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Marko Dragic is a minor character and a Stranger featured in Red Dead Redemption 2. He is the subject of the Stranger side-mission "A Bright Bouncing Boy".



Marko Dragic is an inventor of European descent, who immigrated to America prior to 1899.

Events of Red Dead Redemption 2

First encounter

Marko Dragic is first seen loitering around a park in the western part of Saint Denis and is seen placing something in the pond. When approached, he tells the player that he is a professor and inventor. He says he wants to demonstrate his new remote-controlled gear to some potential investors. His investor, Mr. Marcelle, arrives with a group of women. Then, a stranger appears and accuses Marko of being a fraud, before mocking him. Marko assures his investor that the man does not know him and that he is a liar.

As Marko is about to demonstrate his new creation, Mr. Marcelle begins to doubt Marko and requests that the player uses it, to make sure that Dragic is not tricking him. Marko then explains to the player how to control the machine. The player takes control of the remote-controlled submarine and is instructed by Marko to fire torpedoes at four model warships while avoiding numerous mines scattered around the pond.

After sinking the boats, Mr. Marcelle is impressed with this type of technology and is willing to talk to Dragic about investing in it. Dragic thanks the player for helping him, and invites the player to his lab in Doverhill.

Second encounter

When the player arrives at Marko's lab in Doverhill, Marko is exhausted and he asks the player to help him set up electrical conductors outside of the lab. After setting up the conductors, he will tell them to turn on his power relay outside of the lab. He will reveal to the player that he created a robot. The electricity will enter the robot and the robot will spring to life but will lose power. Marko is happy that his creation came to life and happy that he finally achieved something in his life. The player will then exit the workshop and leave him alone.

Final encounter

The player can visit Marko's lab later, but unfortunately, Marko is found dead and the robot has disappeared. They can find a piece of paper that is a note about the robot and the Electric Lantern. The robot can be found near Colter and footprints are seen. The robot is seen sitting on the peak of a mountain and will be heard saying "Papa". If the robot is shot, the body will lean forwards slightly and the arm will stop sparking, however the light on the top of the head will still shine.

Mission appearances

Red Dead Redemption 2


  • Dragic is based on Nikola Tesla, a Serbian visionary inventor who emigrated from Austria-Hungary to the United States in 1884 and was known for his contributions in the field of electricity. His laboratory also heavily resembles that of Wardenclyffe Tower. Marko also mentions a 'silver-tongued American' who betrayed him, which could be a reference to Tesla's rivalry with Thomas Edison, and some of Dragic's inventions are very similar to the outlandish claims that Tesla made during their rivalry.
    • Dragic also has some similarities to John Murray Spear, an American clergyman and scientist who claimed he was in contact with long-deceased figures such as Benjamin Franklin and John Quincy Adams, and believed he was contacted to bring technology to mankind. Spear and his followers retreated to a wooden shed in Massachusetts, where they created "New Motive Power", which was meant to be a mechanical Messiah which, unfortunately for Spear, failed to function.
    • Dragic also bears a striking resemblance to Dr. Alex Zorka, played by Bela Lugosi in the 1939 science fiction film serial, The Phantom Creeps. In the serial, Zorka creates a robotic servant, similar to Dragic, and also exhibits many of the foundational mad scientist tropes, which Dragic and his laboratory are a clear homage to.
  • With the distinctive handlebars extending out of its head, Marko Dragic's robot bears a slight visual resemblance to the Cybermen: a reoccuring villainous species of alien cyborgs, from the British science-fiction TV series Doctor Who. However unlike Dragic's creation, which seems to be a completely artificial automaton/robot, the Cybermen were originally normal humans or humanoid aliens who were converted into cyborgs.
    • The raspy electronic voice of Dragic's robot is almost identical to voice of the Cybercontroller, a variant of Cyberman who appeared in the 1967 episode of Doctor Who, Tomb of the Cybermen.
  • He pronounces his last name (Dragic) with a soft "G", as well as a "C" at the end, instead of using a hard "G" and a "Č" or "Ć" (pronounced "Ch") at the end. This seems to be an anglicized version of the Slavic surname "Dragić" and is, therefore, likely an oversight. However, Dragic may be using this pronunciation on purpose, as to fit in the United States. This pronounciation might have been purposeful, to sound similar to the word "tragic", seeing as his ultimate fate is indeed tragic.
  • A trophy called Artificial Intelligence is based on discovering Marko Dragic's fate.
  • If Marko's lab is revisited after his corpse is found, his body will have disappeared, but his blood will still be seen on the ground.
  • After his death, the player can search the lab, and find a note revealing a timeline of all the goals Dragic had hoped to accomplish. Chillingly, the last goal was stated to be taking over the world with his automatons.[1]