|“||It sounds wonderful. Hell, I ain't got much to lose, but... you gotta do what's right and cut some loose. John and his family I... I'm afraid I have to insist. I mean, we gotta let 'em go. 'Cause if the Pinkertons come through again... they will kill everyone.||„|
|—Arthur Morgan to Dutch van der Linde|
This is the penultimate mission of the game's sixth chapter, and the final mission that the player can free roam as protagonist Arthur Morgan beforehand.
Arthur is greeted by Dutch, who says that Uncle, Pearson and Mary-Beth have left, calling them cowards. Dutch then tells Arthur that the gang are about to rob a train, and that it will be the gang’s last job, prompting doubt from Arthur. Arthur agrees to take part in the robbery, but has one request - for John and his family to leave the gang. Dutch is initially hurt, but quickly calms down and seemingly agrees. The gang then ride to Saint Denis to catch the train that they’re going to rob.
On the way, John goes to get the dynamite that he had hidden, and Arthur decides to go with him. They talk about the current situation, and the plan to get John out of the gang. After Arthur retrieves the dynamite, the pair ride back to the others who are waiting on the outskirts of the city.
The gang plan to board the train silently when it‘s stopped, but the train does not stop and instead thunders past them. In response, the gang chase after the train, and eventually board it, while they begin fighting the US Army soldiers on board. At some point, a train carriage catches fire thanks to a soldier firing at a lantern while dying. Arthur jumps onto the back of Dutch’s horse (and John onto the back of Bill’s) so that they can overtake the burning carriage and continue with the robbery.
On the new carriage, Arthur sets up a Maxim Gun while John works on uncoupling the burning train carriage. Unfortunately for him, he is shot in the shoulder while doing so and falls off the train. Dutch promises that he’ll go back and get John (along with Javier, Micah, and Joe), while the rest of the gang keep fighting off the soldiers on their tail. Eventually, the gang are free of them, and Arthur plants the dynamite on the armored carriage’s door, and ignites it, to blow it open. He accesses the loot, and is surprised at how much there is, until the gang has to leave the train due to it approaching the destroyed Bacchus bridge.
After getting out, Dutch and Micah tell Arthur that John “didn’t make it”, and that he had perished. Disappointed, Arthur rides with the others back to camp with the money, at which point the the next mission begins.
Gold Medal Objectives
- Get a headshot in Dead Eye after jumping from Dutch’s horse.
- Complete within 11 minutes.
- Fight through the train with at least 80% accuracy.
- Complete the mission without taking any health items.
The mission will fail if the player:
- Assaults, kills, or abandons any members of the gang;
- Destroys the dynamite;
- Abandons the train;
- Kills or abandons their horse;
- United States Army soldiers - Killed by various members of the Van der Linde gang during the robbery.
- Once this mission starts, players will not be able to free roam as Arthur once this and “Red Dead Redemption” are completed. Players are therefore advised to make a separate save if they wish to finish anything else as Arthur.
- Before this mission starts, Pearson, Uncle and Mary-Beth are no longer at the camp, and camp stew is no longer available. Instead, players are advised to eat big game meat with any herb used for core bonuses if they wish to have some extra Dead Eye, Stamina and Health and need to eat.
- To save Arthur’s money for the epilogue, it is a good idea to get robbed by the Aberdeen Family, then start “Our Best Selves” then return as John in the epilogue and retrieve Arthur’s money.
- Since players will only retain weapons/ammo, outfits, valuables and documents/collectibles into the epilogue , players may sell all surplus provisions, tonics, ingredients, materials and unused horses in the stable to gain extra money beforehand.
- Although the next mission starts immediately after this one, the job is still listed under "Gang Savings" in Arthur's journal, even though he would never have had time to write it down. It is also in his handwriting, so it was not a later addition made by John.
- John is not listed as being a participant in this job. It's possible that he wasn't included due to his supposed death, but this does not conform to earlier entries. Hosea and Lenny are included under the Saint Denis bank robbery despite their deaths, and Charles is listed in the assault on the oil refinery entry despite stating that he doesn't want his share.
- This is the first storyline mission in which John and Micah have a dialogue with each other; ironically, John's line is "Don't talk to me."
- This is one of the very rare times that an enemy NPC will use dual wielding revolvers (the others being certain enemies in "Hell Hath No Fury", "Advertising, The New American Art", and "American Venom", which in said mission are used by Micah Bell).
- Volatile dynamite has no effect on the armoured car's doors, only regular dynamite will blow them open.
- Arthur's remark to Dutch, "And there's always a goddamn train!" is a reference to the fact that a train is prominently featured in at least one mission in nearly every Rockstar game.