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Loyalty, Arthur, it ain't... I had a goddamn plan!
Dutch van der Linde to Arthur Morgan

Visiting Hours is a mission in Red Dead Redemption 2.

Mission Overview[]

Arthur and Sadie row to Sisika Island to break John out of prison.

Story[]

When arriving at Copperhead Landing, Abigail asks Arthur and Sadie if she could join them in rescuing John, but they refuse, saying that she would just become another thing to worry about. She reluctantly agrees, and thanks them both. Arthur and Sadie get into the rowboat and head towards the island.

Once they arrive, Sadie tells Arthur to take out a prison guard in the watchtower. After the guard is taken out, Sadie sees two more guards with some prisoners near the barn across from them, with one prisoner that could be John. Arthur will snipe out the guards, but Sadie will exclaim that she was mistaken and that it was not John. Arthur and Sadie head towards the field to the downed guards. Sadie interrogates a wounded one, but another guard named Milliken appears and orders her to drop her weapon. Arthur sneaks behind the guard and orders him to drop his weapon instead. Arthur will use Milliken as a hostage and Sadie will knock out the other guards as Arthur heads towards the prison. Upon arriving at the main entrance, Arthur demands that the guards release John from the prison or he will kill Milliken. They eventually bring John out, so Arthur releases Milliken, and the guards in the prison will open fire on the group.

Arthur, John, and Sadie fight their way to the boat and eventually escape the island. The trio then heads back to the camp, while Arthur informs John what had happened in his absence and that Dutch did not want him to be rescued. John mentions that during the bank robbery, Dutch saw him get taken by the Pinkertons, but did nothing to help him. Arthur replies that Dutch might not be himself anymore. After arriving at the camp, Dutch is displeased to see John. When Arthur admits that he disobeyed him, Dutch claims he had a plan and says the law will now be on all of them, to hang them all, and not just John.

Later, Arthur is resting when Mary-Beth wakes him up and tells him that Dutch wants Arthur to meet up with him and Micah at Annesburg, making the next mission available.

Gold Medal Objectives[]

  • Get headshots on both prison guards when sniping from the tower.
  • Escape to the boat within 2 minutes 45 seconds.
  • Complete within 9 minutes.
  • Complete with at least 80% accuracy.
  • Complete the mission without taking any health items.

Mission Failure[]

The mission will fail if the player:

  • Assaults, kills or abandons Sadie or John;
  • Allows Sadie or John to be killed;
  • Alerts the guard on the tower;
  • Kills Milliken before reaching the prison;
  • Destroys the boat;
  • Kills or abandons their horse;
  • Dies.

Deaths[]

  • Sisika Penitentiary prison guards - Killed by Arthur, Sadie and John during the operation.
  • Milliken (optional) - Can be killed by Arthur momentarily after being released.

Trivia[]

  • After this mission, the player will gain a "Wanted Dead or Alive" bounty across the whole of Roanoke Ridge, Bluewater Marsh, and Bayou Nwa for the remainder of Chapter 6. Just like the Blackwater bounty, this bounty cannot be paid off. Pinkertons will become active in these areas, and the player will have to watch out for Pinkerton patrols along the roads, and checkpoints at some state border crossings.
  • If the player does decide to kill Milliken, their honor will drop significantly.
  • If Arthur is already carrying a scoped weapon when in the tower, the player can use it instead of the nearby Rolling Block Rifle to kill the two guards with the prisoners. This is usable for any weapon that can be equipped with a scope, no matter the range.
  • If the player continues to use the sniper lens after Arthur kills the first two guards, they will see the prisoners fleeing towards the shore-line, taking advantage of the situation.
  • During the escape from the island by boat, players will automatically be equipped with the Lancaster Repeater to the shoulder.
  • A newspaper article released following the mission reports on the escape.[1] Notably, it does not mention the escapee, John Marston, by name.
  • If Heston Jameson had been encountered at the mayor's party in "The Gilded Cage", there will be different dialogue with Milliken when asking who runs the prison. Arthur will recognize the name, and Milliken will comment on how Heston's brother owns the mines in Annesburg.
  • After the gunfight starts, trying to enter the prison will always immediately kill the player.[2]
  • Rather than fighting the guards, Arthur can immediately flee to the boat after John is set free, John and Sadie following.

Video Walkthroughs[]

PS4 Version
PC Version

References[]

Navigation[]

Red Dead Redemption 2 mission walkthroughs
Chapter 6: Beaver Hollow
"Visiting Hours""Do Not Seek Absolution I""Do Not Seek Absolution II""Money Lending and Other Sins VI""Money Lending and Other Sins VII""The Course of True Love IV""The Course of True Love V""Just a Social Call""A Rage Unleashed""Goodbye, Dear Friend""Archeology for Beginners""Honor, Amongst Thieves""The Fine Art of Conversation""The Delights of Van Horn""Mrs. Sadie Adler, Widow I""Mrs. Sadie Adler, Widow II""The Bridge to Nowhere""Favored Sons""The King's Son""My Last Boy""Our Best Selves""Red Dead Redemption"
Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Epilogue, Part 1Epilogue, Part 2
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