In the mission "The New South" in Red Dead Redemption II, Dutch tells Arthur that his father was killed in a field in Pennsylvania fighting Southerners during the Civil War. This heavily suggests his father was killed during the Battle of Gettysburg, one of the most famous battles of the Civil War.
  • His alias "Aiden O'Malley" is a reference to a character with the same name in Grand Theft Auto IV
  • As the player progresses through the main story, primarily after the Guarma chapter. Dutch’s sanity seems to determinate at a slow pace. Signs led to this like him killing the old lady in Guarma, threatening Molly, using the natives as a distraction to move up north. It eventually leads to the end of the gang, and his life in 1911.
  • Dutch's mother, Greta van der Linde, is buried in Blackwater and her grave can be found in game beside the Blackwater chapel.
  • Dutch's speech on the cliff at the end of the mission Favored Sons mirrors his last words said to John Marston in And The Truth Will Set You Free.
  • It is implied that Dutch's father was Dutch and came from Rotterdam.

Gallery

Red Dead Redemption

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In-game screenshots

Multiplayer

Red Dead Redemption 2

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