Unlike its predecessor, Red Dead Redemption 2 contains missions, items and other content that can be permanently missed in a save file unless obtained, studied or otherwise interacted with during a certain time-frame. While anything on this list is not required for 100% Completion, a player may be interested in completing and collecting everything available in the game. As there is no official list of everything that's missable, this list may be missing some content or certain content may be available even outside these time-frames.
- 1 Animals
- 2 Missions & Mission Strands
- 3 Stranger Missions
- 4 Camp Companion Activities
- 5 Camp Item Requests
- 6 Hats, Weapons, Documents, Valuables & Trinkets
- 7 Rescue Bill Williamson Unique Random Encounter
- 8 Event Areas
- 9 Home Robbery
- 10 Bounty Hunting
- 11 Point of Interest
- 12 Achievements & Trophies
- 13 Videos
- 14 Related Content
- 15 Source
All macaws spawn near the waterfall near the camp, the booby often flies above the river, and snakes spawn in the vegetation down the hill from the camp. Study and skin/pluck all animals to fill the compendium.
- Red-tailed boa snake
- Rainbow boa snake
- Sunglow boa snake
Note: The Fer-de-Lance snake - often thought to be exclusive to Guarma - can be found in Stillwater Creek.
Note: Guarma also houses the elusive Green Turtle, which goes unseen during regular gameplay and has no compendium entry. If the player uses glitches to return to Guarma, it is possible to find, study, kill and skin one, but the only effect this has on the game is that the protagonist adds a picture of it in the journal. On PC version, this glitch has been fixed and the player can not meet this turtle anymore.
Missions & Mission Strands
Each mission/mission strand expires after the chapter is over, unless otherwise specified.
- "Money Lending and Other Sins I & II"
- "We Loved Once and True I - III"
- "Pouring Forth Oil II"
- "Good, Honest, Snake Oil" (Doesn't expire until epilogue)
- "Help a Brother Out"
- "Brothers and Sisters, One and All"
- "Money Lending and Other Sins V"
- "Fatherhood and Other Dreams I & II"
- "Do Not Seek Absolution I & II"
- "Money Lending and Other Sins VI & VII"
- "The Course of True Love IV & V"
- "Archeology for Beginners"
- "Honor, Amongst Thieves"
- "Mrs. Sadie Adler, Widow I & II"
- "Fundraiser" (Unavailable in the epilogue)
- "Arcadia for Amateurs" (Part 3 of this mission will be skipped if done with John Marston)
- "The Widow of Willard's Rest":
- All encounters can only be seen by visiting Charlotte Balfour 3 times with Arthur Morgan, and then visiting her once as John Marston in the epilogue
- If the player never meets Charlotte as Arthur, only the first 2 encounters will be available in the epilogue.
- If the player meets Charlotte as Arthur but doesn't complete all encounters, she cannot be encountered in the epilogue as she has passed away before 1907.
Camp Companion Activities
Activities appear at camp randomly, and become unavailable at the end of each chapter once the gang relocates the camp.
- Five Finger Fillet with Micah Bell
- Dominoes with Tilly Jackson
- Home Robbery with Sean MacGuire
- Fishing with Javier Escuella
- Fishing with Kieran Duffy
- Coach Robbery with Bill Williamson
- Coach Robbery with Sean MacGuire
- Bank Robbery with Charles Smith (Special/Ultimate edition content)
- Hunting with Simon Pearson
- Coach Robbery with Lenny Summers
- Coach Robbery with Micah Bell
- Rustling with Uncle
Camp Item Requests
Most requests trigger randomly between 8 am - 8 pm, but exceptions exist.
|Who||Where||Item||Item located in||Reward||Availability|
|Abigail||Abigail's tent and complaining about Jack's clothes||$5||Arthur's wallet||Minor positive Honor||Chapter II only|
|Jack||Randomly speaks to Arthur||Abigail's Thimble||Looted from enemies once quest is active||A drawing from Jack (Unique reward)||Chapter II only|
|Javier||Javier is making poison knives at the domino table||Oleander Sage||Found at Lemoyne swamps and marshes||Poison knives||Chapter II only|
|Mary-Beth||Mary-beth is writing in front of her tent||Fountain Pen||Osman Grove||Ring||Chapter II only|
|Jack||During the mission "A Fisher of Men"||Penny Dreadful comic||Osman Grove, Clawson's Rest, Pleasance or Downes Ranch||Chocolate bar||Chapter II only|
|Pearson||Drinking beer while cooking between 8am and noon. Riding in and out of camp until he spawns behind the smaller table at the food tent is the easiest way to obtain the request.||Unskinned rabbit carcass||Almost everywhere||Scout jacket (Unique reward)||Chapter II only (the official guide claims the request is available in chapters II - IV, but players have been unable to trigger it after chapter II)|
|Sean||Making fire bottles at a table behind campfire tents||Kentucky Bourbon||General stores||Fire bottles||Chapter II only (the official guide claims the request is available in chapters II & III, but players have been unable to trigger it after chapter II)|
|Hosea||Hosea grinding herbs at the domino table||2 American Ginseng||Found almost everywhere||Potent Medicine||Chapter III only|
|Kieran||Brushing Horses||2 Burdock Root||Found almost everywhere||Horse Medicine||Chapter III only|
|Molly||Randomly speaks to Arthur||Pocket Mirror||Martha's Swain||Cigar||Chapter III only|
|Pearson||During Poker (The dialogue seems to be triggered when you bust someone out)||Naval compass||Braithwaite Manor boathouse; or looted from the back of Ashton's stagecoach in "Fatherhood and Other Dreams".||Rum||Chapters II - IV|
|Tilly||During Domino Camp Activity||Necklace||Looted from lockboxes or people||2 Medicine||Chapter III|
|Bill||Bill sitting on a chair and calling Arthur over||Hair Pomade||General stores||Repeater ammo||Chapters II - IV|
|Charles||Making fire arrows at a campfire||Moonshine||Any Fence||Fire arrows||Chapters II - IV|
|Charles||Making poison arrows at a campfire (After you get his fire arrow request done)||Oleander Sage||Lemoyne swamps and marshes||Poison arrows||Chapters II - IV|
|Dutch||Smoking a Cigar at the front of his tent (Easiest when you first arrive at Horseshoe Overlook after "Eastward Bound"||Pipe||Vetter's Echo||Spurs (Unique reward)||Chapters II - IV|
|Hosea||Pick up the The Case of the Deceitful German book at Hosea's tent.||The Case of the Shrew in the Fog book||Northwest of Saint Denis, on a table inside a Hagen Orchards||Predator bait||Chapters II - IV|
|Lenny||Random Nighttime campfire talk||Pocket Watch||Vetter's Echo||Dynamite||Chapters II - IV|
|Susan||Randomly talks to you||2 Oregano||Almost everywhere||Potent Miracle tonic||Chapters II - IV|
|Sadie||During "Further Questions of Female Suffrage"||Harmonica||Granger's Hoggery||Gun oil||Chapters III - IV|
|Charles||Hammering nails into the barn||Eagle feathers||Almost everywhere||Horse reviver||Before "American Venom" in Epilogue II|
|Uncle||Standing on the house porch||Home Remedy Ingredients (Milkweed, Kentucky Bourbon, Peppermint, Hair Pomade and Skunk)||Almost everywhere||Tornado Boots, Classic Frock Coat, Drifter Hat and Frontier Vest (All are unique rewards)||After "American Venom" in Epilogue II|
Note: Pearson's rabbit request is considered to be somewhat glitched, as some players report not getting the jacket once the rabbit is given to Pearson, so save before returning it. It's also been suggested to not skin the rabbit. To give it to him, first use the "Give request" option in the dialog menu and then donate it at his table like other items.
Hats, Weapons, Documents, Valuables & Trinkets
Note that the mission-specific hats are not guaranteed to spawn, but restarting a checkpoint refreshes NPC equipment. If no enemies drop the hat, simply die/otherwise restart the checkpoint and try again.
|Classic Raccoon Mountain Hat||Worn by Jon in Smithfield's Saloon||While the hat does spawn in the epilogue, it can only be saved to the wardrobe during the first 6 chapters. The reason for this is unknown.|
|Bucket Hat||Worn by the workers at Appleseed Timber Company||Only available until chapter 6 or until completing all three stages of Appleseed Timber Company event area.|
|Newsboy Cap||Picked up during a mission||Only available during the missions "The Sheep and the Goats", "An Honest Mistake" and "Just a Social Call". Several enemies should be wearing it, just pick one up or sometime can found on the oil wagon driver near the bridge between Strawberry and Riggs Station in chapter 6 (randomly).|
|Fisherman's Hat||Worn by Jeremy Gill||Either complete the stranger mission "A Fisher of Fish", or kill Jeremy with dynamite before triggering the quest. The latter is recommended, as his hat may fly too far into the San Luis River to be picked up after the quest ends.|
|Liberty Hat||Picked up during a mission||Worn by enemy while chasing the stagecoach in the mission "An American Pastoral Scene" (randomly) or worn by a hogtied man during the stranger mission "A Fine Night For It". Dying after the final wave of enemies respawns the player back before the wave, allowing one to quickly try their luck again.|
|Sun Hat||Picked up during a mission||Worn by enemies during the missions "Savagery Unleashed", "A Kind and Benevolent Despot", "Hell Hath No Fury" and "Paradise Mercifully Departed" in Guarma (chapter 5).|
|Worn Flat Cap||Get it knocked off and pick it up again||John will be wearing the hat during the mission "The Wheel", but it isn't part of the wardrobe. Get it knocked off and pick it up again. Note that antagonizing and combat are limited in this mission, so an animal attack may be needed to knock the hat off.|
|John's Gambler's Hat||Get it knocked off and pick it up again||John will be wearing the hat after the mission "Simple Pleasures", but it isn't part of the wardrobe. Get it knocked off and pick it up again. If picked up as Arthur while the player has John as a companion the hat (if knocked off) will not be saved to the wardrobe.|
|Rare Shotgun||Wielded by an antisocial stranger in a house northwest of Annesburg. Kill him an pick it up.|
|Rare Rolling Block Rifle||Wielded by a bounty hunter inside the Braithwaite barn during the mission "Magicians for Sport".|
|Granger's Revolver||During "The Noblest of Men, and a Woman", Emmet Granger drops it upon death. Simply pick it up.|
|Midnight's Pistol||During The Noblest of Men, and a Woman, Billy Midnight drops the gun upon death. Pick it up.|
|Flaco's Revolver||During The Noblest of Men, and a Woman, kill Flaco Hernández and pick up his gun.|
|Calloway's Revolver||During The Noblest of Men, and a Woman, kill Jim "Boy" Calloway and pick up his gun.|
|Ornate Dagger||Dropped by Vampire upon his death. Pick it up afterwards.|
|Document||How to obtain|
|Oil Company Letter to Cornwall||During mission "Who the Hell is Leviticus Cornwall?", on the desk close to the door in Cornwall's private train carriage.|
|Mining Company Letter to Cornwall||During mission "Who the Hell is Leviticus Cornwall?", on the desk in Cornwall's private train carriage.|
|Dutch's Speech Notes||Can be found on a table beside a broken wagon near camp in chapter 2.|
|Mine Share||During mission "Magicians for Sport", in Trelawny's caravan.|
|Letter to Angelo Bronte||During mission "Blood Feuds, Ancient and Modern", on the nightstand in the same room with the Gold Shield is in.|
|Theatre Ticket||During mission "The Gilded Cage", talk to smoking people in the party.|
|Letter to Bronte from the Mayor||During mission "The Gilded Cage", found on the desk.|
|List of Accounts||During mission "Revenge is a Dish Best Eaten", found on the desk in Bronte's office.|
|Telegram to Police Chief Lambert||During mission "Revenge is a Dish Best Eaten", found on the desk in Bronte's office.|
|Letter to Tom from Colm||During mission "Mrs. Sadie Adler, Widow", can be looted from the final O'Driscoll during part two of the mission.|
|Letter to the Editor||During stranger mission "American Dreams", found on the table in the basement of Lucky's Cabin.|
|Letter to Edmund from Mother||During stranger mission "American Dreams", found on the table in the basement of Lucky's Cabin.|
|Inventor's Note||During stranger mission "A Bright Bouncing Boy", found at Doverhill at the end of the mission.|
|Inventor's Plan||During stranger mission "A Bright Bouncing Boy", found at Doverhill at the end of the mission.|
|Letter from Charlotte||Obtained during stranger mission "Charlotte Balfour".|
|Electric Chair Blueprint||During stranger mission "The Mercies of Knowledge", can be looted from the body of the professor Andrew Bell III at the end of the mission.|
|Charity Handbill||Can be taken from Thomas Downes's table, a special character in Valentine between the beginning of chapter 2 and after mission "Americans at Rest" (can meet him only one time, before or after mission "Americans at Rest").|
|Chelonian Handbill||Given by Anders Helgesson, a special character in Saint Denis to Arthur Morgan only.|
|Letter from St. Luke's Academy||Can be looted from worker at the Appleseed Timber Company before end of chapter 6 or completing all four stages of Appleseed Timber Company event area.|
|Letter to Nigel from Tom||Can be looted from a special character called "Gavin's friend" before attendance all encounters of him.|
|Letter to Mayor Timmins from Belinda||Can be looted from Nicholas Timmins, a special character in Strawberry before attendance all encounters of him.|
|Letter from Ms. Hobbs||Received if the player completes first four "hunting request" stages before end of chapter 6.|
|Wild Man's Journal||Follow the Wild Man to his cave in the third encounter, kill the wolves and pick up a Wild Man's Journal.|
|Bride Photograph||Found on the corpse of Jim chance encounter, close to the crashed wagon at the base of the Monto's Rest cliff, just northeast of Strawberry.|
|Meeting Notes||Can be looted from a rally member during any "Rally" chance encounter ("KKK" chance encounter).|
|Letter to Pa||Can be looted from a rally member during any "Rally" chance encounter ("KKK" chance encounter).|
|Murfree Brood Prisoner's Note||Can be looted from the corpse of a hanged victim of the Murfree Brood.|
|Murfree Brood Ransom Note||Can be looted from the corpse of a hanged victim of the Murfree Brood.|
|Night Folk Victim's Note||Can be looted from the corpse of a hanged victim of the Night Folk.|
|Night Folk Wagerer's Note||Can be looted from the corpse of a hanged victim of the Night Folk.|
|Rambles through Woods and Plains||Can be taken from Arthur's tent until chapter 6.|
|Zoological Compendium||Can be taken from Arthur's tent until chapter 6.|
|Item||How to obtain|
|Antique Watch||During "Money Lending and Other Sins I", while visiting Wróbel, open the drawer that contains the watch but do not take it. Instead collect the debt with other valuables and leave the area. Come back and take the watch.|
|Native American Ring||Can be looted from a random event involving a drunk man at a campfire.|
|Gold Shield||Pick it up from above the fireplace during Blood Feuds, Ancient and Modern.|
|Item||How to obtain|
|Lion's Paw Trinket||Can be obtained after killing the Lion in the final part of "He's British, of Course" and getting the Lion's Paw.|
|Owl Feather Trinket||Do not kill anyone during the optional "Archeology for Beginners" mission for Rains Fall.|
Rescue Bill Williamson Unique Random Encounter
In chapter 2, after completing the mission "The First Shall Be Last", while not an activity in that it's not started on the camp, Javier Escuella can randomly ride to the player roaming the wilderness and request help rescuing Bill Williamson from bounty hunters. This will only happen before chapter 5.
Event areas are locations that change over time. Each areas has several stages of development, which the player can witness by visiting at semi-regular intervals as the player progresses through the main storyline. In most case, the player is invited to intervene in a specific way to facilitate the location's advance to its next step. There are three event area locations that the player can do the missions until chapter 6 and the last stage available after epilogue.
|Location||Stages available between chapter II-VI||Stages available in epilogue|
|Castor's Ridge||4 Stages||1 Stage|
|Appleseed Timber Company||4 Stages||1 Stage|
|Central Union Railroad Camp||3 Stages||1 Stage|
- There is a glitch that doesn't allow player to rob this mansion by using John Marston. No matter how many times the player goes to this mansion, two sleeping guys and money on the table will not spawn for the player to rob. To avoid this, just rob this place by using Arthur Morgan.
- In the Epilogue, the Bounty Hunting mission concerning Anthony Foreman will obviously be unavailable if Arthur killed him in "No, No and Thrice, No".
Point of Interest
- Braithwaites' Secret: There is an outhouse that is located near Braithwaite Manor; a strange woman named Gertrude Braithwaite is locked up in the outhouse. The player has to inspect her as Arthur and write a portrait of her as a Point of Interest in his journal; otherwise, the outhouse won't be inspected if using John, as her skeletal remains will be contained within the rotting structure.
Achievements & Trophies
|Achievement & Trophy||Image||Obtained by||Available after||Available until|
|Give to the Poor||Donate $250 to the gang tithing box||Eastward Bound||Banking, The Old American Art|
|Errand Boy||Deliver 5 camp companion item requests||Eastward Bound||Banking, The Old American Art|
|Friends With Benefits||Complete a Companion Activity in each camp||Eastward Bound||Banking, The Old American Art|