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Simon Pearson is a supporting character featured in Red Dead Redemption 2.

History

Background

PearsonBio

Biography in RDR 2 (click to enlarge)

Pearson once served as a sailor in the United States Navy, though it is unknown how long for. Notably, he mentions being stranded at sea for fifty days on a ship struck with plague, and is generally nostalgic for his time at sea. At some point prior to 1899, he got into financial trouble, and subsequently became the butcher and cook for Dutch van der Linde and his gang after they rescued him from loan sharks. At camp, the player can donate provisions to Pearson, or use his services to craft better gear or extra features to the camp.

Events of Red Dead Redemption 2

Colter chapter

Pearson tells Arthur that they are almost out of food. Arthur is initially unsympathetic, until Charles steps in offers to take Arthur out to hunt some deer. The pair bring back two deer, which Arthur and Pearson skin.

Clemens Point chapter

Pearson can be encountered having an argument with Sadie, over her not wanting to cut vegetables. After Arthur talks to him, he sends Arthur and Sadie to Rhodes to buy groceries and post a letter for him.

Later on, Pearson tells Dutch and Arthur that he came across some O'Driscolls, who said they wanted a parley meeting with the Van der Linde gang. Dutch, Arthur and Hosea are all very skeptical, but Micah insists that they should try. He eventually convinces Dutch to go along with it, on the condition that Arthur watches over them with a sniper rifle. Pearson is told to stay behind while Dutch, Arthur and Micah go, and he later apologizes to Arthur when he returns to camp afterwards - badly injured due to the supposed parley being a trap.

Saint Denis chapter

Pearson becomes noticeably depressed and demoralised after the gang is forced to relocate to Shady Belle. He occasionally expresses his worries to other members such as Susan Grimshaw, who berates him for his perceived self-pity.

At some point during this chapter, Pearson may invite Arthur to go searching for crayfish along the swampland shore. As well as crayfish, the two also manage to find Gator eggs, by stealing them from nearby nests.

Beaver Hollow chapter

With the gang on the brink of collapse, Pearson becomes increasingly unhappy with the situation, and decides to leave before things get worse.

Epilogue

Eventually, Pearson settles into a happy life, running the general store in Rhodes. He gets married, and still keeps a photograph of his former family close to his counter.

Character

Personality

Pearson is described as a loud and jolly degenerate, who appears to be in denial about the turn his life has taken. He takes his position as the camp’s cook seriously, and is always grateful when Arthur offers to go out hunting. Pearson is quite fond of his time spent in the Navy, and spends most of his time nostalgically reminiscing about his experiences at sea. He is one of the most peaceful members of the gang, as he doesn't actively participate in any criminal activities and settles down to an honest life after the gang's downfall.  

Appearance

Pearson is a portly, balding, middle-aged man with collar-length brown hair and a bushy mustache. His upper body garments change with location, but he is typically seen sporting a black, red-banded top hat, a striped, tan shirt, a white apron and brown trousers, with black, leather jackaboots. He also wears a faded black sweater occasionally, and sports an anchor tattoo on the back of his hand from his time in the US Navy.

By 1907, Pearson's hair has slightly grayed, and he tends to wear a thick, pale purple coat with brown gloves.

Crafting Upgrades

Throughout Chapters 2-4 and Chapter 6, Pearson is capable of crafting satchels for Arthur and decorations around the camp. The range of items he can craft is greatly expanded once the player purchases Leather-working Tools from the Ledger for $225 from the Tithing Box.

Satchels

Satchels Description Ingredients Leather-Working Tools Required? Additional Requirements?
Tonics Satchel Increases carrying capacity for all tonics. 1x Perfect Deer Pelt

1x Perfect Buck Pelt

1x Perfect Elk Pelt

Yes Upgrade the Medical (Strauss's) Wagon twice in the Ledger.
Ingredients Satchel Increases carrying capacity for edible ingredients used for cooking and tonic crafting. 1x Perfect Deer Pelt

1x Perfect Badger Pelt

1x Perfect Squirrel Pelt

Yes Donate 5 animal carcasses to Pearson.
Kit Satchel Increases carrying capacity for all types of Kit equipment that will be used regularly. 1x Perfect Deer Pelt

1x Perfect Elk Pelt

1x Perfect Panther Pelt

Yes None.
Provisions Satchel Increases the carrying capacity for all types of provisions from store-bought to cooked meals. 1x Perfect Deer Pelt

1x Perfect Bison Pelt

1x Perfect Raccoon Pelt

Yes Upgrade the Provisions (Pearson's) Wagon twice in the Ledger.
Materials Satchel Increases the carrying capacity for mostly inedible materials which can be used to craft a variety of items. 1x Perfect Deer Pelt

1x Perfect Boar Pelt

1x Perfect Iguana Skin

Yes Craft 3 recipe items at the Scout Campfire
Valuables Satchel Increases the carrying capacity for all types of valuables that can be sold for cash. 1x Perfect Deer Pelt

1x Perfect Beaver Skin

1x Perfect Rabbit Skin

Yes Donate $50 in cash (not items) to the Tithing Box at camp.
Legend of the East Satchel Greatly expands the carrying capacity for all item types. 1x Perfect Deer Pelt

1x Perfect Cougar Pelt

1x Perfect Wolf Pelt

Yes Craft all other satchels.

Arthur's Lodging

Cosmetic Upgrade Description Ingredients Leather-Working Tools Required?
Alligator Skull A cleaned alligator skull for display on Arthur's tent. 1x Perfect Alligator Skin No
Big Horn Ram Skull A cleaned up ram skull to be displayed at Arthur's tent. 1x Perfect Ram Carcass No
Cougar Pelt Covered Chest A covering for Arthur's wardrobe chest made from cougar pelts. 2x Perfect Cougar Pelts Yes
Boar Skin Table A boar skin stretched and secured to Arthur's table top. 1x Perfect Boar Pelt Yes
Ox Hide Rug A ground cover for Arthur's tent, made from ox hide. 2x Perfect Ox Hides No

John's Lodging

Cosmetic Upgrade Description Ingredients Leather-Working Tools Required?
Boar Skin Rug A ground cover for John's tent, crafted from wild boar. 4x Perfect Boar Pelts No

Camp Tables

Cosmetic Upgrade Description Ingredients Leather-Working Tools Required?
Pronghorn Leather Table Tops Two durable tabletop covers crafted from finished pronghorn hides. 2x Perfect Pronghorn Hides Yes

Chuckwagon

Cosmetic Upgrade Description Ingredients Leather-Working Tools Required?
Pronghorn Skull A cleaned and finished pronghorn skull to display in camp on Pearson's wagon. 1x Perfect Pronghorn Carcass No

Main Campfire

Cosmetic Upgrade Description Ingredients Leather-Working Tools Required?
Moose Antlers The antlers from a moose, mounted and hung up near the main campfire. 1x Moose Antler No
Wolf Skull A cleaned up wolf skull to be displayed at the main campfire. 1x Perfect Wolf Carcass No
Snake Skin Banjo Head Snake skin that's been stretched, trimmed and tensioned onto the banjo to give it a new look. 2x Perfect Snake Skins Yes
Campfire Seat Cover A covering for the campfire crate stitched out of various furs. 1 x Perfect Beaver Pelt

1 x Perfect Muskrat Pelt

1 x Perfect Fox Pelt

No
Campfire Log Seat Cover A seat cover for the campfire log, crafted from wolf pelts. 2x Perfect Wolf Pelts No
Lean-to Cow Hide Ground Cover Ground cover for one of the lean-to tents, crafted from cow hide. 1x Perfect Cow Hide No

Scout Campfire

Cosmetic Upgrade Description Ingredients Leather-Working Tools Required?
Scout Fire Ground Covers A pair of ground covers for the scout campfire, crafted from goat hides. 2x Perfect Goat Hides No
Elk Antlers The antlers of an Elk, mounted and displayed on the back of a wagon. 1x Elk Antlers No
Hanging Bones A bunch of leftover animal bones left hanging on display. 1x Buck Antlers No

Mission appearances

Red Dead Redemption 2

Trivia

  • In the epilogue, Pearson usually wears a thick winter coat and gloves, despite Lemoyne being one of the hottest regions in Red Dead Redemption 2.
  • His satchels can be bought while playing as John at any fence, due to the player losing access to Pearson in the epilogue. This has the added benefit of not requiring any materials.

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