“ | I heard the government's going to step in and take over Thieves' Landing. | „ |
—Eddie Savoy |
Thieves' Landing is a settlement in Red Dead Redemption, Red Dead Redemption 2, and Red Dead Online in the Hennigan's Stead region of the New Austin territory.
Description[]
Thieves' Landing sits on the western shore of Flat Iron Lake and serves as a major port for the region, with most of the residents being dockworkers at the shipping yard. No law officers reside there, since the town is not under the federal government jurisdiction. Consequently, criminals and outlaws loiter everywhere, earning Thieves' Landing its name. Duels and shootouts are common, and women are not very safe in this town, as they sometimes get kidnapped or killed by angry customers armed with knives.
Recently, The Bollard Twins gang started wreaking havoc in the town. Robbing shopkeepers, attacking residents, going through town in wild posses, and selling stolen cattle, the gang fully enjoys the lawlessness of this port. They appear to coexist with the unaffiliated Criminals in the town. The members can be seen loitering at the saloon while socializing with other outlaws and even the locals. They protect each other and will assist one of their own in a fight if provoked.
The settlement symbolizes the southern United States, with the surrounding swamps and bayous, the architecture, and the dark, humid atmosphere. While Thieves' Landing is a wet area by default, it doesn't rain any more common there than anywhere else due to the game's weather mechanics. The nearby Mason's Bridge and Dixon Crossing are references to the Mason-Dixon Line, the traditional border between the Northern states and the South. Also, the brothel located in this town bears the nickname of the South, "Dixie Rose".
History[]
Red Dead Online[]
Thieves' Landing is populated by members of the Del Lobo gang. The only available service in Thieves' Landing is a fence, where players can buy and sell a variety of ill-gotten goods. Shaky is also present in Thieves' Landing, allowing players to begin free roam missions on his position.
Tobin Winfield's bounty hunting mission begins in the settlement. Once the protagonist finds him at the stockyard, he'll plead with them to protect him from outlaws in exchange for leading them to where he stashed valuable deeds he had stolen.
Red Dead Redemption 2[]
The Del Lobo gang continues to operate in the area. Sixteen of the gang's members can be found here. Gang members will let the player go through the main road and ask that there be no visitors. If the player is hostile or loiters around longer, the gang members will begin to shoot the player.
Red Dead Redemption[]
Crimes committed in the town will not incur a bounty, due to the absence of any form of Law Enforcement. Honor penalties are still incurred for killing innocent NPCs though. If the player possesses significant dishonor, the merchants in Thieves' Landing will sell items at half the rate and offer to purchase Provisions at double the rate.
The vast majority of Irish's mission "On Shaky's Ground" takes place at this location.
A portion of the Stranger side-missions "I Know You" and "Lights, Camera, Action" takes place in the Saloon.
Undead Nightmare[]
In the Undead Nightmare DLC pack, this is one of 23 locations that must be cleared of the Undead and then protected from re-infestation thereafter.
When the undead overran this lawless harbor, the town was thrown into disarray. Many of the buildings caught fire; chairs were knocked over; dock workers, business owners, gamblers, prostitutes, outlaws, and drunks were either all devoured or left the place and very few were able to make it to safety. However, Jacques Billeray, Mintie Cummings, Winona Picket, and Whit McSwain were able to find a safe refuge, and, taking what weapons they could find, began to fight back against the ravenous hordes.
Once the town is safe, the player will obtain Fire Bottles.
Redemption Multiplayer[]
Several multiplayer game modes are available at Thieves' Landing. None are available with the original game, however. All require DLCs, as noted below.
- Requires Legends and Killers DLC
- Requires Liars and Cheats DLC
- Requires Undead Nightmare DLC
- Land Grab - The post to start the game is located inside the warehouse on the southern end of town
Mission appearances[]
Red Dead Redemption
Amenities[]
- Blacksmith, operated by Gaston Tidmore
- The Dixie Rose, owned by an unnamed madam with a fancy hat
- Doctor's Office, owned and operated by Dr. Francis Gallagher
- River Traders Pawn Shop
- General Store, operated by Louis Granger (Red Dead Redemption)
- Fence, operated by the Del Lobo Gang (Red Dead Online)
- Gunsmith, owned and operated by Benjamin Dupuis
- Newspapers are sold by the newsstand
- Safehouse, a small apartment across of The Dixie Rose, purchase for 100$
- Saloon
- Shipping yard and depository, managed by Eddie Savoy
- Stagecoach, in front of the General Store
- Tailor, owned and operated by Lyle Mouton
Activities[]
- Blackjack, with a 40$ buy-in in the saloon
- Five Finger Fillet, on the Morningstar dock
- Liar's Dice, with a 20$ buy-in in the saloon
- Poker, with a 25$ buy-in in the saloon
Trivia[]
Red Dead Online[]
- If the player assaults a gang member, the others will retaliate. Generally, no witnesses report a crime in Thieves' Landing due to the fact that the NPCs are busy attacking the player. Killing Del Lobo gang members will yield high XP, due to the XP nerf only affecting the killing of lawmen and not gang members. It will also result in an honor loss.
- Two gang members can be found standing next to the corral unlike in single player, where no Del Lobos can be encountered there.
- Some of the NPCs in Thieves' Landing are labeled as "Strangers".
Red Dead Redemption 2[]
- If the player uses exploits and clears the hideout as Arthur Morgan he might say "What a mess... Nasty business!" or "Looks like a ghost town now!" or "Uhh.. This place ain't very lucky for you fools!"
- If the player clears the hideout as John Marston. He will comment “This place ain’t been very lucky for you fools.” Or “Look At that, you’re all dead.” or “That the lot of you? Heh.. fools.”
- If the hideout is cleared the ship will not be present.
- Photos of the settlement in the Rockstar Social Club will refer to it as "Thieves Landing".
- On many road signs in New Austin, Thieves' Landing is incorrectly spelt as "Theives Landing".
- Very rarely, a Maxim Gun will spawn on the top of the ship, which the Del Lobos will use against the player.
- If the player chooses to snipe the Del Lobos in Thieves' Landing from a distance, the gang members can be heard questioning where the shot is coming from and who is shooting.
- In the main camp, gang members can be seen having conversations about guns and their status as outlaws.
Red Dead Redemption[]
- The first scrap of the Bollard Twins Outfit is located in a chest in the office of the Shipping yard warehouse, which is next to the general store. The office can be accessed by stairs located behind the warehouse. Shaky is being interrogated in this room during the mission "On Shaky's Ground".
- The sun shows up at around 6 a.m., which is when the sun rises in-game. It is only seen for a couple of minutes before the sky darkens again. It is seen again at around 5:30 p.m. before night falls. During the night, the moon shows up at around midnight for a couple of minutes and the screen might glow green for a few seconds.
- Thieves' Landing's weather can cause a strange graphical effect where, at certain times of day, the roads around the town can look very stark in contrast to an oddly black sky. This effect is absent in Red Dead Redemption 2, however.
- The dark atmosphere might be an effect used to emphasize the lawlessness and danger of this town.
- Even if there hasn't been raining for weeks in-game, the road and the streets of the town will always be muddy and wet, akin to when the rain actually falls in the game.
- Outside the saloon, in 1911, there is a mangled corpse with a sign that reads "Cheater" on it. This does not occur when playing as Jack, but the corpse is always present in multiplayer.
- At 6 p.m. in Thieves' Landing, the player can see a swarm of bats fly out of the blacksmith workshop. At 6 a.m., the same swarm flies back into it.
- This is one of the two locations in the game where bats are present, the second being Tumbleweed.
- Due to the fact that there is no form of law enforcement, some players use Thieves' Landing as a place to 'have fun'. Paired up with the bandanna, the player can get away with any form of crime. Some players use this as an opportunity to rob the unarmed inhabitants, enabling them to quickly earn money.
- Posses will not spawn while the player-character is in Thieves' Landing. However, law enforcement will pursue the player into the town if they are already in pursuit of the player.
- If the player hogties a lawman and unties him in Thieves' Landing, numerous criminals might shot him to death.
- Oddly, if the player bribes a pursing lawman here to leave him alone, the lawman will behave with typical NPC behaviour and might even converse with the criminal elements in the town. The outlaws will not attack him then.
- Posses will not spawn while the player-character is in Thieves' Landing. However, law enforcement will pursue the player into the town if they are already in pursuit of the player.
- The Wreck of the Serendipity can be seen looking to the left on the southern dock facing Nuevo Paraiso.
- Thieves' Landing is the last navigable section of the San Luis River before it turns into rapids at Manteca Falls.
- There's a photo of a Confederate States soldier in the saloon, above the Blackjack table.
- There are also two photos of what appears to be a Confederate politician in town, one in the saloon, the other in the brothel.
- The Bollard Twins' gang members that hang out at the saloon will be hostile and shoot at you after you've been to Pike's Basin. Subsequently, if the player has just brought in a bounty from West Elizabeth, the Unaffiliated criminals might act hostile.
- Duels in this location are available from the beginning of the game. Charlie Mash will challenge Marston to a duel the first time he enters the town if the player never dueled anywhere before.
- Sometimes, a Mexican NPC will shoot at the Criminals, starting a small shootout in town. This behavior is never explained, but it could be possible that the two factions share some sort of rivalry with each other. It is also unknown what the cause of the fallout was.
- The Morningstar ferry is denoted as being able to dock in the port, with the ticket booth next to the general store, although it can never be seen doing so.
- If the player accepts a duel and wins by shooting them in the hand then another NPC in the town (usually a criminal) will occasionally start firing at them.
- Curiously, Rufus Byrd, a loyal worker for the MacFarlane's Ranch can almost always be found in the town, conversing with citizens and criminals alike and hanging around the saloon.
- Most of the residents of Thieves' Landing, excluding the outlaws, appear to be of Francophone or Cajun descent.
Undead Nightmare[]
- It is only sunny in Thieves' Landing when the player clears the town of Undead in Undead Nightmare, unlike in the base game when it depends on the clock. Upon saving the town, clouds will move in and cover the sun, like with all other safe towns.
- The safehouse in Thieves' Landing is one of the only safehouses that stays the same in Undead Nightmare. However, the generator outside the safe-house will still be running, even when it is on fire.
- If Thieves' Landing is safe and the player visits the area after leaving it upon saving the town, the generator will no longer be on fire.
- The corpse typically seen outside the saloon while playing as John during Red Dead Redemption is missing, as well as the chair he sits on.
- While Thieves' Landing is under attack, some of the undead the player may come across in town are undead members of Walton's gang. In contrast to Red Dead Redemption, Thieves' Landing is populated with members of both the Bollard Twins gang and the Unaffiliated Criminals, and Hennigan's Stead is not part of Walton's gang's territory, making it unusual for undead members of Walton's gang to be there in the first place.
- A possible explanation is that there are no undead models of either members of the Bollard Twins gang or the Unaffiliated Criminals, thus they were replaced by Walton's gang to appear as undead gang members while Thieves' Landing is under attack.
Gallery[]
Red Dead Online[]
Red Dead Redemption 2[]
Red Dead Redemption[]
Achievements/Trophies[]
Red Dead Redemption[]
The discovery of locations in Red Dead Redemption count towards the following Trophies/Achievements:
10
Bronze
Uncover every location on the map in Single Player.
|
100
Gold
Attain 100% List in the singleplayer game completion list.
|
Undead Nightmare[]
Keeping this location free of Undead infestation during the Undead Nightmare contributes toward the following Achievements/Trophies:
10
Bronze
Have every territory saved at the same time during the Undead Nightmare
|
40
Silver
Attain 100% Game Completion statistic in Undead Nightmare.
|
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