(→Tips and Tricks: added a section about worn weapons) |
|||
Line 553: | Line 553: | ||
* The bow will not be degraded in any situation. This makes it a logical weapon in the case that players must wade through waist-high water or swamps for a long period. |
* The bow will not be degraded in any situation. This makes it a logical weapon in the case that players must wade through waist-high water or swamps for a long period. |
||
* Firearms can be cleaned at gunsmith shops under the customisation menu. Having them cleaned in the stores is cheaper than using gun oil, but gun oil enables quick maintenance from anywhere in the game world. Note that unique guns cannot be cleaned by the gunsmith since they cannot be customised and do not appear in the firearms selection. |
* Firearms can be cleaned at gunsmith shops under the customisation menu. Having them cleaned in the stores is cheaper than using gun oil, but gun oil enables quick maintenance from anywhere in the game world. Note that unique guns cannot be cleaned by the gunsmith since they cannot be customised and do not appear in the firearms selection. |
||
− | * Most NPCs carry worn versions of the standard weapons. These differ from their normal versions in that they cannot be customized at a Gunsmith, and their degradation bar maxes out at two and a half bars rather than four. While most worn weapons will be discarded by the player character once they mount their horse, worn sidearms will be kept if the regular |
+ | * Most NPCs carry worn versions of the standard weapons. These differ from their normal versions in that they cannot be customized at a Gunsmith, and their degradation bar maxes out at two and a half bars rather than four. While most worn weapons will be discarded by the player character once they mount their horse, worn sidearms will be kept if two of the regular weapons aren't owned yet. Because worn weapons still contribute to a weapons familiarity, this can be used to increase your familiarity or dual-wield weapons that for whatever reason haven't been acquired yet. |
== Gallery == |
== Gallery == |
Revision as of 04:30, 4 April 2020
There are a variety of weapons available in Red Dead Redemption 2. They are essential to survival, as well as an integral part of everyday life in the American West. Players will be able to modify their weapons to fit aesthetic appeal and play-style, from visual upgrades like new metals, woods, varnishes, and engravings to performance upgrades like new barrels, grips, sights, and scopes.
There are over 50 unique usable weapons, a range of options for customization, and a selection of different ammunition types to improve accuracy, range, or damage. The more a gun is used, the better it will perform, but it will also start to degrade over time if not looked after, so a sidearm needs to be kept oiled and clean.
Key
Numbered values in the following tables are the weapon stats based on its condition, these range from its default stats, modified, degraded or cleaned conditions. 1.0 is the lowest value for a firearm stat and 4.0 is the highest. Numbered values marked in italicized red text is the maximum value of a stat, which is achieved when a weapon is customized, in good condition, high familiarity and certain ammo.
Legend | Description |
---|---|
Weapon | Indicates the name of the firearm. |
Dmg | Indicates the damage the firearm can inflict onto a target. |
Rng | Indicates the range or the distance the firearm can reach onto a target; how far the firearm can shoot before losing effectivity. |
F.R. | Indicates the firing rate the firearm can shoot its bullets; how fast the firearm can fire. |
Acc | Indicates the accuracy the firearm can hit its target; how exact the firearm can manage to land a hit. |
Rel | Indicates the reloading speed the firearm can cycle ammunition; how fast the firearm is reloaded. |
Cost | Indicates the general price of the firearm. |
Model | Indicates the real-life model the firearm is based upon. |
Firearms
Pistols and Revolvers
These weapons can be dual-wielded. They generally have short ranges and a high firing rate. The main difference between pistols and revolvers is that pistols tend to have a higher rate of fire and a higher ammo capacity, while revolvers tend to have greater damage and more accuracy. Assuming the weapon is in good condition without customizations and familiarity boosts, each weapon's stats are as follows:
Rifles and Repeaters
The weapons of choice for the medium-to-long range gunfight. They also can be equipped with scopes to assist players in shooting from a distance. The repeaters are well-rounded firearms with decent damages, high rates of fire and large ammo capacities. The rifles, with exception of Varmint Rifle, provide the greatest damage out of all firearms. Nevertheless, their low rate of fire and small ammo capacities make them ill-suited for the close range firefight.
Note: Players are forced to look through a scope when they take aim with Carcano Rifle or Rolling Block Rifle.
Weapon | Dmg | Rng | F.R. | Acc | Rel | Ammo
Capacity |
Cost [̲̅$̲̅(̲̅ιο̲̅̅)̲̅$̲̅] | Model |
---|---|---|---|---|---|---|---|---|
Bolt Action Rifle | 2.9 | 3.0/4.0 | 1.5/1.5 | 3.2 | 2.2/2.5 | 5 | 180 | Norwegian Model 1894 Krag-Jørgensen |
Carbine Repeater | 2.4 | 2.7 | 2.0/2.3 | 2.8 | 3.0/3.4 | 7 | 90 | Spencer Model 1865 Carbine |
Carcano Rifle | 3.1 | 3.3/4.0 | 1.5/1.5 | 3.2 | 2.8/3.2 | 6 | 190 | Carcano Model 91/38 Short Rifle |
Evans Repeater | 26 | 300 | Evans Repeating Rifle | |||||
Lancaster Repeater | 2.2 | 2.8 | 2.0/2.3 | 2.9 | 2.8/3.2 | 14 | 135 | Winchester Model 1866 |
Litchfield Repeater | 2.8 | 2.8 | 2.2/2.0 | 2.7 | 3.0/3.0 | 16 | 145 | 1860 Henry Repeating Rifle |
Rare Rolling Block Rifle | 3.5/4.0 | 3.5/4.0 | 1.2 | 3.4 | 1.9/1.9 | 1 | U | Remington Rolling Block Rifle |
Rolling Block Rifle | 3.5/4.0 | 3.5/4.0 | 1.2/1.2 | 3.6 | 1.9 | 1 | 187 | Remington Rolling Block Rifle |
Springfield Rifle | 3.2/4.0 | 3.0/4.0 | 1.2/1.2 | 3.1 | 1.8/2.1 | 1 | 120 | Springfield Model 1873 "Trapdoor" Carbine |
Varmint Rifle | 1.6 | 2.8/3.2 | 2.8/2.5 | 2.9 | 3.2/2.8 | 14 | 72 | Winchester Model 1890 |
Shotguns
The shotguns are unmatched when it comes to inflicting damage at close range. This characteristic make them a good choice for clearing enemies out of rooms and buildings.
Note: the Sawed-off Shotgun occupies a holster/handgun slot.
Weapon | Dmg | Rng | F.R. | Acc | Rel | Cost [̲̅$̲̅(̲̅ιο̲̅̅)̲̅$̲̅] | Model |
---|---|---|---|---|---|---|---|
Double-barreled Shotgun | 2.8 | 1.5/2.0 | 2.5/2.5 | 1.8 | 2.0/2.0 | 95 | Remington Model 1889 |
Pump-action Shotgun | 2.5 | 1.2/2.0 | 2.0/2.0 | 2.5 | 2.5/2.5 | 148 | Winchester Model 1897 Shotgun |
Rare Shotgun | 2.8 | 1.2/1.9 | 2.5/2.3 | 1.5 | 1.2/2.2 | 95 | Remington Model 1889 |
Repeating Shotgun | 2.5/3.4 | 1.5/2.0 | 2.0/2.0 | 2.2 | 2.5/2.9 | 185 | Winchester Model 1887 |
Sawed-off Shotgun | 2.8/3.6 | 1.2/1.3 | 2.3/2.3 | 2.0 | 2.0/2.0 | 85 | Remington Model 1889 |
Semi-auto Shotgun | 2.2 | 1.2/2.0 | 2.5/2.3 | 2.5 | 1.2/2.6 | 225 | Browning Auto-5 Shotgun |
Melee Weapons
Weapon | Dmg | Rng |
---|---|---|
Antler Knife | 2.0 | 0.5 |
Broken Pirate Sword | 2.1 | 0.5 |
Civil War Knife | 2.0 | 0.5 |
Cleaver | 0.5 | |
Double Bit Hatchet | 2.3 | 1.0 |
Fists | 1.3 | 0.5 |
Hatchet | 2.3 | 1.0 |
Hewing Hatchet | 2.3 | 1.0 |
Hunter Hatchet | 2.3 | 1.0 |
Jawbone Knife | 2.0 | 0.5 |
John's Knife | 2.0 | 0.5 |
Machete | 0.5 | |
Ornate Dagger | 2.0 | 0.5 |
Rusted Double Bit Hatchet | 2.3 | 1.0 |
Rusted Hunter Hatchet | 2.3 | 1.0 |
Stone Hatchet | 2.3 | 1.0 |
Viking Hatchet | 2.3 | 1.0 |
Wide-Blade Knife | 2.0 | 0.5 |
Thrown Weapons
Weapon | Dmg | Rng |
---|---|---|
Ancient Tomahawk | 2.3 | 1.0 |
Dynamite | 3.6 | 1.0 |
Fire Bottle | 2.8 | 1.0 |
Throwing Knife | 2.0 | 1.0 |
Tomahawk | 2.5 | 1.0 |
Equipment
Weapon | Dmg | Rng | F.R. |
---|---|---|---|
Bow | 2.3 | 1.7 | 1.2 |
Hunting Knife | 2.0 | 2.5 | N/A |
Lasso | 0.5 | 0.8 | N/A |
Mounted Weapons
Exclusive Weapons
- Double-action Revolver, a reference to the Double-action Revolver, can be found in the Grand Theft Auto Online update The Doomsday Heist. It can be acquired by the player in a secret Treasure Hunt mission, and if a challenge to get 50 head shot kills is completed, it can also be unlocked in Red Dead Redemption 2 via the Social Club.[1]
- The Stone Hatchet can be found in the Grand Theft Auto Online update After Hours, it can be acquired by the player in a secret Treasure Hunt mission and if a challenge to get 25 kills is completed, it can also be unlocked in Red Dead Redemption 2 if their social club account is assigned to their game. It can be found at the Native Burial in West Elizabeth.
Tips and Tricks
- The more each weapon is used, the higher the familiarity will be. Higher familiarity will increase the weapon's range, reload speed, and accuracy.
- Degradation only affects holstered or carried guns.
- The degradation rate will be increased greatly when the guns are immersed in mud or water.
- The bow will not be degraded in any situation. This makes it a logical weapon in the case that players must wade through waist-high water or swamps for a long period.
- Firearms can be cleaned at gunsmith shops under the customisation menu. Having them cleaned in the stores is cheaper than using gun oil, but gun oil enables quick maintenance from anywhere in the game world. Note that unique guns cannot be cleaned by the gunsmith since they cannot be customised and do not appear in the firearms selection.
- Most NPCs carry worn versions of the standard weapons. These differ from their normal versions in that they cannot be customized at a Gunsmith, and their degradation bar maxes out at two and a half bars rather than four. While most worn weapons will be discarded by the player character once they mount their horse, worn sidearms will be kept if two of the regular weapons aren't owned yet. Because worn weapons still contribute to a weapons familiarity, this can be used to increase your familiarity or dual-wield weapons that for whatever reason haven't been acquired yet.
Gallery
References
- ↑ Uncover the Double-Action Revolver: "Rumors of a lost relic from the frontier have begun to surface, and treasure awaits those bold enough to seek it. Keep an eye on your iFruit for a special in-game email containing the first clue, then follow the trail to unlock the Double-Action Revolver in GTA Online. Once you acquire your gratis Double-Action Revolver, complete the Headshot Challenge in Freemode for a GTA$250,000 reward and unlock it for future gun-slinging exploits in Red Dead Redemption 2 on PlayStation 4 and Xbox One."
Related Content
|
|