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Stay back, for your own sake. I walk with the undead!

What, you're a vampire?

I have been called many names over the centuries. Now go, or I'll feed on you too!
Vampire and the player

Vampire (also known as the Saint Denis Vampire) is a minor character and an Easter egg featured in Red Dead Redemption 2.


In order to find the Vampire, the player must find five pieces of mysterious writing that line the walls of Saint Denis. These can be found and inspected in any order by the player, after which the protagonist jots down the text and location in their journal.

  • The first one is on the southeastern side of the general store.
    • (Fives bones under the perfect star Nosferatu will become mortal again.)
  • The second is in the alleyway east of "Fontana Theatre".
    • (Oh sweetest of napes may your blood remain forever on my lips six there will be before the lust is sated.)
  • The third is in the alleyway behind the gunsmith, slightly northwest of clue #2.
    • (With one long kiss I draw the life from her and await the outpost of the advancing day.)
  • The fourth is in a storage area southwest of the trapper.
    • (I feed again the blood of life. The circle has begun.)
  • The fifth mysterious writing is on the northwestern corner of the building south of Doyle's Tavern.
    • (I drink from the maiden and live again in the dead. The Heart of the ring of blood.)



The vampire is a mysterious being living in the city of Saint Denis. He claims that he is several centuries old. The newspapers imply that he killed five people and wrote the messages where the victims died.

Events of Red Dead Redemption 2

So... you found me.

After discovering all five writings, a map will be drawn in the journal in the form of a crude pentagram comprised from the locations of the writings which will point to the location of the vampire - an alley south of the cathedral, just opposite the general store - in which the vampire is located. The vampire can only be encountered around midnight (12:00 AM to 1:00 AM).

Upon entering the alley, the player will find the vampire drinking blood from his sixth victim. The vampire appears to be surprised that somebody has found him, but is hostile nonetheless; he proceeds to threaten the player, warning them that he may do to them what he did to the corpse beside him if they do not leave.

If the player either antagonizes the vampire or stays within his vicinity, he will attack the player with his dagger and kill them instantly if he successfully lands a hit. After killing him, his dagger can be looted from him, in addition to one Stringy Meat and two Bat Wings.



I'll suck you dry. Your blood is mine! Come to me, mortal!
Vampire to the Player

The vampire is shown to be a murderous, bloodthirsty and violent being, threatening to kill the player upon being confronted, soon after killing somebody else.


The vampire is a tall, emaciated-looking bald man with deathly pale skin, pointed ears resembling those of a bat, long fingers ending in pointed nails and a withered mouth filled with a pair of sharp canine teeth, forming a set of fangs. He wears a black overcoat with notched collar lapels, red sleeve gauntlets, red buttons, and red frog fasteners. He also wears fitting black pants and black dress shoes. A dark blue dress shirt is visible underneath the coat.


  • After discovering all 5 Mysterious Writings in Saint Denis, it is possible for only the corpse to spawn and not the vampire, making it impossible to get the Ornate Dagger.
  • Going to the vampire while being wanted will prevent him from appearing.


You are making a grave mistake.
The vampire, while hogtied
You think you can restrain me?
The vampire, while hogtied
Unbind me and I will spare you the worst.
The vampire, while hogtied
Free me now or I will bleed you slowly!
The vampire, while hogtied
Oh, you will truly suffer now
The vampire, while hogtied


  • The Vampire is among the only four enemies in the game that can kill a player in a single hit, regardless of their statistics. The other three include members of the Night Folk, Sheriff Freeman, and the Hermit.
  • The 5 locations of the mysterious writing form a pentagram when drawn.
  • If murdered by the Vampire, the player won't be able to find him again, so it is recommended to save progress before facing him.
  • His Ornate Dagger is a missable item, so if the player wishes to keep it, he should pick it up as soon as the Vampire is killed. There's the possibility that hogtying him may prevent the dagger to fall on the ground.
  • The Vampire's physical appearance appears to be based on Count Orlok, the main antagonist of the German 1922 silent film Nosferatu.
  • If the player's horse is not fully bound and he gets close to it while carrying the vampire (dead or alive), the horse will run away from them. If the player manages to stow the vampire on the horse, the horse will try to run from the vampire, causing it to run without end.
  • Carrying the Vampire around, hogtied or dead, will provoke disgust reactions from nearby NPCs, but it will not incur in a wanted level, even if the player drops the Vampire at the police station.
  • If the player runs far enough from him, he will stop chasing the player and will start to act like a normal NPC.
  • In Chapter 4, at the gang's camp, Karen mentions a blood-drinking person in Saint Denis during a conversation with Mary-Beth, who finds it to be very romantic.
  • There is a destroyed hearse in Hennigan's Stead with its driver hanged next to it, which may be related to the Vampire.
  • Considering he wrote his messages and attacked his victims near the Cathedral of Saint Denis, it is highly likely his delusions are religious in nature and not just based on vampire folklore.
  • If the player manages to disarm him, he will pull out a Hunting Knife.

Video Walkthrough


Red Dead Redemption 2 Easter Egg 7 - The Vampire