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[[File:RDR 2 train 3.jpg|thumb|257x257px]]
'''{{PAGENAME}}''', or steam locomotives, are the second most used method of travel across the vast expanse of the West (after [[horses]]). The railroads are the lifeblood of the American Continental West during the time period of ''[[Red Dead Revolver]]'' and ''[[Red Dead Redemption]]''.
 
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'''Trains''' are a recurring means of [[transport]]ation in the ''[[Red Dead]]'' series, appearing in all three installments.
   
==Red Dead Revolver==
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==''Red Dead Revolver''==
Several missions in ''Red Dead Revolver'' take place within, on top of, and alongside trains. The player first rides in a train during the mission [[Railroaded|"Railroaded"]], then proceeds to fight along the top of the train in the subsequent mission [[The Traincar|"The Traincar"]]. This railway line, which runs between [[Widow's Patch]] and [[Brimstone]], is known as the Pan-Atlantic Railroad. It is featured in [[Sheriff Bartlett's Journal]] on pages 296-299. [[Hank Pullman]] is the train conductor.
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Several missions in ''[[Red Dead Revolver]]'' take place within, on top of, and alongside trains. The player first rides on a train during the mission [[The Traincar|"The Traincar"]], then proceeds to fight along the top of the train in the subsequent mission [[Railroaded|"Railroaded"]]. This railway line, which runs between [[Widow's Patch]] and [[Brimstone]], is known as the [[Pan-Atlantic Railroad]]. It is featured in [[Sheriff Bartlett's Journal]] on pages 296-299. [[Hank Pullman]] is the train conductor.
   
In the mission [[End of the Line|"End of the Line,"]] [[Red Harlow]] fights enemies on a train while riding alongside and while on board. [[Javier Diego|General Javier Diego]] rides a heavily armored train on [[Diego's railway]] in an attempt to escape from Red Harlow following the assault on [[Fort Diego]].
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In the mission [[End of the Line|"End of the Line"]], [[Red Harlow]] fights enemies on a train while riding alongside and while on board. [[Javier Diego|General Javier Diego]] rides a heavily armored train on [[Diego's Railroad]] in an attempt to escape from Red Harlow following the assault on [[Fort Diego]].
   
==Red Dead Redemption==
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==''Red Dead Redemption''==
In ''Red Dead Redemption'', the railroads allow quick travel over long distances, similar to the [http://gta.wikia.com/Subway_in_GTA_IV subway] system in ''Grand Theft Auto IV''.
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In ''[[Red Dead Redemption]]'', the railroads allow quick travel over long distances, similar to the [[w:c:gta:Subway_in_GTA_IV|subway]] system in ''Grand Theft Auto IV''. Another similarity in both games is that the trains cannot be conducted or controlled.
   
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Both trains in the game have the same order of train cars: the locomotive itself, and it's tender, a passenger car, a baggage car, two boxcars. and a small caboose. On missions involving trains, there are large flat cars and even an armored railcar.
[[Marston]] can board trains while riding on horseback by pressing X (Xbox 360) or Square (PS3) when prompted, which triggers him to leap from his [[horse]] onto the train; the prompt appears when Marston is alongside a set of boarding steps (not open boxcar doors). While riding on the train, Marston can stand up and walk around the interior of the train, and move about the other carts by climbing on top of them. Marston can also climb into open box cars while on the roof of the car by using the appropriate button press when prompted.
 
   
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Marston can board trains while riding on horseback by pressing {{XBX}} (Xbox 360) or {{PSSQ}} (PS3) when prompted, which triggers him to leap from his horse onto the train; the prompt appears when Marston is alongside a set of boarding steps (not open boxcar doors). While riding on the train, Marston can stand up and walk around the interior of the train, and move about the other cars by climbing on top of them. Marston can also climb into open boxcars while on top of their roof by using the appropriate button press when prompted.
Apart from the [[Gambling]] table chairs, such as [[Poker]] and [[Blackjack]], and - in a way - the horse's saddle, the train's benches and the seats at a [[Movie theatre|Movie theater]] are the only seats in the entire game that can be used to sit on. Simply press Y (Xbox) or Triangle (PS3) when next to a seat to sit down on it. When activated, the player will receive a series of constantly changing camera views - a majority being exterior. To stand up and leave cinema view, simply press Y or Triangle again.
 
   
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Apart from the [[Gambling]] table chairs, such as [[Poker]] and [[Blackjack]], and - in a way - the horse's saddle, the train's benches and the seats at a [[Movie theatre|Movie theater]] are the only seats in the entire game that can be used to sit on. Simply press {{XBY}} (Xbox) or {{PSTRI}} (PS3) when next to a seat to sit down on it. When activated, the player will receive a series of constantly changing camera views - a majority being exterior. To stand up and leave cinema view, simply press Y or Triangle again.
Trains play a big part in the [[Social Club]] challenge "Legendary Sharpshooter", in which players must complete 3 objectives while on board a train.
 
   
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Trains play a big part in the [[Social Club]] challenge "Legendary Sharpshooter", in which players must complete 3 objectives while on board a train. Also, level 4 of single player Sharpshooter challenge involves boarding a train, and one achievement requires a train to be obtained.
The story missions [[Civilization, at Any Price]], [[Mexican Caesar]] and [[The Great Mexican Train Robbery]] all focus on trains, although in each case it is a special Mexican Army train and not the commercial Southwestern Railroad "Red Train."
 
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The story missions "[[Civilization, at Any Price]]," "[[Mexican Caesar]]" and "[[The Great Mexican Train Robbery]]" all focus on trains, although in each case, it is a special Mexican Army train and not the commercial Southwestern Railroad "Red Train".
   
 
There are two train lines, each with a circuit that takes about a day to travel:
 
There are two train lines, each with a circuit that takes about a day to travel:
*The '''red line''' (Southwestern Railroad Company) covers [[New Austin]] and [[Nuevo Paraíso]], going through [[Armadillo]], [[Benedict Point]], [[Chuparosa]], [[Las Hermanas]], [[Casa Madrugada]] and [[MacFarlane's Ranch]].
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* The '''red line''' (Southwestern Railroad Company) covers [[New Austin]] and [[Nuevo Paraíso]], going counterclockwise through [[Armadillo]], [[Benedict Point]], [[Chuparosa]], [[Las Hermanas]], [[Casa Madrugada]] and [[MacFarlane's Ranch]].
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**Prior to the unlocking of Mexico, the red line only runs between McFarlane's Ranch, Armadillo and Benedict Point in alternating directions.
 
*The '''blue line''' (Pacific Union Railroad Company) covers [[West Elizabeth]] and [[Hennigan's Stead]], going through [[Blackwater]], [[Manzanita Post]], [[MacFarlane's Ranch]] and the [[Pacific Union R.R. Camp]].
 
*The '''blue line''' (Pacific Union Railroad Company) covers [[West Elizabeth]] and [[Hennigan's Stead]], going through [[Blackwater]], [[Manzanita Post]], [[MacFarlane's Ranch]] and the [[Pacific Union R.R. Camp]].
   
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Trains were absent from ''[[Undead Nightmare]]'', but can be seen in "[[American Imperialism]]."
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==''Red Dead Redemption 2''==
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Trains reappear in ''[[Red Dead Redemption 2]]''; they can be robbed by the player, and, unlike other ''Red Dead'' games, they can also be driven. While driving, the player can ring the bell, use the whistle, brake, reverse and accelerate. In addition, players can ride a train as a form of fast travel by buying tickets at train stations across the map. The ticket price will vary depending on the travel distance to the player's destination.
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Trains run through most of the map, from [[Big Valley]] in the west to [[Annesburg]] in the east, although the railroad system is not connected to the southwest portion of the map. While the rail line between [[Benedict Point]], [[Armadillo]], and [[MacFarlane's Ranch]] in [[New Austin]] exists, no passenger trains run and tickets cannot be purchased; only cargo trains will be found running. In [[West Elizabeth]], the rail lines through [[Tall Trees]] and the [[Great Plains]] have yet to be built.
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There are five separate railroad companies in ''Red Dead Redemption 2''. The '''[[Central Union Railroad Company|Central Union Railroad]]''', the '''[[Lannahechee and Midland Rail Co.]]''' and the '''[[Southern and Eastern Railway]]''' (owned by [[Leviticus Cornwall]]) operate in [[Ambarino]], [[Lemoyne]], [[New Hanover]], and the [[Big Valley|Big Valley region]] of [[West Elizabeth]]. The '''[[Southwestern Railroad Company|Southwestern Railroad]]''' and the '''[[Pacific Union Railroad Co.|Pacific Union Railroad]]''', from the first ''Red Dead Redemption'' game, are also seen in operation in [[New Austin]]; however only trains from the latter appear. A newspaper article later states that the Southern and Eastern Railway Company was bought by the Pacific Union Railroad Company in 1907, following Cornwall's assassination in 1899.
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A newspaper also states that there used to be companies named "'''The New Austin Northern Railroad'''", "'''The Armadillo Express Railroad'''" and the "'''Valentine Valley Railway'''".
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Like in ''Redemption'', the names of the various rail companies are references to real world railways:
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*The Central Union Railroad is possibly a reference to the real-life former Central Pacific Railroad.
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*The Southern and Eastern Railway could have gotten its name after the former Southern Railway of the U.S.A.; which was establish in 1894.
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*The Lannahechee and Midland Rail Co. does not appear to be based on a particular railroad company. It instead takes inspiration from various mining railroads.
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==== Train Schedule====
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Note that the trains do not follow this schedule, either due to a programming error or because it was never implemented. They are actually random and most of the time they go through the stations without stopping.
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{| class="article-table"
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|'''Town'''
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  +
'''Name'''
  +
|'''Arrival'''
  +
  +
'''Time'''
  +
|'''Departure'''
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  +
'''Time'''
  +
|-
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|Valentine
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|6:00 am
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|7:00 am
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|-
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|Emerald
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Ranch
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| 8:00 am
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|9:00 am
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|-
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|Saint
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Denis
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|11:00 am
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|12:00 pm
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|-
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|Annesburg
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|2:00 pm
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|3:00 pm
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|-
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|Wallace
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Station
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|8:00 pm
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| 9:00 pm
  +
|-
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|Appleseed
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Timber Co.
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|11:00 pm
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|12:00 am
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|-
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|Riggs
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Station
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|1:00 am
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|2:00 am
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|-
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|Flatneck
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Station
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|3:00 am
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|4:00 am
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|}
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==Mission appearances==
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;''Red Dead Revolver''
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*[[The Traincar|"The Traincar"]]
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*[[Railroaded|"Railroaded"]]
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*[[End of the Line|"End of the Line"]]
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;''Red Dead Redemption''
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*[[Exodus in America|"Exodus in America"]]
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*[[A Gentle Drive with Friends|"A Gentle Drive with Friends"]]
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*[[Civilization, at Any Price|"Civilization, at Any Price"]]
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*[[Landon Ricketts Rides Again|"Landon Ricketts Rides Again"]]
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*[[Mexican Caesar|"Mexican Caesar"]]
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*[[The Great Mexican Train Robbery|"The Great Mexican Train Robbery"]]
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*[[The Prodigal Son Returns (To Yale)|"The Prodigal Son Returns (To Yale)"]]
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*[[By Sweat and Toil|"By Sweat and Toil"]]
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;''Undead Nightmare''
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*[[American Imperialism|"American Imperialism"]]
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;''Red Dead Redemption 2''
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*[[Who the Hell is Leviticus Cornwall?|"Who the Hell is Leviticus Cornwall?"]]
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*[[Who is Not Without Sin|"Who is Not Without Sin"]]
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*[[Pouring Forth Oil IV|"Pouring Forth Oil IV"]]
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*[[The New South|"The New South"]]
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*[[Sodom? Back to Gomorrah|"Sodom? Back to Gomorrah"]]
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*[[The Course of True Love V|"The Course of True Love V"]]
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*[[The Fine Art of Conversation|"The Fine Art of Conversation"]]
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*[[Our Best Selves|"Our Best Selves"]]
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*[[Bare Knuckle Friendships|"Bare Knuckle Friendships"s]]
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*[[The Noblest of Men, and a Woman|"The Noblest of Men, and a Woman"]]
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*[[Smoking and other Hobbies|"Smoking and other Hobbies"]]
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*[[The Smell of the Grease Paint|"The Smell of the Grease Paint"]]
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;''Red Dead Online''
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*[[Love and Honor|"Love and Honor"]]
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*[[The Right Side of the Tracks|"The Right Side of the Tracks"]]
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*[[Kerosene, Tar, and Greed|"Kerosene, Tar, and Greed"]]
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*[[Banks Don't Rob Themselves|"Banks Don't Rob Themselves"]]
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*[[The Certainty of Death and Taxes|"The Certainty of Death and Taxes"]]
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==Differences==
   
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===''Red Dead Redemption'' ===
===Train Differences===
 
While for the most part the trains are extremely similar, there are a few differences between the two. They are outlined below.
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While for the most part the trains are extremely similar, there are a few differences between the two; they are outlined below.
   
 
====Red Train====
 
====Red Train====
*The Red Train is run by the Southwestern Railroad Company, which is possibly a reference to the real-life former Southern Pacific; an actual Southwestern Railroad operates in New Mexico and Arizona on former Santa Fe branch lines.
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*The Red Train is run by the Southwestern Railroad Company, which is possibly a reference to the real-life former Southern Pacific Railroad and Western Pacific Railroad; two famous railroads that served much of the southwest with the former even acquiring a route into Mexico in 1898. Coincidentally enough, there are also a couple of real life Southwestern Railroads, including one in New Mexico; which New Austin is partly based on.
 
*The Red Train is available to the player from the beginning of the game (the Blue Train appears after West Elizabeth has been unlocked).
 
*The Red Train is available to the player from the beginning of the game (the Blue Train appears after West Elizabeth has been unlocked).
 
*The Red Train travels throughout the western part of the American map, and through Mexico.
 
*The Red Train travels throughout the western part of the American map, and through Mexico.
*The Red Train's route varies by chapter. Prior to the mission [[We Shall Be Together in Paradise]] and the unlocking of Mexico, the Red Train runs a 'dog bone' circuit through New Austin, using the reversing loops through Gaptooth Ridge and east of McFarlane's ranch, so that it runs the trunk line McFarlane's Ranch-Armadillo-Benedict Point in alternating directions.  After Mexico is opened, the train skips the Gaptooth Ridge loop and turns southwards, running a counterclockwise circuit through Chuparosa-Las Hermanas-Casa Madrugada and back up into New Austin.
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*The Red Train's route varies by chapter. Prior to the mission [[We Shall Be Together in Paradise|"We Shall Be Together in Paradise"]] and the unlocking of Mexico, the Red Train runs a 'dog bone' circuit through New Austin, using the reversing loops through Gaptooth Ridge and east of MacFarlane's ranch, so that it runs the trunk line MacFarlane's Ranch-Armadillo-Benedict Point in alternating directions. After Mexico is opened, the train skips the Gaptooth Ridge loop and turns southwards, running a counterclockwise circuit through Chuparosa-Las Hermanas-Casa Madrugada and back up into New Austin.
 
*The Red Train travels slower than the Blue Train.
 
*The Red Train travels slower than the Blue Train.
 
*The Red Train has the number 11 on its side.
 
*The Red Train has the number 11 on its side.
 
*The Red Train has interior lighting (Blue Train does not). This is probably because the Red Train enters a tunnel in the [[Redemption Mountains]], whereas the Blue Train is always in the open.
 
*The Red Train has interior lighting (Blue Train does not). This is probably because the Red Train enters a tunnel in the [[Redemption Mountains]], whereas the Blue Train is always in the open.
*The Red Train's conductor can be either American or Mexican,  depending on where the train is boarded.
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* The Red Train's conductor can be either American or Mexican, depending on where the train is boarded.
 
*The Red Train leaves the station with four passengers, excluding Marston and including the conductor.
 
*The Red Train leaves the station with four passengers, excluding Marston and including the conductor.
*After the mission [[Civilization, at Any Price]], in which the Butter Bridge is destroyed, the Red Train halts at Casa Madrugada and remains stationary until after the mission [[Mexican Caesar]], at which time the bridge is miraculously rebuilt.
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* After the mission [[Civilization, at Any Price|"Civilization, at Any Price"]], in which the Butter Bridge is destroyed, the Red Train halts at Casa Madrugada and remains stationary until after the mission [[Mexican Caesar|"Mexican Caesar"]], at which time the bridge is miraculously rebuilt.
   
====Blue Train====
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====Blue Train====
*The Blue Train does not show up alongside the red train until after the mission [[An Appointed Time]] and the unlocking of West Elizabeth.
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*The Blue Train does not show up alongside the red train until after the mission [[An Appointed Time|"An Appointed Time"]] and the unlocking of West Elizabeth.
 
*The Blue Train is run by the Pacific Union Railroad Company, which is likely a reference to the real-life Union Pacific Railroad Company.
 
*The Blue Train is run by the Pacific Union Railroad Company, which is likely a reference to the real-life Union Pacific Railroad Company.
*The Blue Train does a shorter travel than the Red Train. It only travels through West Elizabeth and the eastern part of New Austin.
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* The Blue Train does a shorter travel than the Red Train. It only travels through West Elizabeth and the eastern part of New Austin.
 
*The Blue Train has a number 8 on the side of the cab.
 
*The Blue Train has a number 8 on the side of the cab.
 
*The Blue Train leaves the station with three passengers, excluding Marston and including the conductor.
 
*The Blue Train leaves the station with three passengers, excluding Marston and including the conductor.
   
===Train Mechanics===
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====Train Mechanics====
 
*The trains stop at junctions momentarily to avoid collision.
 
*The trains stop at junctions momentarily to avoid collision.
**The red train stops at the junction northwest of [[Butter Bridge]] which is the most eastward border crossing between Neuvo Paraíso and the States.
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**The red train stops at the junction northwest of [[Butter Bridge]] which is the most eastward border crossing between Nuevo Paraíso and the States.
 
**The blue train stops at the junction west of [[Tanner's Span]] and north of MacFarlane's Ranch.
 
**The blue train stops at the junction west of [[Tanner's Span]] and north of MacFarlane's Ranch.
**When a train stops it will wait some time for the other train to make its stop at Macfarlane's Ranch and then pass the junction. When the stopped train gets ready to go again, the bell will ring and the train will continue as though it has just left a station.
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**When a train stops it will wait some time for the other train to make its stop at MacFarlane's Ranch and then pass the junction. When the stopped train gets ready to go again, the bell will ring and the train will continue as though it has just left a station.
 
*MacFarlane's Ranch is the only station common to both the Red and Blue Lines.
 
*MacFarlane's Ranch is the only station common to both the Red and Blue Lines.
 
*Killing anyone on the train, including the engineer, will cause it to slow down and come to a halt. After a very long time, the train will begin moving again with no engineer.
 
*Killing anyone on the train, including the engineer, will cause it to slow down and come to a halt. After a very long time, the train will begin moving again with no engineer.
Line 57: Line 169:
 
*The two trains occasionally meet at the same place; however, they just run right through each other, and if you are on the roof, you will be knocked off, but will not die.
 
*The two trains occasionally meet at the same place; however, they just run right through each other, and if you are on the roof, you will be knocked off, but will not die.
 
*The [[lasso]] cannot be used on a train, but hogtied victims can be placed on a train. If Marston lassos a person and then walks onto the train, it will still set off and Marston will still hold the lasso, dragging the person along with the train.
 
*The [[lasso]] cannot be used on a train, but hogtied victims can be placed on a train. If Marston lassos a person and then walks onto the train, it will still set off and Marston will still hold the lasso, dragging the person along with the train.
*When players stand on top of the train, they will glide slowly from side to side, and may fall off. This can be negated somewhat by crouching.
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* When players stand on top of the train, they will glide slowly from side to side, and may fall off. This can be negated somewhat by crouching.
 
**Marston will slip no matter where he stands, but once inside there isn't really much of a risk of falling off though care must still be taken when moving between the different cars.
 
**Marston will slip no matter where he stands, but once inside there isn't really much of a risk of falling off though care must still be taken when moving between the different cars.
 
**Marston can stand or crouch securely in the train's tender; on top of the wood pile is probably the best position for hunting/shooting from the train.
 
**Marston can stand or crouch securely in the train's tender; on top of the wood pile is probably the best position for hunting/shooting from the train.
 
*The Mexican defense train never shows up outside missions. It is replaced with what looks like an exact copy of the Blue train.
 
*The Mexican defense train never shows up outside missions. It is replaced with what looks like an exact copy of the Blue train.
 
*Wild animals can cause the train to halt for a few seconds. The train will whistle, the animal will walk off of the track, and the train will continue on. Horses and NPC's, however, will not stop the train and will be killed if hit by it.
 
*Wild animals can cause the train to halt for a few seconds. The train will whistle, the animal will walk off of the track, and the train will continue on. Horses and NPC's, however, will not stop the train and will be killed if hit by it.
*Marston is able to stand on the locomotive, whether it be stationary or moving.
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* Marston is able to stand on the locomotive, whether it be stationary or moving.
*The train will only whistle when approaching or leaving a station, or after it stops for a wild animal to cross the tracks.
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* The train will only whistle when approaching or leaving a station, or after it stops for a wild animal to cross the tracks.
*At stations, the bell rings twice before the train sets off. The first time while the Conductor shouts "All Aboard", and again right before the train whistles and sets off.
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* At stations, the bell rings twice before the train sets off. The first time while the Conductor shouts "All Aboard", and again right before the train whistles and sets off.
 
*If the player hits the train conductor with his fists he will fall over and be pushed back but he teleports back to the front of the train.
 
*If the player hits the train conductor with his fists he will fall over and be pushed back but he teleports back to the front of the train.
*Interestingly, if a horse or a hogtied person is placed on the tracks, they will explode in a shower of blood when hit by a train. However, if Marston is hit by a train, he will simply be flung off of the track and die. Also, if he is riding a horse, the horse will die on contact with the train, but will simply be flung off the track with its corpse visible, and Marston will live.
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* Interestingly, if a horse or a hogtied person is placed on the tracks, they will explode in a shower of blood when hit by a train. However, if Marston is hit by a train, he will simply be flung off of the track and die. Also, if he is riding a horse, the horse will die on contact with the train, but will simply be flung off the track with its corpse visible, and Marston will live.
 
*The windows in the Red train can be broken while the Blues' windows cannot be broken.
 
*The windows in the Red train can be broken while the Blues' windows cannot be broken.
   
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==Miscellaneous Information==
===Game Engine Oddities===
 
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===''Red Dead Redemption''===
*Sometimes, just aiming a weapon in the passenger car will make the conducter pull out his fists and come at the player, though the train doesn't stop unless the player attacks an NPC onboard.
 
  +
*Both the Red and Blue train locomotives are based on the [[wikipedia:4-6-0|4-6-0]] locomotive (4 pilot wheels with 6 drive wheels) also called a "Ten Wheeler," which was still used by some Western railroads in the early 1900's; however, wood fuel and the associated "diamond" funnel had usually given way to coal (and increasingly, oil) by 1911. Rockstar is again paying tribute to the Hollywood Western with this iconic locomotive type, although it is more appropriate to the typical Western film setting of the 1860's-1880's. [[Wikipedia:Sierra No. 3|Sierra Railroad #3]], the locomotive which appeared in more westerns than any other locomotive, was possibly the inspiration for this choice.
*Boarding a train while wanted is a perfect way to escape as long as the train doesn't stop permanently.The lawmen cant keep up with the Iron Horse and all you have to do is wait.
 
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*Visually, the locomotives themselves bear a strong resemblance to the [http://cprr.org/Museum/Locomotives/I_ACCEPT_the_User_Agreement/images/locomotive_pequop60_mckay6.jpg Central Pacific's 4-6-0's], and other ten-wheelers manufactured in the early 1860s, such as the Baltimore & Ohio's [http://www.borail.org/Thatcher-Perkins.aspx Thatcher Perkins]. The locomotive also strongly resembles a [[Wikipedia:Taunton Locomotive Manufacturing Company#/media/File:Union_Pacific_steam_locomotive_924.JPG|locomotive]] that was built by the Taunton Locomotive Manufacturing Company in 1868 for the Union Pacific Railroad and it saw service with the Union Pacific until 1923 when it was retired and cut up for scrap.
*''"All Aboard"'' can be heard from the conductor before the train sets off; however, the conductor is usually sitting down, and his mouth does not move.
 
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*Originally, the promotional material for ''Redemption'' said players could take part in a [[Train robbery]] in an attempt to gain a large sum of [[Money|cash]]. This feature is not included in game, save for the mission [[The Great Mexican Train Robbery|"The Great Mexican Train Robbery"]], but is fully implemented in ''Redemption 2''.
*The logs the engineer throws into the boiler stick to his hands and will not actually fall into the firebox. They vanish when he reaches for another one (not on XBox).
 
  +
* In single-player, the current location of both trains are shown on the map. Trains do not appear in multiplayer due to the fact the train would have caused a severe lag in gameplay, however, there is a stationary one at Pacific Union Railroad Camp.
*When the bell on a train rings, the bell never actually moves.
 
*If Marston is standing on the roof of the train as it passes through a stop, he will sometimes be flung from the roof and die.
 
*If Marston accidentally takes his fists out in the passenger part of the train, the person at the back will get his fists out and cause the train to stop.
 
*If the player saves, and passes time by 6 hours, the trains will still be in the same place they were prior to the save, as they are unable to act independently from the player.
 
*Sometimes, when a hogtied person is hit by the train, the train will glitch and shake, while remaining in place. The person will remain unharmed, but the only way to get the train going again is to kill the hogtied character.
 
*If a person on the train is killed while the train is on raised tracks, the train will stop and the rest of the passengers (if they flee) will walk right off the steps and fall to their deaths.
 
 
===Misc. Information===
 
 
*Both the Red and Blue train locomotives are based on the [[wikipedia:4-6-0|4-6-0]] locomotive (4 pilot wheels with 6 drive wheels) also called a "Ten Wheeler," which was still used by some Western railroads in the early 1900s; however, wood fuel and the associated "diamond" funnel had usually given way to coal (and increasingly, oil) by 1911. Rockstar is again paying tribute to the Hollywood West with this iconic locomotive type, although it is more appropriate to the typical screen Western setting of the 1860s-1880s.
 
*The locomotives that pull the trains heavily resemble the famous "movie star" locomotive, [[wikipedia:Sierra_No._3|Sierra No. 3]]. Given Sierra No. 3's dozens of screen-Western appearances, it's entirely possible that the locomotives are based on Sierra No. 3 as it appeared in film and television. Although No. 3 was converted to oil fuel circa 1900 and its real funnel is straight, it has frequently worn a dummy diamond funnel to impersonate a wood-burner.
 
*Originally, the promotional material said players could take part in a [[Train robbery]] in an attempt to gain a large sum of [[Money|cash]]. This feature is not included in game, save for the mission [[The Great Mexican Train Robbery|"The Great Mexican Train Robbery"]].
 
*In single player, the current location of both trains are shown on the map. Trains do not appear in multiplayer due to the fact the train would have caused a severe lag in gameplay, however, there is a stationary one at Pacific Union Railroad Camp.
 
 
*Hogtied NPCs can be placed on railway tracks. When the train runs over the NPC, the body explodes in a shower of blood and limbs. If a hogtied female NPC is placed on the track and killed by a train, this unlocks the Achievement/Trophy [[Dastardly]]. Marston can do this without losing honor by using a "Beauty and the Wagon" woman as a victim, since the game considers her an enemy.
 
*Hogtied NPCs can be placed on railway tracks. When the train runs over the NPC, the body explodes in a shower of blood and limbs. If a hogtied female NPC is placed on the track and killed by a train, this unlocks the Achievement/Trophy [[Dastardly]]. Marston can do this without losing honor by using a "Beauty and the Wagon" woman as a victim, since the game considers her an enemy.
*The fourth level of the [[Sharpshooter Challenges|sharpshooter challenge]] requires that the player shoot five flying birds while standing on a moving train; this is most easily done from the tender as there is a clear field of fire overhead but no risk of Marston slipping off.
+
* The fourth level of the [[Sharpshooter Challenges|sharpshooter challenge]] requires that the player shoot five flying birds while standing on a moving train; this is most easily done from the tender as there is a clear field of fire overhead but no risk of Marston slipping off.
*Calling a faster horse will make it follow you alongside the train. If it gains speed, it can cross over the tracks, but most of the time it will get run over.
+
* Calling a faster horse will make it follow the player alongside the train. If it gains speed, it can cross over the tracks, but most of the time it will get run over.
 
*If the train hits a dead animal, the animal will fly off the track, but will still be skinnable.
 
*If the train hits a dead animal, the animal will fly off the track, but will still be skinnable.
*The route taken from Blackwater at the beginning of the game, while only used in the initial cutscene, is actually possible. The Red Train changes paths earlier in the game, until it reaches it's final layout at the end, and it's possible a similar change happened right before the player takes control of Marston. A poster found at train stations advertises a Blackwater-Armadillo route.
+
*The route taken from Blackwater at the [[Exodus in America|beginning of the game]], while only used in the initial cutscene, is actually possible. The Red Train changes paths earlier in the game, until it reaches it's final layout at the end, and it's possible a similar change happened right before the player takes control of Marston. A poster found at train stations advertises a Blackwater-Armadillo route.
*Very rarely, a latecoming passenger may be seen trying to board a train when it starts moving. The passenger will fall off at the station first, then he might start chasing the train in the middle of the tracks, needless to say, fruitlessly.
+
*Very rarely, a late-coming passenger may be seen trying to board a train when it starts moving. The passenger will fall off at the station first, then he might start chasing the train in the middle of the tracks, needless to say, fruitlessly.
 
*Just as the train heads north after leaving Blackwater station, there is a telephone pole on the tracks. The train goes right through it, however, and if the player is on top of the train when the telephone pole goes through, they will be knocked off.
 
*Just as the train heads north after leaving Blackwater station, there is a telephone pole on the tracks. The train goes right through it, however, and if the player is on top of the train when the telephone pole goes through, they will be knocked off.
  +
*The stationary train at the Pacific Union Railroad Camp has the same number as the Red Train.
*Even though there are Water Towers at the Train Stations, the trains do not use them
 
*The stationary Train at the Pacific Union Railroad Camp has the same number as the Red Train.
 
   
  +
===''Red Dead Redemption 2''===
===Historical Inaccuracies===
 
  +
*There is a lot of rolling-stock variegating in types, sizes, paint schemes, and railroads in RDR2. Types of rolling-stock include stock cars (for hauling cattle), hoppers (for coal), gondolas (possibly also for coal), boxcars (for goods and produce), Reefers (A.K.A. Refrigerator cars; used for refrigerating), flatcars (for large loads and/or lumber and rails), cabooses, baggage cars, passenger cars, armored passenger cars, armored boxcars, and tenders.
  +
* Two types of locomotives are in the game: the first is a 4-6-0 Ten-Wheeler based off of the Baltimore & Ohio Railroad's "Thatcher Perkins", and the other is a 4-4-0 American based off of [[Wikipedia:New York Central and Hudson River Railroad No. 999|New York Central & Hudson River Railroad #999]], a locomotive reported to have allegedly gone over 100 mph in 1893. The 4-6-0 design is used primarily by the Central Union Railroad and the Lannahechee and Midland Rail Co., though the Southern and Eastern Railway also operate one. The 4-4-0 is used by the Southern and Eastern and the Pacific Union Railroad.
  +
*In Saint Denis, there is another form of rail travel separate from the other railroads of the game (except the Pacific Union R.R.). It comprises of only streetcars and trolleys and is only operated on by two companies. One company is the Cornwall City Rail and the other is the Pacific Union Railroad. The streetcars or trolleys looked to be based off of streetcars manufactured by the J. G. Brill Company.
  +
*During the mission [[Who the Hell is Leviticus Cornwall?|"Who the Hell is Leviticus Cornwall?"]], the locomotive used is unique; it uses the 4-6-0 model in a Southern and Eastern Railway livery (all other Southern and Eastern trains are hauled by a 4-4-0) and has a unique doghouse tender (possibly to provide a hiding spot for the engineer to ambush Arthur).
  +
* A ghost train appears near [[Old Greenbank Mill]] at 3am. The locomotive appears to be another 4-6-0 similar to the other 4-6-0's. It only appears once, however.
  +
*If the player places a wagon on the train tracks this will make the engineer stop the train and yell at the player.
  +
*Sometimes in Annesburg you can find one or two coal trains waiting to load. The trains are not capable of being driven or hijacked. One of the trains will begin to pull forward under the coal tower, and begin loading the coal hoppers with coal. The train will eventually have loaded all of the hoppers, in which case, the train will then steam away from Annesburg. After the train has left you are capable of driving the locomotive.
  +
*On many occasions, a 4-4-0 hauling freight can be seen waiting on the tracks just before the station in Saint Denis. Unlike the locomotives in Annesburg, the train never departs and cannot be driven.
  +
*One other form of power on the railroads of the game are handcars. They can be operated by repeatedly pressing the "A" button. Though they are not fast, they are practical and sometimes convenient. They can also be driven from both directions. One such location they can be found at is the siding near the Appleseed Timber Company.
  +
  +
===''Red Dead Online''===
  +
* Mostly cargo variants are encountered in free mode with rare passenger trains being present.
  +
  +
==Historical Inaccuracies==
 
*Trains run 24/7, without ever stopping, and while this is unrealistic, it is likely for player convenience.
 
*Trains run 24/7, without ever stopping, and while this is unrealistic, it is likely for player convenience.
*A steam locomotive requires an engineer and a fireman. The engineer regulates the speed, the valves, and keeps a look out, while the fireman puts the fuel source (in the game's case, wood) into the firebox. However, both trains lack a fireman, and the driver does all of the work.
+
*A steam locomotive requires an engineer and a fireman. The engineer regulates the speed, the valves, and keeps a look out, while the fireman puts the fuel source (in the game's case, wood or coal) into the firebox. However, in both games, almost all trains lack a fireman, and the driver does all of the work, due to the relative small space.
* The locomotive is fueled by wood, but by the time RDR takes place coal would have been the main fuel source for most trains.
+
*In the first game, the locomotive is fueled by wood, but by the time RDR takes place, coal would have been the main fuel source for most trains.
  +
*In real life, tenders (the car behind the locomotive) have a majority of their space dedicated to a water tank, which forms the body of the car; a large water space in the rear, with two wide "legs" running down the side. The fuel bunker, often narrow, is inset into this "horseshoe" tank, with additional fuel stacked on top of the water tank. In the game, the tender is mostly a fuel bunker, and has no real water space (no water, no steam).
*  The large box-shaped acetylene headlamps were entirely obsolete by the RDR timeframe and in real life would have been replaced by smaller electric headlights. 
 
  +
*The bogies, or "trucks", of both the locomotive and rolling stock are Bettendorf style and used exclusively on freight cars. Additionally, most steam locomotives have inside-bearing lead (front) tucks, meaning from the outside, only the wheels would be visible. In addition, the bogies contain Timken roller bearings which were not in use until the 1930s. Historically accurate trains from 1911 would have plain/friction journal bearings. More than likely, in at least the instance of the locomotive, the choice to reuse the common freight truck as the pilot truck was a time-saving measure.
  +
*The large box-shaped kerosene headlamps were entirely obsolete by 1911 and in real life would have been replaced by smaller electric headlights. 
 
*Although train stations have water towers, they are never used; in real life steam locomotives took on necessary water at every stop.
 
*Although train stations have water towers, they are never used; in real life steam locomotives took on necessary water at every stop.
*The game locomotives continually belch clouds of black smoke; in real life steam engines only do so when under heavy load, such as climbing grades or accelerating.
+
*The game locomotives continually belch clouds of black smoke; steam engines in reality only do so when under heavy load, such as climbing grades or accelerating.
*The cars on the trains are not properly in order. In real life the order would likely be boxcars, baggage car, passenger cars, caboose. Passenger cars were placed at the rear to minimize their exposure to smoke.
+
* The cars on the trains are not properly in order. In real life the order would likely be boxcars, baggage car, passenger cars, caboose. Passenger cars were placed at the rear to minimize their exposure to smoke.
*The railway tracks west of the Hennigan's Stead tunnel are too steep for a real life railroad.
+
*The railway tracks west of the Hennigan's Stead tunnel and north past Annisburg are too steep for a real life railroad.
  +
*In the mission [[The Great Mexican Train Robbery|"The Great Mexican Train Robbery"]], after Marston disconnects the rear cars they roll away down the grade; in a train equipped with Westinghouse air brakes, as nearly all trains were by 1911 and which can be heard when a game train starts and stops, the cars' brakes would have been automatically locked.
*The bogies of both the locomotive and rolling stock are Bettendorf style and used on freight, not passenger, cars. In addition, the bogies contain Timken roller bearings which were not in use until the 1930s. Historically accurate trains from 1911 would have journal bearings.
 
*In the mission [[The Great Mexican Train Robbery]], after Marston disconnects the rear cars they roll away down the grade; in a train equipped with Westinghouse air brakes, as nearly all trains were by 1911 and which can be heard when a game train starts and stops, the cars' brakes would have been automatically locked.
 
 
*The train doesn't stop if it hits a person, which in real life would possibly delay a train for up to a week.
 
*The train doesn't stop if it hits a person, which in real life would possibly delay a train for up to a week.
  +
*The unique doghouse tender seen in the RDR2 mission "Who the Hell is Leviticus Cornwall?", is not entirely accurate to the time period of the second game. While railroads around this time started to incorporate doghouses onto their tenders; the unique tender seen in the mission appears to be an all-steel doghouse tender. In actuality, all-steel doghouse tenders were not manufactured until 1937. Prior to 1937, all doghouses on tenders were made from wood.
   
  +
==Game Engine Oddities==
==Bugs==
 
* Shooting the Engineer in both legs will make him spawn in front of the train and explode in a mass of blood and guts but the train continues as if nothing happened.
+
*Sometimes, just aiming a weapon in the passenger car will make the conductor pull out his fists and come at the player, though the train doesn't stop unless the player attacks an NPC onboard.
  +
*Boarding a train while wanted is a perfect way to escape as long as the train doesn't stop permanently. The lawmen cant keep up with the Iron Horse and all you have to do is wait.
* {{XBOX}}Sometimes it goes in a circle and won't go to other places (like going around MacFarlane's Ranch and not going anywhere else).
 
  +
*''"All Aboard"'' can be heard from the conductor before the train sets off; however, the conductor is usually sitting down, and his mouth does not move.
* Occasionally, the red/blue train will stop and then not move again until you reload a saved game.
 
  +
*When the bell on a train rings, the bell never actually moves.
* Rarely the red train won't make a stop for the blue to pass, instead of a collision of sorts, they will pass through each other with no collision.
 
  +
*If Marston is standing on the roof of the train as it passes through a stop, he will sometimes be flung from the roof and die.
* {{XBOX}}Occasionally a passenger sitting will float off the train if the train stops.
 
  +
* If Marston accidentally takes his fists out in the passenger part of the train, the person at the back will get his fists out and cause the train to stop.
* If the trains are not stopping in the stations, try equipping your bandana, and then unequipping it.
 
  +
* If the player saves, and passes time by 6 hours, the trains will still be in the same place they were prior to the save, as they are unable to act independently from the player.
* Between the missions [[Civilization, at Any Price|"Civilization, at Any Price"]] and [[Mexican Caesar|"Mexican Caesar"]], if the player boards the train at [[Casa Madrugada]] (as it faces towards (the now destroyed) Butter Bridge) it will stay at the station.
 
  +
* Sometimes, when a hogtied person is hit by the train, the train will glitch and shake, while remaining in place. The person will remain unharmed, but the only way to get the train going again is to kill the hogtied character.
* Immediately after the mission "Mexican Caesar", if players return to Butter Bridge and wait for a train to pass it will ghost over the bridge as if it were still there. Also, if the player gets on the train in [[Chuparosa]] (as it is unconfirmed anywhere else) and goes to the roof of the train and then goes to the very back of the train, the train will run across Butter Bridge as if the bridge were there, with the player on it.
 
  +
*If a person on the train is killed while the train is on raised tracks, the train will stop and the rest of the passengers (if they flee) will walk right off the steps and fall to their deaths.
* {{PS3}} After "Mexican Caesar", the cargo from the [[Gatling Gun]] train may still be floating in place above the tracks where the train stopped at the army base camp. This can either cause the train to stop or will pass straight through the train. However, if the player is standing in the train (in the carriages or engine, not on the roof - sitting unconfirmed) the cargo will hit the player causing him to be knocked over and can, potentially, kill the player.
 
  +
*On the way to MacFarlane's Ranch, from West Elizabeth, the train might suddenly stop for no reason and then continue as normal to the station.
* If Marston stands on the train, and another train passes through the train, Marston will die as if he was run over. If he is sitting down, he will be fine.
 
  +
*{{PS3}} - The logs the engineer throws into the boiler stick to his hands and will not actually fall into the firebox. They vanish when he reaches for another one.
* {{PS3}} The blue train and the red train will always meet on the same track at some point, when this happens the trains just go straight through each other without harming any NPC's on board, but Marston will be affected by this by either killing him or making him glitch out.
 
* {{PS3}} Placing a woman directly in front of the train while stopped in Blackwater may cause the train to become unable to move.
+
*{{PS3}} - On the "Map" section of the pause menu, setting the transport to "Off" will remove the red train icon but not the blue one.
* (Xbox) The loop through the Hennigan's Stead route the red train originally takes when the player goes down the ridge it is on they may notice that there is a gap under the tracks and when the player looks at this the railroad tracks become invisible.
 
* Sometimes there might be an animal inside the train.
 
* Sometimes if one is to kill the conductor, the train will keep moving as if he was not dead.
 
*{{PS3}} When wanted, standing or crouching in front of the door of a passenger wagon will make the police unable to see you. This will drop your wanted level.
 
   
  +
== Glitches/Bugs in ''Red Dead Redemption''==
==Gallery==
 
  +
*Shooting the Engineer in both legs will make him spawn in front of the train and explode in a mass of blood and guts but the train continues as if nothing happened.
<gallery widths="200" spacing="small">
 
  +
*Sometimes there might be an animal inside the train.
  +
*Sometimes if one is to kill the conductor, the train will keep moving as if he was not dead.
  +
*Occasionally, the red/blue train will stop and then not move again until you reload a saved game.
  +
*Rarely the red train won't make a stop for the blue to pass, instead of a collision of sorts, they will pass through each other with no collision.
  +
*If the trains are not stopping in the stations, try equipping your bandanna, and then unequipping it.
  +
*Between the missions "[[Civilization, at Any Price]]" and "[[Mexican Caesar]]", if the player boards the train at [[Casa Madrugada]] (as it faces towards (the now destroyed) Butter Bridge) it will stay at the station.
  +
*Immediately after the mission "Mexican Caesar", if players return to Butter Bridge and wait for a train to pass it will ghost over the bridge as if it were still there. Also, if the player gets on the train in [[Chuparosa]] (as it is unconfirmed anywhere else) and goes to the roof of the train and then goes to the very back of the train, the train will run across Butter Bridge as if the bridge were there, with the player on it.
  +
*If Marston stands on the train, and another train passes through the train, Marston will die as if he was run over. If he is sitting down, he will be fine.
  +
* {{XBOX}} - Sometimes it goes in a circle and won't go to other places (like going around MacFarlane's Ranch and not going anywhere else).
  +
*{{XBOX}} - Occasionally a passenger sitting will float off the train if the train stops.
  +
*{{XBOX}} - The loop through the Hennigan's Stead route the red train originally takes when the player goes down the ridge it is on they may notice that there is a gap under the tracks and when the player looks at this the railroad tracks become invisible.
  +
* {{PS3}} - After "Mexican Caesar", the cargo from the [[Gatling Gun]] train may still be floating in place above the tracks where the train stopped at the army base camp. This can either cause the train to stop or will pass straight through the train. However, if the player is standing in the train (in the carriages or engine, not on the roof - sitting unconfirmed) the cargo will hit the player causing him to be knocked over and can, potentially, kill the player.
  +
*{{PS3}} - The blue train and the red train will always meet on the same track at some point, when this happens the trains just go straight through each other without harming any NPC's on board, but Marston will be affected by this by either killing him or making him glitch out.
  +
*{{PS3}} - Placing a woman directly in front of the train while stopped in Blackwater may cause the train to become unable to move.
  +
*{{PS3}} - When wanted, standing or crouching in front of the door of a passenger wagon will make the police unable to see you. This will drop your wanted level.
  +
  +
== Gallery==
  +
===''Red Dead Revolver''===
  +
<gallery position="center" widths="200" captionalign="center" hideaddbutton="true">
 
23uu34j.jpg|A train in ''[[Red Dead Revolver]]''.
 
23uu34j.jpg|A train in ''[[Red Dead Revolver]]''.
  +
</gallery>
File:957922_20100318_790screen001.jpg|The old world meets the new world in a more literal example.
 
  +
train2.jpg|Trains can't outrun horses.
 
  +
===''Red Dead Redemption''===
rdr_train.jpg|Trains even fills animals with fear.
 
  +
<gallery position="center" widths="200" captionalign="center" hideaddbutton="true">
  +
File:957922 20100318 790screen001.jpg|The old world meets the new world in a more literal example.
  +
Train2.jpg|Trains can't outrun horses.
  +
Rdr train.jpg
 
The Saboteur.jpg|Marston about to sabotage a train
 
The Saboteur.jpg|Marston about to sabotage a train
IMG_0625.JPG|A shot on MacFarlane's ranch of the Red and Blue train inside of each other.
+
IMG 0626.JPG|A map shot showing both trains at the station
IMG_0626.JPG|A map shot showing both trains at the station
 
IMG_0628.JPG|Jack Marston on the roof of a train.
 
 
Rdr train robbery01.jpg|Marston on top of a train
 
Rdr train robbery01.jpg|Marston on top of a train
Picture2q.png|The view of the savage Mexico.
+
Picture2q.png
Picture1qwe.png|''All Aboard''
+
Picture1qwe.png
 
Rdr train explosion.jpg|Even trains can't resist the mighty blow of dynamite.
 
Rdr train explosion.jpg|Even trains can't resist the mighty blow of dynamite.
 
Rdr landon ricketts rides again23.jpg|We have arrived at [[Casa Madrugada]].
 
Rdr landon ricketts rides again23.jpg|We have arrived at [[Casa Madrugada]].
  +
File:Marston mcfarlane.jpg|Marston waiting for a train in MacFarlane's Ranch Station
Rdr train glitch02.jpg
 
  +
</gallery>
  +
  +
===''Red Dead Redemption 2''===
  +
<gallery position="center" widths="200" captionalign="center" hideaddbutton="true">
  +
RDR 2 Train 1.png|Arthur Morgan riding past one of the trains in ''Red Dead Redemption 2''
  +
RDR S Train 2.jpg|The second locomotive in ''Red Dead Redemption 2'' with a passenger train
  +
RDR 2 train 3.jpg
  +
Screen Shot 2018-11-01 at 10.00.54 AM.png|Bill Williamson about to blow up a train
  +
Screen Shot 2018-11-01 at 10.01.47 AM.png|A Southern & Eastern RR train screeching to a stop.
  +
traininsaintdenis.jpg
  +
Arthur Morgan observing a train in New Austin.png|Arthur Morgan observing a train in New Austin seen via glitch
  +
Cornwall freight train in New Austin.png|Cornwall freight train in New Austin in 1899
  +
Lemoyne line train in New Austin.png|"Lemoyne line" in New Austin in 1899
  +
Train Guard in New Austin in 1899.png|Train guard in New Austin in 1899 seen via glitch
  +
Train guard at night.jpg|Guard near the safe
  +
Train loading screen rdr2.jpg|Train loading screen
  +
Southern and Eastern train loading screen.jpg|Southern and Eastern Railway train in loading screen
  +
Train loading screen 2.jpg|Loading screen
  +
Southern and Eastern train loading screen 2.jpg|Loading screen
 
</gallery>
 
</gallery>
   
 
==Achievements/Trophies==
 
==Achievements/Trophies==
Trains can be used to unlock the following achievement/trophy:
+
Trains can be used to unlock the following achievement/trophy:
  +
 
{{Achievement
 
{{Achievement
 
|Image = Dastardly.png
 
|Image = Dastardly.png
Line 156: Line 308:
 
}}
 
}}
   
==Related Content==
+
==Navigation==
  +
[[es:Tren]]
  +
[[de:Eisenbahn]]
  +
[[fr:trains]]
 
{{Related Content}}
 
{{Related Content}}
  +
{{RDR}}
 
  +
{{RDRII}}
[[es:Tren]]
 
[[Category:Redemption Transport]]
+
[[Category:Vehicles in Revolver]]
[[Category:Revolver Transport]]
+
[[Category:Vehicles in Redemption]]
  +
[[Category:Vehicles in Redemption 2]]

Latest revision as of 21:38, 15 October 2023

Train
RDR 2 train 3

Trains are a recurring means of transportation in the Red Dead series, appearing in all three installments.

Red Dead Revolver

Several missions in Red Dead Revolver take place within, on top of, and alongside trains. The player first rides on a train during the mission "The Traincar", then proceeds to fight along the top of the train in the subsequent mission "Railroaded". This railway line, which runs between Widow's Patch and Brimstone, is known as the Pan-Atlantic Railroad. It is featured in Sheriff Bartlett's Journal on pages 296-299. Hank Pullman is the train conductor.

In the mission "End of the Line", Red Harlow fights enemies on a train while riding alongside and while on board. General Javier Diego rides a heavily armored train on Diego's Railroad in an attempt to escape from Red Harlow following the assault on Fort Diego.

Red Dead Redemption

In Red Dead Redemption, the railroads allow quick travel over long distances, similar to the subway system in Grand Theft Auto IV. Another similarity in both games is that the trains cannot be conducted or controlled.

Both trains in the game have the same order of train cars: the locomotive itself, and it's tender, a passenger car, a baggage car, two boxcars. and a small caboose. On missions involving trains, there are large flat cars and even an armored railcar.

Marston can board trains while riding on horseback by pressing XBOXXBUTTON (Xbox 360) or PSSQUAREBUTTON (PS3) when prompted, which triggers him to leap from his horse onto the train; the prompt appears when Marston is alongside a set of boarding steps (not open boxcar doors). While riding on the train, Marston can stand up and walk around the interior of the train, and move about the other cars by climbing on top of them. Marston can also climb into open boxcars while on top of their roof by using the appropriate button press when prompted.

Apart from the Gambling table chairs, such as Poker and Blackjack, and - in a way - the horse's saddle, the train's benches and the seats at a Movie theater are the only seats in the entire game that can be used to sit on. Simply press XBOXYBUTTON (Xbox) or PSTRIANGLEBUTTON (PS3) when next to a seat to sit down on it. When activated, the player will receive a series of constantly changing camera views - a majority being exterior. To stand up and leave cinema view, simply press Y or Triangle again.

Trains play a big part in the Social Club challenge "Legendary Sharpshooter", in which players must complete 3 objectives while on board a train. Also, level 4 of single player Sharpshooter challenge involves boarding a train, and one achievement requires a train to be obtained.

The story missions "Civilization, at Any Price," "Mexican Caesar" and "The Great Mexican Train Robbery" all focus on trains, although in each case, it is a special Mexican Army train and not the commercial Southwestern Railroad "Red Train".

There are two train lines, each with a circuit that takes about a day to travel:

Trains were absent from Undead Nightmare, but can be seen in "American Imperialism."

Red Dead Redemption 2

Trains reappear in Red Dead Redemption 2; they can be robbed by the player, and, unlike other Red Dead games, they can also be driven. While driving, the player can ring the bell, use the whistle, brake, reverse and accelerate. In addition, players can ride a train as a form of fast travel by buying tickets at train stations across the map. The ticket price will vary depending on the travel distance to the player's destination.

Trains run through most of the map, from Big Valley in the west to Annesburg in the east, although the railroad system is not connected to the southwest portion of the map. While the rail line between Benedict Point, Armadillo, and MacFarlane's Ranch in New Austin exists, no passenger trains run and tickets cannot be purchased; only cargo trains will be found running. In West Elizabeth, the rail lines through Tall Trees and the Great Plains have yet to be built.

There are five separate railroad companies in Red Dead Redemption 2. The Central Union Railroad, the Lannahechee and Midland Rail Co. and the Southern and Eastern Railway (owned by Leviticus Cornwall) operate in Ambarino, LemoyneNew Hanover, and the Big Valley region of West Elizabeth. The Southwestern Railroad and the Pacific Union Railroad, from the first Red Dead Redemption game, are also seen in operation in New Austin; however only trains from the latter appear. A newspaper article later states that the Southern and Eastern Railway Company was bought by the Pacific Union Railroad Company in 1907, following Cornwall's assassination in 1899.

A newspaper also states that there used to be companies named "The New Austin Northern Railroad", "The Armadillo Express Railroad" and the "Valentine Valley Railway".

Like in Redemption, the names of the various rail companies are references to real world railways:

  • The Central Union Railroad is possibly a reference to the real-life former Central Pacific Railroad.
  • The Southern and Eastern Railway could have gotten its name after the former Southern Railway of the U.S.A.; which was establish in 1894.
  • The Lannahechee and Midland Rail Co. does not appear to be based on a particular railroad company. It instead takes inspiration from various mining railroads.

Train Schedule

Note that the trains do not follow this schedule, either due to a programming error or because it was never implemented. They are actually random and most of the time they go through the stations without stopping.

Town

Name

Arrival

Time

Departure

Time

Valentine 6:00 am 7:00 am
Emerald

Ranch

8:00 am 9:00 am
Saint

Denis

11:00 am 12:00 pm
Annesburg 2:00 pm 3:00 pm
Wallace

Station

8:00 pm 9:00 pm
Appleseed

Timber Co.

11:00 pm 12:00 am
Riggs

Station

1:00 am 2:00 am
Flatneck

Station

3:00 am 4:00 am

Mission appearances

Red Dead Revolver
Red Dead Redemption
Undead Nightmare
Red Dead Redemption 2
Red Dead Online

Differences

Red Dead Redemption

While for the most part the trains are extremely similar, there are a few differences between the two; they are outlined below.

Red Train

  • The Red Train is run by the Southwestern Railroad Company, which is possibly a reference to the real-life former Southern Pacific Railroad and Western Pacific Railroad; two famous railroads that served much of the southwest with the former even acquiring a route into Mexico in 1898. Coincidentally enough, there are also a couple of real life Southwestern Railroads, including one in New Mexico; which New Austin is partly based on.
  • The Red Train is available to the player from the beginning of the game (the Blue Train appears after West Elizabeth has been unlocked).
  • The Red Train travels throughout the western part of the American map, and through Mexico.
  • The Red Train's route varies by chapter. Prior to the mission "We Shall Be Together in Paradise" and the unlocking of Mexico, the Red Train runs a 'dog bone' circuit through New Austin, using the reversing loops through Gaptooth Ridge and east of MacFarlane's ranch, so that it runs the trunk line MacFarlane's Ranch-Armadillo-Benedict Point in alternating directions. After Mexico is opened, the train skips the Gaptooth Ridge loop and turns southwards, running a counterclockwise circuit through Chuparosa-Las Hermanas-Casa Madrugada and back up into New Austin.
  • The Red Train travels slower than the Blue Train.
  • The Red Train has the number 11 on its side.
  • The Red Train has interior lighting (Blue Train does not). This is probably because the Red Train enters a tunnel in the Redemption Mountains, whereas the Blue Train is always in the open.
  • The Red Train's conductor can be either American or Mexican, depending on where the train is boarded.
  • The Red Train leaves the station with four passengers, excluding Marston and including the conductor.
  • After the mission "Civilization, at Any Price", in which the Butter Bridge is destroyed, the Red Train halts at Casa Madrugada and remains stationary until after the mission "Mexican Caesar", at which time the bridge is miraculously rebuilt.

Blue Train

  • The Blue Train does not show up alongside the red train until after the mission "An Appointed Time" and the unlocking of West Elizabeth.
  • The Blue Train is run by the Pacific Union Railroad Company, which is likely a reference to the real-life Union Pacific Railroad Company.
  • The Blue Train does a shorter travel than the Red Train. It only travels through West Elizabeth and the eastern part of New Austin.
  • The Blue Train has a number 8 on the side of the cab.
  • The Blue Train leaves the station with three passengers, excluding Marston and including the conductor.

Train Mechanics

  • The trains stop at junctions momentarily to avoid collision.
    • The red train stops at the junction northwest of Butter Bridge which is the most eastward border crossing between Nuevo Paraíso and the States.
    • The blue train stops at the junction west of Tanner's Span and north of MacFarlane's Ranch.
    • When a train stops it will wait some time for the other train to make its stop at MacFarlane's Ranch and then pass the junction. When the stopped train gets ready to go again, the bell will ring and the train will continue as though it has just left a station.
  • MacFarlane's Ranch is the only station common to both the Red and Blue Lines.
  • Killing anyone on the train, including the engineer, will cause it to slow down and come to a halt. After a very long time, the train will begin moving again with no engineer.
  • Marston can't actually control the trains.
  • By shooting the boiler several times when a train nears a station you can keep it from stopping, but this may disturb the law.
  • The two trains occasionally meet at the same place; however, they just run right through each other, and if you are on the roof, you will be knocked off, but will not die.
  • The lasso cannot be used on a train, but hogtied victims can be placed on a train. If Marston lassos a person and then walks onto the train, it will still set off and Marston will still hold the lasso, dragging the person along with the train.
  • When players stand on top of the train, they will glide slowly from side to side, and may fall off. This can be negated somewhat by crouching.
    • Marston will slip no matter where he stands, but once inside there isn't really much of a risk of falling off though care must still be taken when moving between the different cars.
    • Marston can stand or crouch securely in the train's tender; on top of the wood pile is probably the best position for hunting/shooting from the train.
  • The Mexican defense train never shows up outside missions. It is replaced with what looks like an exact copy of the Blue train.
  • Wild animals can cause the train to halt for a few seconds. The train will whistle, the animal will walk off of the track, and the train will continue on. Horses and NPC's, however, will not stop the train and will be killed if hit by it.
  • Marston is able to stand on the locomotive, whether it be stationary or moving.
  • The train will only whistle when approaching or leaving a station, or after it stops for a wild animal to cross the tracks.
  • At stations, the bell rings twice before the train sets off. The first time while the Conductor shouts "All Aboard", and again right before the train whistles and sets off.
  • If the player hits the train conductor with his fists he will fall over and be pushed back but he teleports back to the front of the train.
  • Interestingly, if a horse or a hogtied person is placed on the tracks, they will explode in a shower of blood when hit by a train. However, if Marston is hit by a train, he will simply be flung off of the track and die. Also, if he is riding a horse, the horse will die on contact with the train, but will simply be flung off the track with its corpse visible, and Marston will live.
  • The windows in the Red train can be broken while the Blues' windows cannot be broken.

Miscellaneous Information

Red Dead Redemption

  • Both the Red and Blue train locomotives are based on the 4-6-0 locomotive (4 pilot wheels with 6 drive wheels) also called a "Ten Wheeler," which was still used by some Western railroads in the early 1900's; however, wood fuel and the associated "diamond" funnel had usually given way to coal (and increasingly, oil) by 1911. Rockstar is again paying tribute to the Hollywood Western with this iconic locomotive type, although it is more appropriate to the typical Western film setting of the 1860's-1880's. Sierra Railroad #3, the locomotive which appeared in more westerns than any other locomotive, was possibly the inspiration for this choice.
  • Visually, the locomotives themselves bear a strong resemblance to the Central Pacific's 4-6-0's, and other ten-wheelers manufactured in the early 1860s, such as the Baltimore & Ohio's Thatcher Perkins. The locomotive also strongly resembles a locomotive that was built by the Taunton Locomotive Manufacturing Company in 1868 for the Union Pacific Railroad and it saw service with the Union Pacific until 1923 when it was retired and cut up for scrap.
  • Originally, the promotional material for Redemption said players could take part in a Train robbery in an attempt to gain a large sum of cash. This feature is not included in game, save for the mission "The Great Mexican Train Robbery", but is fully implemented in Redemption 2.
  • In single-player, the current location of both trains are shown on the map. Trains do not appear in multiplayer due to the fact the train would have caused a severe lag in gameplay, however, there is a stationary one at Pacific Union Railroad Camp.
  • Hogtied NPCs can be placed on railway tracks. When the train runs over the NPC, the body explodes in a shower of blood and limbs. If a hogtied female NPC is placed on the track and killed by a train, this unlocks the Achievement/Trophy Dastardly. Marston can do this without losing honor by using a "Beauty and the Wagon" woman as a victim, since the game considers her an enemy.
  • The fourth level of the sharpshooter challenge requires that the player shoot five flying birds while standing on a moving train; this is most easily done from the tender as there is a clear field of fire overhead but no risk of Marston slipping off.
  • Calling a faster horse will make it follow the player alongside the train. If it gains speed, it can cross over the tracks, but most of the time it will get run over.
  • If the train hits a dead animal, the animal will fly off the track, but will still be skinnable.
  • The route taken from Blackwater at the beginning of the game, while only used in the initial cutscene, is actually possible. The Red Train changes paths earlier in the game, until it reaches it's final layout at the end, and it's possible a similar change happened right before the player takes control of Marston. A poster found at train stations advertises a Blackwater-Armadillo route.
  • Very rarely, a late-coming passenger may be seen trying to board a train when it starts moving. The passenger will fall off at the station first, then he might start chasing the train in the middle of the tracks, needless to say, fruitlessly.
  • Just as the train heads north after leaving Blackwater station, there is a telephone pole on the tracks. The train goes right through it, however, and if the player is on top of the train when the telephone pole goes through, they will be knocked off.
  • The stationary train at the Pacific Union Railroad Camp has the same number as the Red Train.

Red Dead Redemption 2

  • There is a lot of rolling-stock variegating in types, sizes, paint schemes, and railroads in RDR2. Types of rolling-stock include stock cars (for hauling cattle), hoppers (for coal), gondolas (possibly also for coal), boxcars (for goods and produce), Reefers (A.K.A. Refrigerator cars; used for refrigerating), flatcars (for large loads and/or lumber and rails), cabooses, baggage cars, passenger cars, armored passenger cars, armored boxcars, and tenders.
  • Two types of locomotives are in the game: the first is a 4-6-0 Ten-Wheeler based off of the Baltimore & Ohio Railroad's "Thatcher Perkins", and the other is a 4-4-0 American based off of New York Central & Hudson River Railroad #999, a locomotive reported to have allegedly gone over 100 mph in 1893. The 4-6-0 design is used primarily by the Central Union Railroad and the Lannahechee and Midland Rail Co., though the Southern and Eastern Railway also operate one. The 4-4-0 is used by the Southern and Eastern and the Pacific Union Railroad.
  • In Saint Denis, there is another form of rail travel separate from the other railroads of the game (except the Pacific Union R.R.). It comprises of only streetcars and trolleys and is only operated on by two companies. One company is the Cornwall City Rail and the other is the Pacific Union Railroad. The streetcars or trolleys looked to be based off of streetcars manufactured by the J. G. Brill Company.
  • During the mission "Who the Hell is Leviticus Cornwall?", the locomotive used is unique; it uses the 4-6-0 model in a Southern and Eastern Railway livery (all other Southern and Eastern trains are hauled by a 4-4-0) and has a unique doghouse tender (possibly to provide a hiding spot for the engineer to ambush Arthur).
  • A ghost train appears near Old Greenbank Mill at 3am. The locomotive appears to be another 4-6-0 similar to the other 4-6-0's. It only appears once, however.
  • If the player places a wagon on the train tracks this will make the engineer stop the train and yell at the player.
  • Sometimes in Annesburg you can find one or two coal trains waiting to load. The trains are not capable of being driven or hijacked. One of the trains will begin to pull forward under the coal tower, and begin loading the coal hoppers with coal. The train will eventually have loaded all of the hoppers, in which case, the train will then steam away from Annesburg. After the train has left you are capable of driving the locomotive.
  • On many occasions, a 4-4-0 hauling freight can be seen waiting on the tracks just before the station in Saint Denis. Unlike the locomotives in Annesburg, the train never departs and cannot be driven.
  • One other form of power on the railroads of the game are handcars. They can be operated by repeatedly pressing the "A" button. Though they are not fast, they are practical and sometimes convenient. They can also be driven from both directions. One such location they can be found at is the siding near the Appleseed Timber Company.

Red Dead Online

  • Mostly cargo variants are encountered in free mode with rare passenger trains being present.

Historical Inaccuracies

  • Trains run 24/7, without ever stopping, and while this is unrealistic, it is likely for player convenience.
  • A steam locomotive requires an engineer and a fireman. The engineer regulates the speed, the valves, and keeps a look out, while the fireman puts the fuel source (in the game's case, wood or coal) into the firebox. However, in both games, almost all trains lack a fireman, and the driver does all of the work, due to the relative small space.
  • In the first game, the locomotive is fueled by wood, but by the time RDR takes place, coal would have been the main fuel source for most trains.
  • In real life, tenders (the car behind the locomotive) have a majority of their space dedicated to a water tank, which forms the body of the car; a large water space in the rear, with two wide "legs" running down the side. The fuel bunker, often narrow, is inset into this "horseshoe" tank, with additional fuel stacked on top of the water tank. In the game, the tender is mostly a fuel bunker, and has no real water space (no water, no steam).
  • The bogies, or "trucks", of both the locomotive and rolling stock are Bettendorf style and used exclusively on freight cars. Additionally, most steam locomotives have inside-bearing lead (front) tucks, meaning from the outside, only the wheels would be visible. In addition, the bogies contain Timken roller bearings which were not in use until the 1930s. Historically accurate trains from 1911 would have plain/friction journal bearings. More than likely, in at least the instance of the locomotive, the choice to reuse the common freight truck as the pilot truck was a time-saving measure.
  • The large box-shaped kerosene headlamps were entirely obsolete by 1911 and in real life would have been replaced by smaller electric headlights. 
  • Although train stations have water towers, they are never used; in real life steam locomotives took on necessary water at every stop.
  • The game locomotives continually belch clouds of black smoke; steam engines in reality only do so when under heavy load, such as climbing grades or accelerating.
  • The cars on the trains are not properly in order. In real life the order would likely be boxcars, baggage car, passenger cars, caboose. Passenger cars were placed at the rear to minimize their exposure to smoke.
  • The railway tracks west of the Hennigan's Stead tunnel and north past Annisburg are too steep for a real life railroad.
  • In the mission "The Great Mexican Train Robbery", after Marston disconnects the rear cars they roll away down the grade; in a train equipped with Westinghouse air brakes, as nearly all trains were by 1911 and which can be heard when a game train starts and stops, the cars' brakes would have been automatically locked.
  • The train doesn't stop if it hits a person, which in real life would possibly delay a train for up to a week.
  • The unique doghouse tender seen in the RDR2 mission "Who the Hell is Leviticus Cornwall?", is not entirely accurate to the time period of the second game. While railroads around this time started to incorporate doghouses onto their tenders; the unique tender seen in the mission appears to be an all-steel doghouse tender. In actuality, all-steel doghouse tenders were not manufactured until 1937. Prior to 1937, all doghouses on tenders were made from wood.

Game Engine Oddities

  • Sometimes, just aiming a weapon in the passenger car will make the conductor pull out his fists and come at the player, though the train doesn't stop unless the player attacks an NPC onboard.
  • Boarding a train while wanted is a perfect way to escape as long as the train doesn't stop permanently. The lawmen cant keep up with the Iron Horse and all you have to do is wait.
  • "All Aboard" can be heard from the conductor before the train sets off; however, the conductor is usually sitting down, and his mouth does not move.
  • When the bell on a train rings, the bell never actually moves.
  • If Marston is standing on the roof of the train as it passes through a stop, he will sometimes be flung from the roof and die.
  • If Marston accidentally takes his fists out in the passenger part of the train, the person at the back will get his fists out and cause the train to stop.
  • If the player saves, and passes time by 6 hours, the trains will still be in the same place they were prior to the save, as they are unable to act independently from the player.
  • Sometimes, when a hogtied person is hit by the train, the train will glitch and shake, while remaining in place. The person will remain unharmed, but the only way to get the train going again is to kill the hogtied character.
  • If a person on the train is killed while the train is on raised tracks, the train will stop and the rest of the passengers (if they flee) will walk right off the steps and fall to their deaths.
  • On the way to MacFarlane's Ranch, from West Elizabeth, the train might suddenly stop for no reason and then continue as normal to the station.
  • PS3Logo - The logs the engineer throws into the boiler stick to his hands and will not actually fall into the firebox. They vanish when he reaches for another one.
  • PS3Logo - On the "Map" section of the pause menu, setting the transport to "Off" will remove the red train icon but not the blue one.

Glitches/Bugs in Red Dead Redemption

  • Shooting the Engineer in both legs will make him spawn in front of the train and explode in a mass of blood and guts but the train continues as if nothing happened.
  • Sometimes there might be an animal inside the train.
  • Sometimes if one is to kill the conductor, the train will keep moving as if he was not dead.
  • Occasionally, the red/blue train will stop and then not move again until you reload a saved game.
  • Rarely the red train won't make a stop for the blue to pass, instead of a collision of sorts, they will pass through each other with no collision.
  • If the trains are not stopping in the stations, try equipping your bandanna, and then unequipping it.
  • Between the missions "Civilization, at Any Price" and "Mexican Caesar", if the player boards the train at Casa Madrugada (as it faces towards (the now destroyed) Butter Bridge) it will stay at the station.
  • Immediately after the mission "Mexican Caesar", if players return to Butter Bridge and wait for a train to pass it will ghost over the bridge as if it were still there. Also, if the player gets on the train in Chuparosa (as it is unconfirmed anywhere else) and goes to the roof of the train and then goes to the very back of the train, the train will run across Butter Bridge as if the bridge were there, with the player on it.
  • If Marston stands on the train, and another train passes through the train, Marston will die as if he was run over. If he is sitting down, he will be fine.
  • XboxLogo - Sometimes it goes in a circle and won't go to other places (like going around MacFarlane's Ranch and not going anywhere else).
  • XboxLogo - Occasionally a passenger sitting will float off the train if the train stops.
  • XboxLogo - The loop through the Hennigan's Stead route the red train originally takes when the player goes down the ridge it is on they may notice that there is a gap under the tracks and when the player looks at this the railroad tracks become invisible.
  • PS3Logo - After "Mexican Caesar", the cargo from the Gatling Gun train may still be floating in place above the tracks where the train stopped at the army base camp. This can either cause the train to stop or will pass straight through the train. However, if the player is standing in the train (in the carriages or engine, not on the roof - sitting unconfirmed) the cargo will hit the player causing him to be knocked over and can, potentially, kill the player.
  • PS3Logo - The blue train and the red train will always meet on the same track at some point, when this happens the trains just go straight through each other without harming any NPC's on board, but Marston will be affected by this by either killing him or making him glitch out.
  • PS3Logo - Placing a woman directly in front of the train while stopped in Blackwater may cause the train to become unable to move.
  • PS3Logo - When wanted, standing or crouching in front of the door of a passenger wagon will make the police unable to see you. This will drop your wanted level.

Gallery

Red Dead Revolver

Red Dead Redemption

Red Dead Redemption 2

Achievements/Trophies

Trains can be used to unlock the following achievement/trophy:

Dastardly
5 gamerscoregamerscore
Bronze bronzebronze
Place a hogtied woman on the train tracks, and witness her death by train.


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