- For Mules, see Mules and Mule (RDR2).
The Horse is a staple animal species and the most reliable form of transportation in the Red Dead series.
Quick Answers
What role do horses play in the Red Dead series?
What is the mission 'End of the Line' in Red Dead Revolver about?
Who is Red Harlow in the Red Dead series?
What are the different horse breeds featured in Red Dead Redemption 2?
How does horseback riding feature in the gameplay of Red Dead Redemption 2?
Red Dead Revolver[]
Horses occasionally appear throughout Red Dead Revolver, often in background. Horseback riding features prominently in the mission "End of the Line", during which the player, as Red Harlow, must chase down a train commanded by antagonist Javier Diego on horseback; the player must jump back and forth between their mount and the moving train. There are two types of horses in Red Dead Revolver: chestnut horses, which typically pull wagons, and grey horses, which are typically seen being ridden.
Red Dead Redemption[]
Overview[]
Horses are fast, adaptable, carry equipment, and allow the rider to utilize weapons while riding. Horses can also jump over obstacles such as fences, and will jump automatically if going fast enough. In-game horses come in a vast variety of breeds, appearances and colors; several of which have different pattern variations. Each breed has a different level of stamina, health, and speed.
Horses in Red Dead Redemption are very realistic in their movement and behavior, reacting to their environment and exhibiting self-preservation instincts. For example, a horse will generally refuse to jump off a cliff despite attempts by the player to guide it over. In addition, they will become panicked when riding too close to the edge of steep drops.
Horses may wander if they have not been tied and shy away from gunfire and animals, especially snakes, and will also get spooked by any potentially dangerous animals in the vicinity. Horses which have wandered away can be recalled to the player using the game's whistle function, which will prompt the horse to come to the player. If the horse has died, players should continue on foot until finding another horse, or whistle after a time and a randomly selected horse will come up to them; if the player has a horse deed, they can use it to get the breed they want and avoid delay. In multiplayer, the same breed of horse will come.
The player can lasso enemies from horseback and either hogtie or drag them (which eventually results in death), gun down foes from horseback, or even trample them with the mount. Horses, just like the characters, will each have unique personalities, temperaments and performance characteristics. Horses can be killed in combat, by animals, by the player, and from falls. If the player is stranded in the wilderness without a horse, they are presented with a situation to attain one.
All horses in the game have a certain level of stamina, represented by the blue bar to the left of the mini-map. Players must keep an eye on the stamina level - if it gets too low due to constant spurring, the horse will slow down, and when it becomes exhausted, it will buck the player off. There are items which can be purchased from shops which refill a horse's stamina, namely apples and - to a greater extent - Horse Pills.
The strength of the bond between Marston and his horse is another mechanic in Redemption. At first, Marston is not so well-bonded with his mount, so the horse will have lower stamina and is more likely to buck Marston off. However, after some time, the horse will learn to trust its rider. Apples are a particularly good way to build trust. A loyal horse is much less likely to buck or rear, and whistling for it when it is stolen will cause it to buck the thief off and return to the player. The way in which players treat their horse will also play a role in their loyalty. Spurring a horse beyond its physical capabilities will likely result in it bucking the player off. As a result, the player should treat their horse well so that they can bond with it and thus have a better steed.
The player's steed, established as Marston's own horse either by hitching it or by using a horse deed, has a brown saddle with small saddlebags and a blanket roll across the back. All other saddles in the game are black and lack the accessories. When a wild horse is broken, it will be shown without a bridle or saddle - only reins. However, once the horse is hitched, the horse will have Marston's brown saddle, but only after the game is saved. All stolen or borrowed horses will have a black saddle until hitched. After hitching, black-saddled or saddleless horses will remain so until they respawn, usually after the player gets far away from them or after a cutscene.
Horse Power[]
Horses also provide the physical power for stagecoaches, wagons and carts. Between one to four horses pull the weight of vehicles of various weights, and at various speeds; these horses seem to be randomly assigned, and the horses present do not seem to affect the speed of the vehicle; regardless, it is impossible to change the horses hitched to a vehicle manually. The player can drive these horses by occupying the driver's seat of the trailers. Horses can break free if the vehicle is damaged.
Domesticated vs. Wild[]
Wild horses react differently than domesticated horses, often gathering in small herds in the wilderness and running away from the player when approached. Some missions require the taming or breaking of a wild horse in order to domesticate them. The hunting statistics maintained in the game make a distinction between domesticated and wild horses, with the latter being required for the Unnatural Selection achievement/trophy, while killing the former is counted as a crime.
Acquisition[]
Horses, or rather the ability to spawn a particular breed of horse, can be purchased from ranchers/stores, in the form of deeds. One star horse deeds cost $100 ($50 with high honor, or low honor at Thieves' Landing), two star horse deeds cost $500 (with a reduced price of $250 with high honor, or low honor at Thieves' Landing), and three star horse deeds for $1,500 ($750 with high honor, or low honor at Thieves' Landing). To use a horse deed, open the Satchel, select the deed, then whistle, and the horse will run to the player.
The player should note that, although horse deeds are listed in the "Consumables" section of the satchel, a horse deed is never "consumed", and may be used over and over again. Players aren't buying one horse so much as an unlimited supply of them.
Using the horse deed causes the game to autosave, even if the horse is still alive. This is an easy way to save without having to search for a place to camp. If the player is riding a horse already, using the deed will cause the old horse to run away as soon as the player dismounts it; if they have a loyal horse nearby that they are not riding, it will run away when the deed is used.
Horses can also be stolen from hitching posts, or by killing - or forcibly dismounting - the rider. The horse can then be ridden by the player. To make a stolen horse the player's own steed, it must be tied to a hitching post.
An easy way for players to obtain a horse is to find a horse being ridden by an NPC, then simply push the horse (making sure their gun is put away) until the rider falls off. Players can then mount the horse without any trouble. However, they should make sure that the rider is not a lawman, because then they will get a bounty.
Another easy way is to find a hitched horse and push the horse until it becomes unhitched. Again, it can be mounted without any trouble. Sometimes, NPCs will get bucked off, or horses will be left standing after gunfights. The horses from these situations can be taken. Cart horses can also sometimes be found alive and taken after the cart is destroyed, although players should note that they are very slow.
Wild horses can be captured and tamed. As with stolen horses, they must subsequently be hitched before becoming the player's trusty steed. Some settlements also offer the player the opportunity to tame horses as an activity.
The easiest way to get a horse in many towns is to find the horse corral, if there is one, and take a horse. In places like MacFarlane's Ranch, there are horses with bridles but not saddles, like wild horses that the player has just broken. These can be taken without a bounty. Other places include Thieves' Landing, Warthington Ranch, and several others.
Hunting[]
Wild horses can be hunted, but killing domesticated horses counts as a crime. When either kind of horse is killed, they can be skinned, and their meat and hide can be sold for cash.
Animals[]
Although horses are strong in Red Dead Redemption, there are certain animals that players need to be aware of. Grizzly bears and cougars can kill the player's horse if they get too close. The majority of horses (with a few exceptions) will die in a single hit from cougars and bears, so if players are in Great Plains or Tall Trees, they are advised to watch out for them. Wolf packs and boars can also kill the player's horse, so players should avoid getting too close to them. Coyotes and other smaller animals will not attack the player while on horseback, so they pose no danger.
Differentiation in performance[]
The different breeds of horses in the game are categorized by stars. One star horses are the worst, and are usually jaded or sick, while two star horses perform averagely and are the most common to encounter in the world. One and two star horse deeds can be bought at any time. Each major region has a 3-star horse breed: the American Standardbred in West Elizabeth, the Kentucky Saddler in New Austin, and the Hungarian Half-bred in Nuevo Paraíso. Each of these three horses must be broken before their deeds can be purchased.
Multiplayer[]
In multiplayer, horses are unlocked by the player by reaching certain multiplayer ranks. Five horses can be unlocked:
- Lusitano Nag (Level 4)
- Turkmen (Level 8)
- Cleveland Bay (Level 22*)
- Hungarian Half-bred (Level 33*)
- American Standardbred (Level 40*)
- * After reaching Legend, the three noted breeds are unlocked at lower ranks. See the Multiplayer page for details
Once unlocked, the horse can be set as the player's chosen mount in the Outfitter. This is equivalent to hitching a horse in single player. Horses that have not been unlocked can be stolen from other players or NPCs, but can not be made the player's "trusty steed" as in single player (whistling will always bring the mount chosen in the Outfitter).
Undead Nightmare[]
Horses are broadly similar to how they are in Red Dead Redemption; however, when the player's horse is killed and the player whistles for another very soon afterwards, an undead horse will appear. The undead horse cannot be killed without explosions, headshots, fire bottles or holy water.
Undead horses have unlimited stamina, but will not obey Marston until he is undead. When Marston becomes undead, all uninfected horses will do the same as undead horses did before Marston's infection, and will not obey him. They are also one of the very few undead animals that do not attack living creatures.
Undead horses can be found and obtained the same way their living counterparts were in Red Dead Redemption.
Red Dead Redemption 2[]
Overview[]
Horses continue to play an important role in Red Dead Redemption 2, and their impact on the game and players has been expanded. The more players ride, groom, and feed their horse, the stronger their bond becomes and the more abilities the horse gains, such as quick cornering and dressage.[1] This is critical for the horse becoming more comfortable in precarious situations, such as shootouts and encountering predators. If the bond is weak, the horse may throw players off its back and flee from the threat, taking supplies and weapons with it. If a horse dies, the whole process needs to be started over again with another horse. Killing a horse will always result in a loss of honor. Players should thus be careful when shooting at mounted enemies.
There are 19 breeds of horses, from Appaloosas and Arabians, to Shires to Mustangs, each of which have their own unique stats and sizes. Horses can be captured and broken out in the wild, purchased from stables, or acquired by more underhanded means. With many different coats, and a huge range of customizable tack, including saddles, horns, stirrups, and spurs, players can create a horse that is truly their own. Tonics can also provide horses with temporary stamina boosts. While standing idle, horses will snap at flies, moves their ears around if they're hearing something, and defecate.
Types[]
The type of horse in Red Dead Redemption 2 will have an affect on the horses stats. These stats are represented by white bars, with seven being the natural maximum without any stat-boosting items, like stirrups.
- Health – Determines the amount of damage the horse can take.
- Stamina – Determines how long the horse can gallop at full speed, jump or swim.
- Speed – Determines a horse's top speed.
- Acceleration – Determines how fast the horse can gain speed.
- Handling - Determines how quickly the horse can turn.
Type | Stats | ||||
---|---|---|---|---|---|
Health | Stamina | Speed | Acceleration | Handling | |
Draft | Average | Average | Average | Average | Heavy |
Race | Low | Low | High | High | Race |
Riding | Low | Low | Low | Low | Standard |
Superior | High | High | High | High | Elite |
War | High | High | Low | Low | Standard |
Work | Average | High | Average | Low | Standard |
Red Dead Online[]
- In Red Dead Online, the player is given a starting horse for free as a mission reward. All subsequent horses must be purchased from the stables in order to be considered owned by the player, as stolen and wild horses are only temporary and cannot be saddled or bonded with. However, a Scrawny Nag will respond to the player's whistle should they have no other horses. If your horse dies, they will be appear back when you return to the stable, although the player can buy horse insurance to prevent having to do this. The player only has a handful of stable slots available and must purchase more in order to buy more horses. Otherwise, horses are nearly identical to Red Dead Redemption 2 barring the exclusion of some coat colors and the inclusion of some special horse breeds that must be unlocked through roles. There are also a few special abilities the player can unlock for their horse, such as being able to pick plants while on horseback or ducking to avoid gunshots.
Horse Breeds[]
Red Dead Redemption[]
- American Standardbred
- Ardennais
- Cleveland Bay
- Dark Horse
- Dutch Warmblood
- Highland Chestnut
- Hungarian Half-bred
- Infested Ardennais
- Jaded Tersk
- Kentucky Saddler
- Lusitano
- Lusitano Nag
- Painted Quarter Horse
- Painted Standardbred
- Quarter Horse
- Standardbred Pinto
- Tersk
- Tobiano Pinto
- Turkmen
- War Horse (DLC)
- Welsh Mountain
- Death (Undead Nightmare)
- Famine (Undead Nightmare)
- Pestilence (Undead Nightmare)
- Undead Horse (Undead Nightmare)
- Unicorn (Undead Nightmare)
- War (Undead Nightmare)
- Dead Horse (Can only be seen dead in single-player)
Red Dead Redemption 2[]
- American Paint
- American Standardbred
- Andalusian
- Appaloosa
- Arabian
- Ardennes
- Belgian Draft Horse
- Breton (Red Dead Online only)
- Criollo (Red Dead Online only)
- Dutch Warmblood
- Gypsy Cob (Red Dead Online only)
- Hungarian Half-bred
- Kentucky Saddler
- Kladruber (Red Dead Online only)
- Missouri Fox Trotter
- Morgan
- Mustang
- Nokota
- Norfolk Roadster (Red Dead Online only)
- Scrawny Nag (Red Dead Online only)
- Shire
- Standard Horse
- Suffolk Punch
- Tennessee Walker
- Thoroughbred
- Turkoman
Tips[]
Red Dead Redemption[]
- A horse can be put over a dead animal that has yet to be skinned to skip the cutscene, instead of watching the animation. If the horse is positioned correctly over the animal while skinning, the animation won't play and the animal's properties will appear. This also works with looting from a dead person, but not with herbs or chests.
- It is possible to carefully drop from a ledge of a certain height (e.g. the roof of a building) and land mounted on the saddle of the horse, a stunt performed in many westerns. Despite many rumors and skeptics calling this a myth, it is confirmed as possible to do in-game. The player can either jump or fall off a ledge naturally and land on their horse. This can easily be done by jumping over the balcony of the Armadillo saloon directly above a hitched horse (only works in single player).
- Players can use the side track near railroads to travel faster the same way as using roads, though if the player comes too close to tracks, it's considered as "off-road", and the speed of the horse will drop rapidly.
- It is possible to make the horse's stamina last indefinitely while riding top speed by pressing the sprint button once every 3 gallops. Additionally, the pressing of the sprint button 2 times every 4 gallops decreases stamina very slowly.
- The horses of Redemption, despite being called different breeds, actually all appear to be of the same breed. They are different only in color, being of the same size and shape. Their straight head profile and thick manes and tails give the impression of Spanish-type horses, as most horses of the American West were; the conquistadors' horses were the first here, and their escapees were the ancestors of the modern mustang. Their natural knack for ranch work was also a prime factor.
Red Dead Redemption 2[]
- Statistically, the best horses in Single Player are Arabians (Rose Grey Bay, Black, White in that order). This is followed by the Turkomans and Missouri Fox Trotters, with the former offering the better health, and the latter offering the better speed and marginally better stamina.
- Positioning a horse over a corpse or animal will skip the usual animation of looting/skinning it, giving it a quicker animation that resembles the one in RDR.
- Just like in Redemption, it is possible to fall or jump from a certain distance and land mounted on a horse. Unlike in Redemption, this act has been properly animated.
- Thoroughbreds offer maximum speed early on and on a budget, but suffer from low health and stamina.
- Saddles offer significant bonuses to your horses, with the three highest bonuses belonging to the Gerden Trail Improved for best Stamina drain bonus, Gerden Vaquero Improved for best bonus balance, and Stenger Roping Improved for best Health drain bonus.
Bugs[]
Red Dead Redemption[]
- Sometimes, mainly in Mexico, a tame horse will randomly appear in the wild.
- Sometimes in horse herds, there may be horses with saddles, carts and even NPCs on them; while the former two could simply be excused as horses which have had their owners killed, the latter shows this to be a spawning bug. The player can lasso them normally, but when the player mounts up on them, everything will disappear. It's impossible to ride the cart and the player will just walk through it as if it wasn't there. The NPCs don't talk nor respond to the player. Shooting at them will have no effect other than spooking the horse, though killing the horse will just make the NPC stand up and walk away.
- When standing under a ledge, for example under a large cliff, if the player whistles for the horse, it is possible for the horse to proceed to the player, and fall off the cliff dying instantly on impact, depending on the height of the cliff. The player must then find another horse, or use a horse deed, because the horse will be permanently lost for the player.
- When near a railroad track, it is possible for the player to whistle for their horse and have it run over by an oncoming train. This will cause the horse to explode in an unrealistic manner, causing the player to permanently lose their horse. A new horse must be found, or a horse deed can solve this problem.
- In Red Dead Redemption, if a player whistles for their horse near a water source, the horse may run into the water and promptly disappear unrealistically (if gone past "drowning" point). Attempting to whistle for the horse again causes the game to inform you that your horse is lost.
- Sometimes if the player feeds their horse multiple servings of Horse Pills, it may buck the player off then run away. Whistling for it will not cause it to return. Instead, it will trot away from the player and will later die.
- Sometimes, while at MacFarlane's Ranch, a glitch may occur in which a horse will fly and then disappear.
- Sometimes, if the player hitches a horse while in front of it, the player will rapidly move back and forth inside the horse. This can easily be fixed just by aiming and moving.
- Occasionally, some horses may turn invisible.
- - If a player starts a multiplayer free roam session in Blackwater and whistles for their horse, there is significant chance that their currently saved single player horse will respond instead of their multiplayer unlocked horse. For example, a level 30 player could whistle for their Cleveland Bay, but instead the Kentucky Saddler they last used in single player will come. This glitch even extends to the War Horse. The bug seems to occur predominantly in Private Free Roam rather than Public, but once summoned the horse can sometimes transfer if the player changes between the two modes.
- - Occasionally, the Kentucky Saddler gained from Bonnie MacFarlane will change color and appear to be a different horse (Painted Standardbred is common). However, the "new" horse retains the muscle tone and performance of the Saddler so can be ignored. This most commonly occurs when presented with a horse on a mission (such as in Must a Saviour Die?) even if the player whistles for his own horse (Unknown whether this occurs with other horses but suspected).
Red Dead Redemption 2[]
- On some occasions when a horse bought from stables is lost or sold, it can't be bought again (game probably thinks the player still have that horse). The player can choose this horse but cannot buy it (game thinks that you can't afford this horse). It may be resolved by removing user's profile settings and reloading a game.
- If a horse is on uneven terrain, the horse may sometimes stand in an unrealistic manner.
- Through the use of various methods it is possible to obtain horses the player is either never meant to have (such as the Braithwaite Arabians and gang horses) or to acquire horses earlier than they are supposed to (such as obtaining the ones in New Austin as Arthur).
- There is a rare chance for the player's horse to accidentally spawn on a campfire, burning it instantly and leaving no chance to be revived outside of loading a manual save file.
- During some cutscenes, the player or an NPC may clip through any horses in the way.
- Hera is typically female, despite being called "he", but will appear male in the end credits.
- In some missions the Standard Horses will appear when they are not supposed to and can disappear seemingly out of thin air.
- On earlier versions of the game and currently through a cheat code, it was possible to obtain horses that were unintended for the player, which could lead to the stables becoming corrupted.
Red Dead Online[]
- Buell and the Mahogany Bay Tennessee Walker may spawn female on occasion, despite being male in the game's story mode.
- When finishing a bounty hunting mission, sometimes the player will be forced off their horse and then forced back on shortly thereafter.
Trivia[]
Red Dead Redemption[]
- The horses in Red Dead Redemption utilize the Euphoria engine to create realistic procedural animation, an engine also utilized by GTA IV and Star Wars: The Force Unleashed.
- Leaving a horse on the railroad while a train is coming and the horse will be violently killed: it will blow up in an unrealistic manner, similar to that of the Dastardly achievement/trophy.
- If your horse is nearby while you're riding shotgun on a wagon, it may follow the wagon from behind until you reach your destination.
- The player can shoot their horse in the head while riding. This will of course kill it, but can result in some amusing ragdoll physics of the character as they fall off.
- If the player brings their horse up to sprinting speed and enter Dead-Eye, it can survive infinite shots to the head.
- The one-star horses are the ones with their ribs showing and no muscles can be seen. The two-star horses have slightly more muscle, and the three-star horses will have well-developed muscles and will look very healthy.
- Horses will, on very rare occasions, die instantly due to geometry bugs; the horse will appear to drop dead for no obvious reason.
- Marston will sometimes stroke the horse or adjust his saddle whilst standing still.
- John takes a great liking to horses, preferring them over the automobile as a means of transport.
- John and Jack Marston both have an aversion to killing horses. After shooting a horse, John says "I can only blame my childhood for so long." While skinning a horse, Jack says "Is this what I've become... a horse-killer?"
- Shooting a horse's eye will not kill it, but rather, the bullet will go through the eye of the horse.
- Several random encounters involve horses, including NPCs stealing the player's horse ("In Need of a Ride") or other NPC's horses ("Grand Theft Stallion").
- Many of the noises that the horses make are common film stock sound effects.
- NPCs may sometimes call their horses a name, such as "Abraham", "Annabelle", "Justice", or " Bessy"; they can also be heard shouting at their horse, for example "Woah, Annabelle, woah!" or "Giddyup, Annabelle".
- The player killing their own horse will result in an honor decrease, unless they are wearing the bandana.
- Although every horse saddle in the game comes with a holster for repeaters, they do not function as anything other than aesthetic decoration, and there is not a single occasion where anyone actually uses them. This was eventually fixed in Redemption 2.
- Only one horse is ever seen with male anatomy, in a cutscene.
- The only horses that can survive more than one attack from a cougar or bear (in the original game) are the Warhorse and Hungarian Half-Bred.
- The three-star horses may occasionally appear outside of their confirmed area, such as a Hungarian Half-Bred in West Elizabeth.
- Horses are typically more accurately colored in this game compared to Red Dead Redemption 2, but still noticeably lack chestnuts on the legs.
- Strangely, there is a clear audible difference between the hoof impacts against paths/dirt (when trotting or walking) of the PS3 and X360 versions of the game. Whilst the PS3 is quite quiet and not very distinct in its representation of this, the X360 has deeper, louder and punchier sound effects which are clearly heard. This, and the differing shades of fire used on War in the Undead Nightmare expansion (as well as more grass present in the wilderness of the X360 version) are the only differences between the two console versions of the game. These differences also carry over to their respective successors (PS Now and Xbox One/One X).
Red Dead Redemption 2[]
- The testicles of stallions will change size based on the temperature.
- Unlike its predecessor, the different breeds have different body types: many wagon horses are of light draft type, commonly with feathering; Arabians have finer features, a shorter back, and the classic dished head; and the Shire towers over the others.
- Horses have different "bond levels" that can be raised by petting, feeding, brushing, or simply riding them. Low-level bond horses will only come when called at a close distance, will flee from gunfire, and may kick out at you when approached from behind; high-level bond horses will stoically stand through a gunfight, never kick unless slapped on the rear, and can be called from a longer range. There are also various tricks that can be performed as the player bonds with their horse such as drifting, rearing, and skidding.
- There are quite a few inaccuracies with the horse textures including the coloring of the rear to the crotch typically being the same as the rest of the fur, some instances of the entire mouth being an impossible color like brown, and the lack of chestnuts on horse's legs.
- The player can own up to 5 horses and "stable" up to 3 of them when not in use. This can be useful, as some horses can be better at certain things than others: the player can get into a gunfight with the war horse, and switch them out for a thoroughbred for hunting fleet-footed prey such as deer.
- The saddlebags on horses can be looted when approached. It is recommended that the horse is left alive to do this as it is the only way to loot both of the bags. However, if the horse is not calmed beforehand, the player may get kicked.
- The player can lasso their horse to get it out of a water body or other terrain that is difficult for a horse to maneuver.
Gallery[]
Achievements[]
Red Dead Redemption[]
The taming and riding or killing of horses are included in the completion of the following five available achievements/trophies:
10
Bronze
|
10
Bronze
|
20
Bronze
Kill every animal species in the game in any game mode.
|
10
Bronze
Complete 20 story missions without switching to a new horse at a hitching post.
|
5
Bronze
Evade the U.S. Marshals while riding the Hungarian Half-bred in singleplayer.
|
Red Dead Redemption 2[]
Taming and bonding with a horse or more, or studying them, can net you these trophies/achievements:
TRUSTY STEED
10
Bronze
Reach max bonding level with a horse
|
20
Bronze
Study every animal across all states in Story Mode
|
HORSES FOR COURSES
20
Bronze
Red Dead Online: Concurrently own 5 horses
|
References[]
- ↑ The Verge (September 20, 2018). Red Dead Redemption 2 hands-on: two hours with Rockstar’s Wild West epic.
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