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This is speculation. This article, or parts of it, may not be correct.
More proof and/or clarification is needed.


By listing the glitches here it should avoid multiple pages for each one scattered over the wiki.

This page is solely for glitches with the main game for both consoles.

List

Before posting your supposed glitch or bug, please search for it first, it may already be on the list.

Some glitches may have to do with some of the game's myths, therefore make sure to check if your supposed glitch is one of these. Please include the console name (as below) if you know if it is confirmed on the specific console by at least one or more persons.

List of Glitches

Outfits

  • Certain Hats will somewhat go through John's head (Nevada Hat is a great example) however this is nothing more than a visual glitch.
  • It is possible to have John Marston wear his Red Union Suit through a glitch if you have completed the entire epilogue.
    • First, go to Beecher's Hope at night & go to John's bedroom to see if Abigail is in bed with her white pajamas on
      • If she is in bed but doesn't have her pajamas on just keep going in & out of Beecher's Hope or reload a previous save.
    • Next, Sleep in bed for any amount of time, it will then show a cutscene of John with his union suit on in bed with Abigail.
    • Then Save the game during the cutscene & then load that save which will then have John sleeping on his horse outside of Beecher's Hope with the Union Suit on.
      • You can also wear any outfit you want (except custom outfit slots) without a satchel or equipment by going to a wardrobe & selecting an outfit or changing any piece of clothing.
        • You will not be able to save the outfit nor the game with the outfit on as when the save is loaded, John will revert back to the Union suit.
  • xboxoneIcon xboxone The Scout jacket textures may glitch out, taking on a checkered pattern or becoming a single matte color with no texture to it, this frequently happens when wet or worn by an over/underweight Arthur.

Gameplay (General)

  • When you start the mission, "The Wheel," John's model has a possibility of being noticeably skinny, likely due to the game mixing John's model with Arthur's tuberculosis model. This can be fixed either by reloading a save, or finishing epilogue part I
  • The mission "The Artist's Way Part III" in Saint Denis will let you perform unlimited acts of violence without a wanted status. Walk through the yellow area in the art gallery and ascend to the highest floor. Going to the rooftop will let you attack civilians, and the witnesses and wanted status will disappear by themselves, because the cops aren't allowed to pass through the mission area for them to access the rooftop. (In rare cases police will spot you from below, but taking them out will erase your wanted status.) Civilians will also appear from within the art gallery to fistfight you. (Re-entering the gallery with a wanted status can crash the game.)
  • If the player is spotted by bounty hunters after having respawned before they have touched on the controller, no damage from bullets will be taken, if they get attacked while standing still.
  • Sometimes when you start "A Fork in the Road" while your Honor meter is high, a rare glitch may occur when, after being diagnosed by Dr. Barnes, your Honor quickly takes a nosedive down to negative Honor when bad flashbacks happen as soon as you walk back outside.

Gameplay (Locations)

  • It is possible to access the entire Nuevo Paraiso territory in the game, despite it not being part of the game's map.
    • First, you must head to the southwest end of the map, by Gaptooth Ridge. You must cross over the river with your horse in a certain area, which allows you to cross over to the edge of the map.
    • Next, you must run your horse up the end of a ravine, and hope that it climbs up. When it makes it up, get off your horse and continually run forward. With enough luck, Arthur Morgan/John Marston will eventually slide through the invisible wall, allowing the player to explore the entirety of Nuevo Paraiso, including the outside of its map borders.
  • You can also reach Guarma through this glitch.
  • Another way to accomplish this is to go inside the Hidden Tunnel or any other cave that is part of the map's borders and use multiple drinks in order to do the "Pass Out Glitch". This will make the player spawn out of bonds and from there they can head west towards the end of the San Luis River where they can safely cross the water. It is recommended for the player to find and tame a wild horse in order to speed things up. If this is done before the Epilogue the player should keep a fair distance to the north of the map borders untill they reach the low-textured part bellow Gaptooth Ridge, southwest of the Sea of Coronado to avoid activating the invisible sniper in New Austin.
  • This method can also be used to reach Guarma or any other out of bonds area.

Gameplay (Weapons)

  • Sometimes Weapon slings will distort & glitch out when a weapon is equipped, especially with the Repeater Carbine & Repeating Shotgun. This is just a visual glitch & can be fixed by switching weapons.
  • Sometimes Weapons will refuse to fire/reload due to a glitch making you vulnerable to enemy fire. This usually can be fixed by letting go of the Aim button or switching weapons.

Gameplay (Items)

  • Sometimes when the player eats something (Food that isn't canned or cigarettes/cigars) multiple times in a row in a short span of time through the Inventory wheel, the player character will do the animation for eating/smoking but will not actually eat/use the item.

Achievements/Trophies

DLC

Mission Related

  • It is possible to kill all the gang members without failing the mission in Banking, The Old American Art by shooting at the wagon in the front at a certain spot in the back with a Shotgun loaded with incendiary rounds. The driver will get off & the wagon will stop, messing up the gang members AI & making them stop. You can proceed to kill them by throwing Fire Bottles at them however doing this will not allow you to complete the mission.
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