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|previous =
 
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|next = [[Enter, Pursued by a Memory|"Enter, Pursued by a Memory"]]
 
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}}{{Quote|All of you...get yourselves warm. Stay strong, stay with me. We ain't done yet!|'''[[Dutch van der Linde]]'''}}
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}}{{Quote|All of you... get yourselves warm. Stay strong, stay with me. We ain't done yet!|[[Dutch van der Linde]]}}
   
 
'''Outlaws from the West''' is the first storyline mission in ''[[Red Dead Redemption 2]]''.
 
'''Outlaws from the West''' is the first storyline mission in ''[[Red Dead Redemption 2]]''.
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== Story ==
 
== Story ==
Arthur and Dutch go scouting for supplies and any sign of Micah or John, who were sent to do the same. They soon encounter Micah, who tells them about a nearby homestead and leads them to it. Arthur hides behind a cattle shed and Micah hides behind a wagon whilst Dutch goes to speak to the people inside the house.
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Following the failure of the [[Blackwater Massacre]] and the [[Van der Linde gang]]'s subsequent escape into a snowstorm in [[Ambarino]], Arthur and Dutch go scouting for supplies and any sign of Micah or John, who were sent to do the same. They soon encounter Micah, who tells them about a nearby homestead and leads them to it. Arthur hides behind a cattle shed and Micah hides behind a wagon whilst Dutch goes to speak to the people inside the house.
   
 
As Dutch is speaking, Micah notices a body in the wagon and alerts Arthur, who says that Dutch should be the main focus. The men in the house, who turn out to be members of the [[O'Driscoll Boys]] gang, begin to threaten Dutch, ultimately leading to a shootout between Arthur, Dutch, and Micah against said O'Driscolls.
 
As Dutch is speaking, Micah notices a body in the wagon and alerts Arthur, who says that Dutch should be the main focus. The men in the house, who turn out to be members of the [[O'Driscoll Boys]] gang, begin to threaten Dutch, ultimately leading to a shootout between Arthur, Dutch, and Micah against said O'Driscolls.
   
Once the shootout is over, Dutch tells Arthur to help him search the cabin for supplies. Arthur finds food and [[Ammunition|ammunition]], as well as a photograph of the previous inhabitants of the cabin.
+
Once the shootout is over, Dutch tells Arthur to help him search the cabin for supplies. Arthur finds food and ammunition, as well as a photograph of the previous inhabitants of the cabin.
   
Dutch then tells Arthur to search the barn for anything of use in the barn. Arthur enters the barn and is ambushed by an O'Driscoll. A brawl ensues, which Dutch observes in amusement as Arthur easily subdues his opponent. Once the O'Driscoll is defeated, Dutch tells Arthur to beat information out of him. Once he's talked, Dutch gives Arthur the choice of sparing or killing the O'Driscoll. This choice does not affect the story or mission in any way, and only affects the players honor.
+
Dutch then tells Arthur to search the barn for anything of use in the barn. Arthur enters the barn and is ambushed by an O'Driscoll. A brawl ensues, which Dutch observes in amusement as Arthur easily subdues his opponent. Once the O'Driscoll is defeated, Dutch tells Arthur to beat information out of him. Once he's talked, Dutch gives Arthur the choice of sparing or killing the O'Driscoll, or can simply knock him unconscious. If the player lets him go, he'll appear in a [[Old Friends|later mission]] only to be killed.
   
 
There is a [[Tennessee Walker]] inside the barn which Arthur must calm. Dutch then tells Arthur to lead the horse to a hitching post outside the house, and that Arthur should keep the horse. A commotion is heard inside the house, caused by Micah taunting a [[Sadie Adler|woman]], who had been hiding in the cellar. The house is set on fire by a knocked lantern. Dutch disarms Sadie and calms her down. The four then return to the rest of the gang.
 
There is a [[Tennessee Walker]] inside the barn which Arthur must calm. Dutch then tells Arthur to lead the horse to a hitching post outside the house, and that Arthur should keep the horse. A commotion is heard inside the house, caused by Micah taunting a [[Sadie Adler|woman]], who had been hiding in the cellar. The house is set on fire by a knocked lantern. Dutch disarms Sadie and calms her down. The four then return to the rest of the gang.
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* Dies.
 
* Dies.
   
== Video walkthrough ==
+
==Video walkthroughs==
  +
<gallery hideaddbutton="true" position="center">
 
 
File:Red Dead Redemption 2 - Intro & Mission -1 - Outlaws from the West -Gold Medal-
<center>
 
  +
File:RDR2 PC - Intro & Mission -1 - Outlaws from the West -Replay - Gold Medal-
{| class="wikitable"
 
  +
</gallery>
![[File:Red Dead Redemption 2 - Intro & Mission -1 - Outlaws from the West -Gold Medal-|500px]]
 
|}
 
</center>
 
   
 
== Trivia ==
 
== Trivia ==
*[[Javier Escuella]]'s only appearance in this mission is just before the title of the chapter appears on the screen. He can be seen from behind, one of two men riding a horse following the third wagon in the caravan. He and [[Susan Grimshaw]] are the only members at the cabin that cannot be seen through the windows, although unlike Javier, Susan speaks and can be seen clearly in the cutscenes.
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*[[Javier Escuella]]'s only appearance in this mission is just before the title of the chapter appears on the screen. He can be seen from behind, riding alongside Micah following the third wagon in the caravan. If the player glitches into the cabin, Javier is nowhere to be seen. It's possible that he was also scouting like John and Micah, though since he is the only one of the three not mentioned, his absence is more likely an oversight.
*A marker indicating Davey's corpse can be seen on the minimap, although it is impossible to see his body through the windows. It's possible Javier and Susan are in this same area.
+
*A marker indicating Davey's corpse can be seen on the minimap, although it is impossible to see his body through the windows.
*If glitched into the cabin, the player can see Davey's corpse as well as greet all the gang members inside.
+
*If glitched into the cabin, the player can see Davey's corpse as well as greet all the gang members inside. To get in, the player must dismount their horse to the left of the door and immediately go into first person view as they continue to walk forward; this will cause the door to open, and make it possible for Arthur to enter.
  +
**As of patch 1.14, the glitch is impossible to do.
*Charles stands in front of Susan after the cutscene ends.
+
*Charles stands in front of Susan after the cutscene ends, right next to the door.
 
*Hosea's first lines mention that it's May at the time the mission take place. This would mean the events of the first six chapters likely takes place from May 1899 until late in the year, with Chapter 2 possibly starting in either late May or early June 1899.
 
*Hosea's first lines mention that it's May at the time the mission take place. This would mean the events of the first six chapters likely takes place from May 1899 until late in the year, with Chapter 2 possibly starting in either late May or early June 1899.
   
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== Navigation ==
 
== Navigation ==
{{Chapter 1 missions}}[[de:Gesetzlose aus dem Westen]]
+
{{Chapter 1 missions}}
  +
[[de:Gesetzlose aus dem Westen]]
 
[[ru:Бандиты с Дикого запада]]
 
[[ru:Бандиты с Дикого запада]]
 
[[Category:Redemption II Missions]]
 
[[Category:Redemption II Missions]]

Revision as of 15:58, 15 November 2019

All of you... get yourselves warm. Stay strong, stay with me. We ain't done yet!
Dutch van der Linde

Outlaws from the West is the first storyline mission in Red Dead Redemption 2.

Mission overview

Half frozen, close to death, and on the run, the gang find shelter in an old abandoned mining town. Dutch, Arthur, and Micah head out to look for supplies.

Story

Following the failure of the Blackwater Massacre and the Van der Linde gang's subsequent escape into a snowstorm in Ambarino, Arthur and Dutch go scouting for supplies and any sign of Micah or John, who were sent to do the same. They soon encounter Micah, who tells them about a nearby homestead and leads them to it. Arthur hides behind a cattle shed and Micah hides behind a wagon whilst Dutch goes to speak to the people inside the house.

As Dutch is speaking, Micah notices a body in the wagon and alerts Arthur, who says that Dutch should be the main focus. The men in the house, who turn out to be members of the O'Driscoll Boys gang, begin to threaten Dutch, ultimately leading to a shootout between Arthur, Dutch, and Micah against said O'Driscolls.

Once the shootout is over, Dutch tells Arthur to help him search the cabin for supplies. Arthur finds food and ammunition, as well as a photograph of the previous inhabitants of the cabin.

Dutch then tells Arthur to search the barn for anything of use in the barn. Arthur enters the barn and is ambushed by an O'Driscoll. A brawl ensues, which Dutch observes in amusement as Arthur easily subdues his opponent. Once the O'Driscoll is defeated, Dutch tells Arthur to beat information out of him. Once he's talked, Dutch gives Arthur the choice of sparing or killing the O'Driscoll, or can simply knock him unconscious. If the player lets him go, he'll appear in a later mission only to be killed.

There is a Tennessee Walker inside the barn which Arthur must calm. Dutch then tells Arthur to lead the horse to a hitching post outside the house, and that Arthur should keep the horse. A commotion is heard inside the house, caused by Micah taunting a woman, who had been hiding in the cellar. The house is set on fire by a knocked lantern. Dutch disarms Sadie and calms her down. The four then return to the rest of the gang.

Gold Medal Objectives

  • Take no damage during the shootout.
  • Loot 6 or more items from Adler Ranch.
  • Complete with at least 80% accuracy.

Deaths

Mission failure

The mission will fail if the player:

  • Assaults, kills or abandons either Dutch or Micah.
  • Allows Dutch or Micah to die.
  • Assaults, kills or abandons their horse.
  • Assaults or kills Micah or Dutch's horse.
  • Assaults, kills or abandons the horse in the barn.
  • Dies.

Video walkthroughs

Trivia

  • Javier Escuella's only appearance in this mission is just before the title of the chapter appears on the screen. He can be seen from behind, riding alongside Micah following the third wagon in the caravan. If the player glitches into the cabin, Javier is nowhere to be seen. It's possible that he was also scouting like John and Micah, though since he is the only one of the three not mentioned, his absence is more likely an oversight.
  • A marker indicating Davey's corpse can be seen on the minimap, although it is impossible to see his body through the windows.
  • If glitched into the cabin, the player can see Davey's corpse as well as greet all the gang members inside. To get in, the player must dismount their horse to the left of the door and immediately go into first person view as they continue to walk forward; this will cause the door to open, and make it possible for Arthur to enter.
    • As of patch 1.14, the glitch is impossible to do.
  • Charles stands in front of Susan after the cutscene ends, right next to the door.
  • Hosea's first lines mention that it's May at the time the mission take place. This would mean the events of the first six chapters likely takes place from May 1899 until late in the year, with Chapter 2 possibly starting in either late May or early June 1899.

Trophies/Achievements

Completing this mission contributes toward the following Trophies/Achievements:

GoldRushTrophy
50 gamerscoregamerscore
Silver silversilver
Earn 70 Gold Medals in Story missions.

BestintheWest
100 gamerscoregamerscore
Gold goldgold
Attain 100% Completion.


Navigation

Red Dead Redemption 2 mission walkthroughs
Chapter 1: Colter
"Outlaws from the West""Enter, Pursued by a Memory""The Aftermath of Genesis""Old Friends""Who the Hell is Leviticus Cornwall?""Eastward Bound"
Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Epilogue, Part 1Epilogue, Part 2