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'''Ability Cards''' are an ability in [[Red Dead Online]]. Ability Cards provide the [[Red Dead Online protagonist]] with attributes that affect the damage they deal, and how its deal it.
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'''Ability Cards''' are special cards in [[Red Dead Online]] that provide the [[Red Dead Online protagonist]] with attributes that affect the damage they deal, and how its dealt.
   
 
== Description ==
 
== Description ==
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Abilities can be found in the Abilities section of the Pause menu or accessed via the Weapon Wheel.
 
Abilities can be found in the Abilities section of the Pause menu or accessed via the Weapon Wheel.
   
While ranking up, Ability Cards will unlock and become available to buy with cash. Similarly, upgrade the cards already own by unlocking upgrades from gain XP or by buying them with Gold Bars. Each card has three tiers to unlock, greatly enhancing the abilities.
+
While ranking up, Ability Cards will unlock and become available to buy with cash. Similarly, upgrade the cards already own by unlocking upgrades from gain XP or by buying them with Gold Bars. Each card has three tiers to unlock, greatly enhancing the abilities. The 3rd tier gives the best stats for the card.
  +
  +
For all cards, except the player's first Dead Eye card, costs, '''$50''' to buy, '''$350''' to upgrade to Level 2 and '''$500''' to upgrade to level 3.
   
 
== '''Dead Eye Abilities''' ==
 
== '''Dead Eye Abilities''' ==
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!Unlocks
 
!Unlocks
 
!Description
 
!Description
  +
!Card
 
|-
 
|-
 
|A Moment To Recuperate
 
|A Moment To Recuperate
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|Rank 2
 
|Rank 2
 
|While Dead Eye is active you regenerate health. Taking any damage will cancel Dead Eye.
 
|While Dead Eye is active you regenerate health. Taking any damage will cancel Dead Eye.
  +
|[[File:A_Moment_To_Recuperate.png|thumb|100px]]
 
|-
 
|-
 
|Focus Fire I
 
|Focus Fire I
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|Rank 2
 
|Rank 2
 
|While Dead Eye is active you can paint targets onto enemies. Fire your weapon to shoot all marked targets Each shot drains Dead Eye.
 
|While Dead Eye is active you can paint targets onto enemies. Fire your weapon to shoot all marked targets Each shot drains Dead Eye.
  +
|[[File:Focus_Fire_I.png|thumb|100px]]
  +
|-
  +
|Paint it Black
  +
|$50
  +
|Rank 2
  +
|While Dead Eye is active you can paint targets onto enemies. Fire your weapon to shoot all marked targets. Each shot drains Dead Eye.
  +
|[[File:Paint_it_Black.png|thumb|100px]]
 
|-
 
|-
 
|Slow and Steady I
 
|Slow and Steady I
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|Rank 24
 
|Rank 24
 
|While Dead Eye is active you take a little less damage and headshots do not kill you outright. You cannot run or sprint.
 
|While Dead Eye is active you take a little less damage and headshots do not kill you outright. You cannot run or sprint.
  +
|[[File:Slow_and_Steady_I.png|thumb|100px]]
 
|-
 
|-
 
|Quite An Inspiration I
 
|Quite An Inspiration I
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|Rank 44
 
|Rank 44
 
|While Dead Eye is active you and your allies regenerate health. If more than one member of your team has this ability active, the effects do not stack.
 
|While Dead Eye is active you and your allies regenerate health. If more than one member of your team has this ability active, the effects do not stack.
  +
|[[File:Quite_An_Inspiration_I.png|thumb|100px]]
 
|-
 
|-
 
|Slippery Bastard I
 
|Slippery Bastard I
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|Rank 50
 
|Rank 50
 
|While Dead Eye is active enemy players cannot lock onto you, and you cannot lock onto them. Other enemies are a little less accurate when shooting at you. The rate at which your Dead Eye drains is dramatically increased.
 
|While Dead Eye is active enemy players cannot lock onto you, and you cannot lock onto them. Other enemies are a little less accurate when shooting at you. The rate at which your Dead Eye drains is dramatically increased.
  +
|[[File:Slippery_Bastard.png|thumb|100px]]
 
|}
 
|}
   
 
== Passive Ability Cards ==
 
== Passive Ability Cards ==
There are three different types of Passive Ability Cards: Combat Abilities, Recover Abilities, and Defense Abilities. Passive Card effects are always working while in the player's loadout.
+
There are three different types of Passive Ability Cards: Combat Abilities, Recover Abilities, and Defense Abilities. Passive Card effects are always working while in the player's loadout.
   
 
* The 1st Passive Ability Card slot unlocks at Rank 10
 
* The 1st Passive Ability Card slot unlocks at Rank 10
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{| class="article-table"
 
{| class="article-table"
 
!Ability
 
!Ability
!Price
 
 
!Unlocks
 
!Unlocks
 
!Description
 
!Description
  +
!Card
  +
|-
  +
|Gunslinger’s Choice
  +
|Rank 10
  +
|While dual-wielding, you deal more damage and are more accurate.
  +
|[[File:Gunslinger’s_Choice.png|thumb|100px]]
 
|-
 
|-
 
|Horseman
 
|Horseman
|
 
 
|Rank 10
 
|Rank 10
 
|You deal a little more damage while on horseback.
 
|You deal a little more damage while on horseback.
  +
|[[File:Horseman.png|thumb|100px]]
  +
|-
  +
|Sharpshooter
  +
|Rank 10
  +
|While using a scope, you deal more damage and take less damage.
  +
|[[File:Sharpshooter.png|thumb|100px]]
 
|-
 
|-
 
|Necessity Breeds
 
|Necessity Breeds
|
 
 
|Rank 16
 
|Rank 16
 
|As you get closer to death, you start to do a little more damage.
 
|As you get closer to death, you start to do a little more damage.
  +
|[[File:Necessity_Breeds.png|thumb|100px]]
 
|-
 
|-
 
|Landon’s Patience
 
|Landon’s Patience
|
 
 
|Rank 18
 
|Rank 18
 
|Waiting for up to 15 seconds between shots slightly increases your damage.
 
|Waiting for up to 15 seconds between shots slightly increases your damage.
  +
|[[File:Landon’s_Patience.png|thumb|100px]]
 
|-
 
|-
 
|The Short Game
 
|The Short Game
|
 
 
|Rank 38
 
|Rank 38
 
|You deal more damage to targets closer to you, but less to far away targets.
 
|You deal more damage to targets closer to you, but less to far away targets.
  +
|[[File:The_Short_Game.png|thumb|100px]]
 
|-
 
|-
 
|Hangman
 
|Hangman
|
 
 
|Rank 42
 
|Rank 42
 
|Lasso chokes enemies dealing damage for every second they are lassoed.
 
|Lasso chokes enemies dealing damage for every second they are lassoed.
  +
|[[File:Hangman.png|thumb|100px]]
 
|-
 
|-
 
|Winning Streak
 
|Winning Streak
|
 
 
|Rank 48
 
|Rank 48
 
|Each consecutive shot on the same target does a little more damage.
 
|Each consecutive shot on the same target does a little more damage.
|-
+
|[[File:Winning_Streak.png|thumb|100px]]
|Gunslinger’s Choice
 
|
 
|Rank
 
|While dual-wielding, you deal more damage and are more accurate.
 
|-
 
|Sharpshooter
 
|
 
|Rank
 
|While using a scope, you deal more damage and take less damage.
 
 
|}
 
|}
   
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{| class="article-table"
 
{| class="article-table"
 
!Ability
 
!Ability
!Price
 
 
!Unlocks
 
!Unlocks
 
!Description
 
!Description
  +
!Card
  +
|-
  +
|Iron Lung
  +
|Rank 10
  +
|Your Stamina regenerates faster, and you take less damage depending on your current Stamina level.
  +
|[[File:Iron_Lung.png|thumb|100px]]
  +
|-
  +
|Kick in the Butt
  +
|Rank 10
  +
|Whenever you take damage, a proportion of it is added to your Dead Eye.
  +
|[[File:Kick_in_the_Butt.png|thumb|100px]]
  +
|-
  +
|Live for the Fight
  +
|Rank 10
  +
|You regenerate Dead Eye slowly over time.
  +
|[[File:Live_for_the_Fight.png|thumb|100px]]
  +
|-
  +
|Ride Like the Wind
  +
|Rank 10
  +
|Whenever you take or deal damage while mounted, a proportion of it is added to your horse's Health and Stamina.
  +
|[[File:Ride_Like_the_Wind.png|thumb|100px]]
 
|-
 
|-
 
|Come Back Stronger
 
|Come Back Stronger
|
 
 
|Rank 10
 
|Rank 10
 
|Health begins regenerating a little sooner after you take damage.
 
|Health begins regenerating a little sooner after you take damage.
  +
|[[File:Come_Back_Stronger.png|thumb|100px]]
 
|-
 
|-
 
|Peak Condition
 
|Peak Condition
|
 
 
|Rank 14
 
|Rank 14
 
|You inflict a little more damage if your Stamina is at least 75% full.
 
|You inflict a little more damage if your Stamina is at least 75% full.
  +
|[[File:Peak_Condition.png|thumb|100px]]
 
|-
 
|-
 
|Eye for an Eye
 
|Eye for an Eye
|
 
 
|Rank 28
 
|Rank 28
 
|Headshots restore a little Dead Eye.
 
|Headshots restore a little Dead Eye.
  +
|[[File:Eye_For_An_Eye.png|thumb|100px]]
 
|-
 
|-
 
|The Gift of Focus
 
|The Gift of Focus
|
 
 
|Rank 40
 
|Rank 40
 
|Items and Abilities which restore Dead Eye have their effects slightly improved. You deal a little less damage.
 
|Items and Abilities which restore Dead Eye have their effects slightly improved. You deal a little less damage.
  +
|[[File:The_Gift_Of_Focus.png|thumb|100px]]
 
|-
 
|-
 
|Strange Medicine
 
|Strange Medicine
|
 
 
|Rank 32
 
|Rank 32
 
|You regain a little health whenever you inflict damage. Your health will otherwise regenerate at half the normal rate.
 
|You regain a little health whenever you inflict damage. Your health will otherwise regenerate at half the normal rate.
  +
|[[File:Strange_Medicine.png|thumb|100px]]
 
|-
 
|-
 
|Cold Blooded
 
|Cold Blooded
|
 
 
|Rank 36
 
|Rank 36
 
|After killing an enemy you will get back a little health over the next five seconds.
 
|After killing an enemy you will get back a little health over the next five seconds.
|-
+
|[[File:Cold_Blooded.png|thumb|100px]]
|Kick in the Butt
 
|
 
|Rank
 
|Whenever you take damage, a proportion of it is added to your Dead Eye.
 
|-
 
|Live for the Fight
 
|
 
|Rank
 
|You regenerate Dead Eye slowly over time.
 
|-
 
|Iron Lung
 
|
 
|Rank
 
|Your Stamina regenerates faster, and you take less damage depending on your current Stamina level.
 
|-
 
|Ride Like the Wind
 
|
 
|Rank
 
|Whenever you take or deal damage while mounted, a proportion of it is added to your horse's Health and Stamina.
 
 
|}
 
|}
   
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{| class="article-table"
 
{| class="article-table"
 
!Ability
 
!Ability
!Price
 
 
!Unlocks
 
!Unlocks
 
!Description
 
!Description
  +
!Card
  +
|-
  +
|Fool Me Once
  +
|Rank 10
  +
|You take less damage each consecutive time you are shot. This effect ends if you are not shot for 10 seconds.
  +
|[[File:Fool_Me_Once.png|thumb|100px]]
  +
|-
  +
|Friends for Life
  +
|Rank 10
  +
|While mounted, you and your horse take less damage.
  +
|[[File:Friends_for_Life.png|thumb|100px]]
  +
|-
  +
|Strength in Numbers
  +
|Rank 10
  +
|You take less damage for every nearby ally, up to a maximum of three allies.
  +
|[[File:Strength_in_Numbers.png|thumb|100px]]
 
|-
 
|-
 
|Hunker Down
 
|Hunker Down
|
 
 
|Rank 20
 
|Rank 20
 
|Take less damage while in cover.
 
|Take less damage while in cover.
  +
|[[File:Hunker_Down.png|thumb|100px]]
 
|-
 
|-
 
|To Fight Another Day
 
|To Fight Another Day
|
+
|Rank 22
|Rank 20
 
 
|Take less damage from bullets while sprinting.
 
|Take less damage from bullets while sprinting.
  +
|[[File:To_Fight_Another_Day.png|thumb|100px]]
 
|-
 
|-
 
|The Unblinking Eye
 
|The Unblinking Eye
|
 
 
|Rank 26
 
|Rank 26
 
|Dead Eye and Eagle Eye drain slower.
 
|Dead Eye and Eagle Eye drain slower.
  +
|[[File:The_Unblinking_Eye.png|thumb|100px]]
 
|-
 
|-
 
|Take the Pain Away
 
|Take the Pain Away
|
 
 
|Rank 34
 
|Rank 34
 
|Reviving someone gives you and that person less damage taken for 8 seconds.
 
|Reviving someone gives you and that person less damage taken for 8 seconds.
  +
|[[File:Take_the_Pain_Away.png|thumb|100px]]
 
|-
 
|-
 
|Of Single Purpose
 
|Of Single Purpose
|
 
 
|Rank 40
 
|Rank 40
 
|Take less damage from bullets while unarmed or using a melee weapon.
 
|Take less damage from bullets while unarmed or using a melee weapon.
  +
|[[File:Of_Single_Purpose.png|thumb|100px]]
 
|-
 
|-
 
|Never without One
 
|Never without One
|
 
 
|Rank 46
 
|Rank 46
 
|Your hat will block one headshot and then fall off. If you are not wearing a hat you take more damage.
 
|Your hat will block one headshot and then fall off. If you are not wearing a hat you take more damage.
|-
+
|[[File:Never_without_One.png|thumb|100px]]
|Strength in Numbers
 
|
 
|Rank
 
|You take less damage for every nearby ally, up to a maximum of three allies.
 
|-
 
|Fool Me Once
 
|
 
|Rank
 
|You take less damage each consecutive time you are shot. This effect ends if you are not shot for 10 seconds.
 
|-
 
|Friends for Life
 
|
 
|Rank
 
|While mounted, you and your horse take less damage.
 
 
|}
 
|}
 
== Video ==
 
[[File:The BEST Ability Cards & Builds In Red Dead Online Update|thumb|center|300 px]]
 
   
 
[[de:Fähigkeitskarten]]
 
[[de:Fähigkeitskarten]]

Revision as of 19:51, February 23, 2020

Ability Cards are special cards in Red Dead Online that provide the Red Dead Online protagonist with attributes that affect the damage they deal, and how its dealt.

Description

There are four slots available for abilities: 1 slot for Dead Eye, granting an ability activated during Dead Eye, and 3 slots for Passive Abilities, which affect the player persistently. There are one Active slot, and three Passive slots to fill.   

The Dead Eye slot unlocks at Rank 2. The three passives unlock at ranks 10, 20 and 40.    

Abilities can be found in the Abilities section of the Pause menu or accessed via the Weapon Wheel.

While ranking up, Ability Cards will unlock and become available to buy with cash. Similarly, upgrade the cards already own by unlocking upgrades from gain XP or by buying them with Gold Bars. Each card has three tiers to unlock, greatly enhancing the abilities. The 3rd tier gives the best stats for the card.

For all cards, except the player's first Dead Eye card, costs, $50 to buy, $350 to upgrade to Level 2 and $500 to upgrade to level 3.

Dead Eye Abilities

Ability Price Unlocks Description Card
A Moment To Recuperate Free Rank 2 While Dead Eye is active you regenerate health. Taking any damage will cancel Dead Eye.
A Moment To Recuperate
Focus Fire I Free Rank 2 While Dead Eye is active you can paint targets onto enemies. Fire your weapon to shoot all marked targets Each shot drains Dead Eye.
Focus Fire I
Paint it Black $50 Rank 2 While Dead Eye is active you can paint targets onto enemies. Fire your weapon to shoot all marked targets. Each shot drains Dead Eye.
Paint it Black
Slow and Steady I $50 Rank 24 While Dead Eye is active you take a little less damage and headshots do not kill you outright. You cannot run or sprint.
Slow and Steady I
Quite An Inspiration I $50 Rank 44 While Dead Eye is active you and your allies regenerate health. If more than one member of your team has this ability active, the effects do not stack.
Quite An Inspiration I
Slippery Bastard I $50 Rank 50 While Dead Eye is active enemy players cannot lock onto you, and you cannot lock onto them. Other enemies are a little less accurate when shooting at you. The rate at which your Dead Eye drains is dramatically increased.
Slippery Bastard

Passive Ability Cards

There are three different types of Passive Ability Cards: Combat Abilities, Recover Abilities, and Defense Abilities. Passive Card effects are always working while in the player's loadout.

  • The 1st Passive Ability Card slot unlocks at Rank 10
  • The 2nd Passive Ability Card slot unlocks at Rank 20
  • The 3rd Passive Ability Card slot unlocks at Rank 40

Combat Abilities

Ability Unlocks Description Card
Gunslinger’s Choice Rank 10 While dual-wielding, you deal more damage and are more accurate.
Gunslinger’s Choice
Horseman Rank 10 You deal a little more damage while on horseback.
Horseman
Sharpshooter Rank 10 While using a scope, you deal more damage and take less damage.
Sharpshooter
Necessity Breeds Rank 16 As you get closer to death, you start to do a little more damage.
Necessity Breeds
Landon’s Patience Rank 18 Waiting for up to 15 seconds between shots slightly increases your damage.
Landon’s Patience
The Short Game Rank 38 You deal more damage to targets closer to you, but less to far away targets.
The Short Game
Hangman Rank 42 Lasso chokes enemies dealing damage for every second they are lassoed.
Hangman
Winning Streak Rank 48 Each consecutive shot on the same target does a little more damage.
Winning Streak

Recovery Abilities

Ability Unlocks Description Card
Iron Lung Rank 10 Your Stamina regenerates faster, and you take less damage depending on your current Stamina level.
Iron Lung
Kick in the Butt Rank 10 Whenever you take damage, a proportion of it is added to your Dead Eye.
Kick in the Butt
Live for the Fight Rank 10 You regenerate Dead Eye slowly over time.
Live for the Fight
Ride Like the Wind Rank 10 Whenever you take or deal damage while mounted, a proportion of it is added to your horse's Health and Stamina.
Ride Like the Wind
Come Back Stronger Rank 10 Health begins regenerating a little sooner after you take damage.
Come Back Stronger
Peak Condition Rank 14 You inflict a little more damage if your Stamina is at least 75% full.
Peak Condition
Eye for an Eye Rank 28 Headshots restore a little Dead Eye.
Eye For An Eye
The Gift of Focus Rank 40 Items and Abilities which restore Dead Eye have their effects slightly improved. You deal a little less damage.
The Gift Of Focus
Strange Medicine Rank 32 You regain a little health whenever you inflict damage. Your health will otherwise regenerate at half the normal rate.
Strange Medicine
Cold Blooded Rank 36 After killing an enemy you will get back a little health over the next five seconds.
Cold Blooded

Defense Abilities

Ability Unlocks Description Card
Fool Me Once Rank 10 You take less damage each consecutive time you are shot. This effect ends if you are not shot for 10 seconds.
Fool Me Once
Friends for Life Rank 10 While mounted, you and your horse take less damage.
Friends for Life
Strength in Numbers Rank 10 You take less damage for every nearby ally, up to a maximum of three allies.
Strength in Numbers
Hunker Down Rank 20 Take less damage while in cover.
Hunker Down
To Fight Another Day Rank 22 Take less damage from bullets while sprinting.
To Fight Another Day
The Unblinking Eye Rank 26 Dead Eye and Eagle Eye drain slower.
The Unblinking Eye
Take the Pain Away Rank 34 Reviving someone gives you and that person less damage taken for 8 seconds.
Take the Pain Away
Of Single Purpose Rank 40 Take less damage from bullets while unarmed or using a melee weapon.
Of Single Purpose
Never without One Rank 46 Your hat will block one headshot and then fall off. If you are not wearing a hat you take more damage.
Never without One
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