– John Marston
In Red Dead Redemption and its prequel Red Dead Redemption 2, the player can loot dead bodies of enemies, animals, undead or citizens. Doing so will sometimes net the player money and other items such as pardon letters, ammunition, and other consumables.
Looting is crucial throughout the game. If a Bounty is killed, proof must be taken to receive the reward. This is done in the form of looting the bounty's corpse.
In RDR1, looting doesn't affect honor or fame. After a gang hideout or a particularly large battle it is recommended that the player loots every body in sight, because sometimes a player can earn up to $200 from looting all the bodies. In fact, in the Gaptooth Breach Social Club Challenge, one requirement is looting $200 from the gang.
In RDR2, looting civilians or otherwise "good" characters decreases honor slightly.
The player must wait for the bodies that they wish to search to bleed out before the option to loot is available, which can take several seconds. The same applies to skinning animals.
Undead Animals are not skinned, but instead are looted.
Types of Loots
There are three types of loots found in-game, these are animal, undead and standard loots. They are similar in the game as both require killings to acquire loots.
Animal loots are acquired when skinning an animal, these are random loots obtained after killing an animal and can be sold to a store, or in RDR2 a butcher or trapper.
Undead loots are loots from Undead Animals and Undead People. Undead Animal and Undead Body Parts can be obtained as well as other supplies.
Notably Large Loots
Some NPCs in Red Dead Redemption have quite a lot of money on them when they die. They tend to be main antagonists like Edgar Ross (see the page for the Strangers mission "Remember My Family" for details on looting Ross), in which when looting his body, the player will receive around $400. In Red Dead Redemption 2, looting Angelo Bronte after he is knocked out in "Revenge is a Dish Best Eaten" will give the player $150, a fairly large amount due to in-game item prices.