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Random Encounters refer to events and characters the player can come across while roaming the map.

Rival Gangs

O'Driscoll Boys

Prison wagon break

The player can come across some O'Driscolls, who ambushed a prisoner transport and they are seen attempting to free their comrade from a prison wagon. If the player approaches, the gang member will attack the player. The gang member inside the wagon will curse at the player for foiling his escape.

Stagecoach robbery

Two O'Driscolls are robbing a stagecoach. One is holding the driver at gunpoint and the other is trying to break a locked compartment. They demand the driver to give them the key, but the driver states that the company that he works for does not give the keys to the employees. The driver will notice the Arthur and calls out for help. After killing the two O'Driscolls, the driver will thank Arthur. The driver states that the company will probably write it off as a robbery and that they can help themselves to whatever is inside the compartment. The driver will take one of the O'Driscoll's horses and leaves.

Extortion

In Valentine, the player can encounter two O'Driscolls beating a man near a tree. They demand the man to pay them what he owes. The player can choose to intervene or not. If they intervene a fight with the two O'Driscolls will start, which will also raise the player's Honor. If the player does not intervene they will knock the man out and the protagonist will lose Honor for not helping the man. One of the O'Driscolls will have a customized Schofield Revolver.

Train robbery

Along the tracks somewhere in New Hanover, the player can come across a stopped train. A few O'Driscolls will be holding several passengers at gunpoint outside the cars. If the player chooses to intervene, they will be forced to dispatch the O'Driscoll's and one of the passengers will subsequently express thanks for the assistance.

Ambush

In New Hanover, an O'Driscoll will shout "Look who we found! Bury him, boys!". Then four O'Driscolls will appear and attack the player.

Bridge barricade

In western Lemoyne, on the bridge just across from the border with New Hanover and southwest of Old Greenbank Mill, the player may find a group of five O'Driscolls that have barricaded the bridge with a wagon. Upon approaching the barricade, the O'Driscolls will shout that the bridge is theirs and try to scare the player off. Continuing to approach will provoke them to open fire. After killing the O'Driscolls, a chest aboard the wagon can be looted for food and ammunition, and the wagon itself can be sold to the Wagon Fence at Emerald Ranch for $40.00.

Brawl at Keane's Saloon

Outside Keane's Saloon in Valentine, the player will be accosted by a group of three O'Driscolls on the porch. The player can ignore them, provoke them, or listen to their challenge. In the latter two cases, the O'Driscolls will start a fistfight with the player, with all three assaulting at once.

Note: In the epilogue, the O'Driscolls are replaced with the Laramie Gang in Big Valley, and with unidentified outlaws (labeled "stranger") in New Hanover.

Del Lobo Gang

Del Lobo Breakout

Upon arriving in Armadillo, Sheriff Palmer can be seen overwhelmed by three Del Lobos that demand for their comrade to be freed from jail. If the player intervenes, Palmer will thank them and announce his resignation, leaving his official paperwork inside the office. Then he heads for Blackwater. If the encounter is observed without interfering he will be promptly shot dead by the outlaws, who then leave town.

Town Terror

Three mounted Del Lobo folk arrive in Armadillo and start terrorizing the town by shooting blindly at some of the buildings. The player can antagonize them which will result in gaining Honor. If the encounter is observed without interfering, they will leave the town.

Bar Fight

In Armadillo, the player can encounter two Del Lobos exiting the saloon, with one of them having a fight with a local citizen. If antagonized, they will become hostile and attack the player.

Ambush

An ambush will be triggered if the player is traveling between Riley's Charge and Two Crows. Another ambush can happen if traveling between Pleasance House and Twin Rocks.

An ambush can also occur west of Tumbleweed, when going through the bridge at the Sea of Coronado. A group of Del Lobo will attack the player.

Del Lobo Posse

Several Del Lobos can be encountered on horseback, who seem to berate a younger member of the gang. If they are followed additional dialogue can be heard, although if the player is spotted, they will become hostile.

Venter's Place Party

If visited for the first time, an event will be triggered where three gang members are having a party. They will pass out only to get robbed by a prostitute who will leave the area. The player can capture and loot her or leave her flee.

Train Holdup

Observing a train robbery, the player can intervene to earn honor or watch the passengers getting killed which will result in a loss of honor.

Del Lobo Execution

In the epilogue, upon arriving in Tumbleweed, an event will trigger where a captured member of the Del Lobos is brought to Sheriff Sam Freeman, by a deputy only to be executed by Tumbleweed's Sheriff. Getting too close to the scene will irritate Freeman which will issue a warning to the player. Freeing the outlaw will result in a loss of honor. Upon observation of this incident, two Bounty Hunting missions will unlock i.e. Joaquín Arroyo and Esteban Cortez.

Laramie Gang

Ambush

Near Owanjila, the player can pass through members of the Laramie gang, one of which will hold John's horse, asking him to get off it so they could steal the animal. The player can whistle for the horse, if they have achieved enough bonding level or they can deal with the outlaws themselves before they get too far away.

Lemoyne Raiders

Cavalry charge

As the player is riding along a trail near Hill Haven Ranch, a loud voice whistles and shouts out: "There's the son of a bitch! Shoot to kill!"; 8 to 12 mounted Lemoyne Raiders will appear and attack the player.

Gatling gun ambush

As the player travels westward along the riverside road towards Catfish Jacksons, they will pass through a group of waiting Lemoyne Raiders hiding in the woods with a wagon-mounted gatling gun. Once the player is surrounded, one of the Raiders will shout for the Gatling to fire, signaling the start of the attack.

Exploding wagon ambush

As the player travels along the road leading west out of Rhodes, just south of the large red barn near the train tracks, they will approach a dynamite-rigged wagon on the roadside, which is then detonated. The explosion will scare the player's horse, throwing them to the ground, and Lemoyne Raiders will emerge from the trees on the road's southern side.

Arson and Vandalism at Saint Denis City Hall

At night, two Lemoyne Raiders are seen at Saint Denis City Hall. One the Lemoyne Raiders throw a fire bottle at city hall and the other Lemoyne Raiders finishes grafting the build with messages such as "Freedom from Tryanny of Taxation" and "Lemoyne is a free state". The two men will flee and Saint Denis policemen rush to the scene.

Abducted policeman

At one of the Lemoyne Raiders' campsites, the player may find that the Lemoyne Raiders have kidnapped a Saint Denis policeman for ransom and are interrogating him. The player can choose to intervene or not. If the player decides to not intervene a Lemoyne Raider gang member will execute the police officer for calling them a disgrace to Lemoyne and other Lemoyne Raiders will yell at the Lemoyne Raider for killing their hostage. This will cause the player to lose honor. If the player decides to intervene the Lemoyne Raiders will attack Arthur. The player can untie the officer and he will thank Arthur for saving him. The lawman will get on a horse and leave. Killing the lawman will lower the player's honor.

Abducted Tax collectors

At one of the Lemoyne Raiders' campsites, the player may find that the Lemoyne Raiders have kidnapped a tax collector for ransom and are interrogating him. The tax collector will tell them that he is not a federal tax collector and works for the state. The player can choose to intervene or not. If the player decides to not intervene a Lemoyne Raider gang member will annoyed by the tax collector ans will execute the man with a knife. If the player decides to intervene the Lemoyne Raiders will attack Arthur. The player can untie the tax collector and he will thank Arthur for saving him. The tax collector will state the Lemoyne Radiers put his belongings in a box and allows the player to take whatever they want. The tax collector will get on a horse and leave.

In another encounter, two Lemoyne Raiders are seen near the Kamassa river executing two tax collectors, one of them will be already executed. One of Lemoyne Raiders is seen pointing his revolver at the lone tax collector. The other Lemoyne Raiders will tell the player to get lost. If the player decides to intervene, the tax collector will thank player for saving him and will run away.

Prison wagon break

The player can come across some Lemoyne Raiders, who ambushed a prisoner transport and they are seen attempting to free their comrade from a prison wagon. If the player approaches, the gang member will attack the player. The gang member inside the wagon will curse at the player for foiling his escape.

Brawl at Rhodes Parlour House

Inside Rhodes Parlour House in Rhodes, the player will encounter two Lemoyne Raiders, who enter the bar. They are annoyed chatter by patrons and not giving them respect for their cause. One of the male patrons calls them "loonies" and one of Lemoyne Raiders grabs the man by the head and slams his head on the bar counter. The other Lemoyne Raider will tell the man to get lost. The player can ignore Lemoyne Raiders or provoke them into fighting.

Outside the Rhodes Parlour House in Rhodes, the player will encounter a lone Lemoyne Raider, who tells the player that this is not the place for them to be and asks if they are from around here. The player can defuse or antagonize the Lemoyne Raider. If the player antagonize the Lemoyne Raider, the Lemoyne Raider will tell him to leave and pull out a knife to attack the player.

Two Lemoyne Raiders beat a man outside of Rhodes Parlour House

Two Lemoyne Raiders are seen harassing a man for not respecting them. One of Lemoyne Raider pins the man against the wall and starts beating the man. The other man will tell people mind their own business. The player can intervene or not intervene. If the player intervenes they must stop the Lemoyne Raider from attacking the man and defeat the other man. The man will thank the player for saving him from the two Lemoyne Raider. This will raise the player's honor for intervening.

Train Robbery

Along the tracks somewhere in Rhodes, the player can come across a stopped train. A few Lemoyne Raiders will be holding several passengers at gunpoint outside the cars. If the player chooses to intervene, they will be forced to dispatch the Lemoyne Raiders.

Deal gone wrong

Two men are seen selling goods in a wagon to two Lemoyne Raiders, which are not satisfied with the product that is sold to them. The Raiders point their weapons and demand they hand over the wagon to them. The men pull out their revolver, but the two Lemoyne Raiders kill them and decide to take the wagon. The player can attack the Lemoyne Raiders and loot the chest in the back of the wagon. The player can also sell the wagon to a wagon fence.

Successful Deal

Two men are seen selling goods in a wagon to two Lemoyne Raiders, which they are satisfied with the product that is sold to them. The two men give the wagon to Lemoyne Raiders as agreed on and the two Lemoyne Raiders look forward to doing more business with the two men. The two Lemoyne Raiders will take the wagon.The player can attack the Lemoyne Raiders and loot the chest in the back of the wagon. The player can also sell the wagon to a wagon fence.

Gang intimidation

In Rhodes and Scarlett Meadows, the player can encounter a group or a lone member of the Lemoyne Raiders, who will try to intimidate the player. The player can choose to fight them or not.

Wagon Holdup

In Scarlett Meadows, a group of Lemoyne Raiders are seen surrounding a man with a wagon and asking what cargo is he bringing in. The man states that he is transporting supplies to a Federal building in Saint Denis. The Raiders tell the man that they will be taking the goods, to which he responds that they are crazy. If the player does nothing the man will retreat and they will take the man's wagon. The protagonist can choose to steal the wagon from the Lemoyne Raiders or to help the man.

Target Practice

In Scarlett Meadows, a member of the Lemoyne Raiders is seen shooting at a target, while two of his comrades are watching. If the player approaches the three gang members, they will become hostile towards them.

Murfree Brood

Roanoke Ridge camp intimidation

If the player sets up camp around Roanoke Ridge, an area where the Murfree Brood are heavily present, a man in denim dungarees may approach the player's character from behind and ask to warm himself by the campfire. Although the man seems friendly, another man, also wearing dungarees, pulls out a revolver and holds it to the back of the player's head. The Murfree Brood by the fire threatens the player, telling them they should be careful where they camp. The man stands up and the two Murfree Broods walk away; the player can then kill the two men.

Roanoke Ridge camp attack

Camp robbery

The player can encounter multiple camp robberies in Roanoke Ridge, if the player comes close they will flee and panic. If they are killed then two more will show up and will start shooting. The player can take the items left at the camp and looting the killed campers will lower the players honor.

Duo ambush

Two Murfree Brood gang members will ambush the player and attempt to rob him.

Burning wagon attack

In another encounter, the Murfree Brood want to get revenge on Arthur for expelling them from Beaver Hollow. They will hear the player coming and push a burning wagon with explosives in front of him. The explosion will knock the player off their horse and the Murfree Brood will attack Arthur.

Pox tent trap

The player can ride near Beaver Hollow and hear a man inside a closed tent screaming, making vomiting noises and yelling "Help me! The pox!" When the protagonist tries to enter the tent, two Murfree Brood members will appear, one inside the tent and one behind it. The one inside the tent will accuse the player of trying to rob a sick man and will proceed to rob them. The player can fake surrender and shoot both of them.

Murfree Brood tie man to tree

At night, the player can encounter two Murfree Brood members, who have tied up a man to a tree. They continue to torment the man. If the player decides to help they must kill the two Murfree Brood members and free the man. The man will thank the player and the player will gain honor for helping.

A Machete can be obtained from one of the Murfree Brood members.

Pit trap

Yet another encounter involves the player falling into a pit camouflaged with leaves and grass, located near Huron Glen. About three Murfree Brood members will show up to see what fell in their trap, who can be killed by the player. More of the Murfree Brood will show up if the player shoots the first three.

Kidnapping

Two Murfrees have a woman tied up beside a wagon that has been ambushed and her male companion is dead nearby. The player can eliminate the two and will gain an honor increase for freeing the woman, and will gain some more if they accept her request to be taken home and follow through with the favor.

In another random encounter near Bluewater Marsh, Two Murfrees are seen riding a wagon with a woman crying for help with two dead corpses on her body. One of the Murfrees will brandish a weapon at the player and will tell them to mind their own business. If the player decides to help the woman, she would push the corpses off of her and tell the player to stay away from her. Then she will tell them to get out of the area and will run off. The player will gain honor for helping.

Murfree Brood taking a boat and dumping bodies in Elysian Pool

At Elysian Pool,the player can encounter three Murfree Brood members taking a boat and dumping two bodies they killed and will head other side of Elysian pool after dumping the bodies. If the player approaches as they about to move the boat they will jokingly ask the player if they want a boat ride or after dumping the bodies one of will jokingly say that here is a "free ride for you" as they are leaving. The player can kill the three men. If the player loots the two corpses in the boat they will lose honor.

Skinner Brothers

Tall Trees/Great Plains camp intimidation

If the player sets up camp around Tall Trees or Great Plains, areas where the Skinner Brothers are active, an event can occur where a man grabs the protagonist by their hair and holds a knife to their forehead. Another Skinner Brother appears wielding a rifle, and two men laugh maliciously. The Skinner Brother with the knife releases the protagonist, and warns them that they should stay away from their territory, otherwise they will murder and mutilate the player. The two men then decide to leave, giving the player the option to kill them.

Skinner Brothers Attack a couple's camp in Tall Trees/Great Plains

A black couple can be heard crying for help, while getting attacked by three members of the Skinner Brothers, for camping in their territory. The husband is seen pinned to the ground and struggling to fight off a Skinner, who is wielding a knife and is about to kill the man. The wife is seen being held by the neck. If the player approaches the Skinner Brother who is using a bow, he will tell them to leave. The player can kill the three gang members.

If the man ins't assisted in time and the encounter plays out, he will be killed by the Skinner Brother. The wife will mourn the loss of her husband and will leave the area.

If the player is quick enough to save the husband and the wife, they will embrace each other and thank John for saving them. The player will gain honor for the help.

If they aren't assisted or the encounter is ignored, the player will lose honor.

Nature, Hunting, Travel, and Gunslingers

Man bitten by snake

The player can encounter a man named Norbert who was bitten on the leg by a snake. The player can either suck the poison out of the man's leg or give him a health cure. The man can later be encountered sitting outside of the gunsmith in Valentine, where he thanks the player for saving his life. He then offers to buy anything the player wants from the gun store, enabling the player to obtain a free item from the store.

The player can encounter a different man in Scarlett Meadows who was also bitten and specifically asks for medicine. If the player helps, he offers his thanks and promises to repay them someday. The man can later be found sitting outside of the General Store in Rhodes, and will similarly offer to pay for any item in the store.

Man poisoned by plant

The player can encounter a man screaming in pain off the side of a road in New Hanover or Scarlett Meadows. The player can help the man by giving him a health cure. He thanks the player and points toward some Oleander Sage, warning the player not to eat it like he did.

Trapper steps on a trap

The player can encounter a trapper, who stepped on his own trap. The player can help the man. The player will disarm the trap and can give a health cure to the man and whiskey to ease the pain. The man with thank the player and allow the player to take any items from his bag. This man may be later encountered in front of Cooper's General Store in Strawberry, and he will offer to pay for any item in the store.

Cougar attack

The player can encounter a cougar attack around The Heartlands and Big Valley. A person is trying to fight off a lone cougar and is climbing up a tree for safety. The stranger will cry for help and state that they are low on ammo. The player can choose to help them or not. They can also skin the cougar for a pelt and will gain honor for helping.

Wolf attack

The player can encounter a man trying to fight off a lone wolf and calling for help in Big Valley or just north of Bacchus Station in Cumberland Forest. They will gain honor for helping the man. He will state that he is in pain and then the player has the option to give him a whiskey or a health cure to ease the pain; the man will become frustrated if given the health cure, since it would not stop him from bleeding out. Eventually, he dies from blood loss.

In another encounter, the player will encounter a man attempting to fight off wolves surrounding him and is trapped on an elevated rock. He states that he needs help and is running out of ammo. If the player kills the wolves he will thank them.

Prospectors

The player can encounter a pair of prospectors near the Dakota River, Little Creek River or Upper Montana River panning for gold.

In one of the encounters, the player talks to a man, who will rant about not finding any gold and then he eventually finds some gold. He takes his gold and states that he is going to tell his friend. The player can rob, hogtie or kill him, and if looted he will have a gold nugget in him. Robbing or killing the prospector as well as looting him will lower the player's honor.

In another encounter the player can encounter another man near the Bard's Crossing. He will pan to see if he got any gold, but get frustrated that he was unable to find any and walks away.

Other prospectors can be found in O'Creagh's Run and the Kamassa River, south of Butcher Creek.

Shooting competitions

The player can encounter different gunslingers in New Hanover, New Austin, Big Valley, Ringneck Creek ,and Scarlett Meadows who will challenge them to a friendly shooting competition. The protagonist will be asked to shoot bottles, and must shoot as many as possible without missing. If the player wins, the man will request a second, double-or-nothing round, but this time the targets will be birds in flight. The protagonist can decline and walk away with their winnings, or accept a new bet and try to win more money.

The player will lose honor for sabotaging the targets that some of the gunslinger are shooting at, when not engaging in their competition.

Bear hunter

In Big Valley, the player may encounter a hunter stopped on the side of the road. The hunter will dismount his horse and start tracking a bear, commenting aloud how he cannot wait to eat it. The player can ignore him or track the bear alongside him; if the player tries to speak with the hunter, he will say to keep quiet as he is tracking game. After a short walk, during which the hunter will point out that the trail is fresh, a grizzly bear will emerge from a small stand of trees higher up the slope and charge. If the player does not join the hunter and watches from a safe distance, the hunter dies. If the player does join the hunter, the bear will target the player, and so must be killed in order to survive.

Hunter needs help looking for his friend

The player can encounter a hunter near Cairn Lake. A hunter can be heard shouting for his friend named Tucker. The hunter will spot the player and ask him to stop for a moment. He will explain to the player that his friend went outside to get more firewood for their cabin, but his friend got lost in a storm. He will state that he looked everywhere for him and asks the player if they could help him. The player has the choice to accept or decline.

If accepted, he will tell the player that he will look again at the cabin and asks the player to search the surrounding area. The player will eventually find his friend dead near a dead tree with rocks and the player will inform the hunter. The player has the choice to mislead or assist the hunter. If the player chooses assist (raises honor), the protagonist will inform the hunter of his friend's death and the hunter will disappointed by the news. The hunter will get on his horse and head to where his friend died and will mourn the death of his friend. Later, a bear will appear from a random direction and attack him. The player can help the hunter or do nothing. If the player loots the hunter (if killed) it will lower the player's honor.

Indian tobacco collector

The player can encounter a man who collects Indian tobacco. He will greet the protagonist when approached and show them where they can find the plant. He will grab some of the herb and will leave the rest for the player to take. The man can be encountered in New Hanover, Big Valley, and Scarlett Meadows in Lemoyne.

Drunk duelist

The player can bump into a drunk man exiting the bar in Smithfield's Saloon. The drunk man will challenge them to a duel. If the challenge is accepted, the man will pass out from over-drinking after reaching the dueling position, or the player can kill the man. However looting the man lowers the protagonist's honor. They can ignore him or decline the duel and this will gain them honor.

Duelist takes on challengers

In Valentine or Van Horn Trading Post only, the player may witness two men in a duel. One of men accuses the other man for cheating at a poker game. Afterwards, the winner challenges everyone else around them. The player can accept their challenge and duel them. Alternatively, the player can refuse the challenge, which will increase their Honor.

Man shoots himself in the leg

In Annesburg, the player can encounter man show off his gun to his friend. The man accidentally fires a round in his gun holster and ends up shooting his leg. His friend states that he should go get medical attention to his injury, but the man declines his friend's advice. The man's friend leaves and the wounded man heads over to a bench to rest.

A similar encounter will happen in Strawberry where a man will show off his gun and accidentally shoots himself in the foot. As he is screaming in pain and blood comes out, his friend tells him to see the doctor. He declines his friends advice but still sits on the bench at the doctors as the doctor has gone fishing.

Man accidentally shoots and kills his friend

While passing the gunsmith in Rhodes during its operating hours, two men will emerge from the shop, with one bragging about his newly-purchased revolver. He will show off by drawing it and pointing it at his friend, who plays along and raises his hands in mock surrender. Unfortunately, when the first man repeats this gag, he accidentally shoots his friend in the chest, killing him instantly. The newly-minted killer then panics and runs away. The player can chase down the killer and hogtie him, then bring him to the Rhodes sheriff for a small cash reward and an honor increase.

Horse races

In Big Valley, a man riding a Nokota horse will appear and compliment the player's horse. The man will brag paying top dollar for his horse and claim it is fast. He challenges the player to a race to a random location within Big Valley. If the player beats him, he gives money to the player and punches his horse for making him lose. The player can re-encounter the same man and race him a second time. If the player wins again, the man will be enraged and shoot his horse for losing.

In Scarlett Meadows, the player can similarly encounter a woman riding a Thoroughbred horse who will compliment the player's horse. She challenges the player to a race to a random location within Scarlett Meadows. If the player beats her, she will lightly berate her horse for losing and vow to win the next time. On the second encounter, if the player wins again, the woman will be more agitated, and exclaim that she may have to put down her horse if it keeps losing.

In Grizzlies East,the player can encounter a man riding an American Standardbred horse that will compliment the player's horse and then praise his own horse. The man will similarly race them to a random location in Grizzlies East.

In Ambarino, the player can encounter a man riding an  American Standardbred, who will compliment the player's horse. The man bets that his horse named Ariel is faster than the player's horse and challenges the protagonist to race him to a random location in Ambarino. If the player wins the race, he will express his disappointment of his horse for loosing and will vow to win the next time. The player can re-encounter the same man and race him a second time. If they wins again, he will express his disappointment at Ariel and will leave the area.

Winning these races may permanently increase the speed of the player's active horse. Also, killing the rider will reduce honor.

Horse kicks and kills its owner

The player can encounter people trying to clean their horse's hoof. However, the horse will kick and kills its owner. The horse can be taken without losing honor, but looting the horse's dead owner will reduce honor.

Runaway horse

As the player is traveling along a road in The Heartlands, they may pass a man trying to calm his horse. The player's approach startles the horse, causing it to run away. If the player lassos the runaway and returns it to its owner, the owner will offer a small cash reward.

Man falls off horse

Near Van Horn Trading Post, the player can encounter a man on horse. The man groans then appears as an "X" and will fall off his horse. The player can loot the man, but will lose honor, or they can take the horse.

Woman trapped under her horse

The player can encounter two different women trapped under their horses around The Heartlands region of New Hanover. The first will cry for help and state that her friend's horse died on her. The player can help get the dead horse off her legs or not help her. She will thank the player for helping and feels bad that her friend's horse died. The player can offer to give her a ride home and she will tell the player to take her to Valentine. During the ride she explains, that her friend let her borrow her horse to inquire about a seamstress job for a wealthy man. When arriving to Valentine, she gives jewelry as payment for giving her a ride back into town.

The second woman follows nearly the same scenario, but instead asks to be taken to Emerald Ranch. Along the way, she will discuss her life at the ranch and mention that its owner is an erratic and spiteful man, and that she intends to find work elsewhere. She also gives jewelry as payment for the ride.

The third woman follows nearly the same scenario, but instead asks to be taken to Lagras. Along the way, she tells the player that she usually does not trust strangers. She will discuss how horses do not help much in Largas and needs a horse that can swim fine as a duck would be more useful. The last horse her family bought got its foot stuck in the mud and two gators ripped it's legs off and died that her father and Thomas did not have time to shoot the gators. She also gives jewelry as payment for the ride.

If the player takes too long delivering either woman to their destination, they will begin to complain, and then angrily force the player to stop so they can get off the horse and walk back on their own.

Drunk wagon driver kills his horse

The player can encounter a drunk wagon driver who crashed his wagon and killed his horse. The driver will ask the player to watch the wreckage while they go look for help. After the driver has left (he will eventually pass out after walking a short distance), the player can take any valuables from the wreckage, but will lose honor.

Lenora View Wagon crash

The player can encounter a man looking over a cliff. He beckons the player and tells them he sees a dead man down there and believes that the man lives at a cabin "up north of here". He then tells the player that he is going to report it to the sheriff in Strawberry. If the player heads down to where the body is located they will find a lockbox with a marriage certificate and a wedding photo of woman. The dead man's name is James Peyton, and he was going to pick up his wife Mildred before losing control of his wagon.

Crazy woman lost in the woods for two days

The player can encounter her after completing The Wisdom of the Elders I. When Arthur sets up camp in Roanoke Ridge a dirty looking woman turns up. She tells him she's very cold and asks if she can sit by the fire. If accepted, she'll say that her friends, Esther and Jerry-Ann are part of why she's so cold, eating all chitterlings and lending her warm breeches amongst other things.

She tells Arthur she drank some moonshine to keep warm and woke up on a riverbank, totally lost. She'll then tell Arthur she's from Butcher Creek, and that they have to cope with a demon there, taking control of the bodies and minds of the villagers. Right after, she thinks Arthur looks at her funny and then goes on that he has the same look her uncle always has, running away in fear immedialy afterwards.

Arthur can follow her but after running for a few dozen meters, she starts normally walking and acts like any random stranger.

Outlaws, Prisoners, Bounty Hunters, and Lawmen

Bill Williamson captured

In Chapter 2, as Arthur Morgan is out riding, Javier Escuella will stop him and tell him that Bill Williamson was captured by bounty hunters. Arthur isn't happy with Bill for getting caught, and Javier tells him he can either help or not. If Arthur decides to help, him and Javier ride a short distance to a large clifftop, where they find a camp of bounty hunters, with Bill hogtied. Arthur and Javier kill the bounty hunters and free Bill, who thanks the duo. Javier and Bill then ride off to camp.

Night Folk corpse trap

In the swamps of Bayou Nwa, the player may come across a hanged corpse dangling from a tree by the road. This encounter is more likely to occur at night, but can also be seen during the day. If the player gets off their horse to investigate the corpse, three Night Folk will appear and rush the player from behind. After killing the Night Folk, the hanged corpse can be shot down and looted to obtain a note in which the victim describes his fear that he is being stalked by the Night Folk.

Night Folk crying woman trap

In the swamps of Bayou Nwa, the player may come across a woman crying. If the player approaches her, they will find that it's actually a Night Folk member disguised as a woman and will start calling more of the Night Folk in the area to attack.

Night Folk carrying a corpse

In the swamps of Bayou Nwa or Bluewater Marsh, the player may come across two members of the Night Folk. One is carrying the body of person they have killed. If approached or questioned they will attack the player.

Killer Prostitute

The player can encounter a prostitute in Valentine, who will ask for help disposing the body of a client who she claims began attacking her. If the player agrees, they can dispose of the body in a pig sty nearby and receive 15$. However, if the player is seen carrying the body, the law will be set upon them and they will receive a bounty. The player can also tie her up and take her to the sheriff office or report her crime to the sheriff for 14$ cash and a small boost in Honor. . Soon after she is placed in jail, a public hanging will be staged. The player can save her from execution if they wish (this will result in a loss of honor), or do nothing and let her hang.

If the player doesn't report her she can be encountered again, asking for the same favor.

Outlaw attack

In New Hanover, A outlaw can be heard shouting to members of his gang, stating that first to kill the player will be rewarded with gold. Four outlaws on horses will attack the player. This event can only occur in Chapter 2. The encounter can trigger near Citadel Rock.

Doyle's Tavern setup

The player can encounter a black prostitute named Daisy at Doyle's Tavern in Saint Denis. She states that she recognizes them and would like to get to know them. The player has the choice to accept or decline. If accepted, she states that she would like to talk in a more private place and to follower her. She will lead the player to the back door, where three members of the Italian mob are waiting. The player will lose honor for following her. The henchmen thank the prostitute for helping lure the player outside and want to get revenge on the protagonist for posing a threat to their boss. The gangsters will pull out knives and attempt to kill the player.

If the player returns to the bar shortly afterwards, the bartender will state that woman's name is Daisy. Feeling bad that the player was tricked, the bartender will subsequently give them a free drink.

Note: In the epilogue, Angelo Bronte's henchman will be replaced with Guido Martelli's and will instead be seeking revenge at John for having helped Charles during his fixed boxing match.

Pickpockets

The player can encounter various pickpockets who purposely bump into the player and take the player's money. This occurs when entering the gunsmith and the tailor clothing store in Saint Denis and the saloon in Van Horn Trading Post. The pickpocket will take a significant amount of the player's money, and taking the money back from him will give the player their own money back and more on top.

Fugitive prisoner

The player can encounter several different lone prisoners in multiple regions who will ask the player to shoot their leg shackles. If a prisoner is helped, he will give the player a robbery tip. On subsequent encounters with the same prisoner, the player will comment on how he was recaptured and suggest he run further away. You can also deliver them to the sheriff to get a cash reward

Chain gang escape attempt

The player can encounter a group of two lawmen and three prisoners around Scarlett Meadows. The lawmen are guarding the prisoners as they break up some rocks. Two prisoners will purposely get into a fight and a lawman will step in to intervene. The fighting prisoners will then stab the the lawman together, while the third prisoner stabs the second lawman. The dying second lawman shoots and kills the third prisoner. The other two prisoners flee.

The player can capture the two men and turn them into the Rhodes sheriff office for money or let them flee.

It is possible to use Dead Eye to save the lawmen from being killed, in which case they will thank the player.

Criminal being transported by lawmen

Two lawmen can be encounter transporting a criminal inside a prison wagon and order people to stay back from the wagon. The player can question the lawmen or antagonize them. The lawmen will shoot back if the player attacks them or follows them to close. Killing the lawmen will lower the player's honor and the player has the option to free the criminal. Shooting the lock and allowing the prisoner to fight the lawman and escape will increase the player's honor.

Criminal being transported by bounty hunters

The player can encounter two bounty hunters transporting a wanted criminal they captured and will order the player to stay back from them. The fugitive will cry for help, but the bounty hunters tell the person to shut up. The player can kill the two bounty hunters. The player has the option to free the wanted fugitive or collect the bounty for the fugitive.

Kidnapping

The player can encounter man on a horse with a woman tied up. The woman will cry for help stating that she has been kidnapped. The player can greet the man or intervene. If the player intervenes the captor will fight the player. After killing the man, the player will have to calm the horse down and the woman asks the player to untie her. There are two encounters of this, but will have two different women (a white woman and a black woman) kidnapped.

Two outlaws trying to break open a safe

The player can encounter two outlaws trying to break open a safe they stole. They will tell the player to get lost. The player can kill the men and blow open the safe with dynamite.

Injured woman robbery ambush (Lydie)

The player can come across a woman calling for help and pretending to be injured on the ground. As the player approaches, she stands up and point her gun at the player and orders the player to put their hand up. Two other outlaws appear on horses pointing weapons at the player. As she about to search the player's satchel, the player can quickly pull out their gun to kill the trio. When being robbed, one of the two men will refer to the woman as Lydie. If you kill her cohorts and not her, she will refer to the other two men as Bobbie and Earl.

Hostage situation

The player can encounter a woman calling for help. The woman will tell the player that a man named Mr. Abel demanded that she and her husband sell their land. Mr. Abel sent thugs to visit their homestead to force them to sell and she manage to escape the thugs. She tells the player that Abel's thugs have her husband as a hostage and are planning to kill him. If the player accepts to help her, she will give the player the location of the homestead and tell the player that she going to find more help. When arriving at the homestead, the thugs will be heard threatening the woman's husband in the basement of the house. The player must kill the thugs and untie the man. The man will thank the player for saving him and will get on a horse to find his wife.

Horse thief

The player can encounter a man around area of New Hanover. The stranger standing along the road claims that his horse died and needs a ride. The player can accept or decline the man's offer for a ride, but the man will steal the player's horse in attempt to ride away. The player's horse will buck the man off (if its bonding level is high enough or if the protagonist quickly whistles for the horse) or they can shoot or hogtie the thief.

The player can encounter a man between Bluewater Marsh and the area near the Van Horn trading post. It will follow the same scenario.

Robbery

It follow the same scenario as the horse thief encounter, but a man will pull out his gun and wants to rob the player.

Bridge holdup

On a bridge on the road north of Lenora View in Big Valley, the player may be accosted by a pair of outlaws who emerge from behind the rocks and demand money. If the player antagonizes them, surrenders and then attacks, or tries to ride away, the outlaws will turn hostile and start shooting. Two more outlaws on horseback will also appear from the opposite end of the bridge and join the attack.

Uncle's Saloon Debacle

Occasionally, when passing Blackwater Saloon or Keane's Saloon in Valentine, the player will encounter a man threatening Uncle. The player will gain Honor if they intervene.

Attempted Murder

The player can encounter a man named Horace, crying for help around the Bayou Nwa. Horace is injured and tells the protagonist that some men have broken into his shack, and that he was able to get away but they got his wife. If the player accepts to help the man, they will tell them where the shack is located. Then the protagonist will tell the man to go get the law, and that they will see what they can do. When heading to the shack, a woman can be heard screaming. The two men inside the shack plan on murdering the man's wife and the player must kill the two men. The woman will ask the protagonist to untie her and thanks them for saving her life. She asks the protagonist to dispose of the bodies of the two men and after disposing them she will tell the player to take some money in a sack as a reward.

Brutal Death

Similar to the Unlucky Man and Man falls of Horse, a man can be seen very slowly riding his horse in various areas before falling off. If inspected it will be shown that his face is horribly macabre. His eyes are gouged out and the left side of his face has no skin, as it has been torn off to reveal his bones and is oozing with blood. Choosing to loot the man will lower honor.

Random People

Blind Man Cassidy

On several occasions while traveling the player may encounter Blind Man Cassidy on the roadside, where he will ask the player for money. If the player gives him $1.00, Cassidy will give the player words of wisdom / tips that also may allude to later events in the game and the overall series.

Nigel (Gavin's Friend)

The player can encounter a man named Nigel in various locations, who is looking for his lost friend Gavin. With each encounter, Nigel will provide additional details, such as how Gavin is a Cockney and that he disappeared without a trace one night while Nigel slept. After his initial dialogue with the player, Nigel will proceed to wander through the town he was encountered in, repeatedly and desperately calling Gavin's name. By 1907, Nigel is still searching for Gavin, but is the worse for wear.

Agnes Dowd

A ghost of woman named Agnes can be seen in Bluewater Marsh between 9 pm and 3 am. She will disappear if the player comes too close to her.

Mad Preacher

The Mad Preacher can be encountered randomly near most bodies of water across all territories. He is usually found ranting while standing in the water, and can be briefly spoken to by the player. He always has a small camp nearby, decorated with a wooden cross.

Perverts

In Valentine, the player can encounter two men spying on a drunk couple acting intimate in a bedroom. When approaching the the two men, they will be spooked and run away. If the player decides to watch the drunk couple, the player will lose honor.

In Strawberry, the player can encounter two men spying on a woman. The player can choose to antagonist the men to get lost, this will raise the player's honor and the men will leave. If the player decides to spy on the woman, the player will lose honor. The woman will realizes that someone is watching her and will grab a shotgun. She will fire her shotgun at the player and will receive a bounty.

Soothsayer

The player can encounter a Soothsayer in Bayou Nwa in Lemoyne. She asks the protagonist to come over and tells them about their future. If the player gives her $2.00 will give the player words of wisdom / tips that also may allude to later events in the game and the overall series.

Lost dog

In Emerald Ranch, a boy can be seen looking for his dog. The boy asks the player if he has seen his dog, and requests that the player helps him find it.

The dog can be found under a nearby water tower, and the player attempts to convince the dog to follow him. The boy is found waiting under a tree, and his dog appears to be unhappy to see him. The boy then insults the dog for running away. The dog then escapes again, causing the boy to chase after it. Despite the boy's efforts, he loses sight of his dog.

In Strawberry, the player can encounter, a boy can be seen looking for his dog and asks the player if he has seen his dog, and requests that the player helps him find it. The player can use eagle eye to help you locate the dog and the dog can be seen barking at a tree. The player convinces the dog to follow him. The boy can be found at a house. The boy is happy that the player was able to find the dog and the dog is happy to see the boy. The boy thanks the player and states that the dog is "the closest thing to a family I got left". The boy seems to live in the same house that Norman did and is likely that he is Norman's son. He will also comment on Arthur's condition, hence the encounter can only be done after the mission A Fork in the Road.

If the player kills the boy's dog, the player will lose honor. The boy will cry and say" No...no! How could you?"

Hayden Russell

The player can encounter Hayden Russell at Clingman in Roanoke Ridge, a delusional former US Army captain who believes that the current date is April 14th, 1862 and the Civil War is still raging. When approaching him, Russell will point his Carbine Repeater at the player and ask them which side they are on, North or South. Russell apparently has amnesia and will forget the player's previous encounter with him.

Lost tourist

The player can encounter a tourist from New York in West Elizabeth who is lost on his way back to Strawberry. He asks the player for help, and thanks the protagonist after safely making it back.

Directionally-challenged drunk

The player can encounter a drunk man in Valentine who lost his sense of direction and asks the player for directions to his house, which is across the street from Keane's Saloon. The player can assist him for an increase in honor, in which case he returns home and is forced to sleep outside by his angry wife, or mislead him for a decrease in honor, in which case he wanders off in the wrong direction. He will think the Valentine Stable is his house and try to cuddle with a horse's rear, thinking it is his wife. The horse will kick him, killing the man. This man can be re-encountered later on, and the same choice is presented.

Occasionally, the bartender of Keane's Saloon may describe this man and ask if the player has seen him recently, since he frequently gets lost.

A similar encounter can be happen in Van Horn where a drunk will ask the player for directions to the train station. If he's assisted the drunk will find the train station but will pass out on the ground. If mislead he'll head to the docks and fall in the water where he will drown himself to death.

Destitute war veterans

In Valentine, outside the gunsmith, the player can occasionally encounter Mickey, an alcoholic who claims to have been a Union soldier in the Civil War. The player can befriend Micky over subsequent encounters, and learn that he was not a soldier at all.

In Rhodes, outside the general store, the player can occasionally encounter Joe Butler, a Confederate soldier in the Civil War. The player can befriend Joe over subsequent encounters.

Drunk camp veteran

The player can encounter a man camping in the woods. The man is depressed and is finishing a bottle of whiskey. He spots the player and asks them to come and sit next to him at the fire. The stranger states that he has committed sins and would reveal them to the player if they are given some whiskey. If the beverage is given the drunk will thank the player and say that it's fitting that he be drinking the devil brew. The stranger also states that he will be seeing the devil soon.

The drunk tells the player he used to be a soldier stationed at Fort Riggs. He reveals that a lot of Native Americans were suppressed and held in captivity in the Fort. The man also states the U.S. Army ended up killing a lot of Indians in the Fort. He still remembers the Indians as clear as yesterday and feels bad for them. The drunk will also tell the player that he feels sleepy and takes one last swig of the whisky. Then falls off the chair and passes out. The player can loot him but will lose honor and if looted the they will find a Native American ring. The ring can be sold to a fence and it's worth ten dollars.

If the player refuses to give the man the whiskey he will still pass out on the ground, without revealing the story about the Fort and Indians. However the ring can still be looted.

Moonshiners

The player can encounter two men making moonshine at their camp and they will notice the player. One of the men tell the player that their last batch of moonshine failed. The man will ask if the player can help the find some ingredients for their moonshine and will reward the player for helping them. The player has the option to accept or decline. The man will ask if the player to find some Indian Tobacco to give flavor to their moonshine. If the player has some in their inventory or finds some in the surrounding area, the man will tell the player to put it in the still. The other man samples the moonshine but states that the moonshine is not very tasty, but is sharp in flavor. The man will thank the player for helping them and tell the player to help themselves to whatever is in their chest. There will be Aged Pirate Rum and Moonshine in the chest. Helping the men will raise the player's honor.

Treasure hunter with High Stakes Treasure Map

The player can encounter a treasure hunter with the High Stakes Treasure Map. The man will be looking at the map for the next clue. If the player greets or approaches, he will quickly close the map and will get on his horse. If the player hogties or kill him they will obtain the treasure map and will lose honor when looting him.

Heartbroken stone-thrower

On the edge of the Dakota River, Morgan may find a man skipping stones while ranting about a woman called "Lily-May". Morgan can either give the man advice to be a good man and she will come, or antagonize him. Later on in the Epilogue, Marston may run into the same man where he will reveal that he got with Lily-May, but she turned out to be emotionally abusive. He goes on to mention that Arthur's advice ruined his life.

Conman in hiding in Strawberry

The player can encounter a man in Strawberry looking for someone and seems frustrated. The man will notice the player and ask for help. The man states that a conman sold him a fake serum claimed to have been made from rhino horn for a little problem the man is having. The player can accept or decline helping him. If the player accepts the player will have to search for the conman in Strawberry. The player can find the conman inside a outhouse and hiding inside the toilet. The player will confront the conman and the conman admits he has been scamming people and not to tell the man where he is located. The player can tell the man where the conman is located or mislead the man. If the player tells the man, the man will confront the conman and drown him in the toilet.

Braithwaite trespasses on Caliga Hall

The player can encounter two Gray members shooting at a Braithwaite for trespassing on their tobacco field. The Braithwaite is seen running away from them. The player can help the Grays capture the Braithwaite or help the Braithwaite escape.

If the player helps the Grays, the Braithwaite will express his anger at the player and one of the Grays thanks him. The Gray member will execute the Braithwaite and disposes his body on the Braithwaite's property.

This will always occur the first time the player approaches the entrance to Caliga Hall.

Shipwreck

The player can encounter a shipwreck south of Flatneck Station or near the Van Horn Trading Post. The player will find a small boat flipped over with its supplies and man that appear to be dead (a "X" symbol is seen on the map). If the player loots the man, he will find that the man is still alive. The man then gives the player a love letter addressed to Bonnie MacFarlane and dies soon after. The player can loot a chest near the boat for goods.

Fistfight challenge

In Van Horn Trading Post only, the player may witness two men fighting, unarmed. Afterwards, the winner will challenge everyone else to a fight, which the player can accept. Beware, though, that the residents in Van Horn may begin shooting at the player afterwards.

Smithfield's Saloon fight

The player can encounter a fight between two men near Smithfield's Saloon in Valentine. One of men is angry at the other man for kissing his wife.

Reverend Peter Fotheringham

Reverend Peter Fotheringham can occasionally be encountered on a street corner in Strawberry. He repeatedly claims that people can be saved and reside together with him for eternity simply by expressing a desire to be saved. The player can speak with him, and when asked if they want to be saved, choose to answer yes or no. After speaking with him for a while he reveals that he is only preaching because his wife wishes for him to.

Lenora View owner's fatal accident

When traveling the road just south of Lenora View during the day, a man will beckon the player to come look over the edge of the cliff that the road runs along. When spoken to, the man will explain that the owner of Lenora View apparently lost control of his wagon and drove off the cliff to his death. He will point out the wreckage and corpse before riding away to tell the authorities in Strawberry.

Unlucky man

When traveling through Bayou Nwa during the day, a man losing a lot of blood will fall off his horse and will call for help. The man tells the player he needs a doctor. The player can pick him up and take him to Saint Denis doctor. One arriving to the clinic, the man will state that he can not feel his arm anymore and become unconscious. Dr. Barnes will be surprised when the player enters. Dr. Barnes will lead the player in to patient room and tell the player to set the man down in a chair. The man wakes up and crying in pain and player tells him that he is at the doctors' office. The man then thanks the player for helping him and pays them. Dr. Barnes examines the man's arm and sees that the arm is infected and requires amputation. Dr. Barnes pulls a syringe and sedates the man before using a bone saw for the amputation. He will constantly suggest that the player should leave, but more honor will be gained if the player stays.

The same man that player helped can be encountered in Saint Denis. The man is being hanged for murdering his wife.The man recognizes the player and asks him to help him escape. If the player helps him escape, the player will receive a bounty. If not, Arthur will comment to a police officer on how he saved the man's life.

Timothy A. Donahue

In Saint Denis, the player can encounter Donahue on the street trying to sell his book. He claims his book can change a person's life and help you become rich. If the player interacts with him, he asks if they want a copy of his book and that it will cost fifty dollars. If the player decides to buy it from him, they discover that the book was actually a fraud, and so they can later return to Donahue and ask for a refund. At this point, Donahue flees and thus his fate is left to the player; they can leave him, or loot the $50 from him after either killing or hogtying him.

Norris Forsythe

Near the Fontana Theatre in Saint Denis, the player can encounter Norris Forsythe a professor in eugenics. Forsythe can be heard preaching the ideology of eugenics and how other races are inferior. When approached he ask if they want a flyer. The player chooses to approach him, they can choose to either accept or decline a pamphlet. Afterwards, the player explains that they've known people who were good and bad regardless of their race. In response, Forsythe belittles the protagonist for suggesting that every race is equal and begins repeatedly calling them a fool. Subsequently, Norris attempts to flee after the player becomes visibly irritated with him. There will be no consequence for beating him up or killing him.

Skinny Dipper

Arthur can re-encounter the skinny dipper in the same area, whom he encounter during the fishing companion activity with Kieran. The man will greet the player, to which the latter can choose to antagonize him or greet him.

Feral Man

The player can encounter him three times. In the first and second encounter, he is running through the woods and howling in the forests of Roanoke Ridge, especially near the site of the Old Tomb. For the third encounter, he can be tracked back to his cave, where he will set his wolves on the player. Killing the wolves will result in an honor loss. The player can pick up the Feral Man's journal, which will make the man angry and he will immediately attack the player.

Captive in the Rhodes gunsmith store

A man notices a man dressed in sailor outfit inside the basement of Rhodes gunsmith with bars on the window. The man inside the basement begs the man to help him but other man does not want any trouble and walks away. The man in the basement begs him not leave. The man in the basement notices the player and begs him to help him. When entering the store the player will have option to rob the basement and the gunsmith will comply. The man in the basement is seen chained near a bed. The man tells the gunsmith to stay away from him and tells the man not talk that way to his father. The man in the basement is relieved that player is here. The player can question the two men.

If the player frees the man, the gunsmith will apologies for kidnapping him and dress him up as his son. Also, that he only did because face the fact that his son Sammy died in a accident when teaching his son on how to shoot a rifle and fell in the river. The man runs away and the gunsmith tell the player to take whatever they want in his shop.

Saint Denis City Life

Back alley mugging

At night in Saint Denis, the player may encounter someone in front of an alley entrance who calls them over. As the man is approached, he will ask if the player wants to make a lot of money very quickly, and then beckon the player to follow him into the alley. At this point the player can walk on and ignore him, or follow him. If he is followed into the alley, a second man will knock the player out from behind. The two muggers will then rifle through the player's pockets and mock the player's gullibility. The player will wake up sometime later in the Saint Denis cemetery with their health core depleted and around 25% of their money gone.

In another encounter, near the Fontana Theatre a man can be heard crying for help in an alley and is getting mugged by an outlaw. The robber pins him to the wall and points his gun at him to hand over the money. The player can choose to intervene or not. If helped the man will thank the player for saving him which will increase the player's honor. The man will offer some money for the help. The player can decline the offer which will gain them some more honor.

French couple robbed

At night in Saint Denis, the player can encounter a man attempting to rob a French couple. The robber will be trying to steal the wife's purse as she tries to fight him off while her husband just stands and watches near his Black Arabian-a horse which is not supposed to be available to the player until Chapter Four, but can be stolen from this event if the player acts fast enough.

If the player does nothing, the robber will shoot the wife in the chest and the player will lose honor. The husband now a widower, mourns her death and takes the body to bury her.

Beggars

In Saint Denis, the player can encounter a blind beggar on the sidewalk. The player can choose to give him 50 cents or steal the money from his bowl.

Also in Saint Denis, the player can encounter a drunk beggar on the sidewalk. If the player gives him 25 cents, he will give the player a bottle of ginseng tonic and a robbery lead: a backroom poker game is being run at the city's gunsmith.

Street urchin robbery

Two kids in Saint Denis will rudely insult the player, who can antagonize them or greet them. The two street urchins run away and, if the player chases after them, they will encounter a large group of street urchins armed with guns, and they demand that the player hands over the money. The player can either try to gun them down and escape, or simply surrender their money.

Doyle's Tavern rat infestation

The player can encounter the bartender outside Doyle's Tavern in Saint Denis. A patron will complain about the cleanliness of the tavern and threaten to take their business elsewhere. The bartender calls out to the player. He tells the player that rats have infested his tavern and will pay the player to get rid of rats. The player will have to kill all of the rats inside the tavern. After killing the rats, the bartender will give the player either $13 or $8 dollars (depending on if the interior was damaged). This encounter can be repeated for the same reward. Notably, the encounter resembles the Canis Canem Edit-Mission Rats in the Library.

Police brutality

A Saint Denis policeman will be chasing after a black man for stealing. The suspect will eventually stop and surrenders. The suspect will apologize for stealing food, but the lawman decides to punch him and the suspect is knocked out. The player can question the lawman's actions or antagonize him.

In another encounter, will follow the same scenario, but with a white man as the thief. The suspect will eventually stop and surrenders, but tries to vault over a wall to escape the policeman. The policeman will grab him by the leg and throws him to ground. The officer then knocks out the suspect and carries him.The player can question the lawman's actions or antagonize him.

Jeering men

As the player passes an alley entrance in Saint Denis, he may be accosted by a pair of well-dressed men who insult the player's own clothing and appearance. The player can ignore them, in which case they can be heard gloating that they scared the player off, or antagonize them, which will start a fight.

Dorothea Wicklow

In Saint Denis, the player may occasionally run into a Dorothea Wicklow protesting for women to gain the right to vote. After chanting slogans, the player can speak to her. In one encounter, he suffragette will ask the player's opinion on allowing women to vote, and the player will respond that he is fine with it, but does not see the value in voting. In another encounter, the suffragette will claim that the first female president will surely be elected "in ten years or so", and women will do a better job of running the country than men; the player will say he hopes she is right.

Man splashed by passing wagon

In Saint Denis, a man will be speaking with an acquaintance on a sidewalk near a muddy street puddle. As a wagon passes by, the second man will shout for the first man to look out, but is too late to prevent the first man from being splashed by the wagon. The unfortunate man will walk away, muttering about how his ruined clothes had been brand-new.

An abrupt end to an argument

In Saint Denis, two men will be loudly arguing on the sidewalk beneath a balcony on one of the city's poorer streets. A woman, upset at the racket, will appear on the balcony and empty a chamberpot onto the men while berating them. The men will wander off, disgusted and humiliated.

Man splashed by woman dumping a chamberpot

Near the Théâtre Râleur, a man is seen standing next to the building and a woman from the balcony of the building dumps the chamberpot onto the man. The man is upset at her and states that his new shirt got ruined. The player can interact with the man.

Chelonian spokesman

In Saint Denis, the player may encounter Anders Helgerson a spokesman and leader of the Chelonia cult. Helgerson will offer a Chelonian Handbill, which the player may choose to accept or reject.

Man recognizes Arthur from "A Fine Night of Debauchery"

In Saint Denis, a black man will recognize Arthur from the river boat poker game robbery. He will berate Arthur for killing all those people on the riverboat. Arthur can defuse or antagonize the man. If defused is chosen, Arthur will tell the man that he got him mixed up with someone else. If antagonize is chosen, Arthur will threaten the man to leave or he will kill him.

Italian gangsters

Near Marcel Beliveau's Photographer Studio Portraits. Two Italian gangster will act rude to player and insult them. The player can ignore them or antagonize them and they will fight the player.

Also, If the player stay near them for to long will trigger them to fight you.

Valentine

Domestic Violence

At night, an angry man can be seen arguing with his wife and attempting to drown her in a water trough. If the player intervenes, they will gain honor. The man will then fight the player for intervening. After he's dealt with, the woman will thank the player and the latter will gain honor.

Man asks the protagonist help him rob his friend

A man near the Keane's Saloon, will call out to the player and asks if they want to make some easy money. If the offer is accepted he tells the player to follow him to somewhere more private. He states that his friend has double crossed him again. He asks the player if he could rob his friend for him with the promise of splitting the money. The player can choose to accept or decline. If accepted the man will state that his friend is staying at the hotel and has rented a room on the first floor. The player can head to the hotel and enter the room to find the money. After finding the money, the man's friend will enter his room seeing the player is robbing him. He will start fighting the player. After defeating the man, the player can return to the other man. Then they can choose to split the money or lie to the man and keep the money for themselves.

Man confronts Arthur about beating up Tommy

A angry man in Valentine will confront Arthur about nearly killing Tommy. The player can antagonize him or defuse the confrontation.

Blackwater

Alley Mugging

The player can hear a man crying for help as a man is trying to rob him with a knife. If the player decides to intervene the man will thank the player and offers to give money for saving him which the player can accept or decline.

Out of control wagon

Near Beecher's Hope, an "X" mark can appear, representing a wagon with a dead driver, killed with an arrow who is driven by a lone scarred Nokota or Shire, moving fast. Eventually the horse will stop. The player can loot the dead individual(s) (loss of honor), take the wagon (loss of honor), or take the horse. It possible that individual(s) were mostly like attacked by the Skinner Brothers.

Guarma

Pitfall trap

In Guarma, Arthur may fall in a pitfall trap set up by the soldiers. Two soldiers approach the pit and with their weapons drawn at Arthur. After shooting the two soldiers, more soldiers will purse after Arthur.

Soldiers pursing two escapees

In Guarma, Soldiers can be seen shooting two escapees and have orders to capture the two men dead or alive. If Arthur runs into the soldiers they will open fire on him.

Armadillo/ New Austin

Undertaker burning bodies in Coot's Chapel

At Coot's Chapel, a gravedigger is seen picking up a corpse, dragging it and putting it in a mass grave. He will tell the player to keep their distance. The protagonist can question him about what he is doing and he will say the bodies are victims of the Cholera plague in Armadillo, explaining that most of the citizens have left the town. He will then burn the bodies, instead of burying them. The player also has the option to antagonize him. Killing him will result in an honor loss.

Undertaker exhausted

In Armadillo, an undertaker seems exhausted, trying to carry a corpse to a wagon, so he can take it to a mass grave but is unable to carry the corpse so he decides to take a break. The player can question him about what he is doing or antagonize the man. While the undertaker gets on the wagon, John can also get on the wagon and ride as a passenger on the way to the grave. The player can loot the corpses, but will lose honor. If antagonized enough times, the undertaker will become hostile and attack John.

Town crier in Armadillo

A town crier can be heard saying that Armadillo is unwell and people should get out of there. The player can greet or antagonize him. He will inform John that there is a cholera outbreak in Armadillo and that most of the citizens have left the town. The town crier will also state that other plagues have occurred in the town over the years and that some folks believe that Armadillo is cursed. He offers a pamphlet with information about the cholera plague, which the player can accept or decline.

Fleeing family leaving Armadillo

A man is seen packing up a wagon, with his wife waiting for him to get on. The player can question or antagonize them. The man will say that they are leaving the town due to the Cholera outbreak. As they are leaving, his wife will ask if he has fed the horses and if he has brought enough water for the journey. The player can wish them well on their journey or has another option to antagonize them, threatening to steal their horses. The latter will result in a loss of honor.

Appleseed Timber Company

These encounters can only occur playing as Arthur.

For all of the random encounters there, see Appleseed Timber Company.

See also

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