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Epilogue

John and Sadie in a shootout during the epilogue

Listed below are the storyline missions in Red Dead Redemption 2. The narrative of Red Dead Redemption 2 spans four or five different territories and 109 different missions (94 story missions, as well as 15 "honor missions") which are separated in 6 chapters and 2-part epilogues. Completing each unique mission tallies in the Progress Menu in the game and the Missions Module of the Social Club interface and counts towards 100% completion.

Chapter 1: Colter

After a failed robbery, the gang have fled from Blackwater into the Grizzly Mountains, but a late spring storm has left them half frozen and starving. They hole up in an abandoned mining town to lick their wounds and await a break in the weather.
Chapter overview
  1. "Outlaws from the West"
  2. "Enter, Pursued by a Memory"
  3. "The Aftermath of Genesis"
     or "Old Friends"
  4. "Who the Hell is Leviticus Cornwall?"
  5. "Eastward Bound"

Chapter 2: Horseshoe Overlook

After a break in the weather, the gang have headed down from the mountains, and are now hiding at Horseshoe Overlook
Chapter overview
Who is Not Without Sin branch
  1. "Who is Not Without Sin"
  2. "A Strange Kindness"
Exit Pursued by a Bruised Ego branch
  1. "Exit Pursued by a Bruised Ego"
  2. "The Spines of America"
  3. "The Sheep and the Goats"
  4. "A Strange Kindness"
Polite Society, Valentine Style branch
  1. "Polite Society, Valentine Style"
  2. "Good, Honest, Snake Oil"
  3. "Pouring Forth Oil I"
  4. "Pouring Forth Oil II"
  5. "Pouring Forth Oil III"
  6. "Pouring Forth Oil IV"
     or "A Fisher of Men"
  7. "The Sheep and the Goats"
  8. "A Strange Kindness"
Americans at Rest branch
  1. "Americans at Rest"
  2. "The First Shall Be Last"
     or "Paying a Social Call"
     or "Money Lending and Other Sins I"

Chapter 3: Clemens Point

The gang got run of Valentine after an altercation with the railway magnate, Leviticus Cornwall, who has grown tired of having his trains robbed by gangs of outlaws. Afraid that the routes westwards were being watched by Pinkerton agents, the gang moved south and east and are now hiding at Clemens Cove, near the town of Rhodes.
Chapter overview
If coming from Chapter 2 by completing "An American Pastoral Scene", players jump directly into "Advertising, The New American Art")
Further Questions of Female Suffrage branch (only after A Strange Kindness from Ch. 2)
  1. "Further Questions of Female Suffrage"
  2. "Friends in Very Low Places"
  3. "A Short Walk in a Pretty Town"
  4. "Blood Feuds, Ancient and Modern"
  5. "The Battle of Shady Belle"
The New South branch (only after "A Strange Kindness" from Ch. 2)
  1. "The New South"
  2. "The Course of True Love I"
     or "American Distillation" (goes to "Advertising, The New American Art" below)
     or "An Honest Mistake"

Chapter 4: Saint Denis

Things ended poorly in Rhodes. The Pinkertons showed up again, and little Jack Marston is kidnapped.
Chapter overview
  1. "The Joys of Civilization"
  2. "No, No and Thrice, No"
     or "Angelo Bronte, A Man of Honor"
     or "Help a Brother Out"

Chapter 5: Guarma

The bank robbery in Saint Denis was a disaster. The gang has been almost destroyed, several members were killed and arrested. Everything seemed lost.
Chapter overview
  1. "Welcome to the New World"
  2. "A Kind and Benevolent Despot"
     or "Savagery Unleashed"
  3. "Hell Hath No Fury"
  4. "Paradise Mercifully Departed"
  5. "Dear Uncle Tacitus"
  6. "Fleeting Joy"
  7. "That's Murfree Country"
     or "Icarus and Friends"
     or "A Fork in the Road"

Chapter 6: Beaver Hollow

The gang, or what is left of it were reunited at Lakay, but was quickly assaulted by a squad of Pinkertons.
Chapter overview
How players progress through this chapter depends on which mission they finished with from the previous chapter.
That's Murfree Country branch
  1. "That's Murfree Country"
  2. "The Course of True Love IV"
     or "Money Lending & Other Sins VI"
     or "Visiting Hours"
Icarus and Friends branch
  1. "Icarus and Friends"
  2. "Visiting Hours" (see continuation above)
A Fork in the Road branch
  1. "A Fork in the Road"
  2. "Icarus and Friends" (see above)
     or "Do Not Seek Absolution I"
     or "Of Men and Angels I"

Epilogue, Part 1: Pronghorn Ranch

John takes a job at Pronghorn Ranch and tries to escape his past indiscretions, while learning the skills of ranching.
Chapter overview
  1. "The Wheel"
  2. "Simple Pleasures"
  3. "Farming, For Beginners"
     or "Fatherhood, For Beginners"
  4. "Old Habits"
  5. "Fatherhood, For Idiots"
     or "Jim Milton Rides, Again?"
  6. "Motherhood"
  7. "Gainful Employment"
     or "The Landowning Classes"

Epilogue, Part 2: Beecher's Hope

In an effort to give Abigail the life she has always wanted, John has bought a farm of his own. He is trying to become a family man and a rancher, with help and hindrance from some old friends.
Chapter overview
  1. "Bare Knuckle Friendships"
  2. "An Honest Day's Labors"
     or "Home Improvement for Beginners"
  3. "The Tool Box"
  4. "A New Jerusalem"
  5. "A Quick Favor for an Old Friend"
  6. "Uncle's Bad Day"
  7. "The Best of Women" (cutscene)
  8. "Trying Again"
     or "A Really Big Bastard"
  9. "A New Future Imagined"
  10. "American Venom"

Stranger Side-missions

Below are the 26 of the 31 stranger side-missions for Red Dead Redemption 2. "Brothers and Sisters, One and All", "Do Not Seek Absolution", "Help a Brother Out", "Money Lending and Other Sins" and "Of Men and Angels" are stranger missions as well, but they are also counted as "honor missions" and thus are included in the chapters above.

Other:

Companion Activities

Chapter 2: Horseshoe Overlook

Chapter 3: Clemens Point

Chapter 4: Saint Denis

*Note: "Rob a Bank" for Charles Smith is an exclusive companion activity for Special / Ultimate Edition.

Video Walkthrough

Red Dead Redemption 2 - All Companion Activities Friends With Benefits Trophy

Red Dead Redemption 2 - All Companion Activities Friends With Benefits Trophy

Companion Item Requests

Abigail

  • Availability: Chapter 2 (after the mission "A Fisher of Men")
  • Time of Day: 8am - 8pm
  • Request: $5
  • Reward: Honor

Jack

  • Availability: Chapter 2 (after the mission "A Fisher of Men")
  • Time of Day: 8am - 8pm
  • Request: Thimble
  • Reward: Jack's Drawing (unique item)

Jack

  • Availability: Chapter 2 (during the mission "A Fisher of Men")
  • Time of Day: 8am - 8pm
  • Request: Comic Book
  • Reward: Chocolate Bar

Javier

  • Availability: Chapter 2
  • Time of Day: 8am - 8pm
  • Request: Oleander
  • Reward: Poison Throwing Knife

Mary-Beth

  • Availability: Chapter 2
  • Time of Day: 8am - 8pm
  • Request: Fountain Pen
  • Reward: Ring

Pearson

  • Availability: Chapter 2 (While playing poker with him)
  • Time of Day: 8am - 2pm
  • Request: Naval Compass
  • Reward: Guarma Rum

Sean

  • Availability: Chapter 2 and 3
  • Time of Day: 8am - 6pm
  • Request: Kentucky Bourbon
  • Reward: Fire Bottle

*Note: In chapter 3, there is a possibility that Sean will not ask for Kentucky Bourbon. To avoid this, the player should try to do this request in chapter 2.

Bill

  • Availability: Chapter 2, 3 and 4
  • Time of Day: 8am - 8pm
  • Request: Hair Pomade
  • Reward: Repeater Cartridges - High Velocity

Charles

  • Availability: Chapter 2, 3 and 4
  • Time of Day: 8am - 8pm
  • Request: Moonshine
  • Reward: Fire Arrows

Charles

  • Availability: Chapter 2, 3 and 4
  • Time of Day: 8am - 8pm
  • Request: Oleander
  • Reward: Poison Arrows

Dutch

  • Availability: Chapter 2, 3 and 4
  • Time of Day: 8am - 8pm
  • Request: Pipe
  • Reward: Spurs (unique item)

Hosea

  • Availability: Chapter 2, 3 and 4
  • Time of Day: 8am - 8pm
  • Request: The Case of the Shrew in the Fog Book
  • Reward: Predator Bait

Lenny

  • Availability: Chapter 2, 3 and 4
  • Time of Day: 8pm - 3am
  • Request: Pocket Watch
  • Reward: Dynamite

Pearson

  • Availability: Chapter 2, 3 and 4
  • Time of Day: 8am - 2pm
  • Request: Rabbit
  • Reward: Scout Jacket (unique color)

*Note: In chapter 3 and 4, there is a possibility that Pearson will not ask for Rabbit. To avoid this, players should aim to do this request in chapter 2.

Susan

  • Availability: Chapter 2, 3 and 4
  • Time of Day: 8am - 8pm
  • Request: X2 Seasoning Herbs (Creeping Thyme, Oregano or Wild Mint)
  • Reward: Potent Miracle Tonic

Tilly

  • Availability: Chapter 3 (While playing dominoes with her)
  • Time of Day: 8am - 8pm
  • Request: Necklace
  • Reward: X2 Health Cure

Hosea

  • Availability: Chapter 3
  • Time of Day: 8am - 8pm
  • Request: X2 American Ginseng
  • Reward: Potent Health Cure

Kieran

  • Availability: Chapter 3
  • Time of Day: 12pm - 6pm
  • Request: X2 Burdock Root
  • Reward: Horse Stimulant and Horse Meal Pamphlet

Molly

  • Availability: Chapter 3
  • Time of Day: 8am - 8pm
  • Request: Pocket Mirror
  • Reward: Cigar

Sadie

Charles

  • Availability: Epilogue 2
  • Time of Day: 8am - 8pm
  • Request: Eagle Feather
  • Reward: Horse Reviver

Uncle

  • Availability: Epilogue 2 (after the mission "American Venom")
  • Time of Day: 8am - 8pm
  • Request: Milkweed, Kentucky Bourbon, Peppermint, Hair Pomade and Skunk
  • Reward: Tornado Boots, Classic Frock Coat, Drifter Hat and Frontier Vest (unique items)

Video Walkthrough

Red Dead Redemption 2 - All Item Requests & Locations (Errand Boy Trophy)

Red Dead Redemption 2 - All Item Requests & Locations (Errand Boy Trophy)

Trivia

  • During part 2 of the epilogue, John becomes indebted to the bank. Even if the player acquires the indebted sum of 465$ or more outside of the main missions, the money can't be used to pay off the debt and the player must instead complete the storyline missions that result in John making the payments.
  • The best time to trigger an item request (besides during missions and companion activities) is from noon to approximately the evening. This makes it easier as the gang members are not asleep or eating dinner despite some of them not being available after 12pm or after 3pm.
  • Due to Lenny's request being at night, it is best triggered at around 10pm as the gang members tend to stay up for a long time at night.

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