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{{Infobox_RDR2StrangerQuest
{{Infobox_RDR2StrangerQuest|name = The Wisdom of Elders|giver = Obadiah Hinton|location = Butcher creek|rewards = $50|image = Rdr2-stranger-wisdom-elders-2.jpg|image2 = Rdr2-stranger-wisdom-elders-1.jpg}}'''The Wisdom of the Elders '''is a four-part Stranger side-mission in ''Red Dead Redemption 2''. The quest becomes available during Chapter 6.
 
 
|name = The Wisdom of Elders
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|giver = [[Obediah Hinton]]
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|location = [[Butcher Creek]]
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|rewards = *$50
  +
*Pollution Evidence
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*[[Honor]] Gain
  +
|image = Rdr2-stranger-wisdom-elders-2.jpg
  +
|image2 = Rdr2-stranger-wisdom-elders-1.jpg
  +
}}
  +
'''The Wisdom of the Elders''' is a five-part [[Stranger]] [[Missions in Redemption 2|side-mission]] in ''[[Red Dead Redemption 2]]''. This quest becomes available during Chapter 5.
   
 
== Story ==
 
== Story ==
   
==== The Wisdom of the Elders I. ====
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=== The Wisdom of the Elders I ===
  +
The player finds a distressed man named [[Lemuel]], laying beside a bridge. The man can only say the words 'Butchers crick'. The protagonist assumes he means [[Butcher Creek]], and takes him there.
Arthur finds a distressed man named [[Lemuel]] who is can only say Butchers crick, the player assumes he means Butchers Creek and takes him there. They then meet a man named [[Obediah Hinton]]. Obediah thanks Arthur for finding his friend Lemuel. His friend Lemuel will attack Arthur and Arthur will have to subdue him. Obediah tells Arthur that his friend is not well and introduces himself to Arthur. Arthur asks for money but tells Arthur that the villagers do not have a lot of money and that he can only give him friendship and love. He takes Lemuel inside the house.
 
   
  +
There, the player meets a man named [[Obediah Hinton]]. Obediah thanks the protagonist for returning his friend. In a sudden outburst, Lemuel attacks the player, and the protagonist is forced to subdue him.
==== The Wisdom of the Elders II. ====
 
When Arthur knocks on his house, Obediah seems frightened. He tells Arthur to leave for his own safety. Arthur does not know what he is talking about and Obediah explains that the "demons" are coming to attack the village. Arthur will have to eliminate the wild dogs in the village. After eliminating the dogs, Arthur will tell them to get inside their home and Obediah states that a man told him that the demons will come in many forms and protection would come in many forms. Arthur tells him that it is just sick dogs that got poisoned by an unknown substance and to shoot any sick animals. Obediah tells Arthur that they can not doubt the man, who told them that evil has plagued the village. A strangely dressed man appears and claims that he can save them. The strange man tells Obediah and the others that the curse has changed and some dark charms in the woods have to be destroyed. Arthur asks the man if the charms were to be destroyed the cruse would be lifted. The strange man tells him that the woods are plagued with demons and it is impossible to destroy them with the protection of demons. The man tells Obediah and the others that Arthur is telling them lies that there is no such curse. Arthur will have to destroy 13 charms in the woods.
 
   
  +
Obediah informs the player that Lemuel is not well, before introducing himself. The protagonist asks for money, but Obediah claims that their community does not have much money, and that they can only afford to pay him with friendship and love.
The Wisdom of the Elders III
 
   
 
=== The Wisdom of the Elders II ===
arthur wil be told to got to a forrest wich has 13 charms the player must destroy.
 
  +
The player revisits Obediah during the night, between midnight and the morning (12:00 AM to 6:00 AM). When the player knocks on his door, Obediah seems to react in frightened manner. He warns the protagonist to leave for his own safety. The player does not know what he is talking about, and Obediah explains that there are "demons," who are coming to attack the village. The player is then forced to eliminate the wild dogs in the village.
   
 
After slaughtering the creatures, the player tells them to get inside their home and Obediah states that a man told him that the demons will come in many forms and protection would come in many forms. The player tells him that it is just sick dogs that got poisoned by an unknown substance and to shoot any sick animals. Obediah tells the player that they can not doubt the man, who told them that evil has plagued the village. A [[Shaman|"shaman"]] appears and claims that he can save them. The shaman tells Obediah and the others that the curse has changed and some dark charms in the woods have to be destroyed. The player asks the man if the charms were to be destroyed the curse would be lifted. The shaman tells him that the woods are plagued with demons and it is impossible to destroy them with the protection of demons. The man tells Obediah and the others that the player is telling them lies that there is no such curse. The player will have to destroy 13 charms in the woods.
==== The Wisdom of the Elders IV Edit ====
 
Obediah will be sitting outside with the strangely dressed man. Arthur tells him that he has destroyed the charms and the strangely dressed man is in disbelief. Obediah is overjoyed that Arthur has destroyed the charms. The strangely dressed man interrupts and claims that Arthur has made the curse worse than before. Arthur recalls that the man stated that the curse would be lifted if the charms were to be destroyed. Obediah seems to be confused by this. Arthur tells Obediah that the strange man is clearly hiding something from them and the strange man will tell Obediah that Arthur is telling him lies and that he has the gift into seeing demons. Arthur threatens the strange man and the man runs off. Obediah recalls of an abandoned mine and the strange man told him and others not to go there.
 
   
  +
===The Wisdom of the Elders III===
Arthur will investigate the mine, only to find that a poisonous substance is leaking in the abandoned mine into the water and will collect a sample of the substance Arthur will hear someone and the person will set off some dynamite in the attempt to kill Arthur. Arthur will eventually escape and head back to the village. Arthur will see the strange man with villagers. The strange man wants Obediah to sign some papers to lift the curse. Obediah decides to read aloud the papers before signing. It is revealed that the strange man works Roanoke Fuel Company, who wants the villagers to sell their land. The strange man is surprised that Obediah literate and tells him to stop reading the document. Arthur decides to confront the strange man and Obediah is surprised that Arthur survived. Arthur claims that the strange man purposely tried to kill him when investigating the mines. Arthur pulls out the sample of the poisonous substance and tells Obediah and others that they were poisoned. Obediah and others still doubt Arthur's claims and Arthur decides to ask the strange man to tell him what this substance is.
 
  +
The player is told to destroy thirteen unlucky charms in a nearby forest.
   
 
=== The Wisdom of the Elders IV ===
The man claims that the substance is nothing, but Arthur decides to shove the substance down his throat. The strange man then admits is poison and claims that the company was digging and discover that there was only arsenic and lead inside the mine. The man also admits that he put on this scheme to convince the villagers to leave. This increases Obediah and others paranoia and they start to believe that higher spirits have cursed the village through a mining company. They believe that they must appease the spirits. Obediah tells Arthur to leave and take the money.
 
 
Obediah will be sitting outside with the shaman. The player tells him that he has destroyed the charms and the shaman is in disbelief. Obediah is overjoyed that the player has destroyed the charms. The shaman interrupts and claims that the player has made the curse worse than before. The player recalls that the man stated that the curse would be lifted if the charms were to be destroyed. Obediah seems to be confused by this. The player tells Obediah that the shaman is clearly hiding something from them and the shaman will tell Obediah that the player is telling him lies and that he has the gift into seeing demons. The player threatens the shaman and the man runs off. Obediah recalls of an abandoned mine and the shaman told him and others not to go there.
[[Category:Stranger Missions]]
 
  +
  +
=== The Wisdom of the Elders V ===
 
The player investigates the mine, only to find that a poisonous substance is leaking in the abandoned mine into the water, and collects a sample of the substance. The player hears someone and the person sets off some dynamite in the attempt to kill them. The player eventually escapes and heads back to the village, where they see the shaman with villagers. The shaman wants Obediah to sign some papers to lift the curse. Obediah decides to read aloud the papers before signing. It is revealed that the shaman works for the Roanoke Fuel Company, who wants the villagers to sell their land. The shaman is surprised that Obediah is literate and tells him to stop reading the document. The player decides to confront the shaman and Obediah is surprised that they survived. They claim that the shaman purposely tried to kill them when investigating the mines. The player pulls out the sample of the poisonous substance and tells Obediah and others that they were poisoned. Obediah and others still doubt the player's claims and the player decides to ask the shaman to tell him what this substance is.
  +
 
The shaman claims that the substance is nothing, but the player decides to shove the substance down his throat. The shaman then admits is poison and claims that the company was digging and discovered that there was only arsenic and lead inside the mine. The shaman also admits that he put on this scheme to convince the villagers to leave. This increases Obediah's and the others' paranoia and they start to believe that higher spirits have cursed the village through a mining company. They believe that they must appease the spirits. Obediah tells the player to leave and take the money, and their [[Honor]] is raised as a reward.
  +
  +
==Missable Items in the Mission==
  +
*Liability Agreement
  +
  +
==Video Walkthrough==
  +
[[File:Red Dead Redemption 2 Stranger Mission - The Wisdom of the Elders|centre|thumb|350x350px]]
  +
==Trivia==
  +
*The charms that must be destroyed are thirteen, a number associated with bad luck, thus reinforcing the cursed theme.
  +
  +
==Trophies/Achievements==
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Completing this Stranger mission strand is associated with these [[Trophies/Achievements in Redemption 2|trophies/achievements]]:
  +
  +
{{Achievement
  +
|Image = ExtremePersonality.png
  +
|Title = Extreme Personality
  +
|Score = 10
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|Trophy = <font COLOR="#CD7F32">Bronze</font>
  +
|Desc = Reach maximum or minimum [[Honor]] level.
  +
}}
  +
<nowiki>----</nowiki>
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  +
{{Achievement
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|Image = WesternStranger.png
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|Title = Western Stranger
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|Score = 30
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|Trophy = <font COLOR="#CD7F32">Bronze</font>
  +
|Desc = Complete 10 Stranger mission strands.
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}}
  +
<nowiki>----</nowiki>
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  +
{{Achievement
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|Image = BestintheWest.png
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|Title = Best in the West
  +
|Score = 100
  +
|Trophy = <font COLOR="#D4AF37">Gold</font>
  +
|Desc = Attain 100% Completion.
  +
}}
  +
==Navigation==
  +
{{Stranger missions in Red Dead Redemption 2}}
 
[[Category:Stranger missions in Redemption 2]]

Revision as of 15:11, 26 August 2020

The Wisdom of the Elders is a five-part Stranger side-mission in Red Dead Redemption 2. This quest becomes available during Chapter 5.

Story

The Wisdom of the Elders I

The player finds a distressed man named Lemuel, laying beside a bridge. The man can only say the words 'Butchers crick'. The protagonist assumes he means Butcher Creek, and takes him there.

There, the player meets a man named Obediah Hinton. Obediah thanks the protagonist for returning his friend. In a sudden outburst, Lemuel attacks the player, and the protagonist is forced to subdue him.

Obediah informs the player that Lemuel is not well, before introducing himself. The protagonist asks for money, but Obediah claims that their community does not have much money, and that they can only afford to pay him with friendship and love.

The Wisdom of the Elders II

The player revisits Obediah during the night, between midnight and the morning (12:00 AM to 6:00 AM). When the player knocks on his door, Obediah seems to react in frightened manner. He warns the protagonist to leave for his own safety. The player does not know what he is talking about, and Obediah explains that there are "demons," who are coming to attack the village. The player is then forced to eliminate the wild dogs in the village.

After slaughtering the creatures, the player tells them to get inside their home and Obediah states that a man told him that the demons will come in many forms and protection would come in many forms. The player tells him that it is just sick dogs that got poisoned by an unknown substance and to shoot any sick animals. Obediah tells the player that they can not doubt the man, who told them that evil has plagued the village. A "shaman" appears and claims that he can save them. The shaman tells Obediah and the others that the curse has changed and some dark charms in the woods have to be destroyed. The player asks the man if the charms were to be destroyed the curse would be lifted. The shaman tells him that the woods are plagued with demons and it is impossible to destroy them with the protection of demons. The man tells Obediah and the others that the player is telling them lies that there is no such curse. The player will have to destroy 13 charms in the woods.

The Wisdom of the Elders III

The player is told to destroy thirteen unlucky charms in a nearby forest.

The Wisdom of the Elders IV

Obediah will be sitting outside with the shaman. The player tells him that he has destroyed the charms and the shaman is in disbelief. Obediah is overjoyed that the player has destroyed the charms. The shaman interrupts and claims that the player has made the curse worse than before. The player recalls that the man stated that the curse would be lifted if the charms were to be destroyed. Obediah seems to be confused by this. The player tells Obediah that the shaman is clearly hiding something from them and the shaman will tell Obediah that the player is telling him lies and that he has the gift into seeing demons. The player threatens the shaman and the man runs off. Obediah recalls of an abandoned mine and the shaman told him and others not to go there.

The Wisdom of the Elders V

The player investigates the mine, only to find that a poisonous substance is leaking in the abandoned mine into the water, and collects a sample of the substance. The player hears someone and the person sets off some dynamite in the attempt to kill them. The player eventually escapes and heads back to the village, where they see the shaman with villagers. The shaman wants Obediah to sign some papers to lift the curse. Obediah decides to read aloud the papers before signing. It is revealed that the shaman works for the Roanoke Fuel Company, who wants the villagers to sell their land. The shaman is surprised that Obediah is literate and tells him to stop reading the document. The player decides to confront the shaman and Obediah is surprised that they survived. They claim that the shaman purposely tried to kill them when investigating the mines. The player pulls out the sample of the poisonous substance and tells Obediah and others that they were poisoned. Obediah and others still doubt the player's claims and the player decides to ask the shaman to tell him what this substance is.

The shaman claims that the substance is nothing, but the player decides to shove the substance down his throat. The shaman then admits is poison and claims that the company was digging and discovered that there was only arsenic and lead inside the mine. The shaman also admits that he put on this scheme to convince the villagers to leave. This increases Obediah's and the others' paranoia and they start to believe that higher spirits have cursed the village through a mining company. They believe that they must appease the spirits. Obediah tells the player to leave and take the money, and their Honor is raised as a reward.

Missable Items in the Mission

  • Liability Agreement

Video Walkthrough

Red_Dead_Redemption_2_Stranger_Mission_-_The_Wisdom_of_the_Elders

Red Dead Redemption 2 Stranger Mission - The Wisdom of the Elders

Trivia

  • The charms that must be destroyed are thirteen, a number associated with bad luck, thus reinforcing the cursed theme.

Trophies/Achievements

Completing this Stranger mission strand is associated with these trophies/achievements:

ExtremePersonality
EXTREME PERSONALITY
10 gamerscoregamerscore
Bronze bronzebronze
Reach maximum or minimum Honor level.

----

WesternStranger
WESTERN STRANGER
30 gamerscoregamerscore
Bronze bronzebronze
Complete 10 Stranger mission strands.

----

BestintheWest
100 gamerscoregamerscore
Gold goldgold
Attain 100% Completion.

Navigation