There are a variety of weapons available in Red Dead Redemption 2. They are essential to survival, as well as an integral part of everyday life in the American West. Players can modify their weapons to fit their aesthetic appeal and play-style, from visual upgrades like new metals, woods, varnishes, and engravings to performance upgrades like new barrels, grips, sights, and scopes. However, there are unique weapons that cannot be customized.
There are over 50 unique usable weapons, a range of options for customization, and a selection of different ammunition types to improve accuracy, range, or damage. The more a gun is used, the better it will perform, but it will also start to degrade over time if not looked after, so a firearm needs to be kept oiled and clean.
All firearms (And the bow) have "Familiarity", which increases per kill. This stat increases the accuracy, and the reload speed of the weapon. It can be checked inside the compendium.
Key[]
Numbered values in the following tables are the weapon stats based on its condition, these range from its default stats, modified, degraded or cleaned conditions. 1.0 is the lowest value for a firearm stat and 4.0 is the highest. Numbered values marked in italicized red text is the maximum value of a stat, which is achieved when a weapon is customized, In good condition, high familiarity and certain ammo.
Legend | Description |
---|---|
Weapon | Indicates the name of the firearm. |
Dmg | Indicates the damage the firearm can inflict onto a target. |
Rng | Indicates the range or the distance the firearm can reach onto a target; how far the firearm can shoot before losing effectivity. |
F.R. | Indicates the firing rate the firearm can shoot its bullets; how fast the firearm can fire. |
Acc | Indicates the accuracy the firearm can hit its target; how exact the firearm can manage to land a hit. |
Rel | Indicates the reloading speed the firearm can cycle ammunition; how fast the firearm is reloaded. |
Ammo | Indicates the number of rounds the firearm can hold. |
Cost | Indicates the general price of the firearm. |
Model | Indicates the real-life model the firearm is based upon. |
Firearms[]
Pistols and Revolvers[]
These weapons can be dual-wielded. They generally have short ranges and a high firing rate. The main difference between pistols and revolvers is that pistols tend to have a higher rate of fire and a higher ammo capacity, while revolvers tend to have greater damage and more accuracy. Assuming the weapon is in good condition without customizations and familiarity boosts, each weapon's stats are as follows:
Weapon | Dmg | Rng | F.R. | Acc | Rel | Ammo | Cost ($) | Model |
---|---|---|---|---|---|---|---|---|
Cattleman Revolver | 1.7 | 2.0/2.8 | 3.0/3.0 | 2.8 | 2.7 | 6 | $50.00 | Colt Model 1873 Single Action Army Revolver |
Granger's Revolver | 1.7/2.7 | 2.0 | 3.0/3.0 | 2.8 | 2.7 | 6 | U | |
Flaco's Revolver | 1.7 | 2.0 | 3.0/3.0 | 2.8 | 2.7 | 6 | U | |
John's Cattleman Revolver | 1.7/2.7 | 2.0/2.8 | 3.0/3.0 | 2.8 | 2.7 | 6 | U | |
Double-Action Revolver | 1.5 | 2.0/2.8 | 3.2 | 2.0 | 2.8/3.2 | 6 | $65.00 | Colt New Model 1892 Army & Navy Revolver |
Algernon's Revolver | 1.5 | 2.0 | 3.2 | 2.0 | 2.8 | 6 | U | |
Micah's Revolver | 1.7 | 2.0 | 3.2 | 2.2 | 2.8 | 6 | U | |
High Roller Double-Action Revolver | 1.5 | 2.0 | 3.2 | 2.8 | 2.0 | 6 | $190.00 | |
Schofield Revolver | 1.9 | 2.0/2.8 | 2.8/2.8 | 3.0 | 2.5/3.0 | 6 | $84.00 | Smith & Wesson Model 3 "Schofield" Revolver |
Calloway's Revolver | 1.9 | 2.0 | 2.8 | 3.0 | 2.5 | 6 | U | |
Otis Miller's Revolver | 1.9/2.9 | 2.0 | 2.8 | 3.0 | 2.5/3.0 | 6 | U | |
LeMat Revolver | 3/4 | 2.9/4 | 3.9/4 | 2.4/4.0 | 2.7/4.0 | 9 (Revolver Ammo) 1 (Shotgun Ammo) |
$172.00 | LeMat Revolver |
Navy Revolver | 2.1 | 2.0 | 2.9 | 2.9 | 2.0 | 6 | $275.00 | Colt 1851 Navy Revolver |
Lowry's Revolver | 2.1 | 2.2 | 2.9 | 3.2 | 2.0 | 6 | U | |
Volcanic Pistol | 2.2/3.2 | 2.0/2.8 | 2.0/2.0 | 3.0 | 2.2 | 8 | $150.00 | Smith and Wesson 1855 Volcanic Pistol |
Semi-Automatic Pistol | 1.2/2.2 | 2.0/2.8 | 3.3/3.3 | 2.7 | 3.1/3.6 | 8 | $210.00 | Borchardt C-93 Pistol |
Mauser Pistol | 1.4 | 2.0/2.8 | 3.1/3.1 | 2.6 | 3.0/3.3 | 10 | $250.00 | Mauser C96 Pistol |
Midnight's Pistol | 1.4 | 2.0/2.8 | 3.1/3.1 | 2.6 | 3.0/3.4 | 10 | U | |
M1899 Pistol | 1.5 | 2.0 | 3.1 | 3.2 | 2.8 | 8 | $350.00 | FN Modele 1899 |
Rifles and Repeaters[]
The weapons of choice for the medium-to-long range gunfight. They also can be equipped with scopes to assist players in shooting from a distance. The repeaters are well-rounded firearms with decent damages, high rates of fire and large ammo capacities. The rifles, with exception of Varmint Rifle, provide the greatest damage out of all firearms. Nevertheless, their low rate of fire and small ammo capacities make them ill-suited for the close range firefight.
Note: Players are forced to look through a scope when they take aim with Carcano Rifle or Rolling Block Rifle.
Weapon | Dmg | Rng | F.R. | Acc | Rel | Ammo | Cost ($) | Model |
---|---|---|---|---|---|---|---|---|
Carbine Repeater | 2.4 | 2.7 | 2.0/2.3 | 2.8 | 3.0/3.4 | 7 | $90.00 | Spencer Model 1865 Carbine |
Lancaster Repeater | 2.2 | 2.8 | 2.0/2.3 | 2.9 | 2.8/3.2 | 14 | $135.00 | Winchester Model 1866 |
Litchfield Repeater | 2.8 | 2.8 | 2.2/2.0 | 2.7 | 3.0/3.0 | 16 | $145.00 | 1860 Henry Repeating Rifle |
Evans Repeater | 2.0 | 2.6 | 2.6 | 3.0 | 2.5 | 26 | $140.00 | Evans Repeating Rifle |
Varmint Rifle | 1.6 | 2.8/3.2 | 2.8/2.5 | 2.9 | 3.2/2.8 | 14 | $72.00 | Winchester Model 1890 |
Springfield Rifle | 3.2/4.0 | 3.0/4.0 | 1.2/1.2 | 3.1 | 1.8/2.1 | 1 | $120.00 | Springfield Model 1873 "Trapdoor" Carbine |
Bolt Action Rifle | 2.9 | 3.0/4.0 | 1.5/1.5 | 3.2 | 2.2/2.5 | 5 | $180.00 | Krag–Jørgensen model US Army 1892 rifle |
Rolling Block Rifle | 3.5/4.0 | 3.5/4.0 | 1.2/1.2 | 3.4 | 1.9 | 1 | $187.00 | Remington Rolling Block Rifle |
Rare Rolling Block Rifle | 3.5/4.0 | 3.5/4.0 | 1.2 | 3.6 | 1.9/1.9 | 1 | U | |
Carcano Rifle | 3.1 | 3.3/4.0 | 1.5/1.5 | 3.2 | 2.8/3.2 | 6 | $190.00 | Carcano Model 91/38 Short Rifle |
Elephant Rifle | Very high | Low | Very Slow | Low | Slow | 2 | $580.00 |
Shotguns[]
The shotguns are unmatched when it comes to inflicting damage at close range. This characteristic make them a good choice for clearing enemies out of rooms and buildings.
Note: The Sawed-off Shotgun occupies a holster/handgun slot and can therefore be dual-wielded if two are acquired.
Weapon | Dmg | Rng | F.R. | Acc | Rel | Ammo | Cost ($) | Model |
---|---|---|---|---|---|---|---|---|
Sawed-off Shotgun | 2.8/3.6 | 1.2/1.3 | 2.3/2.3 | 2.0 | 2.0/2.0 | 2 | $85.00 | Remington Model 1889 Hammer Shotgun |
Double-barreled Shotgun | 2.8 | 1.5/2.0 | 2.5/2.5 | 1.8 | 2.0/2.0 | 2 | $95.00 | |
Rare Shotgun | 2.8 | 1.2/1.9 | 2.5/2.3 | 1.5 | 1.2/2.2 | 2 | U | |
Pump-action Shotgun | 2.5 | 1.2/2.0 | 2.0/2.0 | 2.5 | 2.5/2.5 | 5 | $148.00 | Winchester Model 1897 Shotgun |
Semi-auto Shotgun | 2.2 | 1.2/2.0 | 2.5/2.3 | 2.5 | 1.2/2.6 | 5 | $225.00 | Browning Auto-5 Shotgun |
Repeating Shotgun | 2.5/3.4 | 1.5/2.0 | 2.0/2.0 | 2.2 | 2.5/2.9 | 6 | $185.00 | Winchester Model 1887 |
The Bow[]
The Bow is given to the player for free by Charles Smith, during the mission "The Aftermath of Genesis", in order to hunt deer. The Bow can used to silently kill targets from afar, and most fired arrows are retrievable. The player can then craft and use a multitude of different to take down different targets, including both animals and gunslingers.
Bow + Arrow Types | Dmg | Rng | Acc | F.R. | Rel | Ammo | Details |
---|---|---|---|---|---|---|---|
Arrows | 2.4 | 1.6 | 3.2 | 1.2 | 1.6 | 40 | Purchasable from Gunsmiths. |
Improved Arrows | 3.0 | 1.6 | 3.2 | 1.2 | 1.6 | 40 | Crafting Recipe: - 1 Regular Arrow - 1 Flight Feather More powerful and flies faster. Ideal for hunting massive animals. Can pass through multiple bodies. |
Small Game Arrows | 1.6 | 1.6 | 3.2 | 1.2 | 1.6 | 40 | Crafting Recipe: - 1 Regular Arrow - 1 Flight Feather - 1 Shotgun Shell Ideal for hunting small rodents, crabs and small birds. |
Poison Arrows | 2.6 | 1.6 | 3.2 | 1.2 | 1.6 | 8 | Crafting Recipe: - 1 Regular Arrow - 1 Flight Feather - 1 Oleander Sage Pamphlet Location Arrows coated in Oleander extract. Causes targets to flee and succumb to a slow and painful death from poisoning, when hit anywhere besides the head. |
Fire Arrows | 3.2 | 1.6 | 3.2 | 1.2 | 1.6 | 8 | Crafting Recipe: - 1 Regular Arrow - 1 Flight Feather - 1 Animal Fat Sets targets alight and burns them to death. Recommended against humans, but not against animals. Can't be retrieved. |
Dynamite Arrows | 4.0 | 1.6 | 3.2 | 1.2 | 1.6 | 8 | Crafting Recipe: - 1 Regular Arrow - 1 Flight Feather - 1 Dynamite Pamphlet Location Explodes upon contact with enemies or surfaces. Great for eliminating groups of enemies, but not recommended for hunting animals (unless you're into dynamite fishing, maybe). Can't be retrieved. |
Melee & Throwable Weapons[]
Melee Weapons | Dmg | Rng | Acquisition |
---|---|---|---|
Fists | 1.2 | 0.4 | Start the game |
Machete | 2.2 | 0.4 | Mission(s): The First Shall Be Last, That's Murfree Country Stranger Mission: A Bright Bouncing Boy Pickup: Dropped by slain Murfree Brood or Night Folk members. Purchase: $10 from Fences; Chapter 5 |
Broken Pirate Sword | Pickup: Lodged in a broken boat, south of Caliga Hall and Saint Denis, and northeast of Shady Belle, in Lemoyne | ||
Hunting Knife | 2.0 | 0.4 | Start the game |
John's Knife | Mission: Motherhood | ||
Antler Knife | Pickup: In the neck of a dead Grizzly Bear, between Hanging Dog Ranch and Stilt Shack, in the north of West Elizabeth | ||
Civil War Knife | Pickup: Fort Brennand, Roanoke Ridge | ||
Jawbone Knife | Stranger Mission: A Test of Faith | ||
Wide-Blade Knife | Pickup: In the back of a dead miner in Beryl's Dream, in Big Valley, West Elizabeth | ||
Ornate Dagger | Pickup: Kill the Vampire in Saint Denis |
Throwable Melee Weapons | Dmg | Rng | Acc | Acquisition |
---|---|---|---|---|
Cleaver | 2.4 | 1.0 | 1.0 | Purchase: $8.00 from Fences; Chapter 5
Pickup: Hanging Dog Ranch during the mission: Jim Milton Rides, Again? |
Hatchet | Purchase: $4.25 from Fences; Chapter 5 | |||
Hewing Hatchet | Pickup: Lodged in a tree stump outside the cabin at Moonstone Pond, in Grizzlies East, Ambarino | |||
Stone Hatchet | Pickup: Found at the Native Burial, in Big Valley, West Elizabeth | |||
Viking Hatchet | Pickup Found in the Old Tomb, in Roanoke Ridge, New Hanover | |||
Hunter Hatchet | Pickup: Lodged in a tree stump outside Dodd's Bluff, in Grizzlies West, Ambarino | |||
Rusted Hunter Hatchet | Pickup: Lodged in a tree stump next to a outside Martha's Swain, in Grizzlies East, Ambarino | |||
Double Bit Hatchet | Pickup: Lodged in a tree stump outside a fenced-off area, northwest of Wallace Station, West Elizabeth | |||
Rusted Double Bit Hatchet | Pickup: Lodged in a tree stump between 2 big houses, in the north of Annesburg, New Hanover | |||
NOTES:
|
Throwable Weapons | Dmg | Rng | Acc | Ammo | Acquisition |
---|---|---|---|---|---|
Lasso | 0.4 | 0.88 | 1.0 | ∞ | Start the game |
Reinforced Lasso | Very low | Very low | ∞ | Can be bought from any gunsmith for $350 and 1 role token after reaching Bounty Hunter Rank 1. | |
Fire Bottle | 2.8 | 1.0 | 1.0 | 8 | Crafting:
Can also be purchased for $0.75 from Fences, after completing The Fine Joys of Tobacco in Chapter 3 |
Volatile Fire Bottle | 3.28 | 1.0 | 1.0 | 8 | Crafting:
|
Flammable Moonshine | Very low | Very low | 1 | Purchase: Can be bought from the Fence or the Moonshiner Store for $20 or 1 Gold Bar after reaching Moonshiner rank 5. | |
Toxic Moonshine | High | Low | 8 | Purchase: Can be purchased from the Moonshiner Store for the price of $5.00.
Crafted: Can also be crafted after reaching Moonshiner rank 5 and purchasing the Toxic Moonshine Pamphlet for $500.00 and one role token at a Fence | |
Dynamite | 3.6 | 1.0 | 1.0 | 8 | Purchase: $1.00 from Fences; Chapter 2 |
Volatile Dynamite | 4.0 | 1.0 | 1.0 | 8 | Crafting:
|
Throwing Knife | 2.0 | 1.0 | 1.6 | 8 | Purchase: $2.50 from Fences; Chapter 2, after Paying a Social Call |
Improved Throwing Knife | 2.4 | 1.2 | 1.8 | 8 | Crafting:
|
Poison Throwing Knife | 2.4 | 1.2 | 1.8 | 8 | Crafting:
|
Tomahawk | 2.4 | 1.0 | 1.0 | 3 | Purchase: $4.00 from Fences; Chapter 2, after completing Americans at Rest |
Improved Tomahawk | 2.88 | 1.2 | 1.0 | 3 | Crafting:
|
Homing Tomahawk | 2.88 | 1.2 | 1.4 | 3 | Crafting:
|
Ancient Tomahawk | 2.4 | 1.0 | 1.0 | 1 | Pickup: Lodged in a wooden target near Calumet Ravine, west of the Wapiti Indian Reservation in Grizzlies East, Ambarino |
Mounted Weapons[]
Exclusive Weapons[]
There are currently two weapons and a customization option for Red Dead Redemption 2 weapons that can only be found in Grand Theft Auto Online:
- The gold metal and pearl grip customizations for the Double-action Revolver can only be unlocked in the Grand Theft Auto Online update The Doomsday Heist. A version of the weapon is acquired in a secret Treasure Hunt mission, and if a challenge to get 50 head shot kills is completed, the skin can be unlocked in Red Dead Redemption 2 via the Social Club.[1]
- The Stone Hatchet can be found in the Grand Theft Auto Online update After Hours, it can be acquired by the player in a secret Treasure Hunt mission and if a challenge to get 25 kills is completed, it can also be unlocked in Red Dead Redemption 2 if their social club account is assigned to their game. It can be found at the Native Burial in West Elizabeth.
- Lowry's Revolver, a unique Navy Revolver, can be found after solving the "Los Santos Slasher" mystery in Grand Theft Auto Online. After acquiring the GTA Online Navy Revolver and killing 50 NPCs or players in said game with it, Lowry's Revolver becomes available in Red Dead Online. It can be found in a lockbox in Lucky's Cabin.
Tips and Tricks[]
Familiarity[]
- The more each firearm is used, the higher its "Familiarity" stat will be. Higher Familiarity will increase the weapon's range, reload speed, and accuracy. The fastest way to reach maximum familiarity with a gun is by using it to get 80 headshot kills. A player can do this easily in Story mode by clearing out gang hideouts or replaying completed missions.
Degradation[]
- Degradation is an ongoing passive debuff which reduces the Condition and overall performance of holstered or carried guns.
- The degradation rate worsens when guns are immersed in mud or water.
- The bow will not be degraded in any situation. This makes it a logical weapon in the case that players must wade through waist-high water or swamps for a long period.
- Firearms can be cleaned at gunsmith shops under the customization menu. Having them cleaned in the stores can be cheaper than using gun oil, but gun oil enables quick maintenance from anywhere in the game world. Note that unique guns cannot be cleaned by the gunsmith since they cannot be customized and do not appear in the firearms selection.
- In Story Mode, Degradation rate is reduced by acquiring Holsters and Off-Hand Holsters from Gunsmiths or Trappers, and by acquiring the Beaver Tooth Trinket and Raven Claw Talisman.
NPC Weapons[]
- Most NPCs carry worn versions of the standard weapons. These differ from their normal versions in that they cannot be customized at a Gunsmith, and their condition can't be improved with gun oil to a full four bars. While most worn weapons will be discarded by the player character once they mount their horse, some will be kept if they aren't owned yet. Because worn weapons still contribute to a weapons familiarity, this can be used to increase your familiarity or dual-wield weapons that for whatever reason haven't been acquired yet. These worn weapons will be discarded once the standard weapon (or two of the standard weapon if they are sidearms) are acquired.
- In many cases, general NPCs in gang hideouts will shoot at players only if they are within an effective range of their firearms. For example, if players shoot NPCs from a sufficiently long distance, they will simply take cover instead of firing back.
The Gun Locker[]
- Since update 1.20, the Weapon Locker from Red Dead Online has been added to Story Mode, allowing players to remove any unused weapons from their horse.
- Considering the sheer number of firearms available to collect and stow on their horse in-game, the player can shrink this number down considerably, by only having one gun (two, in the case of sidearms) of each type stowed on their horse:
- Sidearms:
- A Pair of Revolvers (Cattleman, Double-action, Schofield or LeMat)
- A Pair of Pistols (Volcanic, Semi-Automatic, Mauser or M1899)
- A Pair of Sawed-off Shotguns
- Longarms:
- A Repeater (Carbine, Lancaster, Litchfield or Evans)
- A Varmint Rifle
- A Rifle (Springfield or Bolt Action)
- A Sniper Rifle (Rolling Block or Carcano)
- A Shotgun (Double-barreled, Pump-action, Semi-auto or Repeating)
- A Bow
- Sidearms:
Gallery[]
Trophies/Achievements[]
Finding and/or buying all weapons can net you these trophies/achievements:
10
Bronze
Upgrade each available component for a single sidearm or longarm weapon
|
PONY UP
10
Bronze
Spend $5000 across all shops
|
COLLECTOR'S ITEM
20
Silver
Complete one of the Collectible strands
|
100
Gold
Attain 100% Completion.
|
References[]
- ↑ Uncover the Double-Action Revolver: "Rumors of a lost relic from the frontier have begun to surface, and treasure awaits those bold enough to seek it. Keep an eye on your iFruit for a special in-game email containing the first clue, then follow the trail to unlock the Double-Action Revolver in GTA Online. Once you acquire your gratis Double-Action Revolver, complete the Headshot Challenge in Freemode for a GTA$250,000 reward and unlock it for future gun-slinging exploits in Red Dead Redemption 2 on PlayStation 4 and Xbox One."
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