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Rdr safe cracking2

Safe Cracking is an activity in Red Dead Redemption.

Description

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Locations of Safes

This is a list of safes that can be cracked. There are other safes not listed here that are merely background and can not be cracked. A video showing the locations of all the safes can be found here.

  • General
    • Armadillo - Located in the back of the bank. There are two safes and two chests.
    • Blackwater bank has two safes, one inside the front office near a desk however getting to it may be somewhat tricky. And a second one around a corner to the right of the door.
    • El Matadero - Located upstairs in the office of the Butchery.
    • Fort Mercer - Located on the second floor of the fort. From the main doors, the player must reach the second level directly to the right. The safe is located in a room in the corner of the fort.
    • MacFarlane's Ranch - Located behind the door in the jail house.
    • El Presidio - Located in the second story of the house in which Javier Escuella was caught.
    • Chuparosa there are two safes in the banco (bank in spanish). Unfortunately they cannot be reached as far as i coul tell due to two locked doors and barred windows.
  • Missions
  • The Great Mexican Train Robbery - Located at the conclusion of the mission, in an armored train car. It is required to crack this safe to complete the mission.
  • The Solomon's Folly Gang Hideout mission (single player only) features a safe, stolen from the Armadillo Bank. The mission requires the player to return the safe, but they may choose to crack it along the way. Cracking the safe is one of the requirements of the related Social Club Challenge.

Multiplayer

Safe cracking is not available as a general activity in multiplayer. Several Stronghold maps do feature safe cracking as one of the stages (the safes yield the Explosive Rifle), but this is done with a simple button press and does not utilize the safe cracking mini game.

Tips

  • If the bank that the player wants to rob is locked at night (as in Armadillo), wait until there are no potential witnesses around, smash a window (preferably on the side of the bank), and jump in to the bank. If a witness notices, then run out of the bank and bribe them, leaving the door open, in order to buy time for the safe cracking attempt.

Related Content

RDRstub.jpg Hey there, cowboy. This article looks a little bit small.
I reckon you could impress me by contributing to it. Don't be shy now.
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