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|image = File:Enter-pursued-by-a-memory_RDRII.jpg |
|image = File:Enter-pursued-by-a-memory_RDRII.jpg |
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|start = [[Colter]] |
|start = [[Colter]] |
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− | |end = |
+ | |end = Colter |
|prereqs = |
|prereqs = |
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|giver = [[Abigail Roberts]] |
|giver = [[Abigail Roberts]] |
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− | |location = [[ |
+ | |location = [[Grizzlies West]], [[Ambarino]] |
|mo = |
|mo = |
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* Follow <span style="color:#FFFF66">Javier</span> |
* Follow <span style="color:#FFFF66">Javier</span> |
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|next = [[Old Friends|"Old Friends"]]<br/>[[The Aftermath of Genesis|"The Aftermath of Genesis"]] |
|next = [[Old Friends|"Old Friends"]]<br/>[[The Aftermath of Genesis|"The Aftermath of Genesis"]] |
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}} |
}} |
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+ | {{Quote|Never thought I'd say this, but it's good to see you, [[Arthur Morgan]].|[[John Marston]]}} |
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+ | |||
'''Enter, Pursued by a Memory''' is a mission in ''[[Red Dead Redemption 2]]''. |
'''Enter, Pursued by a Memory''' is a mission in ''[[Red Dead Redemption 2]]''. |
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[[Abigail Marston|Abigail Roberts]] is concerned with the safety of John Marston, who hasn't been seen in days since going on a scouting mission. She asks Arthur and Javier to find him. |
[[Abigail Marston|Abigail Roberts]] is concerned with the safety of John Marston, who hasn't been seen in days since going on a scouting mission. She asks Arthur and Javier to find him. |
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− | Arthur and Javier ride together, and soon Javier spots a camp in the distance and speeds up. After riding for a while, the pair come across John's horse, frozen to death. Javier fires his gun to see if John hears, and in the distance he can be heard calling out for help. |
+ | Arthur and Javier ride together, and soon Javier spots a camp in the distance and speeds up. After riding for a while, the pair come across John's horse, frozen to death. Javier fires his gun to see if John hears, and in the distance, he can be heard calling out for help. |
− | Arthur and Javier leave their [[Horse|horses]] and continue on foot, climbing |
+ | Arthur and Javier leave their [[Horse|horses]] and continue on foot, climbing around several ledges. They find John injured and bloody and carry him back to the horses, being attacked by three [[Wolf (RDR 2)|wolves]], which Arthur kills, on the way. |
− | As Javier and Arthur ride, Javier spots another group of wolves and spurs his horse into a gallop. Arthur kills the wolves, and there are no more wolf attacks for the rest of the journey. Upon arriving at the [[Van der Linde gang|gang]]'s camp, John is carried inside whilst Abigail berates him. |
+ | As Javier and Arthur ride back down, Javier spots another group of wolves and spurs his horse into a gallop. Arthur kills the wolves, and there are no more wolf attacks for the rest of the journey. Upon arriving at the [[Van der Linde gang|gang]]'s camp, John is carried inside whilst Abigail berates him. |
==Gold Medal Objectives== |
==Gold Medal Objectives== |
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== Mission failure == |
== Mission failure == |
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The mission will fail if the player: |
The mission will fail if the player: |
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− | * |
+ | * Assault, kills, or abandons Javier |
− | * |
+ | * Assault, kills, or abandons John |
+ | * Allows Javier or John to be killed |
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− | * Assaults or kills Javier's horse. |
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+ | * Kills or abandons their horse |
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− | * Dies |
+ | * Dies |
− | == |
+ | ==Video Walkthroughs== |
+ | <gallery hideaddbutton="true" position="center"> |
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− | <center> |
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+ | File:Red Dead Redemption 2 - Mission -2 - Enter, Pursued by a Memory -Gold Medal- |
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− | {| class="wikitable" |
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− | + | File:RDR2 PC - Mission -2 - Enter, Pursued by a Memory -Replay & Gold Medal- |
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+ | </gallery> |
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− | |} |
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− | </center> |
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== Trivia == |
== Trivia == |
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+ | * After complete this mission, players now can walk around in the camp. Though they still cannot stray too far. |
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* While scaling the mountain, Arthur's stamina core will deplete, prompting the player to access the satchel. If one refrains from using provisions, a quick scene will play where Javier gives Arthur a swig of Kentucky bourbon. |
* While scaling the mountain, Arthur's stamina core will deplete, prompting the player to access the satchel. If one refrains from using provisions, a quick scene will play where Javier gives Arthur a swig of Kentucky bourbon. |
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* The iconic scars on John Marston's face in ''[[Red Dead Redemption]]'' are a product of the wolf scratches he receives in this mission. |
* The iconic scars on John Marston's face in ''[[Red Dead Redemption]]'' are a product of the wolf scratches he receives in this mission. |
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+ | * John's left eye appears to be bloody, which supports the popular belief that John is blind or has bad vision in his left eye. |
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+ | * The title is a reference to Shakespeare's 1623 play ''The Winter's Tale'', which famously includes the stage direction "Exit, pursued by a bear" for the character Antigonus. The same reference is used for the mission "[[Exit Pursued by a Bruised Ego]]" - in this case with the character actually being chased by a [[Legendary Bharati Grizzly Bear|large bear]]. |
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==Trophies/Achievements== |
==Trophies/Achievements== |
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}} |
}} |
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---- |
---- |
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+ | |||
{{Achievement |
{{Achievement |
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|Image = GoldRushTrophy.png |
|Image = GoldRushTrophy.png |
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}} |
}} |
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---- |
---- |
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+ | |||
{{Achievement |
{{Achievement |
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|Image = BestintheWest.png |
|Image = BestintheWest.png |
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== Navigation == |
== Navigation == |
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− | {{Chapter 1 missions}} |
+ | {{Chapter 1 missions}}[[de:Tritt auf, verfolgt von Erinnerungen]][[fr:L'émergence d'un souvenir]] |
− | [[de:Tritt auf, verfolgt von Erinnerungen]] |
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[[Category:Redemption II Missions]] |
[[Category:Redemption II Missions]] |
Revision as of 12:40, 23 May 2020
“ | Never thought I'd say this, but it's good to see you, Arthur Morgan. | „ |
—John Marston |
Enter, Pursued by a Memory is a mission in Red Dead Redemption 2.
Mission overview
John Marston has not returned from an earlier scouting trip. Arthur Morgan and Javier Escuella ride out into the snow to look for him.
Story
Abigail Roberts is concerned with the safety of John Marston, who hasn't been seen in days since going on a scouting mission. She asks Arthur and Javier to find him.
Arthur and Javier ride together, and soon Javier spots a camp in the distance and speeds up. After riding for a while, the pair come across John's horse, frozen to death. Javier fires his gun to see if John hears, and in the distance, he can be heard calling out for help.
Arthur and Javier leave their horses and continue on foot, climbing around several ledges. They find John injured and bloody and carry him back to the horses, being attacked by three wolves, which Arthur kills, on the way.
As Javier and Arthur ride back down, Javier spots another group of wolves and spurs his horse into a gallop. Arthur kills the wolves, and there are no more wolf attacks for the rest of the journey. Upon arriving at the gang's camp, John is carried inside whilst Abigail berates him.
Gold Medal Objectives
- Kill all the wolves without taking any damage.
- Complete with at least 80% accuracy.
Mission failure
The mission will fail if the player:
- Assault, kills, or abandons Javier
- Assault, kills, or abandons John
- Allows Javier or John to be killed
- Kills or abandons their horse
- Dies
Video Walkthroughs
Trivia
- After complete this mission, players now can walk around in the camp. Though they still cannot stray too far.
- While scaling the mountain, Arthur's stamina core will deplete, prompting the player to access the satchel. If one refrains from using provisions, a quick scene will play where Javier gives Arthur a swig of Kentucky bourbon.
- The iconic scars on John Marston's face in Red Dead Redemption are a product of the wolf scratches he receives in this mission.
- John's left eye appears to be bloody, which supports the popular belief that John is blind or has bad vision in his left eye.
- The title is a reference to Shakespeare's 1623 play The Winter's Tale, which famously includes the stage direction "Exit, pursued by a bear" for the character Antigonus. The same reference is used for the mission "Exit Pursued by a Bruised Ego" - in this case with the character actually being chased by a large bear.
Trophies/Achievements
Completing this mission contributes toward the following Trophies/Achievements:
JUST A SCRATCH
10
Bronze
Complete Enter, Pursued by a Memory.
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50
Silver
Earn 70 Gold Medals in Story missions.
|
100
Gold
Attain 100% Completion.
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Red Dead Redemption 2 mission walkthroughs |
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Chapter 1: Colter |
"Outlaws from the West" • "Enter, Pursued by a Memory" • "The Aftermath of Genesis" • "Old Friends" • "Who the Hell is Leviticus Cornwall?" • "Eastward Bound" |
Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Epilogue, Part 1 • Epilogue, Part 2 |