Developer(s) | Rockstar San Diego Rockstar North |
Publisher(s) | Rockstar Games |
Release Date | North America: June 22, 2010 Europe: June 22, 2010 |
Platform(s) | Xbox 360 | PS3
Engine(s) | RAGE Euphoria |
Price | Free |
Mode(s) | Multiplayer |
Genre(s) | Sandbox, Third-person shooter, action-adventure |
Rating(s) | BBFC: rated 18 ESRB: rated "Mature" OFLC: rated "MA15+ Restricted" |
Outlaws to the End is the first of four announced DLC Packs for Red Dead Redemption. It was released on June 22, 2010, and it is free to download.
This six mission co-op package was released simultaneously for PS3 and Xbox 360. These missions can be played with two to four players online and grant them experience and new achievements/trophies.
Missions
These six missions play out across the game world, including:
The Escape
Teams must attack and steal a gold coach along with a wagon and a Gatling gun. Once acquired, turn them in to the American Army and then clear out remaining resistance in the town of Tumbleweed. After clearing the town, prepare for an explosive standoff.
The Kidnapped Girl
Another gang has taken over Fort Mercer, and they’re holding a farmer’s daughter hostage. Charge the fort and eliminate the gang with all firepower necessary, then fend off enemy reinforcements to transport the girl by stagecoach safely to her home at Ridgewood Farm.
The Herd
Cattle rustlers have taken control of Pike's Basin. Fight your way in and wipe out the rustlers, then use teamwork to protect the herd, leading them home to Armadillo while drawing heavy fire from snipers and reinforcements on horseback.
The River
Ride a raft down river, taking out rebel camps along the way until reaching the rebel stronghold of Nosalida and a final epic battle for the town’s massive weapon caches.
Ammunition
The Mexican Army has the town of Tesoro Azul under siege. Storm the gates under heavy cannon fire, using Gatling guns and sniper fire to destroy the Mexican artillery placements.
Walton's Gold
Walton’s Gang has taken control of a mining camp rich with gold in Gaptooth Breach. Fight through the camp and load a mine cart with as much gold and get out as fast as possible. Walton’s boys have rigged the place to blow!
Classes
There are 4 classes in Outlaws to the End. There are classes to play as before the mission starts by walking up to its dummy and pressing Y/Triangle.
Soldier
This general purpose class is armed with a Volcanic Pistol and a Winchester Repeater. The Soldier II class has an Evans Repeater. This class can perform well at medium range with the repeater. It is a good class that performs the basic roles of different classes in the same mission.
Miner
This close-quarters powerhouse is armed with a Schofield Revolver, Pump-action Shotgun, and Dynamite. The Miner II class has a Semi-auto Shotgun. Toss in a stick of dynamite, then mop up the survivors with the shotgun.
Marksman
This long-range class is armed with a Cattleman Revolver, Rolling Block Rifle, and Throwing Knives. The Marksman II class has a Carcano Rifle. Marksmen are great when it comes to picking off the gunners of Gatling guns and Cannons. If they have to get into the thick of it, the revolver and throwing knives come in handy. It is best if they stay back and pick off gunners.
Gunslinger
This medium-range class is armed with a Double-action Revolver, a Repeater Carbine, and Fire Bottles. The Gunslinger II class has a High Power Pistol. Compared to the Soldier, the Gunslinger is better. The Double-action revolver has a faster rate of fire, and fire bottles can block paths and flush out hiding enemies. Be careful when using the Carbine due to its low ammo count; reload often and inbetween shootouts to avoid being caught with a low amount of shots, as it usually takes more than one shot to the torso to kill an enemy with this weapon. If circumstances permit, go for the headshot for this reason. Alternatively, pick up a different firearm from slain enemies; most drop better rifles such as Winchester and Henry repeaters.
No Holds Barred
This class is only available when playing Advanced Co-Op. It consists of every weapon the player has unlocked in multiplayer. Weapons collected in Free Roam (ex. A LeMat Revolver collected from a gang hideout or a Bolt Action Rifle looted from a deceased player) will not be added to this class's inventory.
Glitches
- Main Article: Glitches in Outlaws to the End
Gallery
Achievements/Trophies
See Trophies/Achievements for full details
Challenges
See Multiplayer Challenges for full details.